• 제목/요약/키워드: Design by Customer

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스마트폰 쇼핑몰의 서비스품질이 고객만족, 신뢰, 행동의도에 미치는 영향 (The Effects of Service Qualities on Customer Satisfaction, Trust, and Behavioral Intention in Smartphone Shopping Malls)

  • 양승권;심재현
    • 산경연구논집
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    • 제9권12호
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    • pp.31-43
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    • 2018
  • Purpose - Smartphone shopping malls provide customers with a variety of tangible and intangible services including web sites, web design, use convenience, information for products and shopping and various after services. Accordingly, it is needed to expand and classify service qualities based on the various services provided by smartphone shopping malls, and then analyze path structures of smartphone shopping malls' qualities → customer satisfaction → behavioral intention. The purpose of this study is to categorize the qualities of smartphone shopping mall users based on the e-SERVQUAL by Lee(2002) and the SERVQUAL by Parasuraman et al.(1988, 2005), the smartphone shopping malls' service qualities based on service quality of smartphone shopping malls used in the previous use studies, and the Website quality factors of service industry and to analyze path structure of smartphone shopping mall's qualities → customer satisfaction → behavioral intention on college students in order to confirm the system of smartphone shopping malls' qualities. Research design, data, and methodology - This study's survey was carried out on the college students of university located in northeastern of Seoul. It was from December 7 - 15, 2017, and a total of 240 questionnaires were distributed, with 228 collected. Of them, effective questionnaires used in the final study were a total of 201 except 27 that couldn't be used. In this study, empirical analysis was done with factor analysis, correlation analysis, multiple regression analysis, simple multiple regression analysis and moderating regression analysis by using Statistics Package SPSS18.0. Results - The study results are as follows: First, smartphone shopping malls' qualities were classified into six categories like customer system quality, Web design quality, convenience quality, information-offering quality, service quality, and product quality. Second, it showed that system quality, Web design quality, and information-offering quality had a positive impact on customer satisfaction, respectively. Third, it suggested that quality factors of smartphone shopping mall users had a positive impact on customer satisfaction in the order of quality, information-offering quality, system quality and Web design quality. Finally, it showed that customer service quality, product quality, and convenience quality did not have a positive impact on customer satisfaction. In addition, it said that customer satisfaction of smartphone shopping mall users had a positive impact on behavioral intention and thereby, the higher the customer satisfaction was, the higher the relations between reuse intention and recommendation intention were. Meanwhile, moderating regression analysis showed that trust did not have moderating effect in the relations between customer satisfaction and behavioral intention. The above study revealed that smartphone shopping malls' qualities were classified into six categories and it was possible to generalize after empirical analysis was made in the path structure. Conclusions - Smartphone shopping mall users consider usefulness of obtaining shopping information and quality on quick and abundant shopping information more important than access environment of smartphone shopping malls and kind services of smartphone shopping mall managers. Thereby, smartphone shopping mall marketers need to take service qualities like system quality and information-offering quality into more consideration.

'사악한 퍼소나' 제안을 위한 역기능적 소비자 성격 정보 연구 (A Study of Dysfunctional Customer's Personality Information for Proposing 'Evil Persona')

