• 제목/요약/키워드: Data Server Network

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Energy-Aware Data-Preprocessing Scheme for Efficient Audio Deep Learning in Solar-Powered IoT Edge Computing Environments (태양 에너지 수집형 IoT 엣지 컴퓨팅 환경에서 효율적인 오디오 딥러닝을 위한 에너지 적응형 데이터 전처리 기법)

  • Yeontae Yoo;Dong Kun Noh
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.4
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    • pp.159-164
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    • 2023
  • Solar energy harvesting IoT devices prioritize maximizing the utilization of collected energy due to the periodic recharging nature of solar energy, rather than minimizing energy consumption. Meanwhile, research on edge AI, which performs machine learning near the data source instead of the cloud, is actively conducted for reasons such as data confidentiality and privacy, response time, and cost. One such research area involves performing various audio AI applications using audio data collected from multiple IoT devices in an IoT edge computing environment. However, in most studies, IoT devices only perform sensing data transmission to the edge server, and all processes, including data preprocessing, are performed on the edge server. In this case, it not only leads to overload issues on the edge server but also causes network congestion by transmitting unnecessary data for learning. On the other way, if data preprocessing is delegated to each IoT device to address this issue, it leads to another problem of increased blackout time due to energy shortages in the devices. In this paper, we aim to alleviate the problem of increased blackout time in devices while mitigating issues in server-centric edge AI environments by determining where the data preprocessed based on the energy state of each IoT device. In the proposed method, IoT devices only perform the preprocessing process, which includes sound discrimination and noise removal, and transmit to the server if there is more energy available than the energy threshold required for the basic operation of the device.

A Selective Video Data Deletion Algorithm to Free Up Storage Space in Video Proxy Server (비디오 프록시 서버에서의 저장 공간 확보를 위한 선택적 동영상 데이터 삭제 알고리즘)

  • Lee, Jun-Pyo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.121-126
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    • 2009
  • Video poxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate deletion algorithm is needed to remove the old video data which is not serviced for a long time. Thus, we propose an efficient video data deletion algorithm for video proxy server. The proposed deletion algorithm removes the video which has the lowest request possibility based on the user access patterns. In our algorithm, we arrange the videos which are stored in video proxy server according to the requested time sequence and then, select the video which has the oldest requested time. The selected video is partially removed in order to free up storage space in video poky server. The simulation results show that the proposed algorithm performs better than other algorithms in terms of the block hit rate and the number of block deletion.

Development of Network based Gravity and Magnetic data Processing System (네트워크에 기반한 중력.자력 자료의 처리기술 개발 연구)

  • Kwon, Byung-Doo;Lee, Heui-Soon;Oh, Seok-Hoon;Chung, Ho-Joon;Rim, Hyoung-Rae
    • Journal of the Korean Geophysical Society
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    • v.3 no.4
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    • pp.235-244
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    • 2000
  • We studied basic ideas of a network based Gravity/Magnetic data processing server/client system which provides functions of data processing, forward modeling, inversion and data process on Data Base. This Java technology was used to provide facilities, socket communication and JDBC(Java Database Connectivity) technology to produce an effective and practical client application. The server computers are linked by network to process the MPI parallelized computing. This can provide useful devices of the geophysical process and modeling that usually require massive computing performance and time. Since this system can be accessed by lots of users, it can provides the consistent and confident results through the verified processing programs. This system also makes it possible to get results and outputs through internet when their local machines are connected to the network. It can help many users who want to omit the jobs of system administration and to process data during their field works.

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Study on Wireless Acquisition of Vibration Signals (진동신호 무선 수집에 대한 연구)

  • Lee, Sunpyo
    • Journal of Sensor Science and Technology
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    • v.27 no.4
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    • pp.254-258
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    • 2018
  • A Wi-Fi signal network (WSN) system is introduced in this paper. This system consists of several data-transmitting sensor modules and a data-receiving server. Each sensor module and the server contain a unique intranet IP address. A piezoelectric accelerometer with a bandwidth of 12 kHz, a 24-bit analog-digital converter with a sampling rate of 15.625 kS/s, a 32-bit microprocessor unit, and a 1-Mbps Wi-Fi module are used in the data-transmitting sensor module. A 300-Mbps router and a PC are used in the server. The system is verified using an accelerometer calibrator. The voltage output from the sensor is converted into 24-bit digital data and transmitted via the Wi-Fi module. These data are received by a Wi-Fi router connected to a PC. The input frequencies of the accelerometer calibrator (320 Hz, 640 Hz, and 1280 Hz) are used in the data transfer verification. The received data are compared to the data retrieved directly from the analog-to-digital converter used in the sensor module. The comparison shows that the developed system represents the original data considerably well. Theoretically, the system can acquire vibration signals from 600 sensor modules at an accelerometer bandwidth of 15.625 kHz. However, delay exists owing to software processes, multiplexing between sensor modules, and the use of non-real time operating system. Hence, it is recommended that this system may be used to acquire vibration signals with up to 10 kHz, which is approximately 70% of the theoretical maximum speed of the system. The system can be upgraded using parts with higher performance

