• Title/Summary/Keyword: Data editing

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A Study on 3D Object Retrieval using Reflective Symmetry (반사 대칭을 이용한 3차원 오브젝트 검색에 관한 연구)

  • Song, Ju-Whan;Choi, Seong-Hee;Gwun, Ou-Bong
    • 전자공학회논문지 IE
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    • v.44 no.4
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    • pp.48-54
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    • 2007
  • Due to the diverse utilization of multimedia, interests are increasing towards processing (saving, editing, searching, etc) three dimensional object data. This paper proposes and realizes a retrieval system for three dimensional objects using reflective symmetry. For the retrieval method, a reflective symmetric axis with a projector is used. The symmetric plane is calculated by the reflection symmetry, and the depth buffer is calculated for the symmetric plane. Then, by applying the Fourier Transform to the depth buffer, the feature vector for the object is generated and retrieved. For the sample of inquiry, the model of similar symmetry was extracted using the benchmark data from Konstantz University. Considering that most of the objects have symmetrical characteristics, the proposed method of retrieving three dimensional objects using a reflective symmetric surface is an outstanding retrieval system.

An Utilizing Method for Multi-View Video Clips under Digital Broadcasting Environments (디지털방송 데이터서비스의 방송프로그램 영상 멀티 뷰 활용 지원 방법)

  • Ko, Kwangil
    • Convergence Security Journal
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    • v.15 no.2
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    • pp.3-9
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    • 2015
  • The development of the digital compression technology and the broadcasting receiver's processing power make it possible to apply a multi-view function to the broadcasting services. The multi-view function is usually utilized to provide simultaneously several programs to viewers or to implement a multi-angle service of a sports program that allows a viewer to choose a video of his/her prefer viewpoint. The paper proposes an integrated method for utilizing a multi-view function in the digital broadcasting environment in which more than 100 programs are on air and there may be various data services which want to use multi-view video clips. For the purpose, a method of composing and transmitting multi-view videos and related information has been devised and a Java API to utilize the rapid editing function of a decoding chip-set has been implemented to clip, resize, and display parts of the multi-view videos.

An analysis of Scene Change Detection using HEVC coding additional information (HEVC 부호화 부가정보를 이용한 장면전환 검출 연구)

  • Eom, Yumi;Park, Sangil;Chung, Chang Woo
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.871-879
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    • 2015
  • With the increase of mass contents data, a method of a scene change detection is required for analysis, indexing and editing. Although many researchers are studying a variety of scene change detection method, it is too difficult to accurately detect various movements of the cameras and scene changes. Also, earlier scene change detection methods take too much time to apply to UHD video contents. That is because the UHD video contents with 4K (3820x2160) resolution or higher have greater amount of data. Therefore a method for detecting a scene change by using the next-generation codec, HEVC, is required. In this paper, we propose four scene change detection methods using the coding additional information of HEVC, and a new pixel-based scene change detection system. Furthermore, through the experimental results, we check the possibility of detecting the scene changes of UHD videos encoded in HEVC format.

A Study on Viewer Program Development for Usage at Mobile Device of Digital Map Ver. 2.0 (수치지도 Ver. 2.0 Mobile Viewer 개발에 관한 연구)

  • Jeon, Jae-Yong;Choi, Young-Taek;Guak, Dong-Wook;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.3 s.33
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    • pp.79-85
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    • 2005
  • Early, national basic topographical map has been represented, stored, supplied in form of DXF(Data eXchange Format) and present digital map is equipped as over form. Since many parts of digital map has been equipped newly to use early digital map form for geographic information system. Especially, many structural editing and geographical search are demanded to exclude geometric inconsistency and logical inconsistency included in the existing digital map. As above, DXF is unsuitable data format to use in geographic information system. For the sake of efficient format, Digital Map Ver. 2.0 that is new map format was developed. In this study, we developed the Mobile Viewer program development which can let us see immediately the digital maps produced in the form of Digital Map Ver. 2.0.