  • 최영채;연명흠
    • 디자인융복합연구
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    • 제16권6호
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    • pp.43-58
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    • 2017
  • 최근 다양한 서비스 분야에서 역기능적 소비자 행동으로 인한 서비스 실패 사례가 관찰되고 있다. '진상 손님'이라고 통칭되는 이 소비자는 주변 소비자의 서비스 경험에 악영향을 미치고 이상적인 서비스 이용을 방해할 소지가 있다. 따라서 서비스 디자인 관점에서 역기능적 소비자에 대해 고려할 필요가 커졌으며, 퍼소나를 통해 이러한 소비자 성향을 모델링하는 것이 유용하다고 생각된다. 이를 위해 '사악한 퍼소나'라는 개념을 제시하고, 역기능적 소비자 행동과 관련된 문헌 연구와 Q방법론을 활용하여 디자이너가 역기능적 소비자의 행동을 예측할 수 있는 성격 특성 진술문을 찾고자 하였다. 연구 결과 서비스 특성에 따라 역기능적 소비자 행동이 다른 형태로 표출되고, 다른 성격 특성 진술문의 조합에 의해 예측될 수 있음을 확인하였다. 이를 통해 서비스 형태에 따라 역기능적 소비자의 성격 특성을 달리 제시하여 서비스 디자인 과정에서 더 정확한 소비자 정보를 제공할 수 있다고 판단되었다. '사악한 퍼소나'는 서비스 디자인이 그 영역을 확대하고 있는 상황에서 취약성 및 한계 등 아이디어 검증을 위한 기준으로 활용할 수 있다는 점에서 효용이 크다고 생각된다.

공리적 설계를 활용한 고객만족형 설계VE 프로세스 개발 (Development of Customer Satisfaction VE Process during Design Phase using Axiomatic Design Theory)

  • 박인우;조규만;현창택;홍태훈
    • 한국건설관리학회논문집
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    • 제10권3호
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    • pp.111-121
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    • 2009
  • 국내 건설업체들은 비용절감과 성능향상을 통해 고객의 요구를 반영하고자하는 노력의 일환으로 설계단계의 가치공학(Value Engineering, 이하 VE)을 적극적으로 검토하고 있지만, 실제 VE 활동에서는 고객의 요구가 충분히 반영되지 않고 있으며, 고객의 요구를 측정하는 준비단계에서 기능분석, 아이디어 창출단계에 걸친 순차적인 진행 또한 미비한 실정이다. 본 연구에서는 고객의 요구기능이 VE 수행절차에 체계적으로 반영될 수 있도록, 공리적 설계이론(Axiomatic Design Theory)을 설계VE 프로세스에 도입하여 기존의 설계VE 프로세스를 보완하는 고객만족형 설계VE 프로세스를 제안하고자 한다. 고객만족형 설계VE 프로세스는 설계VE와 공리적 설계의 프로세스 및 특성상의 유사성을 바탕으로 두 이론의 연계방안을 정리하고, 기존의 설계VE 프로세스에 공리적 설계 프로세스를 추가.보완하는 형태로 완성한다. 이때 프로세스의 초기단계인 고객의 요구를 측정하고 정리하는 과정에서, 거주 후 평가(Post-occupancy Evaluation)를 활용하는 방안을 제시한다. 설계VE에 거주 후 평가를 활용하기 위해 평가 기준 및 방법을 설정하고, 이를 바탕으로 고객요구 측정 절차를 수립하여 그 절차에 따라 설문을 작성한다. 본 연구의 결과는 지금까지 국내 설계VE 활동에서 미진하였던 고객요구를 적극 반영하고, 기능과 아이디어의 관계에서 기능-아이디어-기능의 지그재그 창출 방법을 통해 기능-아이디어간의 연계를 명확하게 하여, 체계적이고 효율적인 VE활동을 기대할 수 있다.

퍼지 언어적 평가법과 품질기능전개개념을 이용한 무선호출기의 감성공학적 제품설계 응용사례 (A Case Study of a Customer-Oriented Beeper Design using Fuzzy Linguistic Rating and Quality Function Deployment Concepts)

  • 박민용;최창성
    • 대한인간공학회지
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    • 제17권3호
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    • pp.71-80
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    • 1998
  • This study proposed a method to apply certain fuzzy-related Quality control concepts to design customer-oriented products considering user requirements and information starting with the product development stage. This approach showed how to define the importance level of design elements and how to Quantify complex subjective perception of products using the fuzzy linguistic rating method and quality function deployment concepts. Using this approach, various customer requirements could be interpreted and reflected on the early design phase of a new product. To validate the proposed method, an experiment was conducted for designing the shape of the beeper using 14 subjects and 10 commercial beeper products. Front area, width/length ratio, thickness, curve variance, weight, and display area were selected as design elements of the beeper. The results showed that among design elements, front area and weight are significantly related with the subjective perception of the products. Consequently, this study indicates that customer decision on product selection could be made by quantification of user perception for beeper products.

