• Title/Summary/Keyword: Cyber Community

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A Study on Activation of Cyber University Communities and Participation in e-Learning (e-Learning에서의 커뮤니티 활성화와 학습참여도에 관한 연구)

  • Rhie, Jinn-Y
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.39-42
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    • 2006
  • I analyzed the results of the influences the community activities will have on students' participation and how much these influences will satisfy students in terms of learning in an e-learning-based environment. These results were based on former studies on this topic. I summarized the characteristics of community activities, the methods for motivating learning desire, and students' participation in the learning session. I found out that community activities can form intimacy, and that using cell phone text messages (SMS) and emails as learning methods can be a factor in students' participation.

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A Study on Factors Affecting Customer's Intention using Cyber Community (1인 미디어 커뮤니티 이용의도에 영향을 미치는 요인에 대한 연구)

  • Kim, Jun-U;Lee, Gi-Dong;Kim, Hak-Hui;Park, Cheon-Ung;Kim, Gyeong-Jun
    • 한국디지털정책학회:학술대회논문집
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    • 2006.06a
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    • pp.139-147
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    • 2006
  • 최근 1인 가상커뮤니티가 성숙화 단계에 들어서면서, 이에 대한 많은 연구들이 이루어지고 있다. 특히, 사이버 커뮤니티는 일반 사용자에게 고립감을 벗어나 사회적 관계(social network)를 맺을 수 있는 기능을 포괄적으로 확장시키고, 이용자들에게는 공동의 관심사와 관계 형성의 공간을 제공한다는 점에서 기존 오프라인 커뮤니티와 같은 역할을 한다고 할 수 있다. 더욱이 '카페' 나 '클럽' 중심의 키뮤니티에서 개인형 커뮤니티 추세로 급변하고 있는 최근에는 블로그 사용자가 급증함에 따라 다양한 초점에서 많은 연구가 필요하다. 이에 본 연구에서는 최근 새로운 미디어로 각광받고 있는 개인형 커뮤니티인 블로그 사용자를 새로운 정보기술의 사용자로 파악하여 기술수용모형(TAM)을 기본모형으로 하여 선행연구로부터 도출된 개인특성 변수들에 대하여 실증분석 한다. 본 연구의 학문적 시사점은 기술수용모델이 블로그 사용 환경에서도 적용 가능한지를 검증한 것이고, 기술수용모델 이외의 요소인 주관적 규범, 인지된 즐거움 그리고 자기 유능감이 블로그 서비스 사용에 미치는 영향력을 알아본 점에서 의의가 있다.

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The Impact of Social Network Service, Trust and Cognition on Customer Loyalty in Internet Shopping

  • Sun, Han-Gil
    • Journal of Information Management
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    • v.42 no.2
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    • pp.211-234
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    • 2011
  • The development of information technology improves the globalization of the world economy. This change was able to expand the cyber space, and the online community known as the cyber community is made within the existing offline community. From the cyber community's activity, the concept of social network services created, and recently developed social computing. Social computing is the current situation and the next step in the online community. Currently, most CIOs are using social computing for workplace empowerment. As online transactions become more active, the strategy to increase customer loyalty in Internet shopping is an effective tool to increase profit for the company, and as a method to maintain competitive. With the growth of electronic commerce, through insurance of customer loyalty on the Internet, a company can establish a long-term relationship with customers, so for this, it is important to have reliable relationship with customers. Also, through advertisement and commercial information, the cognition of Internet shopping looks can be effective in retaining customers. In this study, it explores how social computing and trust and cognition of Internet shopping are effective in maintaining customer loyalty. As the result of study, the trust and cognition of Internet shopping are significantly effective on customer loyalty, but the sense of social computing. Still, social computing has not matured enough to be as effective in retaining customer loyalty. However, it does indicate that social computing has significantly increased the trust and cognition in Internet shopping. In this study, as the concepts of the social network service and social computing are applied in Internet shopping, which are actively discussed by scholars, it is expected that the basis of the study could improve and present the idea of social shopping.

Analysis of Factors that Affect the Learning Effect of Cyber Education and Training in Local Civil Servants - Focusing on the Recognition of Chungnam Civil Servants - (지방공무원 사이버 교육훈련의 학습효과에 영향을 미치는 요인 분석 - 충청남도 공무원 인식을 중심으로 -)

  • Ko, Seung-Hee;Ryu, Sang-Il
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.166-171
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    • 2008
  • The present study purposed to analyze factors affecting the effect of cyber education and training in local civil servants focused on the perception of civil servants in Chungcheongnam-do, and to make suggestions for improving cyber education and training for local civil servants. According to the results of analysis in this study, many of the respondents replied that the effect of cyber education was moderate in general (3.0726 on the average). In addition, the effect of cyber education was significantly different according to age and position. That is, the older civil servants were and the higher their position was, the more highly they perceived the effect of cyber education and training. In addition, the result of cyber education and training was affected most by the community of teachers and learners, and next by the contents of education. In order to improve the effect of cyber education, most of all, the contents of education should be diversified, and furthermore, it is keenly required to expand accessibility to cyber education and to deploy personnel exclusive for cyber education.

