• Title/Summary/Keyword: Design Prototyping

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A Web-based Rapid Fabrication System for Optical Components (광학 부품의 웹 기반 쾌속제작 시스템)

  • Baek, Chang-Il;Chu, Won-Sik;Jung, Woo-Byeok;Jeon, Woo;Kim, Chi-Wan;Sung, Mi-Jung;Kang, Ji-Young;An, Sung-Hoon
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.30-33
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    • 2003
  • In this paper the advantage of web technology applied to Rapid Prototyping is discussed. Two fabrication processes are chosen to be web-enabled. One, a post-process of FDM is developed to provide translucent plastic parts made of medical grade ABS material. The other, a system to fabricate laser machined Light Guide Panel is developed. In order to show the timesaving characteristics of the web-based tools, two websites are implemented (http://nano.gsnu.ac.kr/fdm & http://nano.gsnu.ac.kr/laser). The 3-tier architecture is applied for the Internet communication between designers and manufacturing sites, The integrated design tools and physical manufacturing processes enable designers to submit a new design and to receive the fabricated parts in an expedited manner. Example parts are fabricated using the web-based system to prove the concept of the web-based design and Rapid Prototyping.

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Research of the Toolkit for easy and rapid prototyping (구동형 프로토타입의 쉽고 빠른 제작을 위한 인터랙티브 툴 킷 -상용 소프트웨어와 연동이 되는 모듈 형 하드웨어 툴 킷 개발을 중심으로-)

  • Jang, Sun-Yeon;Lim, Soo-Hyun;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1020-1023
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    • 2009
  • It had been longer that the design mock-up was made mainly in order to test products. These days, it seems to be main stream that the working mockup is done because designers consider not only the design but also usability. In this study, the modular hardware toolkit, complimentary with Adobe Flash, was developed so that it solves the problem, the electronic hardware which the designers should struggle to make by themselves. This result thing could help the time of the design process to be short and contribute to make robust system rapidly.

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The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
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    • v.17 no.4
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    • pp.119-128
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    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

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Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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Validation test for using the computer-generated prototype in the usability test for the control-display panel of a refrigerator (래피드 프로토타이핑 기술을 이용한 냉장고 제어표시판의 사용성평가에 대한 유효성 검증)

  • 박재희;정광태
    • Archives of design research
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    • v.11 no.1
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    • pp.237-244
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    • 1998
  • Rapid prototyping is an efficient method to evaluate the usability of electric home appliances. However, the use of rapid prototyping method in usability tests has not been sufficiently validated. The purpose of this study was to validate computer-generated prototypes whether they can replace real products in usability tests. The control-display panel of a refrigerator was selected for this study. Sixteen female subjects participated in a between-subjects experiment: Eight subjects of them used the real refrigerator while others used the computer-generated prototype of the refrigerator. The difference between the refrigerator and the prototype was analyzed in terms of task failure rate, task completion time, and the number of buttons pressed for three typical tasks: clock setting, selecting an operation mode for refrigerating room, and selecting an rapid freezing mode. The results of a non-parametric statistical test showed that the prototype was not significantly different from the real refrigerator. Therefore, the rapid prototyping technique can be applied to the usability tests for the simple electric home appliances such as the refrigerator.

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Rapid Prototyping and Testing of 3D Micro Rockets Using Mechanical Micro Machining

  • Chu Won-Shik;Beak Chang-Il;Ahn Sung-Hoon;Cho Tae-Hwan
    • Journal of Mechanical Science and Technology
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    • v.20 no.1
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    • pp.85-93
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    • 2006
  • The trend of miniaturization has been applied to the research of rockets to develop prototypes of micro rockets. In this paper, the development of a web-integrated prototyping system for three-dimensional micro rockets, and the results of combustion tests are discussed. The body of rocket was made of 6061 aluminum cylinder by lathe process. The three-dimensional micro nozzles were fabricated on the same aluminum by using micro endmills with ${\phi}100{\mu}m{sim}{\phi}500{\mu}m$ diameter. Two types of micro nozzle were fabricated and compared for performance. The total mass of the rockets was 7.32 g and that of propellant (gun powder) was 0.65 g. The thrust-to-weight ratio was between 1.58 and 1.74, and the flight test with 45 degree launch angle from the ground resulted in $46\;m{\sim}53\;m$ of horizontal flight distance. In addition, ABS housing for the micro machined rocket was fabricated using Fused Deposition Modeling (FDM). A web-based design, fabrication, and test system for micro nozzles was proposed to integrate the distributed hardware resources. Test data was sent to the designer via the same web server for the faster feedback to the rocket designer.

