• 제목/요약/키워드: Design communication

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디자인 교육에 있어서 컴퓨터의 효율적 활용방안 연구 (A Study on the effective computer usage in design education)

  • 김진용
    • 디자인학연구
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    • 제13권1호
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    • pp.219-225
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    • 2000
  • 많은 디자이너들이 과거의 붓, 물감 등에 의한 전통적 도구들을 대신하여 각종 디지털 도구들과 컴퓨터를 전통적인 인쇄물 및 프레젠테이션, 멀티미디어 등 다양한 디자인 환경 속에서 적극적으로 활용하고 있다. 이제는 컴퓨터그래픽의 질적 요소가 디자인 결과에 중요한 역할을 하고 있으며, 컴퓨터그래픽의 생활화에 의한 시각문화가 재창출되는 시점에 이르고 있다. 학교 교육의 현장에서도 이러한 추세에 발맞추어 컴퓨터 장비의 확충과 활용비율을 크게 늘려가고 있는 추세이지만 전문지식의 부족으로 인하여 투자에 비해 그 효율성이 매우 적에 나타나고 있는 실정이다. 본 논문은 컴퓨터의 효율적 활용방안을 연구하여 학교 내 컴퓨터와 관련한 기자재의 설치 및 운용에 있어서 중복투자를 방지하고, 적정한 규모의 장비로써 최대의 능률을 도모할 수 있도록 함으로써 수업능률과 교육의 질적 향상을 도모하고자 하였다. 이와같은 기본 원칙에 의거, 본 논문은 컴퓨터를 활용하고 있는 각 대학들의 사례를 수집, 분석하여 문제점을 추출하고 이를 해결해 나가는 방법을 제시함으로써 미래지향적인 디자인 교육에 일조 하고자 하였다.

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초장거리 LoRa 통신 모듈 설계 및 구현 (Design and Implementation of Ultra-Long-Range LoRa Communication Module)

  • 김동현;허준환;이창홍;김광덕;김종덕
    • 한국정보통신학회논문지
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    • 제26권2호
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    • pp.230-238
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    • 2022
  • 사물인터넷은 통신 기능이 없는 사물에 통신 기능을 추가하여 사물의 정보를 원격에서 수집 및 사물의 기능을 제어하는 통신기술이다. 이를 위해 Wi-Fi, 3GPP, 블루투스 등 다양한 통신기술이 사용 가능하며 NB-IoT와 LoRa(Long Range)는 사물인터넷 개념에 특화된 통신기술이다. LoRa는 장거리, 저전력, 저속 통신을 지원하는 통신기술로 원거리의 사물에서 생성되는 정보를 수집하고 장비를 제어하기에 적합하다. 이러한 특징 때문에 많은 응용 분야에서 활용되고 있으며 다양한 성능 향상 연구가 진행 중이다. 본 논문은 더욱더 넓은 응용 분야에서 활용하기 위한 초장거리 LoRa 통신 모듈을 제안하고자 한다. 초장거리 LoRa 통신 모듈을 개발하기 위해 하드웨어, 펌웨어 및 테스트를 위한 응용 소프트웨어를 설계 및 구현한다. 구현된 장비는 실제 환경에서 테스트를 통해 성능을 검증하여 활용도를 확인하겠다.

Design of Learning Courses of Sorting Algorithms using LAMS

  • Yoo, Jae-Soo;Seong, Dong-Ook;Park, Yong-Hun;Lee, Seok-Jae;Yoo, Kwan-Hee;Cho, Ja-Yeon
    • International Journal of Contents
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    • 제4권1호
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    • pp.20-25
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    • 2008
  • The development of communication technology and the spread of computers and internet have affected to the field of education. In this paper, we design a learning process with LAMS to make the new education environment which is required in an information age. We made the learning environment with LAMS which develops the learner's algorithmic thinking faculty on some sorting algorithm, especially such as selection sort, bubble sort and insertion sort algorithm. In addition, we analyse the effectiveness of the learning environment. The designed contents were applied to elementary school students' learning and a questionnaire survey was conducted after a learning course. The research of the questionnaire shows that the learning system using LAMS motivates a learner for learning and provides a convenient learning environment.

Design and Implementation of a Directory System for Disease Services

  • Yeo, Myung-Ho;Lee, Yoon-Kyeong;Roh, Kyu-Jong;Park, Hyeong-Soon;Kim, Hak-Sin;Park, Jun-Ho;Kang, Tae-Ho;Kim, Hak-Yong;Yoo, Jae-Soo
    • International Journal of Contents
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    • 제6권1호
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    • pp.59-64
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    • 2010
  • Recently, biological researches are required to deal with a large scale of data. While scientists used classical experimental approaches for researches in the past, it is possible to get more sophisticated observations easily with the convergence of information technologies and biology. The study on diseases is one of the most important issues of the life science. Conventional services and databases provide users with information such as classification of diseases, symptoms, and medical treatments through the Web. However, it is hard to connect or develop them for other new services because they have independent and different criteria. It may be a factor that interferes the development of biology. In this paper, we propose integrated data structures for the disease databases. We also design and implement a novel directory system for diseases as an infrastructure for developing the new diseases services.

