• 제목/요약/키워드: Design Patterns

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한국 전통 보문양을 응용한 패션 가방 디자인 (The Fashion Bag Design using Korean Traditional Bo Patterns)

  • 장현주;장애란
    • 한국의상디자인학회지
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    • 제16권3호
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    • pp.87-99
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    • 2014
  • This study aims to suggest a bag design focusing on the symbol of Bo patterns by developing a pattern-based textile which forms a Korean design with a modern sense of beauty as well as following the conventions of traditional cultures, a design which is based on the previous study on formative characteristics of Bo patterns. That is, seven pieces of motifs are considered as proper patterns that have a symbol suitable for the materials of bags, showing their individual beauty well. This includes Horomum (longevity and prosperity of desendants), Banjangmum (eternity and samsara), Jeonbomum (treasure and luck), Seobomum (innate good fortune), Bangseungmum (it means that things don't break in harmony with one another), Bomum (embroidered patches for royal family representing justice), and Seogakmum (blessed life). With these seven motifs, we developed textile patterns and printed them through DTP. Then, we created a fashion bag design with a high quality using durable canvas fabrics. Therefore, a fashion bag with the Bo patterns symbol has a propitious symbol designed with a propitious shape, not to mention its formative beauty. It is expected to have value as a fashion art item by being redesigned for benevolent patterns with a modern image.

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컴퓨터 그래픽에 의한 텍 스타일 디자인 연구(I) -Printing Patterns Design 중심으로- (A Study on the Textile Design by Computer Graphics)

  • 남후선
    • 디자인학연구
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    • 제5권1호
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    • pp.57-68
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    • 1992
  • The purpose of this study was to describe patterns of two dimensions, clothes of three dimensions. The IBM 32Bit Computer Graphics was used in this study. TIPS, LUMENA, FREE STYLE and TOP AS were used as soft wares. The procedures of study were as follows; 1.Selection of motives. 2.Selection of color and gradation. 3.Making patterns. 4.Input patterns of two dimensions on TOP AS. 5.Making Mannequin and fashion illustration. 6.Mapping patterns onto fashion illustration.

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Ajax 기반의 웹2.0 서비스를 위한 인터랙션 디자인 가이드라인에 대한 연구 (A Study on the Interaction Design Guideline for Web2.0 Service Based on Ajax)

  • 이지현
    • 대한인간공학회지
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    • 제29권4호
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    • pp.569-574
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    • 2010
  • After the beginning of Web2.0 era, newly developed interaction design patterns based on Ajax(Asynchronous JavaScript and XML) have been tried in various Web2.0 services. These new interaction design patterns enable web service to provide rich experience for users. However, it is very hard to find organized task based guideline about Web2.0 interaction design even though there are a lot of complicated interaction design techniques and patterns. It is essential to have Web2.0 interaction guide based on Ajax because it can guide designers to use appropriate interaction design patterns and to keep usability for ordinary users. Therefore, this research aims to establish task based interaction design guideline for Web2.0 service based on Ajax. The reason why this research focused on Ajax is that Ajax is most widely used language for Web2.0 service. First, primary five interaction design patterns were defined through analysis of various interaction design patterns from Web2.0 services. Second, detail interaction design tasks from five major patterns were analyzed based on the study of major Web2.0 services such as Gmail, Twitter, YouTube and Google maps. Third, general design guidelines such as heuristic guidelines for web service are studied through literature review. After all, this study proposed task based interaction design guide for Web2.0 service with Ajax. With this guide, designers and developers can choose appropriate Web2.0 interaction patterns and apply to their service and provide service to users with enhanced usability and satisfaction.

단청 문양을 활용한 자카드직물 가방 상품개발 (A Study on Jacquard Fabric Bags of Fashion Merchandise using Danchung Patterns)

  • 송하영
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.101-110
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    • 2009
  • Danchung(丹靑) is the traditional Korean patterns that are decorated with various colorful patterned paintings upon each sections of wooden architecture. Although Danchung consists of variety patterns with the meaningful signs and symbols, as an accomplishment of Korean traditional images, there is a few fashion merchandise by Danchung patterns. Therefore, the purpose of this study is about to design Jacquard fabrics, and to develop bags of Jacquard fabric by Danchung patterns, as a differentiated cultural Fashion Merchandise. The theoretical background was researched for the geometric image of Danchung patterns on the basis of the basic elements, compositions and symbolic meanings of Danchung. The geometric image of Danchung patterns, which had the shape of circle, triangle, square and hexagon, was designed to the surface design by Jacquard CAD system(i.e., EAT Designscope by Germany) and woven into Jacquard fabrics by Stabuli electronic Jacquard system. Danchung patterns for fabric design in this study was mainly focused on 'ChipJaGum', 'SamJiChangGum', 'ShouSulGum', Moro patterns of lotus flower(蓮花), Rok-Wha(綠花) and so on. To development bags of jacquard fabric, those woven jacquard fabrics were manufactured to bags by applying the selected of twelve bag-designs among the current bag styles. These manufactured bags of jacquard fabrics in geometric Danchung patterns were appeared a contemporary yet ethnic feeling so that they can be used for the unique korean cultural products to further commercialization.

