• Title/Summary/Keyword: Design and Development

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Organizational Design for New Product Architecture Development: Comparative Analysis of Sharp and Casio on PDA Development (신규 제품아키텍처 개발을 위한 기업조직의 설계: PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석)

  • Wi John-H.
    • Journal of Technology Innovation
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    • v.14 no.1
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    • pp.1-30
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    • 2006
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

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The Overview of the Design and Development Process of the Indigenous Korean Utility Helicopter (KUH) (한국형기동헬기(KUH) 설계개발과정 개관)

  • Yoon, Heekweon;Oh, Sangchul;Jeong, Sangwon;Yang, Junho
    • Journal of Aerospace System Engineering
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    • v.2 no.3
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    • pp.29-32
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    • 2008
  • The overview of KUH design and development process is presented according to Buede's systems and development "vee" model. The system decomposition and integration activities exemplify KUH specification tree, design maturity and analysis according to design stage(conceptual, preliminary, and detail design), scheduled work breakdown structure, qualification test, ground test, and flight test. This process can be applied to the development of a new aircraft.

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Product Development in the Network-Centric Engineering Environment: Concept and Approach (네트워크 기반 엔지니어링 환경에서의 제품 개발: 개넘과 접근방식)

  • 방건동
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.79-87
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    • 2000
  • This paper presents an integrated but open product development environment for distributed and collaborative design. The web-based framework, called DOME, allows designers to build integrated models using both local and distributed resources, and to collaborate by exchanging services in a network-centric product development environment. Thus, an integrated model can be created while each participant focuses on his or her own area of expertise. A design problem model is created by connecting modules, which represent specific system components, analysis capabilities/software, disciplines, or organizations relevant to the problem. The modules interact with each other using service exchanges based upon the CORBA standard communication protocol. The goal of this framework is tall provide the ability to rapidly construct integrated design problem models to facilitate collaborative design work, improve product quality and reduce development time. Ultimately, it should allow specialized engineering applications and design problem models to operate under a common design environment.

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The Application and Development Method of Construction Lines for Conceptions of Clothes Design (의상디자인 발상을 위한 구성선의 응용과 전개방법)

  • Kong, Mi-Ran
    • Fashion & Textile Research Journal
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    • v.10 no.6
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    • pp.848-856
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    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.

Study on the Development of Smart Charger Design for Strengthening Technology of Small and Medium Technology (중소기업 기술 강화를 위한 스마트 충전기 디자인개발에 관한 연구)

  • Yoon, Myung-Han
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.102-112
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    • 2018
  • This study, energy saving technology development is desperately needed and the energy efficiency through improved environmental impact by minimizing economic raw materials and subsidiary materials can lead to reductions in local Small Business at the heart of the new technology in the background, product design and development. That's about technology, strengthen and broaden the design patent right infringement of its competitors by gaining a global corporate foundation of development research. In order for companies to develop diagnostic analysis and key technology analysis and evaluation of progress on the scope of rights through the development of new technologies to diagnose and design rights and the extent and design rights infringement and design development since the company's growth analysis. Integration of the design development and the core technologies of the company will be the core of national industrial competitiveness of small businesses and by securing and creating the knowledge-based rights, fusion link that can grow into compatibility business is much more need in a difficult economy.

Development of Preliminary Structural Design System for Reinforced Concrete Structures (철근 콘크리트 구조의 초기 구조설계 시스템 개발)

  • 안은경;김남희;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.10a
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    • pp.197-204
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    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

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Study on Derivation of Creative Thinking Techniques for the Fashion Design Development Task (패션디자인 개발 직무에 적합한 발상법 연구)