User Needs for Haptic Communication of VR Fashion Product Shopping

  • Kim, Jongsun;Ha, Jisoo
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.401-411
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    • 2019
  • Non-contact judgment and evaluation for products are increasingly needed along with a rapid environmental change in fashion that sows urgency in the need to implement services that allows users to judge and experience a tactile sense in a fashion product without actual contact. Technological development is required to provide users with syn-aesthetic experiences that integrate the visual, tactile and the auditory. There is also a need to conduct research to increase immersion that provides users with ICT-related experiences communicated through fashion images. The study analyzed demands for haptic communication technology by Korean users in immersive VR fashion product shopping. Accordingly, it defined haptic communication through literature research, investigated immersion in the VR environment and conducted in-depth interviews for haptic communication applicable to VR shopping. Findings show that hedonic reactions by fantasy, emotion and fun function are an important motive in selecting VR shopping. VR fashion product shopping steps were divided into 4: move to store, search in store, search of product and purchase based on offline store shopping experience. It defined the haptic communication by steps and analyzed the types of the haptic feedback to be implemented. The study results provide basic data for developing haptic communication technology that can enhance e a sense of the presence and immersion experiences that can help lay a groundwork for pilot studies on the convergence of the virtual and the real.

Capstone Design Projects based on Invention Education

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제15권4호
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    • pp.31-34
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    • 2012
  • This paper deals with the introduction of capstone design projects based on invention education in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. To improve creative thinking of students, intellectual property (IP) education is very helpful. If engineering students take training program in IP, it will be very beneficial for CEOs to manage intellectual capital in many industries and to ensure competition power in their business. This study suggested that students take interest in connecting their ideas with inventions through invention education reinforcing an invention and a patent exercise. It is expected that this study may help to develop new curriculum of capstone design project including IP education in many universities.

우치다 시게루의 디자인 개념과 실내공간 표현 특성에 관한 연구 (A Study on Characteristics of Design Concept and Interior Design Projects of Uchida Shigeru)

  • 김은주
    • 한국실내디자인학회논문집
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    • 제13권4호
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    • pp.3-11
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    • 2004
  • The origin of Uchida is strictly avant-garde and carries a social dimension. The work is a challenge to consumption-oriented mass production, a revolt against intrusive one-way communication, and an aversion to oppressive politics. Such a spirit led to a rare communication design that was created in collabolation with the user and designer, both relating to each other's senses of touch and in the same familiar plane. He first began by focusing on the physical movements of objects in order to achieve maximum comfort and lightness. From the beginning, He avoided strong, sturdy solids, and favored the faint, transitory and vulnerable. He choose the pursue "furniture with delicate lines", "to create darkness by layering shadows", all of which are extremely unique and resulted in designs that have a profound presence. Uchida gives various meanings and functions to the grid. This activities and philosophy of Uchida Shigeru influenced on the interior design.the interior design.

인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구 (A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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ACL과 CORBA를 이용한 선박 초기설계 에이전트 시스템에 관한 연구 (A Study on Ship Initial Design Agent System Based on ACL and CORBA)

  • 김동현;이규열;이상욱
    • 한국CDE학회논문집
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    • 제4권4호
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    • pp.360-370
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    • 1999
  • The paper proposed a basic architecture of an agent system to support exchange and sharing of design informations by means of ACL(Agent Communication Language) which can represent design informations and knowledges. Based on the architecture of the agent system a ship initial design agent system was implemented in order to show the effectiveness of the agent-based system. The basic architecture of the agent consists of an ACL handlerand CORBA(Common Object Request Broker Architecture) objects for the exchange of ACL messages in the heterogeneous and distributed environment. The ACL handler can process expressions of knowledge and manage communication messages among the agents. The paper mainly focuses on the implementation of the ACL handler. The ACL handler consist of a KQML(Knowledge Query and Manipulation Language) handler that manages KQML messages, a conversation module, and a content handler that handles message contents. The conversation modulo implements conversation policies and checks all messages if they are allowable and meaningful messages based on the conversation policies. The implemented agent-based system was applied to the ship initial design to show the handling procedure of the agent system.

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Visual identity에 있어서 기본요소 디자인 개발에 관한 연구 (The Development of Basic Elements for Visual Identity)

  • 김진용
    • 디자인학연구
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    • 제14권
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    • pp.63-74
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    • 1996
  • 본 연구는 Visual Identity에 있어서의 디자인 기본요소에 대하여 고찰하고 그의 개발과정을 정립 하므로써, 국내의 디자인 연구팀에게 보다 효율성이 높은 VI 디자인 시스템을 개발할 수 있도록 하는 Basic Element 들의 개별적 기능과 특성을 고찰하고, 이들 상호간의 유기적인 관계에 대하여 연구함으로써, 각 기본요소들이 차지하는 시각적 전달과정에서의 전략적 위치를 분명히 하고자 하였다. 또한 디자인 개발과정에 대하여 체계적이고 합리적인 접근 방법을 제시함으로써 효율성이 높은 디자인을 개발할 수 있도록 하였다.

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