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프랙탈 조형특성을 적용한 니트웨어 디자인 (Knitwear design with fractal formative characteristics)

  • 이윤미
    • 복식문화연구
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    • 제29권4호
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    • pp.522-537
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    • 2021
  • The purpose of this study is to develop a knitwear design with the potential for practical use through a combination of science and design by examining the concept and formative characteristics of fractal geometry and applying them to the development of 3D virtual clothing knitwear design. This study produced five main conclusions. First, the sub-concepts of "Repeatability," "Scale variability," and "complexity," which are based on self-similarity, appear together with simple regularity in the fractal formative characteristics shown in fashion design. Second, fashion fields apply fractal geometry in three-dimensional surface textures and optical textile patterns as a method of expression. Third, it was confirmed that various expressions can be created with fractal patterns by using the SDS-ONE APEX 3-4 design system; moreover, fractal patterns are a suitable design source for the development of Jacquard knitwear patterns. Fourth, in the development of knitted jacquard fractal patterns, by arranging the patterns in perspective, the effect of emphasizing or reducing the human body by optical illusion was shown. Fifth, a knit Jacquard structure with a pattern that exhibits fractal modeling characteristics and applying it to a 3D virtual clothing sample design reduces the time required for sample production while expanding the knit design's expression area and reducing costs. Thus, the clothing sample confirmed the effectiveness of practical knitwear design development.

안드로이드 게임 프로그래밍을 위한 설계 패턴 (Design Patterns for Android Game Programming)

  • 김동관
    • 한국융합학회논문지
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    • 제9권8호
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    • pp.17-24
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    • 2018
  • 설계 패턴은 소프트웨어 개발 시 반복적으로 발생하는 특정 문제들에 대한 효과적인 해결책을 제공하는 소프트웨어 재사용 기술이다. 특히, 객체지향 설계 패턴들은 다양한 플랫폼이나 프레임워크에 포함되어 소프트웨어 생산성을 높이고 있다. 본 논문은 설계 패턴을 고려한 안드로이드 모바일 플랫폼 기반의 게임 프로그래밍에 대한 지침을 제공한다. 적절히 설계 패턴을 활용함으로써 소프트웨어 개발 생산성뿐만 아니라, 개발 후 유지보수를 위해서도 효과적일 수 있다. 본 논문은 안드로이드 플랫폼 기반의 게임 프로그래밍에 설계 패턴을 적용하기 위한 지침과 사례를 제공한다. MVP, Singleton, Observer, State 설계 패턴과 같은 대표적인 객체지향 설계 패턴을 안드로이드 게임 프로그램 개발에 적용한다.

A Study on Efficient Classification of Pattern Using Object Oriented Relationship between Design Patterns

  • Kim Gui-Jung;Han Jung-Soo
    • International Journal of Contents
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    • 제2권3호
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    • pp.11-17
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    • 2006
  • The Clustering is representative method of components classification. The previous clustering methods that use cohesion and coupling cannot be effective because design pattern has focused on relation between classes. In this paper, we classified design patterns with features of object-oriented relationship. The result is that classification by clustering showed higher precision than classification by facet. It is effective that design patterns are classified by automatic clustering algorithm. When patterns are retrieved in classification of design patterns, we can use to compare them because similar pattern is saved to same category. Also we can manage repository efficiently because of storing patterns with link information.