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A Study on the Development Process of New Standing Spray Designs based on the Service Design Approach

  • Kim, Naeri;Kwon, Hye Jin
    • 인간식물환경학회지
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    • 제23권1호
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    • pp.23-33
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    • 2020
  • This study starts from the awareness of the problem that consumers are isolated from the standing spray product planning, and thus suggests effective designs and methods to the new standing spray design process. The ultimate purpose of this study is to suggest practicable new standing spray design outputs. Service design is based on customer experience, and thus it is intangible, process-centered and based on various relations. Applying the service design to the development of new standing spray designs has the following significance. (1) Service design is an effective method for maximizing customer-centered experience. The customer-centered method of service design promotes practicability of new standing spray design. (2) Service design solves various problems by mediating opinions among various stakeholders. Effective and practicable solutions could not be found for new standing spray design despite various efforts that had been made for a long time. Since each step of the process is approached separately, it is necessary to take an overview of the whole process like service design. (3) Service design lays stress on process in which stakeholders participate. Participation and collaboration among stakeholders in the new standing spray design process will improve their satisfaction and enthusiasm to implement the new system.

A Study on the Customer Value of Airline's SNS: Focused on Improving Customer Satisfaction by Customer Value Type

  • YIM, Youn-Jae;PARK, So-Yeon;PARK, Hye-Yoon
    • 동아시아경상학회지
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    • 제9권3호
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    • pp.45-56
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    • 2021
  • Purpose - The research was conducted to understand how the values of customers using airline SNS affects customer satisfaction and trust. By finding out which characteristics of customer values lead to customer satisfaction and gaining trust, research concludes with suggestions for various airlines to utilize such characteristics to maintain customers through SNS. Research design, data, and methodology - The data were collected from May to July 2020 for two months from the people who used SNS operated by domestic airlines. 342 samples were selected and used as final samples for the study. Result - The results of the relationship between customers' values and customer satisfaction amongst those who use airlines' SNS show that practical, pleasure and social components all have a positive effect on customer satisfaction. The relationship between customers' values and customer trust amongst those who use airlines' SNS show that practical and pleasure components have a positive effect on customer trust while social component didn't yield a positive impact on customer trust. Conclusion - Identifying and understanding SNS users' value structure and providing specific guidelines for customer value components can help demonstrate the causal relationship between customer value components, customer satisfaction, and trust. Also, evidence of applicable customer value theory could be provided.

소비자 행동 경향에 따른 플래그십스토어 계획 요소에 관한 연구 - 코오롱스포츠 플래그십스토어를 중심으로 - (A Study on the Flagship Store design element based on the Change of the Customer Behavior - Focused on the kolongsport Flagshipstore -)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.72-84
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    • 2011
  • In accordance with an active development, we now enjoy web 2.0 generation centering bilateral participation through the web 1.0 environment mainly providing the offering information and take a step web 3.0 understanding information by itself. The same time of digital technic development, consumption market arrived at market3.0 generation, also passed by market 1.0 and went via market 2.0 based on bilateral participation and understanding. This change have the marketing implement index changed as well. Nowadays, 7C is generalized of making up sensibility, emotion, communication, relationship, customization and interactive built as a major strategy from the day of 3p focused on customer environment, service process and 4P focused on physical quality of product. It isn't that brand and merchandise create life and experience like as past. It is focused on embodiment of a way of life, culture and creative experience from consumers' own. This treatise, therefore, fixes the object as flagship store positively reflecting the change and examine the change of a marketing code element and social factor stimulating customer behavior change. As a condition of this study, It fixes Maslow Motivation Theory as the main index of customer behavior, and 7C as the marketing code. This treatise ultimately studies the index of flagship store discussion based on domestic outdoor brand cases.

