• 제목/요약/키워드: Decision-making interface

검색결과 143건 처리시간 0.025초

소매상의 비합리성을 고려한 공급사슬의 수익 공유 계약 설계에 대한 연구 (Designing Revenue Sharing Contract for Irrational Newsvendors)

  • 이정민;서용원
    • 한국경영과학회지
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    • 제41권2호
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    • pp.101-127
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    • 2016
  • Irrational ordering decisions of supply chain members have been gaining growing importance in the area of supply chain management. Irrational ordering behaviors that deviate from the profit maximizing decisions in the newsvendor settings have observed with human experiments in recent research. These behaviors can be modeled with several typical decision bias elements. This bias in ordering decisions affects the performance of supply chain contracts designed based on the assumption that the supply chain members make optimal decisions, making it necessary to design supply chain contracts by considering the irrationality. The purpose of this research is to derive a method to design the revenue sharing contract that considers human irrationality in ordering decisions. This research considers a simple two-echelon supply chain consisting of one supplier and one retailer, where the supplier is assumed to be perfectly rational while the retailer making newsvendor type ordering decisions displays irrational ordering behaviors. Under this environment, this research analytically models the revenue sharing contract to maximize the total supply chain profit or the supplier's own profits while considering the three decision bias patterns of the retailer, which include the pull-to-center effect, the prospect theory, and the increased subjective sensitivity to the revenue sharing ratio. Irrationality parameters are measured through human experiments based on which and through numerical simulations, we showed that significant improvements in the supply chain performance can be achieved.

인간-기계 시스템 모델에 의한 크레인 사망재해 분석 (Analysis of Crane Accidents by Using a Man-Machine System Model)

  • 박재희;박태주;임현교;서은홍
    • 한국안전학회지
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    • 제22권2호
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    • pp.59-66
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    • 2007
  • As the need of handling heavy materials increases, various cranes are used in industries. However, the effectiveness of crane also entails industrial accidents such as falling, constriction etc. In fact, the number of fatal accidents caused by crane is still high in Korea. To find out the causes of the accidents in terms of human error, we developed a man-machine system model that consists of two axes; human information processing and crane life cycle. In the human information processing dimension, we simplified it as five functions; sensing and perception, decision making and memory, response etc. In the crane life cycle dimension, we divided it into nine phases; design, production, operation etc. For the 152 fatal accident records during 1999-2006 years, we classified them into 45 cells made by two axes. Then we identified the preceding causes of the classified crane accident based on performance shaping factors. As the results of statistical analysis, the overall trend of crane fatal accidents was described. For the cause analysis, wrong decision making in work plan phase shows the highest frequency. Next, the poor information input in crane operation followed in accident frequency. In ergonomics view, the problems of interface design in displays and controls made 11.8% of fatal accidents. Following the analysis, several ergonomic design guidelines to prevent crane accidents were suggested.

멘탈 어카운팅을 활용한 사용자 인터페이스 디자인 : 가계부 어플리케이션 사례연구 (User Interface Design through Mental Accounting : A Case Study on Account book Application)

  • 가예린;이주엽
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권7호
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    • pp.865-874
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    • 2017
  • 멘탈 어카운팅 이론에 의하면 인간은 돈을 심리적 목적에 따라서 분류한다. 이는 자기 제어 수단으로써 중요한 기능을 하지만, 때로는 아주 단순한 경제적 원칙에 어긋나는 오류를 일으키기도 한다. 많은 소비자들이 이와 같은 실수를 경험하고 있다. 그래서 소비자들은 자신의 수입과 지출을 관리하기 위해 가계부를 사용한다. 최근에는 어플리케이션 형태의 가계부들을 많이 사용하고 있으며 어플리케이션의 특성상 다양한 사용자 인터페이스들을 볼 수 있다. 본 논문에서는 가계부 어플리케이션의 인터페이스들이 소비자들의 멘탈 어카운팅으로 인한 오류를 방지하고 합리적인 경제활동을 도와줄 수 있는지 고찰해보고자 한다. 이를 위해, 멘탈 어카운팅의 선행 연구들을 바탕으로 어플리케이션 스토어 상위에 노출되는 가계부 어플리케이션들을 비교분석하였다. 이와 같은 사례연구를 통하여 합리적인 소비를 돕는 효율적인 UI 요소들을 찾고자 하였다. 향후 연구에서는 이러한 연구결과를 바탕으로 개선된 형태의 가계부 UI를 설계하고 사용성 평가를 진행할 것이다.

통합적 제품 디자인 프로세스를 위한 정보시스템-디자인과 생산의 인터페이스 과정을 중심으로- (Information System for Integrated Product Design Process)

  • 김억;임창영
    • 디자인학연구
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    • 제13권
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    • pp.212-221
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    • 1996
  • The necessity of imformation on product design process is increased in recently years, because a product can be called a mass of information and becomes more complex as long as technology is developed. But the present product development method is like a relay race. In this sequential process, information is transferred from one department to other departments like \"over the wall\". And communication gaps among departments are generated, so imformation cannot be controlled very well. Therefore it is needed to innovate the design process. The information system proposedin this study is an application software which can be useful for integrated product design process. It has been developed primarily for use in IBN PC and windows environment. It comprises four functional modules; functions of handing the overall project information (document, ideaskech, rendering, drawing); functions of decision making production problems in design project process; functions of groupware which can link with other departments; functions of comprehensive database with production.roduction.