Rapid Prototyping of Polymer Microfluidic Devices Using CAD/CAM Tools for Laser Micromachining

  • Iovenitti, Pio G.;Mutapcic, Emir;Hume, Richard;Hayes, Jason P.
    • International Journal of CAD/CAM
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    • v.6 no.1
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    • pp.183-192
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    • 2006
  • A CAD/CAM system has been developed for rapid prototyping (RP) of microfluidic devices based on excimer laser micromachining. The system comprises of two complementary softwares. One, the CAM tool, creates part programs from CAD models. The other, the Simulator Tool, uses a part program to generate the laser tool path and the 2D and 3D graphical representation of the machined microstructure. The CAM tool's algorithms use the 3D geometry of a microstructure, defined as an STL file exported from a CAD system, and process parameters (laser fluence, pulse repetition frequency, number of shots per area, wall angle), to automatically generate Numerical Control (NC) part programs for the machine controller. The performance of the system has been verified and demonstrated by machining a particle transportation device. The CAM tool simplifies part programming and replaces the tedious trial-and-error approach to creating programs. The simulator tool accepts manual or computer generated part programs, and displays the tool path and the machined structure. This enables error checking and editing of the program before machining, and development of programs for complex microstructures. Combined, the tools provide a user-friendly CAD/CAM system environment for rapid prototyping of microfluidic devices.

Specification of VRML in Color Rapid Prototyping

  • Ming, Ling Wai;Gibson, Ian
    • International Journal of CAD/CAM
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    • v.1 no.1
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    • pp.1-9
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    • 2002
  • The STL or Stereolithography format, established by 3D systems, gathers the geometric data of the model in a number of triangular surfaces. It can be in ASCII or binary format, and is a de facto standard in the Rapid Prototyping (RP) world. RP has developed greatly over the last ten years. In particular, improvement in materials has meant greater part accuracy and strength, which in turn has increased the range of functional applications. Future applications of RP will focus on rapid tooling and direct manufacturing. Direct manufacturing in particular may see much benefit from the incorporation of color into models. For color RP, besides designing new hardware to add color into the prototypes, it is necessary to redefine the CAD software for adding and accurately positioning color onto the model. STL cannot effectively store this kind of information. Among the existing data file formats, VRML is an acceptable one that is complimentary to existing RP processes. This paper acts as a review to discuss several methods of using VRML for coloring model data. This paper will also discuss the problems occurred in coloring the layer contours of the RP model.

A Comparative Study on Collaborative Efficiency of GUI Design Prototyping Software (GUI 디자인 프로토타이핑 소프트웨어 협업 효율성 비교 연구)

  • Kim, you-ri;Choe, jong-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.305-306
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    • 2019
  • GUI 디자인 업무 환경에서 협업은 필수적인 요소이며 협업의 효율성을 높이기 위해 다양한 프로토타이핑 소프트웨어들이 출시되고 있다. 이에 본 연구에서는 주요 프로토타이핑 소프트웨어를 GUI 디자이너의 협업 효율성 관점에서 비교 분석하고, 해당 소프트웨어를 사용하는 디자이너들을 인터뷰하여 협업 형태에 따른 한계점을 도출하고 효율적인 개선 방향을 제시하고자 하였다.

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Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System) (인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구)

  • Yim, Ji-Dong;Nam, Tek-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.213-222
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    • 2006
  • This paper presents MIDAS (Media Interaction Design Authoring System), an authoring toolkit for designers and artists to develop working prototypes in new interaction design projects. Field research were conducted to identify the requirements and a case study of designing new interactive products was carried out to examine the feasibility of the new tool. MIDAS provides easier ways of integrating hardware and software, to manage a wide range of electric input and output elements and to employ 3D Augmented Reality technology within conventional multimedia authoring tools, such as Director and Flash, which are popularly used by designers. MIDAS was used in case study projects of design education as well as by voluntary designers for evaluation. From the result of case studies, it was found that many design projects were successfully accomplished using MIDAS. Designers who participated in the projects reported that MIDAS not only helped them to concentrate more on ideation but also was very easy to use as they implemented the physical interface concepts without advanced engineering skills. It is expected that MIDAS can also support prototyping in interactive media an, tangible user interface development and related human computer interaction fields.

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