• 제목/요약/키워드: Design Prototyping

검색결과 431건 처리시간 0.023초

모델 분할을 이용한 컨셉 프린터의 가공시간 단축 (Reduction of processing time for concept printer with model splitting)

  • 이인탁;김호찬;권민형;이석;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.105-108
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    • 1997
  • To reduce design period, demands for rapid prototyping system is increasing. Among the rapid prototyping system, as a concept modeler, 3D Printer appears before the footlights. In spite of short production time and convenience, 3D Printer causes post processing problem. And that is too slow to adapt to the demand of workshop. In this research, we developed a system for reducing build time and roughness using splitting operation. Also, propose BFS(B-rep For STL) data structure to maintain model data, split STL model and implement Euler Operation for input and output.

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VEHICLE DYNAMIC CONTROL ALGORITHM AND ITS IMPLEMENTATION ON CONTROL PROTOTYPING SYSTEM

  • Zhang, Y.;Yin, C.;Zhang, J.
    • International Journal of Automotive Technology
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    • 제7권2호
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    • pp.167-172
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    • 2006
  • A design of controller for vehicle dynamic control(VDC) and its implementation on the real vehicle were introduced. The controller has been designed using a three-degrees-of-freedom(3DOF) yaw plane vehicle, and the control algorithm was implemented on the vehicle by control prototyping system dSPACE. A hybrid control algorithm, which makes full use of the advantages of robust and fuzzy control, was adopted in the control system. Field test results show that the performance of the vehicle handling dynamics with hybrid controller is improved obviously compared to that without VDC and with simple robust controller on skiddy roads(friction coefficients lower than 0.3).

INTEGRATED DEVELOPMENT ENVIRONMENT FROM MODELING TO IMPLEMENTATION FOR AUTOMOTIVE REAL-TIME EMBEDDED CONTROL SYSTEMS

  • Ma, J.;Youn, J.;Shin, M.;Hwang, I.;SunWoo, M.
    • International Journal of Automotive Technology
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    • 제7권3호
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    • pp.345-351
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    • 2006
  • Software-In-the-Loop Simulation(SILS) and Rapid Control Prototyping(RCP) are proposed as an integrated development environment to support the development process from system design to implementation. SILS is an environment used to simulate control systems with temporal behavior. RCP offers seamless phase shift from design to implementation based on automatic code generation. There are several toolsets that support control system design and analysis. A few of these tools generate the control software automatically. However, most of these design toolsets do not cover temporal behavior which appears after implementation. In earlier toolsets, the design and the implementation of a control system are considered as two separate processes which mean the conventional development process is not connected strictly. SILS/RCP environments work under an identical platform and use the same representation for system modeling. An integrated SILS/RCP environment makes it possible to design controllers under conditions similar to real execution during off-line simulation and to realize controllers in the early design phase. SILS/RCP environments integrate the design and implementation phases which reduce the time-to-market and provide greater performance-assured design. The establishment of SILS/RCP and the practical design approaches are presented.

쾌속조형 듀라폼몰도와 저융점합금을 이용한 주얼리용 마스터패턴 제작에 관한 연구 (Study of Manufacturing Jewelry Master Pattern by Using the DuraForm Rapid Prototyping Mold and the Low Melting Alloy)

  • 주영철;송오성
    • 한국주조공학회지
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    • 제22권5호
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    • pp.265-270
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    • 2002
  • A novel jewelry master pattern manufacturing process which reduce manufacturing steps by employing a Duraform rapid prototyping mold and a low melting alloy has been suggested. The novel process follows the steps of 'jewelry 3D CAD design ${\rightarrow}$ Durafrom RP mold ${\rightarrow}$ low melting alloy master pattern' while the previous process follows more complicated steps of 'jewelry idea sketch ${\rightarrow}$ detailed drawing ${\rightarrow}$ wax carving ${\rightarrow}$ flask ${\rightarrow}$ silver master pattern.' An upper and a lower part of molds have been manufactured of Duraform powder, of which melting point is $190^{\circ}C$. A maser pattern was manufactured by pouring a low melting alloy of Pb-Sn-Bi-Cd, so called Woods Metal, of which melting point is $70^{\circ}C$, into the mold. The master pattern is a shape of a disk of 20mm diameter that contains various design factors. The variations of dimensions, surface roughness, surface pore ratio were measured by an optical microscope, a surface roughness profilometer, and a Rockwell hardness tester. The pattern made of were maeasured by an optical microscope, a surface roughness profilometer, and a Rockwell hardness tester. The pattern made of low melting alloy has sufficient surface hardness, and surface pore ratio to be used as the jewelry master pattern.

감각형 증강현실 환경에서의 손 가림 현상 해결 방안 (Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments)

  • 문희철;박형준
    • 한국CDE학회논문집
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    • 제16권4호
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.

SLS 조형품을 이용한 수지형 블로우 몰드 제작 및 시작차 부품성형에 관한 연구 (A Study on Manufacturing Resin-based Blow Mold using SLS Parts and Forming Prototype-car Parts)

  • 양화준;황보중;이석희
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.124-131
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    • 2000
  • Rapid Prototyping(RP) models are no longer used only for design verification. Currently, parts built utilizing layer manufacturing technology can be employed as functional prototypes and as patterns or tools for different manufacturing processes such as vacuum casting, investment casting, injection molding, precise casting and sand casting. This trend of Rapid Prototyping application meets the requirement of concurrent engineering and its range covers a more spreaded area. The aim of this paper is saving the manufacturing lead time and cost of plastic parts having hollow space shapes used by prototype-car. Using rapid prototype patterns, made by the Selective Laser Sintering(SLS) technique, a new approach of manufacturing resin-based blow mold is discussed. It has a great potential fur making prototype-car parts with the batch size of under 200 parts, in case of rapid modification due to a subsequent design changes in developing stage. So, the process proposed in this research shows reduction of process time and manufacturing cost when compared with the conventional process such as a Zinc Alloy fur Stamping(ZAS) mold.

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