• 제목/요약/키워드: Deformable Curve-skeleton

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Real-time Shape Manipulation using Deformable Curve-Skeleton

  • Sohn, Eisung
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.491-501
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    • 2019
  • Variational methods, which cast deformation as an energy-minimization problem, are known to provide a good trade-off between practicality and speed. However, the time required to deform a fully detailed shape means that these methods are largely unsuitable for real-time applications. We simplify a 2D shape into a curve skeleton, which can be deformed much more rapidly than the original shape. The curve skeleton also provides a simplified control for the user, utilizing a small number of control handles. Our system deforms the curve skeleton using an energy-minimization method and then applies the resulting deformation to the original shape using linear blend skinning. This approach effectively reduces the size of the variational optimization problem while producing deformations of a similar quality to those obtained from full-scale nonlinear variational methods.