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전통창살문양을 응용한 패션문화상품디자인 개발 (Design Development for Fashion-Cultural Products Incorporating Traditional Lattice Patterns)

  • 김선영
    • 복식
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    • 제60권9호
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    • pp.16-25
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    • 2010
  • This study reinterpreted the formative design elements of traditional grate patterns to create new lattice patterns and come up with a design concept for fashion-cultural products that highlight the uniqueness of traditional Korean culture and its characteristic features. Methodologically, the computer design software programs Adobe Illustrator CS2 and Adobe Photoshop were used to make grate patterns motifs. and they were applied to scarves and again to blouses using a three-dimensional simulation technique. In this study, three basic motifs for a new formative image were set using graphical functions such as omitting, simplifying, overlapping, repeating and reducing shapes based on the images of traditional 亞-shaped, arched and floral lattices, and each motif was expanded to have two variations with different colors applied to them. The direction of basic motif design was set to fit for each of fashion-cultural items such as scarves and blouses. Basic colors for motifs were arranged to create a colorful and modern but staid image in pink, blue, purple, green, yellow and brown tones. Based on a developed motif, changes were made in blouse design with lattice patterns through a variety of effects such as repetition, rotation, cross-arrangement, and oblique arrangement, and three-dimensional simulation was used to bring the design to life. Scarf design employed and applied the existing motifs in an appropriate manner for design purposes and reconstructed them through such effects as repetition, rotation, compositional variation and gradation to express a gorgeous and refined image.

Aesthetic Characteristics of Traditional Korean Patterns Expressed on Contemporary Fashion Design - from 1990 to 2005 -

  • Hyun, Sun-Hee;Bae, Soo-Jeong
    • 패션비즈니스
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    • 제11권6호
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    • pp.139-156
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    • 2007
  • The purpose of this study is to analyze the aesthetic characteristics of traditional Korean patterns appearing on fashion collections from 1990 to 2005. Traditional Korean patterns have been used as an important element to express a Korean image since the 1990s. Frequently used patterns included several kinds of geometric patterns, plant patterns(flower, peony, Four Gracious Plants), and Chinese character patterns. Specifically, since the 2000s, animal patterns such as tiger, Chinese phoenix, and giraffe which were not often used, plant patterns such as arabesque, peony, and flower, and a variety of Chinese character patterns appeared. For the expression techniques, while embroidery and printing was often used in the 1990s, they became varied into printing, beading, embroidery, gold and silver leaf, and hand painting after 2000 as a result of designers' active attempts. The aesthetic characteristics of fashion design with its focus on traditional patterns were analyzed. First, Chinese character patterns and phoenix pattern which were mainly used for a court suit, and show the excellence and unique originality of Korean culture. Second, traditional Korean patterns directly and indirectly imply symbolistic significance of lucky sign and illustrate the use of various lucky sign patterns. Third, traditional Korean patterns such as arabesque or peony were expressed by colorful embroidery to add decorative beauty. Finally, traditional Korean patterns reflect a naturalistic worldview and are completed finished as the design.

디자인 패턴에 대한 소스코드 자동 생성 기법 (Automatic Source Code Generating Technique from Design Patterns)

  • 김운용;최영근
    • 정보처리학회논문지D
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    • 제9D권5호
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    • pp.847-858
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    • 2002
  • 객체지향 프로그래밍의 주요 목적은 효율적인 재사용성과 개발시간의 단축 그리고 소프트웨어 품질의 향상에 있다. 이러한 목적을 달성하기 위한 하나의 방법으로 소프트웨어 개발 시 기존에 잘 정의되고 테스트된 설계정보를 이용하는 것이다. 이 잘 정의되고 테스트된 설계정보는 디자인 패턴이라 불러진다. 이 디자인 패턴은 소프트웨어 개발 시 특정상황에서 발생할 수 있는 문제에 대한 해결책을 표현하고 있다. 그러나 이 패턴은 추상적인 해결책을 제시하고 있기 때문에 어플리케이션 개발 시 적용되는 디자인 패턴에 대한 명세와 활용은 주로 개발자의 수작업에 의존하고 다양한 형태로 적용되고 있다. 그 결과 일관된 형태의 분석과 활용이 어렵고 오류발생 빈도를 높일 뿐 아니라 프로그램 개발에 많은 시간이 필요하다. 또한 적용된 패턴은 어플리케이션 내부에서 시각적으로 표현되지 않기 때문에 이 패턴에 대한 분석과 테스팅이 어렵다. 이에 본 논문에서는 어플리케이션 개발 시 디자인 패턴의 요소를 효율적으로 적용할 수 있기 위해 디자인 패턴에 대한 소스코드 자동 생성기법을 제시하고 어플리케이션 내부에 적용된 패턴들간의 분석 및 활용법을 보인다. 이를 통해 어플리케이션 내부의 디자인 패턴들은 일관된 형태의 구조와 효율성을 제공하고 이들간의 분석 및 활용 효과를 증대시킨다.