• Title/Summary/Keyword: Design Creativity

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A Strategic Approach for Developing a Conceptual Model for Achieving Country Wide Academic Entrepreneurship in Iran

  • Asgari, Omid
    • Journal of Distribution Science
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    • v.12 no.5
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    • pp.93-107
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    • 2014
  • Purpose - The pool of entrepreneurs with progressive qualities such as creativity and innovation was considered concurrently with such factors as work and capital that stimulate economic development and growth. This study aims to present a model to support the development of a strategic approach for achieving an overall academic entrepreneurship system in Iran. Research design, data, and methodology - The research design of this study is based on applied research because of its objectives, using principles and techniques formulated for basic research to solve operational and real organizational issues. This design also drives the method used, describing and interpreting the findings. Secondary data (library research) was used for this study's data collection. Because of this research's essential characteristics, no hypothesis is launched, and no research setting, questionnaire design, population or population sampling, validity or reliability tests, or statistical analysis are needed. Results and Conclusions - The model is created using a strategic approach acting in an octal setting comprising social, cultural, legal, economic, political, technological, competitive, and natural environments to present a conceptual framework for future studies.

A Case Study on the Application of Gender Analysis Methods to Biomedical Engineering Capstone Design (의공학 캡스톤디자인 수업에서의 젠더분석 방법 적용사례)

  • Lee, JiYeoun
    • Journal of Engineering Education Research
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    • v.23 no.1
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    • pp.59-64
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    • 2020
  • The purpose of this study is to develop capstone design model of gender analysis methods suitable for engineering education field and examine improvements and effects by applying it to actual lessons for biomedical engineering students. Case study was performed to achieve the purpose of the study. Twelve gender analysis methods were applied to 'biomedical engineering capstone design' which was major course offered by department of biomedical engineering at J university. After the students understood how to analyze gender analysis methods and cases, they decided project topics and presented what gender analysis methods were applied for each project. Additionally, the results of analysis showed that the students were more able to understand the differences between men and women of all ages and try to narrow down the differences. They also found that they could contribute to development of new added value of knowledge and technology that reflected the needs of both men and women by applying gender analysis methods in system development.

A Study of effective ergonomic considerations for designing the New Office Furniture (미래의 오피스 가구 개발에 따른 인체공학 데이터의 효율적 적용에 관한 연구)

  • 안수연
    • Journal of the Korea Furniture Society
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    • v.12 no.2
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    • pp.73-80
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    • 2001
  • The purpose of human factor study is to help the people in good conditions, and to increase the efficiency of physical productivity and mental creativity Also for the furniture design field, the applications of human scale dimensions are considered as the very important aspects. For the design of the office systems furniture, designer must consider the onveniences of variable users as much as possible. To design the office systems for the various work environment, it is necessary to analyze the human scale dimensions according to the furniture items and the user behaviors. In these days, many countries are interested about the workplace ergonomic regulations to reduce a class of injuries called ‘Musculoskeletal Disorders(MSDs)’ by controlling risk factors. In this study, I intend to research and to analyze the features of human scale dimensions and the user behaviors of office environment, and propose some office furniture design tips.

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A Study of Interior Design Knowledge Management System Model (실내건축디자인 지식관리 시스템 모델에 관한 연구)

  • 임경란
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.86-95
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    • 2001
  • Many theorists argued that firms should obtain and their unique resources for sustained competitive advantage under the competitive business environment. Knowledge has been recognized as one of key strategic resource, which is scare, valuable and reasonably durable in both KM literature and practice. however, firms usually face difficulties in identifying which knowledge is a core strategic resource, so that they are wasting time and managerial energies by managing all of knowledge in an organization. This article is composed as follows, the definition of knowledge-management as the norm of the work process, the status arrangement of the knowledge-management system and the old information system of architecture and interior design, the knowledge-management system set-up method and model, and the knowledge creativity and the application culture make-up method. In particular, the present study explains the method that is applied to the use of the knowledge-management system and the application it.

