• 제목/요약/키워드: Data Transformation Interface

검색결과 48건 처리시간 0.023초

A SSN-Reduced 5Gb/s Parallel Transmitter

  • Lee, Seon-Kyoo;Kim, Young-Sang;Park, Hong-June;Sim, Jae-Yoon
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제7권4호
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    • pp.235-240
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    • 2007
  • A current-balancing segmented group-inverting transmitter is presented for multi-Gb/s single-ended parallel links. With an additional increase of 4 pins, 16-bit data is efficiently encoded to 20 pins to achieve the current balancing and eliminate the simultaneous switching noise. Since the proposed coding is a simple inversion-or-not transformation of pre-defined groups of binary data, it can be implemented with simplified logic circuits. The transmitter is designed with a $0.18{\mu}m$ CMOS technology, and simulated eye diagrams at 5Gb/s show dramatic improvements in signal integrity.

A Cost-Effective Land Surveying System for Engineering Applications

  • El-Ashmawy, Khalid L.A.
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.373-380
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    • 2022
  • The field of land surveying is changing dramatically due to the way data is processed, analyzed and presented. Also, there is a growing demand for digital spatial information, coming primarily from the GIS (Geographical Information System) user community. Such a demand has created a strong development potential for a new land surveying software. An overview of the development and capabilities of a land surveying software platform based on the Windows system, SurveyingMap, is presented. Among its many features, SurveyingMap provides a lot of adaptability for networks adjustment, geodetic and plane coordinates transformation, contouring, sectioning, DTM (Digital Terrain Model) generation, and large scale mapping applications. The system output is compatible with well known computer aided drafting (CAD) /GIS packages to expand its scope of applications. SurveyingMap is also suitable for non-technical users due to the user-friendly graphic user interface. The system could be used in engineering, architecture, GIS, and academic teaching and research, among other fields. Two applications of SurveyingMap, extension of field control and large scale mapping, for the case study area are established. The results demonstrate that the system is adaptable and reasonably priced for use by college and university students.

인터넷의 이중적 플랫폼: 공개.공유.참여의 광장이자 추적.감시.통제의 시장 (Two-faced Platform on the Internet: Square of Openness/Sharing/Participation and Market of Tracking/Surveillance/Control)

  • 조동원
    • 한국언론정보학보
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    • 제64권
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    • pp.5-30
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    • 2013
  • 이 글은 오늘날 인터넷을 비롯한 정보기술문화를 비판적으로 분석하기 위한 개념틀로 이중적 플랫폼을 제안한다. 인터페이스연구와 양면시장론에 기대어 인터넷을 이중적 플랫폼으로 접근함으로써 전면에는 이용자의 공개, 공유, 참여의 광장이 펼쳐지고 이면에는 그에 대한 추적, 감시, 통제의 시장이 형성되는 복합적 양상을 분석할 수 있다. 특히 전면의 광장과 이면의 시장이 어떻게 하나의 플랫폼에서 공존하며 모순적으로 상호작용하는가에 초점을 맞추면서 인터넷의 이중적 플랫폼을 광장시장의 인터페이스로 규정할 것이다. 그에 이어 월드와이드웹의 설계구조가 바뀌고 콘텐츠에서 데이터로 정보재의 주요 상품 형태가 변천하며 이용자 추적을 위한 웹벌레의 기능을 분석하면서 웹 전체가 어떻게 이중적 플랫폼으로 기능하는지 규명한다. 마지막으로 이중적 플랫폼 개념틀의 함의와 추후 심화된 분석을 위해 필요한 과제를 제시한다.

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원격작업 지시를 이용한 생물산업공정의 생력화 (I) -대상체 인식 및 3차원 좌표 추출- (Automation of Bio-Industrial Process Via Tele-Task Command(I) -identification and 3D coordinate extraction of object-)

