• 제목/요약/키워드: Customer-based online community

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사용자의 인지욕구 특성이 온라인 커뮤니티 충성도와 브랜드 태도에 미치는 영향에 관한 연구 (A Study on the Impacts of users' Needs for Cognition(NFC) on the Online Brand Community and Brand Loyalty)

  • 이선로;조정현;조성민
    • Asia pacific journal of information systems
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    • 제17권4호
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    • pp.1-29
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    • 2007
  • The brand-based online community recently plays an important roles for consumers to facilitates searching and sharing information among them. Firms often find such a brand community as a critical channel to gain collective intelligence for developing new ideas and products. As a new web platform such as web 2.0 has been introduced, consumers could more easily participate in the new social networks created by sharing mutual value and belief among themselves. Accordingly firms began to recognize potentials of online brand assets and pay attention to the importance of online brand community loyalty. Previous research related to online community tends to focus on identifying the antecedents of community loyalty and their subsequent impacts on brand. They, however, tend to neglect the importance of individual characteristics of online community users. As integrating the fragmented variables with an individual characteristics, therefore, this study reexamined the impacts of interactivity, information, reward, and personalization services provided by an online brand community on the sense of community, community loyalty, and brand attitude. Also, this study investigated how users' individual characteristics(need for cognition: NFC) can play moderating roles among the variables identified in the previous research. A field survey was administrated and 671 valid samples were collected. In order to test the hypothesis we conducted the multi-sample structural equation modeling(MSEM) between two groups(a group with high vs. a group with low level of NFC). Results show that previously identified variables such as interactivity, information, reward, and personalization services have significant effects on the sense of community as previous research demonstrated. Subsequently, the sense of community positively influences the community loyalty and brand attitude. However, when considering the NFC as a moderating variable, we found that the effect of interactivity and reward service on the sense of community was stronger for a group with a lower level of NFC compared to a group with a higher level, while the effect of information providing service on the sense of community was stronger for a group with a higher level of NFC compared to a group with a lower level. This research revealed that NFC can affect the degree of individual perception on the sense of community which has been considered as an important indicator for the community loyalty and brand attitude. Hence, when firms developing customer relation strategy through building an online brand community, they need to reflect customers' NFC and accordingly provide varying degree of interactivity, information, reward, and personalization services.

온라인상에서 식품구매 시 서비스품질과 식품품질이 구매의도에 미치는 영향 (Effects of Service Quality and Food Quality on Purchase Intention in Electronic Commerce of Food Products)

  • 조영희
    • 한국지역사회생활과학회지
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    • 제27권2호
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    • pp.305-318
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    • 2016
  • This study was conducted to investigate the effects of service quality and food quality on purchase intention in the electronic commerce of food products. Specifically, the relationship between purchase intention and food quality and service quality was tested based on customer satisfaction and trust, which were measured using the structural equation modeling method. Quality of service was found to affect purchase intention; however, food quality had no positive effects on purchase. Additional analyses should be conducted owing to the conflicting results of the present study. Although the amount of food bought online is increasing rapidly every year, research regarding online food purchasing is not being actively conducted. The results of the present study will help food sellers, buyers, and researchers.

온라인 커뮤니티 특성과 충성도 간의 관계에 대한 연구: 자아일치성, 소비자 체험, 상호작용성의 매개적 역할을 중심으로 (A Study on the Relationship Between Online Community Characteristics and Loyalty : Focused on Mediating Roles of Self-Congruency, Consumer Experience, and Consumer to Consumer Interactivity)