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A Study on Schematic Design of Sport Exhibition (스포츠 전시관 기획에 관한 연구)

  • Kang, Ho-Seop
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.159-162
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    • 2004
  • The globalization through sport has its own positive point, because its speed can proceed faster than the other area. For twenty-five years long Soccer has influenced people all of the world not only as a role of the most enjoyable sport, but also as a role of the most important position in politics, economics and social fields. Moreover, soccer has comprised transcendentally within region, race and nation which has made a big market share in leisure industry. By completing this research, the Sport Exhibition should be defined innovatively as a place that enables people actively to develop their creativity. Some of overseas sport exhibitions were selected as a sample in this study, such as The National Football Museum in England, Cornilon Nord Saint Denis in France and Sir Matt Busby Way Old Trafford Manchestrer Ml6 ORA in England, which produced an experience based exhibition. Here this study is purposed to establish, efficiently, the history of korean soccer and FIFA Worldcup as a part of construction for 2002 FIFA Worldcup exhibition and to define its conceptional characteristics composition of planning and schematic design than to play a role as basic study of architectural space.

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A Research on the Diversity and Expandability of Kidult Culture

  • DaYun Kang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.139-145
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    • 2024
  • In modern society, many adults seek emotional solace by reconnecting with their childhood memories through "kidult" culture, especially as single-person households increase. This trend spans fashion, collectibles, movies, animations, games, and character merchandise, with Hollywood playing a significant role in its growth during the 1980s and 1990s. Kidult culture allows adults to relieve stress, foster creativity, and strengthen social connections, enhancing their quality of life. As this culture gains mainstream acceptance, companies are producing diverse products featuring beloved characters, appealing to a wide age range. The rise in single-person households has amplified the importance of personal expression and individuality, driving the popularity of kidult culture. Companies are leveraging this trend to create innovative designs that resonate with consumer preferences. This cultural expansion promotes new design forms and aesthetics, reflecting the evolving relationship between design and consumption. Kidult culture's growth underscores its significance in contemporary consumer and design culture, offering valuable insights into modern societal trends.

Pedagogical Conditions for Formation of Design Competence of Qualified Workers with the Use of Information Technologies

  • Slipchyshyn, Lidiia;Honcharuk, Oksana;Anikina, Inessa;Yakymenko, Polina;Breslavska, Hanna;Yakymenko, Svitlana;Opria, Ihor
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.79-88
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    • 2022
  • Modern production requires production staff who have design competence, experience and skills to work in various types of work integrated into professional activities. Possession of digital design methods significantly expands the opportunities for professional activities of qualified workers. The purpose of our study was to study the impact of pedagogical conditions on the formation of design competence of future qualified workers in a group work. We have identified a set of pedagogical conditions that promote the development of professionally oriented artistic and technical creativity of workers in the conditions of curricular and extracurricular activities, which include motivational-target, procedural-semantic, organizational-technological, and subject-oriented. It is shown that the formation of design competence is determined by motivational, informational-active and reflection criteria, which are aimed at motivational-value, cognitive, operational-active, creative, social and emotional components of this competence. The methodology of the research is highlighted, which includes the use of the following methods: determination of the personality's motivational sphere in order to identify strong and weak motives of students activity; multiple intelligence to identify students talents in the direction of practical intelligence, which is important for design competence; determining the level of creative activity to identify manifestations of students creative abilities; identifying the type of students innovative thinking in order to develop motivation for success; factor-criterion model, developed on the basis of a qualimetric approach, which is used to identify the level of design competence formation in accordance with its components. The results of the study showed that the creation of separate pedagogical conditions in the institution of vocational education and training (VET) had a positive impact on the development of design competence, which shows the potential of artistic and technical design in the development of professional creativity of future qualified workers taking into account the environmental approach.