  • 김시찬;최동엽;황헌
    • Journal of Biosystems Engineering
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    • 제26권1호
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    • pp.21-28
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    • 2001
  • Major deficiencies of current automation scheme including various robots for bioproduction include the lack of task adaptability and real time processing, low job performance for diverse tasks, and the lack of robustness of take results, high system cost, failure of the credit from the operator, and so on. This paper proposed a scheme that could solve the current limitation of task abilities of conventional computer controlled automatic system. The proposed scheme is the man-machine hybrid automation via tele-operation which can handle various bioproduction processes. And it was classified into two categories. One category was the efficient task sharing between operator and CCM(computer controlled machine). The other was the efficient interface between operator and CCM. To realize the proposed concept, task of the object identification and extraction of 3D coordinate of an object was selected. 3D coordinate information was obtained from camera calibration using camera as a measurement device. Two stereo images were obtained by moving a camera certain distance in horizontal direction normal to focal axis and by acquiring two images at different locations. Transformation matrix for camera calibration was obtained via least square error approach using specified 6 known pairs of data points in 2D image and 3D world space. 3D world coordinate was obtained from two sets of image pixel coordinates of both camera images with calibrated transformation matrix. As an interface system between operator and CCM, a touch pad screen mounted on the monitor and remotely captured imaging system were used. Object indication was done by the operator’s finger touch to the captured image using the touch pad screen. A certain size of local image processing area was specified after the touch was made. And image processing was performed with the specified local area to extract desired features of the object. An MS Windows based interface software was developed using Visual C++6.0. The software was developed with four modules such as remote image acquisiton module, task command module, local image processing module and 3D coordinate extraction module. Proposed scheme shoed the feasibility of real time processing, robust and precise object identification, and adaptability of various job and environments though selected sample tasks.

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영상처리를 이용한 머리의 움직임 추적 시스템 (Head tracking system using image processing)

  • 박경수;임창주;반영환;장필식
    • 대한인간공학회지
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    • 제16권3호
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    • pp.1-10
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    • 1997
  • This paper is concerned with the development and evaluation of the camera calibration method for a real-time head tracking system. Tracking of head movements is important in the design of an eye-controlled human/computer interface and the area of virtual environment. We proposed a video-based head tracking system. A camera was mounted on the subject's head and it took the front view containing eight 3-dimensional reference points(passive retr0-reflecting markers) fixed at the known position(computer monitor). The reference points were captured by image processing board. These points were used to calculate the position (3-dimensional) and orientation of the camera. A suitable camera calibration method for providing accurate extrinsic camera parameters was proposed. The method has three steps. In the first step, the image center was calibrated using the method of varying focal length. In the second step, the focal length and the scale factor were calibrated from the Direct Linear Transformation (DLT) matrix obtained from the known position and orientation of the camera. In the third step, the position and orientation of the camera was calculated from the DLT matrix, using the calibrated intrinsic camera parameters. Experimental results showed that the average error of camera positions (3- dimensional) is about $0.53^{\circ}C$, the angular errors of camera orientations are less than $0.55^{\circ}C$and the data aquisition rate is about 10Hz. The results of this study can be applied to the tracking of head movements related to the eye-controlled human/computer interface and the virtual environment.

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공작기계 원점 열변형오차의 모델링 및 보상제어 (Modeling and Compensatory Control of Thermal Error for the Machine Orgin of Machine Tools)

  • 정성종
    • 한국생산제조학회지
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    • 제8권4호
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    • pp.19-28
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    • 1999
  • In order to control thermal deformation of the machine origin of machine tools a empirical model and a compensation system have been developed, Prior to empirical modeling the volumetric error considering shape errors and joint errors of slides is formulated through the homogeneous transformation matrix (HTM) and kinematic chain. Simulation results of the HTM method show that the thermal error of the machine origin is more critical than position-dependent errors. In order to make a stable and effective software error compensation system the GMDH (Group Method of Data Handling) models are constructed to estimate the thermal deformation of the machine origin by measuring deformation data and temperature data. A test bar and gap sensors are used to measure the deformation data. In order to compensate the estimated error the work origin shift method is developed by implementing a digital I/O interface board between a CNC controller and an IBM PC. The method shifts the work origin as much as the amounts which are calculated by the pre-established thermal error model. The experiment results for a vertical machining center show that the thermal deformation of the machine origin is reduced within $\pm$5$mu extrm{m}$.

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슈퍼앱 리뷰 토픽모델링을 통한 서비스 강화 방안 연구 (Research on Service Enhancement Approach based on Super App Review Data using Topic Modeling)

  • 유제원;송지훈
    • 한국산업융합학회 논문집
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    • 제27권2_2호
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    • pp.343-356
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    • 2024
  • Super app is an application that provides a variety of services in a unified interface within a single platform. With the acceleration of digital transformation, super apps are becoming more prevalent. This study aims to suggest service enhancement measures by analyzing the user review data before and after the transition to a super app. To this end, user review data from a payment-based super app(Shinhan Play) were collected and studied via topic modeling. Moreover, a matrix for assessing the importance and usefulness of topics is introduced, which relies on the eigenvector centrality of the inter-topic network obtained through topic modeling and the number of review recommendations. This allowed us to identify and categorize topics with high utility and impact. Prior to the transition, the factors contributing to user satisfaction included 'payment service,' 'additional service,' and 'improvement.' Following the transition, user satisfaction was associated with 'payment service' and 'integrated UX.' Conversely, dissatisfaction factors before the transition encompassed issues related to 'signup/installation,' 'payment error/response,' 'security authentication,' and 'security error.' Following the transition, user dissatisfaction arose from concerns regarding 'update/error response' and 'UX/UI.' The research results are expected to be used as a basis for establishing strategies to strengthen service competitiveness by making super app services more user-oriented.

