• Title/Summary/Keyword: Design Education

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A Study on Space Plan and Production for the Design Exploratorium - The Selection of Items and the Presentation of Alternative Plans in a Children′s Design Exploratorium - (디자인 체험전시관의 전시공간구성 및 연출에 관한 연구 - 어린이 체험관의 아이템 선정과 대안제시 -)

  • 고도재;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.104-111
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    • 2003
  • Today, design is considered to have competitive power for a county, so there has been various efforts such as education, publicity and development, etc. Design has long been a national material, and Korea Institute of Design Promotion(KIDP) was inaugurated for the purpose of education, publicity, development and the management, public ownership, support of the contents. Laying stress on the results, however, the design education for children which would be the heart of a world design power is short of both investment and systematic study of education. Now that the design education for children is being active, the cultural spaces are needed to transform the current system focused on schooling and textbooks into the participating, experiential ones by the interesting, educational, and entertaining presentation. The children design exploratorium should make children have their own feelings, and present communicative methods considering children's cognition and behaviors. So, in this study, I'd like to analyze characteristics of the participating and experiential exhibition, and present a children design exploratorium as an alternative plan by the application of adequate methods to the exhibition medium, and the analysis of current exploratoriums' features case by case. The children design exploratorium is the place to maximize the educational effect of design by children's easier and exciting participation, which would offer an unique exhibition place for children to comprehend designs. In this study, on the basis of the alternative presentation of children design exploratoriums, I would refer to the future direction of the 21st century pavilions, the search for the exhibition items for active design education, and the contribution to practical plans.

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A Study on the Process of Architectural Design Studio as a Formative Design Education (디자인 조형교육으로서의 건축설계수업 방법에 관한 연구)

  • Choi, Dong-Hyeog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4623-4628
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    • 2010
  • This study is to explore the contents and composition of architectural design studio. The purpose of this study is to seek after the potentiality of architectural design education as a formative design dealing with the morphologic difference between solid and void, and to present the effective process of design education for architectural design studio in terms of creative thinking.

A Study on Measures to Improve Educational Efficiency through the Operation on AutoCAD Internet Lecture for Furniture (가구 오토캐드 인터넷 강좌 운영을 통한 교육효율성 제고방안 연구)

  • Lee, Young Choon
    • Journal of the Korea Furniture Society
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    • v.24 no.2
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    • pp.131-139
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    • 2013
  • The efficiency of internet lectures has been proved in many areas, and its significance and role theory has been consistently mentioned in the fields of furniture design education that demand a large amount of educational contents and practice in visual education. However, it reveals weaknesses without satisfying the demand owing to various realistic issues. In this study, the significance and developmental process of internet lecture as well as its effect after the development in terms of the education on furniture design were analyzed by counting some development cases of internet educational program in relation with AutoCAD educational course, a computer design program for furniture design. Also through such analysis, it intended to promote the development of design education by assessing the merits and problems, assignments to be supplemented, and utilization of the educational course development.

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The Experiment of BIM application for Design Education - In the Elementary School Project - (교육을 위한 BIM 적용 실험 연구 - 초등학교 설계를 중심으로 -)

  • Kim, Yong-Il
    • Journal of the Korean Institute of Educational Facilities
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    • v.21 no.5
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    • pp.23-29
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    • 2014
  • It is evident that the education of architecture is being transformed under the influence of technological, environmental, social, and financial challenges. BIM application for design education is innovative responses that are expected to provide the high ground for the AEC industry. So the purpose of this paper introduces that application of BIM for design education of students is efficiency and effectiveness through an actual experiment by elementary school project. The results by actual experiment elaborate the role of BIM in architectural education and its appropriate place in the curriculum. Also they state that increasingly complex nature of professional world that is reliant on design teams, joint development efforts, and more complex design projects makes obsolete the designer who is trained as solo artist engaging in competitive and individual pursuits.

The Effects of the Fall Prevention Education on the Awareness of Beginners to Spatial Design (낙상예방교육이 공간디자인 입문 학생의 인식에 미치는 효과)

  • Lee, Yeun-Sook;Park, Ji-Seon;Jang, Mi-Seon
    • Korean Institute of Interior Design Journal
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    • v.25 no.4
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    • pp.60-67
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    • 2016
  • Falls are accidents that can happen throughout the overall period of human life and their results are very fatal and have a serious negative effect on individuals and society. In case of aged people, even though they live in places where dangerous risks of falls are prevalent, they cannot improve their residential environment for themselves. Therefore, this study intends to prove the effects of fall prevention education by providing fall prevention education to spatial design majoring students in order to improve their perception about the falls and fall prevention environments and their social responsibility as a designer. This study was designed as Quasi-experimental study, and 121 beginners to spatial design received the education. As a result, the effects of education was proved by showing improvements on their awareness about the fall risks, the importance of fall prevention environment and social responsibility as a designer. In addition, after the education students could know more about spatial elements for fall prevention and they specified the details of important environmental factors for fall prevention. Generally, fall prevention education has been given to aged people and this is a first example of fall prevention education that was given to younger generation. It is meaningful that fall prevention education has changed the awareness of the students to help them work in spatial environment design with a strong sense of responsibility as an expert of spatial designer in future.

