• 제목/요약/키워드: Cyber language

검색결과 141건 처리시간 0.036초

Web-based Cyber Instruction for EFL Learning

  • 차미양
    • 디지털콘텐츠학회 논문지
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    • 제6권4호
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    • pp.209-216
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    • 2005
  • The aim of this study is to examine the effects of web-based cyber instruction on EFL learning from the viewpoint of learners` perceptions and needs. Data was collected through a questionnaire survey that was carried out with 709 undergraduate student enrolled in three cyber English courses offered at N university during the secind semester in 2004. The results of the study indicated that the learners exhibited a positive attitude towards web-based cyber instruction and considered it a paper educational method in the cyber age. However, the students perceived that web-based cyber instruction was not greatly satisfactory in terms of cultivating their English communicative competence or improving the language skills they needed. It was also found that cyber instruction was still teacher-dominant, lacking in interaction, which made the students passive recipients of informaton presented. In comparison with off-line instruction, cyber instruction was not particularly better in enhancing their motivation interest or concentration on class. To be more effective, cyber instruction needs to be equipped not only with a large variety of contents and class activities, but also with more exposure to authentic language by native English speakers. The finding of the investigation yield some implications for the design and development of web-based cyber EFL programs.

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Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence

  • Chang, Kyung-Suk;Pae, Jue-Kyoung;Jeon, Young-Joo
    • International Journal of Contents
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    • 제12권2호
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    • pp.49-57
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    • 2016
  • This paper aims to explore instructional design of a cyber classroom for secondary students' basic English language competence. A paucity of support for low or under achieving students' English learning exists particularly at the secondary level. In order to bridge the gap, there has been demand for online educational resources considered to be an effective tool in improving students' self-directed learning and motivation. This study employs a comprehensive approach to instructional design for the asynchronous cyber classroom with the underlying premise that different learning theories can be applied in a complementary manner to serve different pedagogical purposes best. Gagné's conditions of learning theory, Bruner's constructivist theory, Carroll's minimalist theory, and Vygotsky's social cognitive development theory serve as the basis for designing instruction and selecting appropriate media. The ADDIE model is used to develop online teaching and learning materials. Twenty-five key grammatical features were selected through the analysis of the national curriculum of English, being grouped into five units. Each feature is covered in one cyber asynchronous class. An Integration Class is given at the end of every five classes for synthesis, where students can practice grammatical features in a communicative context. Related theories, pedagogical practices, and practical web-design strategies for cyber Basic English classes are discussed with suggestions for research, practice and policy to support self-directed learning through a cyber class.

Rhyme of Truce, Training Program for moral psychology in Cyberspace

  • Cho, JeongHee;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.176-183
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    • 2019
  • Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game and Leap motion / VR, the program reflects the user's motion and action in real time. The Keyboard Worrier comes into contact with the user and causes violence, and the user who is attacked by the monster see several negative messages written in red and hears abuses sound. Users enter the virtual space decorated as the cyber world. They can experience cyber-violence indirectly but vividly, and if language violence, which has been overlooked and recognized only as "letters", is executed offline, it will directly wonder if cyber-violence should also be regarded as a means of violence. Users have the opportunity to cope with violence autonomously. When a user is attacked by an in-game monster, there are two ways to choose from. First, fighting against with a keyboard (which is a symbol of language violence) just like a monster. Second, report the abuser to cyber bureau police. Both methods make them to escape the room, but when they get out of the room and return to the home and read the message through the monitor, users can recognize which action was right for.

구조방정식을 이용한 국어 사이버 가정학습의 효과 관련 요인에 관한 연구 (Study on Various Factors Associated with the Effects of Cyber Home Study in Korean Language Education based on Structural Equation Model)

  • 임미자;백현기
    • 디지털융복합연구
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    • 제6권1호
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    • pp.83-91
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    • 2008
  • The objective of this research is to assess various factors affecting E-learning in Korean language education. In this research, we hypothesize that several factors such as absorption, motivation and tutors increase the educational effects of E-learning and ultimately affect learning attitude and satisfaction of students in E-learning. To discuss the hypothesis, we analyzed survey data of 300 students who were taking E-learning class of Korean language for three weeks in October 2007 based on Structural Equation Model. The result of our analysis shows that the factors such as absorption, motivation, tutors have positive effects on E-learning in Korean language education and positive influence on learning attitude and satisfaction on students as well.

