• Title/Summary/Keyword: Design Environments

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Supervisory Control of a Face Milling Operation in different Manufacturing Environments

  • Landers, Robert G.;Ulsoy, A.Galip
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.1
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    • pp.1-9
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    • 2001
  • The promise of improved productivity and quality has lead to numerous research investigations in machining process monitoring and control. Recent studies have demonstrated that careful attention must be paid to the regulation of multiple process modules within a single operation such that each module performs its function properly and adverse interactions between modules do not occur. This had lead to the development of supervisory control; particularly to the development of methodologies to systemati-cally construct and implement these controllers. However, no research study has investigated the effect of the production environ-ment on the design of supervisor controllers. In this paper, the design of supervisory controllers for various production environ-ment is studied. The design approach given in Landers and Ulsoy(1998) is applied to construct two supervisory machining control-lers that are experimentally implemented in a face milling operation. Comparisons with an experimental implementation without process control illustrate the benefits of utilizing process controllers that are coordinated properly. The results also show that the given design approach may be used to construct supervisory controllers for different types of production environments.

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The effectiveness of HMD-based virtual environments through 3D camera for hotel room tour

  • Kim, Ki Han;Lee, Junsoo;Koo, Choongwan;Cha, Seung Hyun
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.117-121
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    • 2020
  • Many of hotel customers obtain information from hotel websites to find the best alternative. One of the crucial information for the choice is spatial/visual information of hotel rooms. However, hotel website provides photographs only showing representative room features that may not be sufficient to give a full understanding of hotel room to customers. HMD-based 3D virtual environments (HVE) created by 3D camera could improve customers' experiences of hotel rooms by providing full virtual tours of hotel rooms. However, to the best of our knowledge, whether HVE can adequately provide similar customers' perception on spatial/visual information remains unproven as physical hotel rooms. The present study thus aims to verify how similar and reliable information on physical hotel room HVE provides to hotel customers in comparison with hotel website with 2D photograph and display-based 3D virtual environment. For this purpose, this study conducted a comparative experiment to investigate perception of three environments. As a result, the study found that HVE is more effective to provide spatial/visual information as similar as an actual hotel room. In addition, HVE increases customers' perceptions towards the reliability of information, the quality of hotel room and intention to book.

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Design and Optimality Analysis of Cache Performance Model for Multimedia Streaming Environments (멀티미디어 스트리밍 환경을 위한 캐쉬 성능평가 모델 설계 및 최적성 분석)

  • Hyokyung Bahn;Kyungwoon Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.9-13
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    • 2023
  • Multimedia streaming data is very large in size and accessed sequentially, making the LRU(Least Recently Used) algorithm widely used to improve I/O performance in traditional caching environments ineffective. Experimental analysis of this has shown the superiority of interval-based caching over LRU, but the theoretical basis has not been proven. In this paper, we design a cache performance model to analyze the optimality of caching for multimedia streaming environments and design a theoretically optimal caching algorithm based on interval caching. Then, we show that the algorithm we design is an optimal algorithm that minimizes cache misses of streaming data based on the proposed model.

The Applications of Online, Multi-User Virtual Environments for Architectural & Interior Design Communication (건축·인테리어 디자인과정의 커뮤니케이션을 위한 온라인 다중 사용자 가상환경 활용 사례 연구)

  • Hong, Seung-Wan;Yoo, Chang-Geun
    • Journal of the Korean housing association
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    • v.25 no.1
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    • pp.41-50
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    • 2014
  • Architectural & Interior design communication is a process of exchanging information between architects and other professionals, clients, and prospectus users, and a design medium is a means of communication. Using non-immersive, conventional media, it is challenging for architects communicate physical details and users' activities in not yet built three-dimensional buildings to others. Recent advances online, Multi-User Virtual Environments (MUVEs) allow architects and other professionals to experience a virtually constructed building together using anthropomorphic avatars. In addition, MUVEs also enable them to be aware of the presence and activity of each other. Previous studies suggest that the aforementioned characteristics of MUVEs may facilitate communication between architects and others. But these are focused on communication in controlled experimental conditions. This paper discusses the ways in which MUVEs are applied for authentic and long-term collaboration, design studio, and cultural heritage reconstruction projects, produced by digital design group at the UC Berkeley and the Technion-Israel Institute of Technology, and analyzes the influences of MUVEs on those projects. MUVEs helped more precise communication between architects, electronic engineers, and medical staffs, who are collaborating for developing pioneering technology for hospitals. In design studios, MUVEs allowed students to experience other students' design outputs, and thus helped them share ideas mutually. In addition, in cultural heritage reconstruction projects, MUVEs were used for communicating with historians and residents in order to collect evidence. Based on this study, we propose that MUVEs have strong potential for enhancing the communication between architects and other professionals.