  • 김문태;옥정원
    • 마케팅과학연구
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    • 제18권4호
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    • pp.157-194
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    • 2008
  • 온라인 커뮤니티에 대한 연구는 학자들과 실무자들의 많은 관심을 받아온 분야이다. 과거 많은 연구자들이 온라인 커뮤니티를 통해 큰 상업적 성과를 거둘 수 있다고 했지만 현실은 그렇지 못하며, 마케팅 연구 분야에서도 상업적 성공을 이끄는 변수들에 대한 연구가 많이 이루어지지 못한 것이 사실이다. 이러한 점에서 본 연구는 온라인 커뮤니티 사이트들이 콘텐츠 관련 마케팅 노력을 통해 소비자들의 자아일치성을 높이고, 긍정적 체험을 유도하면서 커뮤니티 사이트 내에서 소비자 간 상호작용성 등을 높여 결국, 커뮤니티 사이트의 방문충성도 및 구매충성도를 실현시킬 수 있는 프레임 웍을 제시하였다. 연구결과 온라인 커뮤니티 사이트에서 소비자 간 상호작용성이 방문충성도 그리고 특히 구매충성도의 구축에 매우 중요한 요인으로 밝혀졌고, 온라인 커뮤니티 사이트에 대한 자아일치성 지각 및 긍정적인 소비자 체험 또한 소비자의 상호작용성, 방문충성도 그리고 커뮤니티에 대한 애정에 상당히 중요한 요인임을 알 수 있었다. 또한 이러한 매개변수에 주된 영향요소로서 콘텐츠 우수성, 사이트 생동감, 네비게이션용이성, 고객화 등의 콘텐츠 관련 마케팅 노력의 역할의 중요성을 강조하였다.

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소비자 충성도 제고를 위한 중국 온라인 쇼핑몰의 차별화된 마케팅전략 수립에 관한 연구 (A Study on Establishing a Differentiated Marketing Strategy for Online Shopping Malls in China to Improve Customer Loyalty)

  • 모우총;김형태
    • 산업경영시스템학회지
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    • 제43권2호
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    • pp.87-97
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    • 2020
  • The purpose of this study is to suggest the characteristics of online shopping malls and find a way to establish a differentiated marketing Strategy for online shopping malls in China. This study investigated the effect on the loyalty by applying the perceived shopping value (Hedonic Value, Utilitarian Value) of consumers in online shopping malls. In addition, In order to grasp the factors affecting consumer loyalty in online shopping malls, the characteristics of online shopping malls are multidimensional, consisting of product characteristics, recommended quality, benefit services, and community services. In order to obtain the purpose of the study, a questionnaire was surveyed for chinese online shopping experience and the research model was verified through empirical analysis method. Statistical analysis program was used together with SPSS 24.0 and AMOSS 24.0. Looking at the results of the analysis, firstly, the recommended quality and benefit service of online shopping malls are positive for the perceived hedonic value of consumers. The product characteristics and community service were found to have no effect on the hedonic shopping value. Secondly, the product characteristics, recommended quality, benefit service, and community service of online shopping malls on the utilitrian value perceived by consumers were positively affected. Thirdly, the perceived hedonic value has a positive effect on loyalty. Finally, it was confirmed that perceived utilitrian value affects loyalty. Based on the results of this study, a differentiated marketing strategy was established for existing chinese online shopping mall operators and potential new operators as well.

Discovering Community Interests Approach to Topic Model with Time Factor and Clustering Methods

  • Ho, Thanh;Thanh, Tran Duy
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.163-177
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    • 2021
  • Many methods of discovering social networking communities or clustering of features are based on the network structure or the content network. This paper proposes a community discovery method based on topic models using a time factor and an unsupervised clustering method. Online community discovery enables organizations and businesses to thoroughly understand the trend in users' interests in their products and services. In addition, an insight into customer experience on social networks is a tremendous competitive advantage in this era of ecommerce and Internet development. The objective of this work is to find clusters (communities) such that each cluster's nodes contain topics and individuals having similarities in the attribute space. In terms of social media analytics, the method seeks communities whose members have similar features. The method is experimented with and evaluated using a Vietnamese corpus of comments and messages collected on social networks and ecommerce sites in various sectors from 2016 to 2019. The experimental results demonstrate the effectiveness of the proposed method over other methods.

