• Title/Summary/Keyword: Design Study tendency

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A Study on the Elevation and Facade Design Factors of European Multistory-Housing (유럽 집합주택의 입면 디자인 요소에 관한 연구 - 1980년대 이후 사례를 중심으로 -)

  • Kim, Jun-Lae;Jun, Nam-Il
    • Journal of the Korean housing association
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    • v.21 no.5
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    • pp.23-33
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    • 2010
  • In the late twentieth century, the multistory housing has become the most preferred housing type. Moreover, in multistory housing design, not only interior design but also exterior design, uniqueness and characteristic have been added as significant factors in design to break simplicity and uniformity. The purpose of this study is to understand the tendency of the elevation design in Europe and to suggest the idea for elevation design for domestic. Also, each elements of elevation were analyzed through classification and schematization which categorized by its own characteristic. Design elements can be classified into three categories. They are corresponding with inner spaces, emphasizing visual expression of exterior material and texture, and presenting aesthetic factors of building shape. Those are named as the Spatial Externalization, the Visual Expression, and the Expression of Building Shape. In this frame nineteen elevations of sixteen different cases were analysed. As a result of case studies, it is clear that elevation designs were not standardized and each cases has its own characteristics. Also it showed how the each design elements can be coordinated as a total design and how they expressed identities of each housing. This study could contribute to motivate diversifying the design of multistory housing.

New Perspectives on Living Space Design Trend beyond Eastern & Western Traditional Culture - For Important key which is "My space" of contemporary people who give comfort - (새로운 관점으로 본 동·서양 문화를 초월한 리빙 공간 디자인 트렌드 - 위안을 주는 현대인들의 "My space" 프로젝트를 중심으로 -)

  • Lee, Seul;Choi, Kyung Ran
    • Korea Science and Art Forum
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    • v.20
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    • pp.327-337
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    • 2015
  • There is growing tendency to find rest in one's own space for senses of isolation and loneliness were felt as excluded from the contemporary society. It is necessary for a private space to be reproduced as a place of consolation and cure beyond rest. This study is dealing with project research works, which are exhibited in 2014 Home Table Deco Fair with the theme of for individual rest and consolation. This study, based on the investigation of Korean lifestyle and trend, considered design, in the living space of modern people with Korean-style design, and in the perspective of color, quality of material, and aesthetic sense, and suggests that design convergence of the east and the west. This study can contribute to recreate meaning and principles of design based on Korean aesthetics and culture according to the needs of the present age.

A Study on the Fashion Design of Emilio Pucci - Focusing on the 1960s -

  • Oh, Yun-Jeong
    • Journal of Fashion Business
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    • v.14 no.3
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    • pp.64-74
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    • 2010
  • The purpose of this study is to broaden the realm of the fashion design using print hereafter and to urge designers to the better quality design by presenting successful case. As a method of the study, the literature and visual data in this study were reviewed focusing on the 1960's, which was Pucci's golden age. For the historical background, textual and visual data related to sixties fashion and Italian fashion were referred. Foreign literature was investigated to study life of Pucci and his design tendency in fashion because domestic papers and research data were rare. Out of this, characteristics of fashion design of Pucci and conclusion were extracted. Emilio Pucci was born to an illustrious Florentine aristocratic family in 1914. He was a designer, businessman and politician. Pucci's design has following characteristics. Firstly, gorgeous geometric prints with brilliant colors were key factor in Pucci's fashion design. Secondly, Pucci's design in fashion was a luxury sporty casual style symbolizing wearer's status and position in society. Thirdly, Pucci liberated the wearer's body using light and stretch material matching comfortable and active style. Lastly, Pucci developed total fashion dealing with various items widely including clothes and non-clothing products.

A Study on the Development of Fashion Doll Costume Design Using Y2K Fashion Style (Y2K 패션 스타일을 적용한 패션 인형 의상 디자인 개발 연구)

  • Yi Fan Fu;Cha Hyun Kim
    • Journal of Fashion Business
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    • v.28 no.1
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    • pp.51-67
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    • 2024
  • Recently, as the "Kidult" culture has become the culture of life, the vintage fashion doll market is rapidly emerging. This change, coupled with a tendency to cherish childhood memories among adults, shows a phenomenon that vintage dolls are gaining popularity. This study explored the possibility of creative fashion doll clothing design, aiming to satisfy consumers' more diverse and unique emotional needs and provide new perspectives and inspiration to the doll fashion industry and the fashion doll industry. Therefore, this study attempted to propose a fashion doll costume design using the Y2K fashion style that is currently popular. Based on publications and prior research considerations, the Y2K fashion style could be categorized into four main styles: 'Future Technology', 'The Matrix', 'Millennium Spice Girl', and 'Harajuku'. Based on characteristics of these four styles, this study designed and produced eight stylish doll costumes incorporating the Y2K style under themes of 'Ex Machina', 'Digital Warrior', 'Rebelious Sugar', and 'Harajuku Dopamine'. This can inspire fashion doll costume design and production based on trendy styles. This study can be a useful foundation for presenting more diverse directions for fashion doll costume design.

Future Image Expressed in Contemporary Fashion Design (현대 의상 디자인에 나타난 미래 이미지)

  • 이유경
    • The Research Journal of the Costume Culture
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    • v.6 no.4
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    • pp.188-202
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    • 1998
  • The purpose of this study is to analyze how future images are embodied in contemporary fashion design. To find out future images expressed in contemporary fashion design, this paper characterized the future society as information society, network society, pluralistic society, and global village. Cyber design and techno-style expressed through metal or lustrous material which is influenced by information symbolize future image. Also, minimalism which is characterized as simplicity and purity affects the contemporary fashion design. The network society which affets t the horizontal and functional social system diminishes the meaning of socio-economic status. Therefore, street fashion has diffused to high fashion, and the formal wear has tendency to be changed into casual wear. In addition, the meaning of status symbol in contemporary fashion design become decreased. The pluralistic society affects to search for one's own personality and identity. Also, contemporary fashion design is influenced by post-modernism and deconstructionism. In order words, genderless, ageles, seasonless, and infra fashion appeared. The global village emphasizes extension of universality in life style and search for world quality. so, ethnic fashions appear frequently in contemporary fashion design. Also, the effects of Korean traditional costume to contemporary fashion design has increased.