Measurement and Analysis of Performance to Transfer Data in a Wireless-Cum-Wired Intra-Network (유무선 통합 인트라넷 환경에서 데이터 전송 성능 측정 및 분석)

  • Hur Hye-Sun;Hong Youn-Sik;Woo Yo-Seop
    • Journal of Internet Computing and Services
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    • v.5 no.3
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    • pp.99-108
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    • 2004
  • We have designed and implemented a Voice Messenger System(VMS) for sending and receiving voice data in order to measure and analyze the performance of a multimedia data transfer system using PDAs(Personal Digital Assistants) in a fast wireless LAN environment. The VMS has been configured as an infrastructure network by integrating a wireless intra-network based on IEEE 802,11 b standard with a wired network based on Ethernet. A sending time, a receiving time and a round-trip time(RTT) have been measured by varying its pecket size from 256 to 6656 bytes, Besides, we have performed the experiments to see which NIC is more stable between CF and PCMCIA type in such a wireless LAN environment, The results of such experiments show that the NIC with PCMClA type is better than that with CF type from the points of both efficiency and stability. The performance of a notebook computer with the attachment of a wireless NIC that is used as a VMS client is almost constant by varying its packet size when transferring voice data. However, with PDA client, in the case of receiving packets from the VMS server, the performance is the best when the pecket size is 6656 bytes, In addition, in the case of sending packets from PDA client to the VMS server, the performance is the best when the packet size is 4096 bytes. Even with the same pecket size, the time of receiving packets from the VMS server to PDA is longer than the time of sending packets from PDA to the VMS Server, Thus, we conclude that when PDA is used as a client by applying different pecket size when sending and receiving packets should be achieved a better performance over a wireless LAN environment.

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Development of Distributed Generic Simulator (GenSim) through Invention of Simulated Network (simNetwork)

  • Koo, Cheol-Hea;Lee, Hoon-Hee;Cheon, Yee-Jin
    • Journal of Astronomy and Space Sciences
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    • v.28 no.3
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    • pp.241-252
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    • 2011
  • A simulated network protocol provides the capability of distributed simulation to a generic simulator. Through this, full coverage of management of data and service handling among separated simulators is achieved. The distributed simulation environment is much more conducive to handling simulation load balancing and hazard treatment than a standalone computer. According to the simulated network protocol, one simulator takes on the role of server and the other simulators take on the role of client, and client is controlled by server. The purpose of the simulated network protocol is to seamlessly connect multiple simulator instances into a single simulation environment. This paper presents the development of a simulated network (simNetwork) that provides the capability of distributed simulation to a generic simulator (GenSim), which is a software simulator of satellites that has been developed by the Korea Aerospace Research Institute since 2010, to use as a flight software validation bench for future satellite development.

A Design and Implementation of Web-based Traffic Monitoring System for Management of Small-scale PC-room (소규모 실습실 관리를 위한 웹기반 트래픽 모니터링 시스템의 설계 및 구현)

  • Lee Kang-ho
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.127-131
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    • 2004
  • In this paper, I propose the web-based network traffic monitoring system to monitor computers running MS Windows in the small-scale PC-room. The system can support network and system operation, management, expansion, and design using network analysis and diagnosis to a network administrator. The whole system consists of two parts: analysis server for collection and analysis of the network information. and supports real-time monitoring of network traffic, and the web-based interface system. a client system shows user a graphical data that analyzed a returned result from the server. This system implements web-based technology using java and contributes to enhance the effectiveness of network administrator's management activities in PC-room by controlling and monitoring.

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Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Development of Multiple DC-Motor Control System using TCP/IP (TCP/IP를 이용한 다중 DC모터 제어시스템 구축)

  • Kim, Yi-Cheal;Jung, Tea-Soo;Kim, Seung-Hyun;Park, Ki-Heon
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2386-2388
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    • 2004
  • Recently, rapid process of network technology has an effect on the field of control engineering. And it gives effect to network control system(NCS) research that grafts existing control system and network has been studied. According to one-chip development of TCP/IP that is the most useful in LAN server for hardware, it can usefully and conveniently apply to network control system before. This paper construct network control system that can work close-loop control takes advantage of Ethernet that is the most for general data transmission network. Here, protocol uses for data transmission makes use for TCP/IP. This work the basic data transmitter-receive experiment to take advantage of network node was produced. And then, DC-motor can be control plant. Finally, I will prove to build speed control system of multiple DC-motor through Ethernet.

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금속조형법을 위한 실시간 형상 모델링과 VRML 응용에 관한 연구

  • 정영대;최홍태;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.321-326
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    • 1997
  • This paper present how VRML file format can be used for RP Technology. VRML standards provids compact and powerful interface between remote RP manufacturer in network independent environment. We have constructed integrated and network-connected server system which can share the CAD data and varios process which is STL-to-VRML translater,slicing process,slice anchor process etc. This Server system consisted in file converter between STL and VRML,CGI system which sends a generated data to VRML client or browser, slice-generator which can re-slice at varied thickness and simulator which can show and check simultaneously status between near slices with support. This system aims to the integrated simulator which supports graphic animator and FEA analysis system.