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객체 지향 개발 방법론을 이용한 사이버 쇼핑몰 구매 프로세스 설계 (Design for Purchasing Process of Cyber Shopping Mall Using Object-Oriented Development Methodology)

  • 박우용;허정준;김광섭
    • 산업경영시스템학회지
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    • 제23권55호
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    • pp.107-116
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    • 2000
  • Electronic Commerce is purchasing or sales a products and services to customers using computer network. It is different to traditional commerce. Also, It divide into business to business commerce and business to customer commerce. Cyber Shopping Mall is a representative type of business to customer commerce. The interest and demand of national business to customer commerce is explosively increasing with industry. It expect to reach 61 billion won in the 2000. Thus Structure of Cyber Shopping Mall is the more complex and the more vary types. It is the problem that change of established Cyber Shopping Mall structure is very difficult. The purpose of this study Is designed to Cyber Shopping Mall Purchase Process that deal with quickly changable internet environment and meet the needs of customers immediately using UML(Unified Modeling Language) in design phase determinant of Cyber Shopping Mal1 structure. Cyber Shopping Mall Purchase Process is designed to have objective-oriented development methodology's advantage. It has a flexibility in case of shopping mall structure change and acts as useful guideline in design phase of construction of Cyber Shopping Mall.

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XML 기반의 사이버 강좌관리 시스템 (Cyber-Lecture Management System based on XML)

  • 김혜영;김화선;김흥식;김상균;최흥국
    • 정보처리학회논문지A
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    • 제10A권5호
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    • pp.529-538
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    • 2003
  • 웹의 빠른 발전은 인터넷 기반의 원격 교육 도구들을 급속히 성장시키고 있다. 웹에서는 상호간의 정보를 서로 교환하고 표현할 때 사용자의 브라우저에서 볼 수 있는 HTML(Hyper Text Markup Language)로 제작된다. 하지만, HTML 의 구조적 단점은 모든 분야의 데이터를 저장 하고 다른 형태의 데이터로 변화될 수 있는 강한 힘을 지닌 XML(eXtensible Markup Language)을 필요로 하게 되었다. 그러나 강력한 XML 자체만으로 장점을 활용하여 어렵기 때문에 관련 XML 표준의 적절한 응용이 필요하다. 현재 사이버 교육 사이트들의 강좌 데이터는 서로 공유될 수 없으므로 사용자들은 사이버스쿨이 제공하는 기능만을 수동적으로 사용하기만 해야 한다. 이 한계를 해결할 수 있는 방법으로서, 본 연구에서는 사이버 강좌관리 시스템을 위해 통일된 XML데이터 구조를 정의하고 서버와 클라이언트의 처리되는 모델을 제시하였다. 웹에서의 가상 교육에 대한 데이터를 XML 로 저장함으로서 한번 저장된 데이터를 어떤 사이트에서든 조금의 수정없이 재 사용할 수 있게 되었다. 사용자적인 측면에서, 교수자와 학습자를 두어 어떤 종류의 사이버강좌라도 쉽게 관리할 수 있고 다양한 멀티미디어 자료와 쉬운 사용자 인터페이스를 제공하여 많은 학습자료들을 두어 어떤 종류의 사이버강좌라도 쉽게 관리할 수 있고 다양한 멀티미디어 자료와 쉬운 사용자 인터페이스를 제통해 XML 형태로 저장하고 추출하므로써 가능하게 되었고 정보활용에 극대화를 가져올 것이다.

컴퓨터 게임에서의 언어 표현변화를 통한 인터넷 윤리 확립에 관한 연구 (Study on Establishment of Internet ethics expressed through Language convert in computer games)

  • 박구락
    • 한국컴퓨터정보학회논문지
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    • 제17권11호
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    • pp.47-52
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    • 2012
  • 오늘날 인터넷은 모든 분야에서 활용되고 있다. 그러나 일상생활의 일부분이 된 인터넷 상에서 인터넷 윤리 의식은 부족한 상태에 놓여있다. 특히 성장기에 있는 청소년들 사이에서 익명성이 보장되는 점을 악용하여, 악플이나 무분별한 욕의 사용 등 사이버폭력으로 이어져 여러 사회 문제가 발생하고 있다. 또한 청소년들이 즐기는 fps온라인 게임에서 욕설 및 비속어의 사용이 늘어나고 있고, 사이버 폭력의 피해도 증가하고 있다. 사이버 폭력의 피해유형을 보면 욕설과 비속어로 조사되었고 연령대가 낮을수록 피해가 증가하는 것으로 조사되었다. 이러한 문제점들을 예방하기 위해 많은 홍보와 공익광고 등이 진행되고 있으나, 그 기대 효과는 미흡한 실정이다. 또한 욕설과 비속어 단어를 사용하면 삭제되거나 블라인드 처리를 하는 서비스를 제공하고 있으나 이것은 근본적인 해결책으로 볼 수 없다. 본 논문은 fps온라인 게임에 적용할 수 있는 언어 변환 프로세스를 제안한다. 제안된 언어 변환 프로세스를 게임에 적용한다면, 욕설 및 비속어를 다른 언어로 순화시켜주므로, 욕설과 비속어로 인한 사이버 폭력을 줄일 수 있을 것으로 예상된다.