Online face-to-face instructional design model for Software Education using Virtual Classroom (버추얼 클래스룸을 활용한 소프트웨어교육 온라인 대면 교수 설계 모형)

  • Seo, SeongChae;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.75-84
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    • 2022
  • Currently, education is being conducted through face-to-face classes and instructional design using blended learning, an integrated online and offline model that utilizes online characteristics. As the paradigm of education has changed from face-to-face classes to non-face-to-face classes since COVID-19, teaching methods to respond to changes are required in the educational field. In this paper, as a instructional design model using online, we proposed a instructional design model that conducts online classes in non-real time and then conducts online face-to-face classes using virtual classrooms in real time. In addition, a teaching strategy that can apply the online face-to-face teaching design model using the proposed virtual class room to software classes was presented. The proposed instructional design model will be able to prepare for a paradigm shift in education with a teaching design that can accommodate the characteristics of face-to-face education online.

Abstraction of the Definition of Engineering Design Ability and its Subdivision and Element by the Survey of Experts' Recognition (전문가 인식 조사에 의한 공학 설계 능력의 정의 및 하위 영역과 요소 도출)

  • Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.24-32
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    • 2015
  • The purpose of this research is to consider theoretical points of view on a preceding research related to an engineering design and abstract the definition of engineering design ability, its subdivision and element on the basis of experts' recognition. To achieve this goal, various literature researches were carried out by examining domestic and foreign articles in journals, lots of dissertations, and books related to engineering design through theoretical consideration. And to secure the validity on the definition of engineering design ability, its subdivision and element through the theoretical study, a feasibility evaluation method by the experts was applied. And the feasibility evaluation of the experts was conducted through 2 stages. The major conclusions of this study are as follows. Firstly, based on the experts' recognition on the definition of engineering design ability, its subdivision and element, which were revised through the 1st feasibility evaluation and then utilized in the 2st one, the validity was confirmed, and the subdivisions of the engineering design ability were divided into 5 and the elements of the subdivision ability were 33. Secondly, the engineering design ability was defined as "the one to design a realizable product with consumers' demand fully satisfying, based on a knowledge application ability, thinking ability, communication ability, problem-solving ability, and teamwork ability to solve engineering problems." Thirdly, the subdivisions of the engineering design ability were divided as a knowledge application ability, thinking ability, communication ability, problem-solving ability, and teamwork ability.

A Study on Development of Hypermedia Couseware for Fashion Design Education (의상디자인 교육용 하이퍼미디어 코스웨어 개발 연구)

  • 조진숙;한명숙
    • The Research Journal of the Costume Culture
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    • v.8 no.5
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    • pp.629-637
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    • 2000
  • This paper focuses on the development of a fashion design educational program that will foster the talent and aesthetic consciousness of fashion design students. The goal of progressive educational methods with cutting edge technology is to elevate educational efficiency, and ultimately rear creative designers. To fulfill its objective, this paper presents a courseware program on fashion design education utilizing hyper media that include animation, photographs, pictures, sounds and characters. By the utilization of such comprehensive source of information media, a hypermedia courseware was developed for elementary education in fashion design with the following conclusions : 1. The program enables the students to customize their fashion design education. The students of fashion design education programs are able to choose and adjust their own programs to suit their requirements and intellectual level. 2. The program effectively motivates. Much like a constant sequence of various images on a screen that can provoke profound heart-felt emotions and inspire creativity, the program can stimulate and motivate the students. 3. The program provides a consistent education. To advance the overall quality of fashion design education, the problem of dissonance in educational content should be resolved and possible individual errors in delivery rectified. The present program will solve such problems, and establish coherent standards that will withstand the test of time regardless of time or place. 4. The program is cost effective. Since the present program frees the teacher from the time consuming drudgery of preparing various texts and lesson plans, have the materials delivered and handled, it reduces the time and cost previously required. 5. The program has the capability to be upgraded. The accumulated know-how of teachers and the total experience of the program can be linked with other programs for limitless expansion.

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A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.