A Study of 3D Digital Fashion Design Using Kazmir Malevich's Formative Elements as AI Prompt (카지미르 말레비치의 조형적 요소를 AI 프롬프트로 활용한 3D 디지털 패션디자인 연구)

  • Jooyoung Lee
    • Journal of Fashion Business
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    • v.28 no.3
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    • pp.122-139
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    • 2024
  • Image-generated AI is rapidly emerging as a powerful tool to augment human creativity and transform the art and design process through deep learning capabilities. The purpose of this study was to propose and demonstrate the feasibility of a new design development method that combined traditional design methods and technology by constructing image-generated AI prompts based on artists' formative elements. The study methodology consisted of analyzing Kazmir Malevich's theoretical considerations and applying them to AI prompts for design, print pattern development, and 3D digital design. This study found that the suprematist works of Kazmir Malevich were suitable as design and print pattern prompts due to their clear geometric shapes, colors, and spatial arrangement. The AI-prompted designs and print patterns produced diverse results quickly and enabled an efficient design process compared to traditional methods, although additional refinement was required to perfect the details. The AI-generated designs were successfully produced as 3D garments, thereby demonstrating that AI technology could significantly contribute to fashion design through its integration with artistic principles. This study has academic significance in that it proposes a prompt composition method applicable to fashion design by combining AI and artistic elements. It also has industrial significance in that it contributes to design innovation and the implementation of creative ideas by presenting an AI-based design process that can be practically applied.

A Theoretical Study on the Knowledge-Based System for Design (디자인을 위한 지식기반시스템의 이론적 고찰)

  • 김태현
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.70-78
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    • 1996
  • Artificial Intelligence is generally concerned with tasks whose execution appears to involve some intelligence if done by humans, and knowledge-based system ( in other word, expert system) is the research about the specific domain. This concept also can be applied to interior design field. So the purpose of this study is in reconstructing the accomplishment of artificial Intelligence and knowledge engineering, searching basic theories and cased to knowledge engineering , searching basic theories and cases to formulate knowledge -based design system, and testing the posibilities how the design information can be dealt in computer system. Given that recognition , two major problems must be solved before knowledge-based CAD systems could be come practical : Firstly , identification of the interior of designers use .Secondly , representing this knowledge in a computationally effective manner. I had discussed the basic concepts on which to base a knowledge- based design model, knowledge representation schemes, and problem solving, I could find the possibility which the knowledge-based system can be applied to the interior design according to this study. But there are non-deductive, often irrational and now easily computerized design process in interior design. Those are problems which are relevant to the machine learning and the creativity in design. So there should be a lot of research about the machine learning and the creatively in design in order to construct successfully intelligent knowledge-based design system.

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A Study on Healing Environments and Evidence-Based Design - Focused on Healthcare Environments in the United States - (치유환경 연구문헌 고찰 및 근거중심디자인(Evidence-Based Design) 활성화에 관한 연구 - 미국 치유환경 연구사례를 중심으로 -)

  • Park, Jin Gyu Phillip
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.17 no.1
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    • pp.41-50
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    • 2011
  • This paper assesses the evidence of the built environments' impact on patients' and staff's well-being. It also introduces evidence-based design (EBD) and discusses barriers and solutions for promoting EBD. EBD is an informed approach to design by improving design decisions based on best available knowledge. Designers should provide psychologically and physically supportive environments to promote occupants' well-being. There is increasing evidence that a poorly designed environment elicits negative feelings and stress. Better design will lead to better outcomes especially when it applied to a vulnerable population such as patients, children, and the elderly. Due to high demands of promoting patients' health, healthcare providers and professional designers have been searching for evidence to create healing environments. EBD has been well received in healthcare facilities design and is expanding to other types of environmental design such as educational and commercial design. Design firms should consider EBD as a value-added component of design to meet current and future challenges. It is important for designers to realize that engaging in EBD is not a rejection of creativity, but a means by which to scrutinize their design projects. With critical literature reviews on healing environments, there is sufficient evidence that well-designed environments can promote patients' and medical staff's health outcomes.