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건설공사의 Constructability 이론과 적용사례에 관한 연구 - 일본의 사례연구를 중심으로 - (A Study on the theory and cases of Constructability for Building Projects -With Case Study Application in Japan-)

  • 김진호;임남기
    • 한국건축시공학회지
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    • 제2권2호
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    • pp.157-164
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    • 2002
  • In this study, attempts to analyze the case study of production design were carried out through: 1) exploration of the factors influencing the interface between architectural and production design phases; 2)application of precast technologies. Building design and construction planning in Japan may be characterized by ample use of Production Design which extends over the whole projects phases. Taking a composite construction system for apartment buildings which allow for alternative combination of different technologies as a case study object, three projects have been chosen to analyze actual process of determining product sub-system and their specification. And the expectancies of this paper are that it can be used as efficient data for improvement of system to systematize Constructability(Buildability) in korea.

CRT 방식 생산공정 제어용 계장시스템 설비의 인간공학적 고찰 (Ergonomic Considerations for the Design of a CRT-based Process Control System)

  • 정민근;최재현;정의승
    • 대한산업공학회지
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    • 제16권2호
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    • pp.11-21
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    • 1990
  • With a general trend toward larger and more complex systems with centralized control, an operator's role of supervisory decision making in the control room becomes more important. Identification of potential man-machine interface (MMI) problems with CRT-based process control systems was attempted using a structured questionnaire survey. Based on the survey results, a laboratory experiment was carried out to investigate the performance of alarm detection on a process control CRT display. The user performance was measured in terms of reaction time from the onset of an alarm sound until the completion of predefined response procedures. The results revealed that for a highly complex tasks, mean reaction time ($\bar{RT}$) with a color consistent display was 10.5% faster than that with the original display, and $\bar{RT}$ with a grouped display was reduced by 8.2% in comparison with the color consistent display.

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차세대 원전 주제어실 설게 기본개념의 인지공학적 평가

  • 정경훈;윤완철;함동한
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.403-406
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    • 1996
  • Since most human activities in a nuclear power plant are perfirmed in the main control room (MCR), it is important to have its design well human-engineered, both physically and cognitively. Much research efforts have been given for better, operator-centered designs of human-machine interface in MCR capitalizing today's advanced information technology. Korea is among those who are actively expending such research for the next-generation nuclear plants. This paper analyzes two forerunners among the emerging MCR designs, namely Nuplex 80+ and N4, from the perspective of cognitive systems engineering. Since the two show some fundamental differences in their design concepts, the principles with their pros and cons must be enumerated to benefit our own design of new control rooms. This paper also lists many other decision-making points that emerged due to the new availability of cognitively based on cognitive engineering principles. The future scope and directions of related research are suggested.

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정보기술을 활용한 생산과 마케팅 의사결정 조정 (An IT-based Coordination Support for Production and Marketing Decisions)

  • 이원준;이건창
    • 한국경영과학회지
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    • 제26권4호
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    • pp.23-37
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    • 2001
  • This paper is concerned with the critical issue of allocating limited corporate resources among multiple products and between production and marketing functions of a functionally decentralized firm where the two geographically remote functions independently make decisions pertaining to their own decision-making domain. We attempt to demonstrate how IT can contribute to enhancing the quality of coordinating production and marketing functions from the perspective of resource allocation. To this end, we propose a prototype named ITBCS (IT-Based Coordination System) that works under LAN supported computing environments. We develop a comprehensive coordination scheme that can handle various cost functions for the resource constrained, multiple product case that huts been tittle discussed in literature. A preliminary version of ITBCS has been implemented for a hypothetical situation where LAN electronically wires distributed marketing and production computing nodes. Managerial implications are also discussed.

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A Multimodal Emotion Recognition Using the Facial Image and Speech Signal

  • Go, Hyoun-Joo;Kim, Yong-Tae;Chun, Myung-Geun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권1호
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    • pp.1-6
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    • 2005
  • In this paper, we propose an emotion recognition method using the facial images and speech signals. Six basic emotions including happiness, sadness, anger, surprise, fear and dislike are investigated. Facia] expression recognition is performed by using the multi-resolution analysis based on the discrete wavelet. Here, we obtain the feature vectors through the ICA(Independent Component Analysis). On the other hand, the emotion recognition from the speech signal method has a structure of performing the recognition algorithm independently for each wavelet subband and the final recognition is obtained from the multi-decision making scheme. After merging the facial and speech emotion recognition results, we obtained better performance than previous ones.

The Study of Simulation Exercise System of Marine Oil Spill Crisis Response Based on GIS

  • Yancheng, Liu;Peihai, Yin;Dianli, Zhao;Caiqin, Sun
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2004년도 Asia Navigation Conference
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    • pp.194-199
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    • 2004
  • The paper does researches and analysis on the process of marine oil spill crisis response (MOSCR), and develops the marine oil spill crisis response simulation exercise system. The system developed by this paper is composed of four subsystems, including the training system of MOSCR, the geographical information system of MOSCR, the marine oil spill control and cleanup decision-making expert system, and the computer simulation exercise system. The paper builds up the applied model system of MOSCR. The system takes the marine oil spill crisis response geographical information system as the platform, which integrates all aspects of MOSCR. This system can offer an oil spill scene to the trainees and simulate the whole process of MOSCR on the interface of GIS.

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