대형아트의 상품구성에 따른 동선체계의 특징에 관한 연구 - 공간구조와 공간연출의 특성을 기준으로 - (A Study on the Circulation System on accordance with the Merchandise in Discount Store - with reference to the spatial configuration and the VMD pattern -)

  • 김세은;문정묵
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.137-142
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    • 2008
  • Since mid 1990s, the domestic market in Korea has been changing drastically especially in the field of discount stores. The competition among this market is more severe and the consuming pattern is also changed. This study is to examine the correlation between the customer's circulation and the spatial configuration by using Space Syntax and VMD pattern through the MD plan of each floor in Discount store. Throughout this study, it tries to find out the Quantitative analysis among three factors - the customer's circulation, spatial configuration and VMD investigation. The pattern of customer's circulation appears differently according to the identity of customer and store layout, but with the result, customer's circulation system is in accordance with the floor layout in the store. In result of the study, the circulation of the customer was found to have a close relationship with spatial structure that is composed by the MD pattern in a discount store in the area of food section. Also, the circulation system in the rest area except food section is more affected by the VMD pattern rather than spatial structure.

소비자 문화 트렌드 변화에 따른 현대 패션산업 특성 고찰 - 리처드 도킨스의 밈(meme) 이론을 중심으로 - (A Study of Contemporary Fashion Industry According as the Change of Customer's Cultural Trend - Focusing on the 'Meme' Theory of Richard Dowkins -)

  • 양희영
    • 한국의상디자인학회지
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    • 제15권4호
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    • pp.83-99
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    • 2013
  • This research is a follow-up study about analysis on the many different customer groups and their various culture trend, which intends to realize diverse values depending on the sense. The purpose of this study was to develop direction forecast for the future fashion industry through consideration about the characteristics of contemporary fashion industry by the change of different customer's culture trend. And also try to find solution to survival strategy of fashion fields able to evolve with customer. Change of the customer's cultural trend draws a shift in policy in the 21st fashion industry as follows : 1) mash-up 2) complexation through decentering and blurring 3) invisible and immaterial value oriented 4) expansion of minor small market. Moreover, this shows sociocultural meaning as follows. First is spread of flexible and horizontal relationship through collaborative consumption and collaboration. Second is concentration on floating and indeterminate chance through dismantling of various different fashion categories. Third is formation of the permanent difference by selection and focus. Last is expansion of understanding about cultural-ecology. Customer cultural trend is 'meme' of cultural gene in fashion field, so it intends to co-evolute with customer by continuous change.

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제화의 고객지향적 품질창조에 관한 실증적 연구 - Kano의 모형과 QFD를 중심으로 (An Empirical Study on Customer-Oriented Quality Creation of Shoe : Focusing on Kano′s Model and QFD)

  • 김희탁;이종철
    • 품질경영학회지
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    • 제30권1호
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    • pp.1-21
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    • 2002
  • The purpose of this study was to empirically examine the customer oriented quality creation by considering quality elements required by customers in the product design process. The study tried to extract attractive quality elements by using Kano's model. After identifying the elements HOQ(the house of quality) of QFD(quality function deployment) was used to identify the trend of quality elements evaluation. Test for equal means (t-test) was applied to verify the attractive quality elements of adult shoes. It made us find the customer oriented quality elements from the customer needs and latent dissatisfaction. We collected the opinions of experts on shoes and complete the cause and effect diagram and affinity diagram (KJ method). The data of the questionnaire was put to the QFD and the contents of quality elements was identified by brain storming method. We calculated indexes which were the multiplication of weight and marks of quality elements in the cross table of the HOQ by QFD. Then we tested for the equality of means between the indexes and the sum of attractive quality elements. The results for equal means were statistically significant. To create the customer quality the product design should be differentiated between the age groups over attractive quality elements.