크라우드소싱 커뮤니티 내 고객 선호와 조직 수용 아이디어 간 비교 연구 (A Comparative Analysis between Organization-Adoptable and User-Favorable Ideas in a Crowdsourcing Community)

  • 이한준;서소영;서용무
    • Asia pacific journal of information systems
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    • 제24권1호
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    • pp.51-64
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    • 2014
  • Open innovation concept is advocating the importance of the customer roles in firm's innovation. As a result, crowdsourcing community is drawing attention as a strategic asset for open innovation across diverse industries. Considering that the goal of crowdsourcing community is harnessing innovative ideas, understanding the characteristics of user-favorable and organization-adoptable ideas can enhance the effectiveness and efficiency of idea crowdsourcing. In our approach, we extracted idea content-based characteristics such as subjectivity, negativity, prosocialness, and depth of idea to examine what are the factors that affect user preference and organizational adoption. An analysis of 71,134 ideas from MyStarbucksIdea.com shows that there are significant differences between user-favorable and organization-adoptable ideas in terms of idea characteristics. Lastly, both theoretical and managerial implications are discussed.

온/오프라인 호텔기업의 신뢰와 고객의 재구매의도에 관한 연구 (A Study of On/Off-line Trust on Customer's Repurchase Intention in Hotel Industry)

  • 민보영
    • 한국콘텐츠학회논문지
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    • 제9권8호
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    • pp.412-422
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    • 2009
  • 인터넷의 확산과 대중화로 인해 호텔을 직접 이용하는 고객들도 이미 쌓인 신뢰를 바탕으로 온라인상에서의 구매를 하고 있다. 객실뿐만 아니라 각종 연회 및 레스토랑 이용까지 온라인상에서의 구매 범위는 점차 확대되고 있다. 신뢰에 대한 연구는 1950년대 이후부터이며, 사회심리학이나 산업마케팅 분야에서도 이와 관련하여 다양한 연구가 이루어지고 있다. 그러나 온오프라인 기업의 관계와 고객의 재구매의도와의 관계에 대한 연구는 아직 시작 단계에 그치고 있다. 본 연구에서는 기존의 선행연구를 통해 정립된 이론을 바탕으로 도출된 연구모형과 가설을 검증함으로써, 고객들이 이미 오프라인 호텔기업대해 형성된 신뢰가 온라인 호텔기업을 이용하는 데도 관계가 있는지를 규명하고자 하며 온오프라인 호텔기업의 신뢰가 고객의 재구매 의도에 어떠한 영향을 미치는지를 알아보았다. 오프라인 호텔기업의 신뢰와 온라인 호텔기업 신뢰는 유의한 상관관계가 있는 것으로 나타났으며, 오프라인 호텔기업의 신뢰와 고객의 재구매의도도 유의한 상관성을 보였으나 온라인 호텔기업의 신뢰와 고객의 재구매의도와의 관계는 유의하지 않은 것으로 나타났다.

빅데이터와 네트노그라피 분석을 통합한 온라인 커뮤니티 고객 욕구 도출 방안: 천기저귀 온라인 커뮤니티 사례를 중심으로 (How to Identify Customer Needs Based on Big Data and Netnography Analysis)

  • 박순화;박상혁;오승희
    • 경영정보학연구
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    • 제21권4호
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    • pp.175-195
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    • 2019
  • 본 연구는 온라인 소비자 커뮤니티의 소비자 욕구와 행동을 분석하기 위해 빅데이터-네트노그라피 통합모델을 사용하였다. 빅데이터 분석은 상관관계를 파악하기에는 용이하나, 인과관계는 알아내기 어렵기 때문에 네트노그라피 분석을 함께 사용하였다. 온라인 환경에서 수행하는 질적연구방식인 네트노그라피 방법론은 맥락파악에 있어서는 탁월하나, 장시간에 걸쳐 축적된 많은 양의 데이터를 분석하기에는 시간과 비용이 많이 든다는 한계가 있다. 따라서 본 연구에서는 빅데이터 분석을 통하여 온라인 커뮤니티 사이트에서 축적된 전반적인 자료의 패턴을 찾고, 네트노그라피 분석이 필요한 특이점을 발견한 뒤, 특이점 전후 지점에서만 네트노그라피 분석을 수행하였다. 본 연구에서 빅데이터 분석을 통해 드러난 다양한 현상의 원인을 네트노그라피 분석을 통해 설명할 수 있었다. 뿐만 아니라 빅데이터 분석으로는 잘 드러나지 않는 커뮤니티의 내부 구조적 변화까지도 파악할 수 있었다. 따라서 본 연구를 통해 그동안 빅데이터가 놓쳐온 비정형데이터로부터 맥락적 의미 분석은 물론 이해하기 어려웠던 온라인 소비자 행동 중 많은 부분을 효과적으로 설명할 수 있었다. 본 연구에서 제안한 빅데이터-네트노그라피 통합모델은 온라인 환경에서 소비자 욕구를 새롭게 발견하기 좋은 도구로 활용될 수 있을 것이다. 향후 연구에서는 다양한 사례 적용연구를 통해 본 연구에서 제시한 방안의 적합성과 우수성을 검증하고 보완하고자 한다.