Gesture Interaction Design based on User Preference for the Elastic Handheld Device

  • Yoo, Hoon Sik;Ju, Da Young
    • 대한인간공학회지
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    • 제35권6호
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    • pp.519-533
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    • 2016
  • Objective: This study lays its aims at the definition of relevant operation method and function by researching on the value to be brought when applying smart device that can hand carry soft and flexible materials like jelly. Background: New technology and material play a role in bringing type transformation of interface and change of operation system. Recently, importance has been increased on the study of Organic User Interface (OUI) that conducts research on the value of new method of input and output adopting soft and flexible materials for various instruments. Method: For fulfillment of the study, 27 kinds of gestures have been defined that are usable in handheld device based on existing studies. Quantitative research of survey was conducted of adult male and female of 20s through 30s and an analysis was done on the function that can be linked to gestures with highest level of satisfaction. In order to analyze needs and hurdles of users for the defined gesture, a focus group interview was conducted aiming at the groups of early adopters and ordinary users. Results: As a result, it was found that users have much value regarding usability and fun for elastic device and analysis could be conducted on preferred gesture and its linkable functions. Conclusion: What is most significant with this study is that it sheds new light on the values of a device made of elastic material. Beyond finding and defining the gestures and functions that can be applied to a handheld elastic device, the present study identified the value elements of an elastic device - 'usability and 'fun' -, which users can basically desire from using it. Application: The data that this study brought forth through preference and satisfaction test with the gestures and associated functions will help commercialize an elastic device in future.

BCI 기반 로봇 손 제어를 위한 악력 변화에 따른 EEG 분석 (EEG Analysis Following Change in Hand Grip Force Level for BCI Based Robot Arm Force Control)

  • 김동은;이태주;박승민;고광은;심귀보
    • 한국지능시스템학회논문지
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    • 제23권2호
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    • pp.172-177
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    • 2013
  • BCI (Brain Computer Interface)는 인간의 뇌에서 측정된 EEG (Electroencephalogram)를 활용하여 의수와 같은 기기를 조종할 수 있는 좋은 방법 중 하나이다. 본 논문에서는 EEG와 힘과의 관계를 알아보고자 최대수축악력 (MVC)의 25%, 50%, 75%로 3개의 등급으로 나누어 EEG 변화를 측정하였다. 얻어진 EEG data를 FFT와 power spectrum analysis로 ${\alpha}$, ${\beta}$, ${\gamma}$파로 나누어 각 파형의 파워 값을 구한 뒤, 구해진 EEG 파워 값을 PCA와 LDA를 사용하여 특징 추출 및 분류를 하였다. 실험 결과 25%의 악력을 가할 때 보다 75%의 악력 때 더 높은 EEG 파워의 증가를 확인하였고, 왼손과 오른손은 각각 52.03%와 77.7%의 분류율을 나타내었다.

시스톨릭 어레이 설계 시스템의 개발 (Development of a Systolic Array Design System(SADS))

  • 유기형;이성우;박동기;김윤호
    • 한국정보처리학회논문지
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    • 제4권5호
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    • pp.1380-1390
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    • 1997
  • 본 논문에서는 정규 순환방정식으로 표현된 n차원의 문제로부터 1차원이나 2 차원의 최적 평면 시스톨릭 어레이를 체계적으로 유도하는 방법과 이를 구현한 시스톨릭 어레이 설계시스텀을 제시한다. 구현된 시스템은 주어진 정규 순환방정식을 구문분석하여 문제공간, 자료종속 벡터와 초기값의 위치를 구한다. 이들 정보로부터 공간.시간 변환을 하여 자동으로 시스톨릭 어레이를 유도한다. 이스시템은 유도된 시스톨릭 어레이를 유도한다. 이 시스템은 유도된 시스톨릭 어레이의 병렬수행이 올바르게 이루어지는 지를 시각적으로 검증할 수 있게 해 준다.

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