An Evaluation of Outdoor Living Environments for the Elderly: User Behavior and Demand (노인주거시설 외부공간의 이용행태 및 요구도 평가)

  • Lee, Shi-Young
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.3
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    • pp.1-12
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    • 2007
  • This study aims to examine the existing conditions of elderly housing facilities and to understand the characteristics and types of outdoor living environments utilized by the elderly. To achieve this, this study relied on two methods: a descriptive method of researching publications and related scholastic writings, and an empirical study that included a survey of present conditions and interviews with the elderly and their nursing care providers. Additionally, evaluation of usage patterns and physical traces were carried out in twelve cases. First, the study showed that all of the facilities, which are fixed in particular areas, had difficulty providing spatial diversity that met the needs of residences. This means that these areas lack flexibility. Activity programs were, however, carried out in a lively manner in well-equipped spaces. Second, an evaluation of outdoor living environments showed that basic facilities were more than adequate, in general. Consideration of resident's physical strength and taste, however, was evaluated as low, indicating that facilities and spaces should be considered to reflect the ages, physical capacity, diverse tastes and hobbies of the elderly, as well. Third, examining the usage patterns of outdoor living activities of residents, the purposes of using outdoor spaces of elderly housing facilities were mainly 'to take a walk' and 'to engage in simple physical exercise' and the walkway, simple sports facilities, and building entrances were highly utilized. The importance of outdoor living environments values was a mean of 4.07 and satisfaction was 4.17. This indicates that residents thought that outdoor living environments are very important and currently satisfied with them.

Baby Boomers' Residential Life Images and Supportive Service Needs at Post-retirement Homes - With a Focus on Korean-American Immigrants - (베이비부머의 은퇴주택 계획을 위한 주거생활상과 주거생활지원서비스 조사연구 - 재미 한인 베이비부머를 중심으로 -)

  • Kim, Mi-Hee;Kim, Suk-Kyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.3-10
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    • 2013
  • The principle of aging-in-place should be fundamental in designing post-retirement homes to support baby boomers' healthy aging in their current living conditions. This study investigated Korean-American baby boomers' opinions about their life images in their post-retirement homes and the needs for supportive services therein. A questionnaire survey was conducted, and a total of 247 responses were used for statistical analyses. As the most important life image for their post-retirement homes, baby boomers emphasized the living environments offering various recreational activities. They indicated the post-retirement homes close to their children or family members as the next important life image. These opinions differed depending on their socioeconomic characteristics. In particular, baby boomers with higher-income preferred housing environments offering diverse recreational activities while those with lower-income preferred the housing close to more employment opportunities. In terms of supportive services available in the post-retirement homes, they wanted 'healthcare assistance services' and 'diverse recreational programs.' Gender, educational attainment, and annual income affected their preferences in these services, though. Based on the findings, this study concluded that post-retirement housing environments should create spaces to accommodate various recreational activities and include places for them to work in near-home environments. In the community, various need-based customized recreational activities and educational programs should be planned considering different socioeconomic characteristics of baby boomers. All these considerations will provide supportive residential environments for their successful aging in place.

Characteristic of Data Distribution and Data Replication based Model of LDAP System in High Performance Grid Environments (고성능 Grid 환경에서의 LDAP 시스템의 분산모델과 복제모델의 특성)

  • 권성호;김희철
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.1
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    • pp.77-84
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    • 2004
  • Recently, as the number of entities participating in the Grid system increased, the response time of LDAP system became inadequate. Consequently, we have to design new LDAP that suitable for high performance Grid environments. For this, researches about analysis of performance LDAP system are needed firstly. However, because researches are focused mostly on read operation optimized environments, so these result of researches are not directly applied to high performance Grid environments that write operation occupies most. In this paper, we provide overall results of analysis of performance of LDAP system with respect to number of node, query arrival rate, probability of read and so on. The analysis is based on in analytic performance model by applying the M/M/1 queuing model. Finally, based on the results, we suggest the direction for the design of high performance LDAP system and this research results can be applied as basic materials to design of GIS in high performance Grid environments as well as.

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A Study of Symbolic Chair Design in Social Relations (상징적 의자 디자인과 사회성 고찰-고대-중세시대를 중심으로-)

  • 조현미
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.87-96
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    • 1996
  • In today's man's domestic environments, the development of furnishings in their various shapes and functions is as complex as human lives. Architecture, Interior, and Furniture, each one of these have the relationship closer and closer to the direct human environments. In this study, by choosing the theme of sitting , the transformation of man's behavioral models would be examined in sociological terms. By viewing the chair as an emblematic objects made for more than just sitting, the chair has revealed the relations of man with his environment since the history of furnishings began. Qualified architects and designers know that chairs are no longer the objects, but the primary subject of furnishings. Through this examination of the emblematic typologies of periodic chairs in the history of the Western culture, in terms of their relationships with politics , religions, monarchies, societies, and etc., the meaning of the designs could be find and which could be the resolutions for the future innovative design. These refound or recreated meanings in the history of design could create another typology for the future reality.

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Evolution of Tall Building Structures with Perimeter Diagonals for Sustainable Vertical Built Environments

  • Kyoung Sun Moon
    • International Journal of High-Rise Buildings
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    • v.12 no.4
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    • pp.307-320
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    • 2023
  • Tall buildings are built with an abundant amount of materials, including structural materials, coming from our limited natural resources. Tall buildings that began from about 10-story tall office towers have evolved to over 150-story tall mixed-use megastructures. As a building becomes taller, structural material requirement to resist lateral wind loads becomes exponentially larger. Therefore, it is crucial to employ efficient structural systems and optimize their design, which will contribute to sustainable vertical built environments through preservation of resources. Tube type structures with large perimeter diagonals are among the most efficient structural systems for tall buildings. Developments of braced tube, braced megatube, diagrid structures, and their optimal design strategies are reviewed. Superframed conjoined towers, produced by interconnecting multiple clustered braced tubes, are presented as a new design direction to achieve not only structural but also architectural and social sustainable design goals.