단어와 문장의 의미를 고려한 비속어 판별 방법 (Swearword Detection Method Considering Meaning of Words and Sentences)

  • 이명호;임명진;신주현
    • 스마트미디어저널
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    • 제9권3호
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    • pp.98-106
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    • 2020
  • 현재 인터넷 사용자가 증가하면서 비속어 사용이 무분별하게 증가하고 있다. 이에 따른 청소년들의 사이버폭력도 매우 심각하게 증가하고 있으며 그중에서도 사이버 언어폭력이 가장 심각하게 대두되고 있다. 사이버 언어폭력을 근절하기 위해 비속어 판별 연구가 계속 진행되고 있으나 단어의 의미와 문맥의 흐름을 보고 비속어를 판별하는 방법은 정확도가 미흡한 실정이다. 따라서 본 논문에서는 고의로 변형한 비속어와 비속어로 잘못 판별된 표준어를 문맥의 흐름을 보고 정확하게 판별할 수 있도록 FastText 모델과 LSTM 모델을 활용하여 비속어를 판별하는 방법을 제안한다.

결혼이민자의 안전교육 태도가 안전의식에 미치는 영향: 한국어능력의 매개효과를 중심으로 (Influence of Marriage Immigrants' Safety Education Attitude on Safety Awareness: Focusing on Mediating Effect of Korean Language Ability)

  • 박미정;박선아
    • 대한안전경영과학회지
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    • 제24권4호
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    • pp.9-14
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    • 2022
  • The purpose of this study is to verify the mediating effect of Korean language ability on the effect of marriage immigrants' safety education attitude on safety awareness. A survey was conducted on marriage immigrants living in the Daejeon and Chungcheong regions, and the responses of 109 people were used for the analysis. After controlling for gender, nationality, age, educational background, period of stay, region of residence, and presence or absence of safety accidents, the analysis was performed according to the step-by-step approach of Baron and Kenny(1986). In order to verify the statistical significance of the mediating effect of Korean proficiency, the Sobel test was conducted. As a result of the study, it was confirmed that marriage immigrants' safety education attitude had a significant positive (+) effect on safety awareness, and Korean language ability had a partial mediating effect on the relationship between marriage immigrants' safety education attitude and safety awareness.

Systems Engineering Approach to develop the FPGA based Cyber Security Equipment for Nuclear Power Plant

  • Kim, Jun Sung;Jung, Jae Cheon
    • 시스템엔지니어링학술지
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    • 제14권2호
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    • pp.73-82
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    • 2018
  • In this work, a hardware based cryptographic module for the cyber security of nuclear power plant is developed using a system engineering approach. Nuclear power plants are isolated from the Internet, but as shown in the case of Iran, Man-in-the-middle attacks (MITM) could be a threat to the safety of the nuclear facilities. This FPGA-based module does not have an operating system and it provides protection as a firewall and mitigates the cyber threats. The encryption equipment consists of an encryption module, a decryption module, and interfaces for communication between modules and systems. The Advanced Encryption Standard (AES)-128, which is formally approved as top level by U.S. National Security Agency for cryptographic algorithms, is adopted. The development of the cyber security module is implemented in two main phases: reverse engineering and re-engineering. In the reverse engineering phase, the cyber security plan and system requirements are analyzed, and the AES algorithm is decomposed into functional units. In the re-engineering phase, we model the logical architecture using Vitech CORE9 software and simulate it with the Enhanced Functional Flow Block Diagram (EFFBD), which confirms the performance improvements of the hardware-based cryptographic module as compared to software based cryptography. Following this, the Hardware description language (HDL) code is developed and tested to verify the integrity of the code. Then, the developed code is implemented on the FPGA and connected to the personal computer through Recommended Standard (RS)-232 communication to perform validation of the developed component. For the future work, the developed FPGA based encryption equipment will be verified and validated in its expected operating environment by connecting it to the Advanced power reactor (APR)-1400 simulator.