• Title/Summary/Keyword: D/To

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Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

Visualizing 3D form Using SketchTo3D Tool

  • Song, Balgum;Kim, Chul Soo
    • Journal of Korea Multimedia Society
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    • v.25 no.11
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    • pp.1634-1642
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    • 2022
  • Numerous studies have attempted to present converting 2D drawings to 3D. However, converting 3D shapes to exactly how a person thinks is challenging because 2D drawings include numerous variables and possibilities. This study focuses on visualizing 2D to 3D in a commonly used 3D animation software required in animation education or the 3D industry. We implemented our SketchTo3D tool to add the editing and automatic texture assigning method from the imported 2D image into the 3D software that previously had to be done manually. As a result, the SketchTo3D tool saves time to immediately visualize the composition, shape, and volume to express the 3D character, providing an opportunity to break down the barrier between 2D and 3D.

Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer's gender difference- (2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로-)

  • Lee, Jae-Sik;Park, Dong-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.621-634
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    • 2010
  • This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D ${\to}$ 3D vs. 3D ${\to}$ 2D), and gender difference on participants' subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D ${\to}$ 3D condition than in the 3D ${\to}$ 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D ${\to}$ 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D ${\to}$ 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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정부 R&D 투자와 민간 R&D 투자의 인과관계 분석

  • Yu, Seung-Hun
    • Journal of Technology Innovation
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    • v.11 no.2
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    • pp.175-193
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    • 2003
  • The purpose of this study is to examine relationship between public R&D investment and private R&D investment in Korea, and to obtain policy implications of the results. To this end, the author attempts to provide more careful consideration of the causality issues by applying rigorous techniques of Granger causality. Tests for unit roots, co-integration, and Granger causality based on an error-correction model are presented. The existence of bi-directional causality between public R&D investment and private R&D investment is detected. This finding has various implications for policy analysts and forecasters. Increasing private R&D investment requires enormous public R&D investment, though there are many other factors contributing to private R&D investment, and public R&D investment is but one part of it. Thus, this study generates confidence in decisions to invest in public R&D. Moreover, this study lends support to the argument that increase in private R&D investment, ceteris paribus, gives rise to public R&D investment. Increase in private R&D investment results in greater national income to be spent on R&D investment and stimulates further public R&D investment.

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Performance Evaluation of Device-to-Device Communications Based on System-Level Simulation in Cellular Networks (셀룰라 네트워크 환경에서 시스템 레벨 시뮬레이션 기반 단말간 직접통신 성능 분석)

  • Lee, Howon;Choi, Hyun-Ho;Jung, Soojung;Chang, Sung-Cheol;Kwon, Dong-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.4
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    • pp.229-239
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    • 2013
  • Recently, device-to-device (D2D) communications have been highlighted to improve the spectral efficiency and offer various user experiences in cellular networks. In this paper, we survey standards and literatures related to the D2D technology and address various advantages of D2D technology, and the problems to be resolved before practically implemented. Especially, by considering an important interference issue between cellular and D2D links, five resource allocation and interference management scenarios are provided and their performances are evaluated through the system level simulations. The simulation results show that the use of D2D significantly improve the cell capacity and the D2D user rate due to the effects of frequency reuse and data off-loading. Notably, it is also shown that an optimal D2D communication range exists to maximize the system performance.

Interference Avoidance Resource Allocation for Device-to-Device Communication Based on Graph-Coloring (단말 간 직접 통신을 위한 그래프-컬러링 기반 간섭 회피 자원 할당 방법)

  • Lee, Changhee;Oh, Sung-Min;Park, Ae-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.729-738
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    • 2014
  • In this paper, we propose interference avoidance resource allocation scheme based on graph-coloring algorithm to introduce performance gain using spatial reuse in D2D (Device-to-Device) system. By assigning multiple D2D pairs to a single D2D resource, interference from neighboring D2D pairs is inevitable, which leads to performance degradation. Therefore, we first introduce the feedback information and the method considering the amount of information that can be practically provided by a D2D pair. Then, we propose how to construct a graph, which is corresponding to the D2D system, using the feedback information and adopt a graph-coloring algorithm to efficiently avoid interference. Simulation results show that the proposed resource allocation scheme outperforms traditional resource allocation schemes in both overall sum rate and spectral efficiency of D2D system while reducing the outage probability. Moreover, the outage probability, which indicates a failure rate of D2D communication, can be reduced by adopting the proposed scheme.