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The Expression Tendency of Interactivity in Fashion Design (복식 디자인에 나타난 상호 작용성의 표현 경향)

  • Kwon Jung-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.1-6
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    • 2005
  • 'Interaction' here means an action that reciprocally affects each other. In this action each change and movement does not exist independently but acts upon each other. The interaction of fashion design has undergone a lot of changing experiences. Besides it assumes the role of an appreciator that participates in the formation of work. This interaction breaks down the distinction between the designer as the maker and presenter of dress and the passive dresser and appreciator as its passive receivers.. Finally, it integrates the creator, receiver and technology altogether. The interaction tendencies of fashion design treated in this study are classified into four types. First, the mechanism that is included as a part of work and the cognitive response that the observer experiences. Second, the response that fashion design displays towards the stimulus of circumstances. Third, the changeability of manipulation of fashion design. Fourth, the control that mechanism acts upon dynamic status by technology. As in may other fields of our life, interaction in fashion design reflects the change and interactivity of our thinking and ideas.

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A Study on Modifiable Design in Knit Fashion (가변적 니트 패션디자인 연구)

  • Yoon, Jeong-A;Lee, Youn-Hee
    • Journal of the Korean Society of Costume
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    • v.60 no.10
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    • pp.88-99
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    • 2010
  • The purpose of this study is to express visual and functional diversity through modifiable design, and to suggest a methodological model. With this view, this study was aimed to departmentalize the case of knitwear in modifiable design of clothes and propose the possibility of variable knit fashion through make the most of knit's characteristics. Four wearable physical clothes using the most of flexible knits' characteristics were made for this study based on the modifiable design on the expressive tendency and analysis of plasticity. The following results were obtained. First, as modifiable knit design can create effects of several dresses in visual aspect and functional aspect, so it has practicality and functionality. Because modifiable clothes required wearer's participation, this have amusement that give enjoyment and freshness to wearer. Second, in mode of wearing, flexibility of knit is suitable character to open & close and change of wearing position. In manipulation, a prearranged plan for line of clothes and good choice of subsidiary materials are important. Third, the characteristics of knits allow using and mixing with different pattern and materials on the two sides of the same cloths except for the some of the parts. Moreover, there is no unraveled thread on the part of knits margin against woven, so it has the broad applicable range for the changeable design. Finally, the form and function, a prearranged plan for modifiable design of clothes have all contributed in creating new structure and patterns in design.

The Change Pattern of Body Shape on Chronological Age in Korea Adult Women (한국 성인 여성의 연령대별 체형변화에 대한 연구)

  • Kim, Kyoung Sun;Han, Hyunsook;Nam, Yun Ja
    • Fashion & Textile Research Journal
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    • v.19 no.1
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    • pp.49-60
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    • 2017
  • In this study, change trends and specific times for change in body size were sought to be identified by using manual measurements for Korean adult women at 20 to 89 of age, along with examinations of change trends and specific times of change in body shape based on body index values. The examinations of means, deviations, and variation coefficients revealed that there was a tendency of most height related measures to decrease. In addition, combined with decrease in height, growth in weight led to increased BMI, thus resulting in increase in measures of circumference, thickness, and breadth in the torso area. The BMI trends showed that with increasing age, BMI increased, reaching the peak between the ages of 55 and 59 and then decreasing from 64 of age, with the steepest increase in BMI at ages from 50 to 54. The examination of differences in the body flatness ratio for different parts of body found that with increasing age the ratio decreased, indicating a tendency for gradual change to round body shapes. The analysis of 3D body shape found that there were more back-bends and lowered shoulder levels with age, accompanied with a tendency for more bended legs and more inclined-forward necks. The key trends in changes in body measurements by age and detailed estimates of 3D standard body shape drawn out from this study are expected to significantly contribute to establishing a basic database for generating patterns reflecting age features of Korean adult females.

A Comparative Study on the Surrealistic Characters of Jaime Hayon and Marcel Wanders Design (하이메 아욘과 마르셀 반더스의 디자인에서 나타나는 초현실주의적 특성 비교 연구)

  • Han, Jeong-Won
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.55-63
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    • 2011
  • This study aims to figure out diversity and complexity of modern design by analysing surrealistic characters of Jaime Hayon and Marcel Wanders design, who are working actively in diverse design fields including graphic design, product design, and space design. First fundamental theories of surrealism was reviewed, and structure for analysis was made by studying characters of design representation derived by surrealistic concepts. And then design projects in the fields of furniture and product design, interior space design, and project design that were performed by two designers after the year 2000 were analysed. Two designers assume critical attitudes in mass production of functional design which is made by only machines, and they have something in common pursuing creative and imaginative design by making unique artistic elements by using modern technology. In this way, they create surrealistic fantasy in their design. On the other hand Jaime Hayon and Marcel Wanders show interesting differences in modes of expression. Hayon creates unique and organic forms and characters based on his creative imagination, and he enjoys to express boldness and amusement. Wanders shows sophisticated and elegant duality by dramatic balance between intricate patterns and minimal forms. Both designers have important influences in modern design as creative leaders always pursuing new things and representing complex tendency of modern society.

The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements (그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석)

  • Lee Hanna;Park Hyun-Ok;Lee Jongsook
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.37-44
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    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.