  • Suh, Seunghee
    • Journal of Fashion Business
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    • v.23 no.2
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    • pp.48-61
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    • 2019
  • The objective of this study was to derive a list of creative thinking techniques applied with the requirements of the appropriate technique for the task of fashion design development among the process of fashion product planning. This was done through the analysis of thinking techniques by the type of thinking and idea method. Also, the study presented how each creative thinking technique derived is applied to the task of developing fashion design. The scope of the study was 'Fashion Design Development Task', which corresponds to the design sketch of a fashion item based on the seasonal design concept derived through the fashion design planning stage. Research on the thinking techniques consisted largely of the process of idea thinking, the elements of creative thinking, the patterns and types of thinking. Four studies by Makoto, Michalko, De Bono, and Cox suggesting that the patterns and types of thinking techniques were analyzed for the purpose of this study as empirical studies through FGI of a group of five fashion experts. The analysis results showed that the thinking techniques suitable for the development of fashion design were derived from the technique of fractionation, attributive listing, scamper, morphological analysis, mind mapping, lotus blossom, pattern language, provocative operation, and forced connection. In particular, it can be confirmed that the scamper was treated as an efficient and practical technique in the many studies.

Design Process for Fashion Product Development Applying Taekuki (태극기를 응용한 패션상품개발을 위한 디자인 프로세스)

  • Kim Hyun-Joo;Seo Soo-Hyun;Jang Nam-Kyung
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.1-15
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    • 2005
  • For every country, the flag is a major symbol that represents the country. Establishing image though the use of the country's symbol is more important for achieving national competitiveness in this global age. In Korea, Taekuki has not been actively applied to fashion products, however Korean people began to realize the Taekuki as a motif of fashion with 2002 World Cup. Thus, research on fashion product development applying Taekuki is needed. This research developed designs for fashion product development applying Taekuki. In addition, through suggesting various applied motives, this research explored the product possibility of global fashion design that represents Korean identity and fashion. For research method, after research on fashion design process, design development was progressed according to the 4-phases that comprehends processes previous researchers presented. First, in the problem recognition phase, background on the introduction of Taekuki to products and Taekuki fashion during 2002 World Cup was analyzed. Then, the need and possibility of fashion product development applying Taekuki's formative characteristics were found. Second, in research and analysis phase, meaning and history of Taekuki as well as flag fashion product developments in the U.S. and England examples were reviewed. Also, individual interviews with experts and consumers were conducted to collect qualitative data regarding product and design direction. Third, in idealization for problem solving phase, 62 designs including 43 apparels and 19 accessories were emerged. Finally, in evaluation phase, 40 university students majoring design evaluated designs' creativity, function, uniqueness, symbol, aesthetics, and harmony. Through this research, it is expected that fashion products applying Taekuki will be formly established as a fashion item. Furthermore, it is also expected that product development in other categories, brand planning, and product development using other national symbols such as name, anthem, and flower will be followed.

A Study on the Strategy of Products Development for Mass Housing (공동주택 상품개발 전략에 관한 연구)

  • Yang, Young-Keun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.2
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    • pp.31-38
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    • 2010
  • This study is to suggest a strategy and trend of products development by major construction companies to form a trend and to set the trend in housing market through investigation about brand image campaign for TV ad, individual design items, result of products development and special plans. It is the strategy for products development of construction companies surveyed to be divided into five kinds. First, the change from in the unit to outside. Second, centralization of design powers about products development through submit and the wining of a prize in the domestic & foreign design fair to publicize a excellent quality in a roundabout way. Third, reinforcement of service for support the habitability and design manual for secure uniform quality. Forth, investment in the environment-friendly housing and new recycling energy. Fifth, reinforcement of organizational power for improving production capability.

Improving Creative Design Skills -The Effects of Past Experience on Apparel Design Education-

  • Lee, Yoon Kyung;DeLong, Marilyn
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.2
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    • pp.397-408
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    • 2016
  • This study explores factors that influence the development of creative ideas among apparel design students. This research is to understand how past experience (especially in art and design), influences the development of creative ideas in apparel design. The interaction between two related elements of student experience and work process is explored. A design process model based on Wallas's (1926) creative problem-solving process and Koberg and Bagnall's (1974) design process was used in the context of a beginning-level apparel design course comprised of Korean and Chinese students at a university in Seoul, South Korea. The results show that students with past experience in art and/or design performed differently than inexperienced students when faced with the same stimulation. Significant differences were also observed between experienced and inexperienced students in the development of creative ideas.