Beamforming and User Scheduling for Device-to-Device Underlaying Cellular Networks (셀룰러 네트워크에서 D2D 통신을 고려한 빔 형성 및 스케줄링 기법)

  • Park, Sung-Soo;Bang, Keuk-Joon;Hong, Dae-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.2
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    • pp.9-16
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    • 2012
  • In this paper, the beamforming and user scheduling scheme for device-to-device (D2D) underlaying celullar networks with partial channel state information is investigated. In the proposed scheme, cellular users whose channels are nearly orthogonal to the channel between base station and D2D receiver are selected for unitary beamforming so as to minimize the interference to the D2D receiver. The interference caused by underlaying D2D communication can be minimized by reducing the D2D transmitter's transmission power. To enhance the cellular users' throughput further, we also investigate codebook generation method in which each code vector belongs to multiple unitary code matrices. From simulation results, we show that the proposed beamforming and user scheduling scheme mitigates D2D interference to the cellular networks and the codebook generation method improves cellular users' throughput.

Design of Amplify-and-Forward Helper Stations for Cellular Networks with Device-to-Device Links (단말 간 직접 통신을 포함하는 셀룰러 망을 위한 증폭 후 전달 방식 조력국의 설계 방법)

  • Chung, Jihoon;Kim, Donggun;Sung, Youngchul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.5
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    • pp.539-545
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    • 2016
  • In this paper, the use of an amplify-and-forward (AF) helper station in a cellular network with device-to-device (D2D) communication links is considered to enhance D2D rates and control the interference caused by D2D users to the cellular network. Two design criteria for the AF helper station are considered to improve the overall system quality-of-service (QoS). One is maximization of the worst D2D user rate under a constraint on interference caused by D2D users to the cellular network and the other is its dual, i.e., minimization of interference caused by D2D users to the cellular network with minimum rate guarantee for each D2D user. It is shown that the considered problems reduce to semi-definite programming (SDP) problems. Numerical results show that the proposed AF helper station significantly improves the system performance.

Outage Probability of the Device-to-Device Communication According to the Interference-to-Signal-Ratio Generated by Cellular Networks (셀룰러 시스템의 간섭에 의한 D2D 시스템의 Outage 확률 분석)

  • Min, Hyun-Kee;Seo, Woo-Hyun;Park, Sung-Soo;Hong, Dae-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.1
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    • pp.55-61
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    • 2011
  • In this paper, the outage probability of device-to-device (D2D) uplink communication underlaying cellular networks is analyzed over Rayleigh fading. We assume that a D2D pair and M cellular user equipments share the same frequency resources. To prevent any harmful interference from a D2D transmitter to the BS, the maximum transmit power of the D2D transmitter is strictly limited. Under these assumptions, the outage probability is represented as a function of the interference-to-signal ratio from M cellular user equipments to a D2D receiver and the number of cellular user equipments, M. In addition, the interference-to-signal ratio is represented as a function of distances among D2D equipments, cellular user equipments and the BS. Simulation results validate these analytical results.

Pattern-based Depth Map Generation for Low-complexity 2D-to-3D Video Conversion (저복잡도 2D-to-3D 비디오 변환을 위한 패턴기반의 깊이 생성 알고리즘)

  • Han, Chan-Hee;Kang, Hyun-Soo;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.31-39
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    • 2015
  • 2D-to-3D video conversion vests 3D effects in a 2D video by generating stereoscopic views using depth cues inherent in the 2D video. This technology would be a good solution to resolve the problem of 3D content shortage during the transition period to the full ripe 3D video era. In this paper, a low-complexity depth generation method for 2D-to-3D video conversion is presented. For temporal consistency in global depth, a pattern-based depth generation method is newly introduced. A low-complexity refinement algorithm for local depth is also provided to improve 3D perception in object regions. Experimental results show that the proposed method outperforms conventional methods in terms of complexity and subjective quality.