A Study on the Influence of Avatar on the Immersion of Elementary Class Homepage and the Students Cyber-Self (아바타가 학급 홈페이지 몰입 및 초등학생의 사이버 자아에 미치는 영향에 관한 연구)

  • Kim, Seong-Won;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.473-482
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    • 2005
  • We think that the class homepage can be solution for the problems in the cyber space or on-line community because students can practice activities in the on-line community, communicate with teachers or colleague, exchange opinions with parents and use it for learning. However, students would lose interest easily in the existing class homepage for lack of its immersion elements as compared with the commercial on-line communities. The class homepage needs to have immersion elements to reach its purpose. It is one of the solutions to use the avatars. Therefore, we studied on the influence of the avatars as the immersion of the elementary class homepage and the students cyber-self. As a result, we knew that the avatars can act enough as immersion element to achieve construction purpose of the class homepage and that use avatar helps in affirmative cyber self formation of elementary students.

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An Empirical Study on Alliance Managers' Knowledge Exchange in Cyber Communities (가상공동체에서 제휴관리자의 지식교환에 관한 실증연구)

  • Jeong, Jong-Sik
    • International Commerce and Information Review
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    • v.8 no.2
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    • pp.313-330
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    • 2006
  • The purpose of this paper is to study alliance managers' knowledge exchange in cyber communities. The ranges of people participating in various kinds of cyber communities has changed. While some communities require members to have particular skills or qualification, there are millions of open communities in which anyone with internet and web access can participate. Consequently, the majority of users in these open communities and many others are not technical people or skilled office workers. Through participating in the interpersonal knowledge exchange process, alliance managers save time, and are provided with opportunities to confirm their personal knowledge as up-to-date and relevant to the specific context. By using the interpersonal process, they conform with and confirm the community's social etiquette, which dictates its preference for the identified exchange mechanism.

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The effects of perception toward cyber identity on loyalty and purchase intention

  • Kim, Su-Yeon;Hwang, Hyun-Seok
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.135-138
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    • 2005
  • Many aspects of the way we work and live in the twenty-first century will be determined by the vast web of Internet. Virtual environments open the door to new identity experiences. Having the possibility to enter in a new community, where any personal information is directly shown to others, is a possibility to experiencing different self and thus to show and build new identities. This paper aims to identify how to relate the perception of cyber identity, loyalty and purchase intention. First, we classified cyber identity into two types, personal and social, and analyzed perception of each identity type. Then we conducted a survey using pre-designed questionnaire and found out factors consisting personal and social identity. Finally we analyzed the effects of these factors on loyalty and purchase intention using Structural Equation Model.

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Research on the Trend of Utilizing Emulab as Cyber Security Research Framework (사이버 보안 연구 프레임워크로써의 Emulab 활용 동향 연구)

  • Lee, Man-Hee;Seok, Woo-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1169-1180
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    • 2013
  • Emulab is a research framework developed by Utah university, proving on-demend research environment service so that researchers can set up and use the environment at anytime. The main advantage of Emulab over other research methodologies like simulation or virtualization is to use real systems and networks using real operating systems, making the research environment much similar to the real world. Even though Emulab has been actively used in many areas such as security and network, there has been little use in Korea research community. As KISTI recently constructed a small Emulab, it is expected that many researchers and educators would make use of the Emulab. In this study, we introduce Emulab to Korea research community and give an overview of utilization trend of Emulab as a cyber security research framework.

A Study on the Effectiveness of the Cyber Home Learning System (사이버가정학습 효과성에 대한 연구)

  • Bae, Young-Kwon;Kho, Dae-Gon
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.253-265
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    • 2008
  • Recently the cyber home learning system is executed throughout the country as a part of educational policies to reduce expenditure on private education and to promote educational welfare for alienated classes. Thus, in order to examine the effectiveness of the cyber home learning system, we conducted an online questionnaire survey with elementary and secondary students, cyber teachers under the OO Office of Education. According to the results, overall satisfaction with the cyber home learning system and its effectiveness were found high. In addition, what were required for more effective the cyber home learning system were expanding the execution of unit school learning, strengthening teacher training, increasing incentives for cyber teachers, intensifying campaigns for the cyber home learning system, providing various types of information and contents of education, and activating learning activities such as community, message and chatting. This study is expected to be a steppingstone to the settlement of more effective the cyber home learning system.

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