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Reconstruction of 3D Volume of Talairach Brain Atlas (Talairach 뇌지도의 3차원 볼륨 재구성)

  • 백철화;김태우
    • Journal of Biomedical Engineering Research
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    • v.20 no.4
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    • pp.409-417
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    • 1999
  • Talairach atlas consists of three orthogonal sets of coronal, sagittal, and axial slices. This atlas has recently an important role as a standard brain atlas in diagnosing disease related with brain function and analyzing cause of brain disease. The 3D digital volume data set reconstructed from the atlas is widely applied to visualization and quantitative analysis of results processed in the digital computer. This paper represented application method of bi-linear interpolation technique, proposed tri-planar interpolation algorithm for 3D volume data reconstruction of Talairach atlas. And we implemented Talairach atlas editor and discussed problems in volume reconstruction of Talairach atlas. The bi-linear method was applied to only one set of the slices and considered the on intensity value in the interpolation process. The tri-planar technique concurrently uses three orthogonal sets of slices with the same information of brain structures. Talairach atlas editor visualized three sets. of atlas slices on the same coordinate and had editing function. Using the atlas editor, we represented problems in volume reconstruction by showing inconsistency of brain structures among three sets of atlas slices.

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Study on the Method to Create a Pedestrian Network and Path using Navigation Data for Vehicles (차량용 내비게이션 데이터를 이용한 보행 네트워크 및 경로 생성 기법)

  • Ga, Chill-O;Lee, Won-Hee;Yu, Ki-Yun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.3
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    • pp.67-74
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    • 2011
  • In recent years, with increasing utilization of mobile devices such as smartphones, the need for PNS(Pedestrian Navigation Systems) that provide guidance for moving pedestrians is increasing. For the navigation services, road network is the most important component when it comes to creating route and guidance information. In particular, pedestrian network requires modeling methods for more detailed and vast space compared to road network. Therefore, more efficient method is needed to establish pedestrian network that was constructed by existing field survey and manual editing process. This research proposed a pedestrian network creation method appropriate for pedestrians, based on CNS(Car Navigation Systems) data that already has been broadly constructed. Pedestrian network was classified into pedestrian link(sidewalk, side street, walking facility) and openspace link depending on characteristics of walking space, and constructed by applying different methodologies in order to create path that similar to the movements of actual pedestrians. The proposed algorithm is expected to become an alternative for reducing the time and cost of pedestrian network creation.

Parents' and Kindergarten Teachers' Evaluation of the Traditional Fairy Tales regarding Distributive Justice (공평성을 다룬 전래동화에 대한 부모와 유아교사의 평가)

  • Kong, In Sook
    • Korean Journal of Childcare and Education
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    • v.3 no.2
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    • pp.1-21
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    • 2007
  • This study aims to obtain the basic data in order to develop the distributive justice reasoning program for preschooler. To fulfill this aim, this study investigated the parents' and kindergarten teachers' preference in the selection of the traditional fairy tale and the extent to which parents' and kindergarten teachers' evaluation of the traditional fairy tales dealing distributive justice are in agreement with each other. The subjects were 240 parents and 78 kindergarten teachers selected from five cities in Korea. The questionnaire with six Korean traditional fairy tales which deal with the sharing problem among the friends and the families was used. The data were analyzed in SPSS Win 10.0 program, by frequency, percentile, mean, standard deviation, ${\chi}^2$ and t-test. As a result, most important factor in selecting the traditional fairy tale was the title and the editing state of the book for the kindergarten teacher, while it was the good fame of the press for the parent. The congruence existed between parents' and kindergarten teachers' evaluation in knowledge, adaptability for modern times, amusement and empathy in the function of the traditional fairy tales regarding distributive justice. Meanwhile parents evaluated the traditional fairy tales are more adaptive for value formation and useful than teachers did.

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Analysis of International Standardization Trends of Smart Mining Technology: Focusing on GMG Guidelines (스마트 마이닝 기술 국제 표준화 동향 분석: GMG 가이드라인을 중심으로)

  • Park, Sebeom;Choi, Yosoon
    • Tunnel and Underground Space
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    • v.32 no.3
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    • pp.173-193
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    • 2022
  • In this study, international standardization trend of smart mining technology was analyzed focusing on the guidelines developed by GMG (Global Mining Guidelines Group). GMG is a non-profit organization that unites the global mining community. It was established to promote mining safety, innovation and sustainability. Currently, GMG's working group consists of artificial intelligence, asset management, autonomous mining, cybersecurity, data access and usage/interoperability, the electric mine, mineral processing, underground mining, and sustainability. Guideline development projects related to smart mining technology are being conducted in artificial intelligence, autonomous mining, cybersecurity, data access and usage/interoperability, and underground mining. As of April 2022, eight types of smart mining-related guidelines have been published through pre-launch, launch, guideline definition, contents generation, technical editing/layout/final review, and voting process. It is judged that the GMG guidelines can be an important reference for the development of domestic smart mining technology standards.

A Study on Correlation Analysis of One-Person Housing Space Design Convergence Contents by Using Social Network Analysis (소셜 네트워크 분석 방법론을 활용한 1인 주거공간디자인 융합콘텐츠 상관관계 분석)

  • Park, Eun Soo;Kim, Ji Eun
    • Korea Science and Art Forum
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    • v.34
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    • pp.133-148
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    • 2018
  • Korea's housing structure is predicted that one-person housing will be the most common type of housing in Korea. Therefore, this study intends to derive contents for designing a one-person housing space considering the life of a rapidly increasing one-person householder. For this purpose, this study objectively derives the social, economic and cultural influencing factors of one-person households through big data analysis, and analyzed the correlation between contents using social network analysis methodology. In this paper, 60 core contents related to one person housing space were derived by applying big data analysis methodology. And through social network analysis, the most influential contents were derived from the space editing and space composition categories. This means that the residential space is an important part of the design idea that can flexibly respond to changes in the user's life. Based on this study, future research will focus on the concept and design methodology of one-person housing space.

Current Use and Issues of Generative AI in the Film Industry (영화산업의 생성형 인공지능(Generative AI) 활용 현황과 문제점)

  • Jong-Guk Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.3
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    • pp.181-192
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    • 2024
  • With the introduction of generative artificial intelligence(AI) tools such as OpenAI's Sora into the global film industry, including Hollywood, there has been a simultaneous emergence of innovations in film production as well as various crises. These changes are spreading throughout the entire film production process, including scriptwriting, casting, editing, and acting. This study analyzes the impact of AI on the film industry, particularly Hollywood, and explores how this technology might bring about changes in Korean cinema. AI technologies applied in the film industry offer benefits such as reducing production time and costs. However, they also pose threats to many filmmakers and actors who rely on the traditional production methods, leading to ethical and legal issues. In Hollywood blockbuster films, AI technology is used to create realistic visual effects, analyze scripts, and suggest optimal shooting angles. While these applications improve the qualitative level of films, they also reduce the human resources required in traditional film production processes. The impact on the Korean film industry is also noteworthy. Some Korean film production companies are leveraging AI to create films in a more creative and efficient manner. Efforts are being made to analyze audience data using AI and develop storylines that appeal to a larger audience. However, these technological changes are controversial among many Korean filmmakers who prefer traditional production methods. This study provides an in-depth discussion on whether the adoption of AI in the film industry can bring about positive innovation or inevitably lead to crises. It analyzes how AI technology is transforming traditional roles in the film industry and what new opportunities and challenges this change generates within the industry. Additionally. This study highlights the differences in technology adoption between Hollywood and Korean film industry and explores how each industry is embracing these technological changes.