가상 공동체 사용자의 전자상거래 수용에 대한 연구 (A Study on EC Acceptance of Virtual Community Users)

  • 이형용;안현철
    • Asia pacific journal of information systems
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    • 제19권1호
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    • pp.147-165
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    • 2009
  • Virtual community(VC) will increasingly be organized as commercial enterprises, with the objective of earning an attractive financial return by providing members with valuable resources and environment. For example, Cyworld.com in Korea uses several community services to enable customers of Cyworld to take control of their own value as potential purchasers of products and services. Although initial adoption is important for online network service success, it does not necessarily result in the desired managerial performance unless the initial usage is continuously related to the continuous usage and purchase. Particularly, the customer who receives relevant online services and is well equipped with online network services, will trust the online service provider and perceive less risk and experience more activities such as continuous usage and purchase. Thus, how to promote continued online service usage or, alternatively, how to prevent discontinuance is a critical issue for VC service providers to consider. By aggregating a wide range of information and online environments for customers and providing trust to its members, the service providers of virtual communities help to reduce the perceived risk of continuous usage and purchase. Drill down, online service managers realize that achieving strong and sustained customers who continuously use online service and purchase on it is crucial. Therefore, the research into this online service continuance will identify the relationship between the initial usage and the continuous usage and purchase. The research of continuous usage or post adoption has recently emerged as an important issue in the IS literature. Individuals' information systems(IS) continuous usage decisions are congruent with consumers' repeat purchase decisions. The TAM(Technology Acceptance Model) paradigm has been strongly confirmed across a wide range from product purchase on EC to online service usage contexts. The analysis of IS usage based on TAM has proven to be successful across almost online service contexts. However, most of previous studies have focused on only an area (i.e., VC or EC). Just little research has tried to analyze the relationship between VC and EC. The effect of some factors on user intention, captured through several theories such as TAM, has been demonstrated. Yet, few studies have explored the salient relationships of VC users' EC acceptance. To fill this gap between VC and EC research, this paper attempts to develop a research model that extends the TAM perspective in view of the additional contributions of trust in the service provider and trust in members on some factors that affect EC and VC adoption. In this extension, we applied the TAM-to-TAM(T2T) model, and analyzed the transfer effect of trust between these two TAMs. The research model was empirically tested on the context of a social network service. The model was to extend TAM with the trust concept for the virtual community environment from the perspective of tasks. By building an extended model of TAM and examining the relationships between trust and the existing variables of TAM, it is aimed to explain a user's continuous intention to use VC and purchase on EC. The unit of analysis in this paper is an individual user of a virtual community. The population of interest is the individual with the experiences in virtual community. The data for this paper was made available via a Web survey of VC users. In total, 281 cases were gathered for about one week, but there were some missing values in the sample and there were some inappropriate cases. Thus, only 248 cases were finally analyzed. We chose the structural equation analysis to test the hypotheses and it is better suited for explaining complex relationships than the other methods. In this test, AMOS was used to test the Structural Equation Model (SEM). Noticeable results have been found in the T2T model regarding the factors affecting the intention to use of virtual community and loyalty. Our result showed that trust transfer plays a key role in forming the two adoption beliefs. Overall, this study preliminarily confirms the salience of trust transfer in online service.

MMORPG 이용자 충성도에 대한 영향요인간 구조적 관계 (The Structural Relationship of Factors Impacting on e-Loyalty to MMORPG)

  • 김정호;김유정;강소라
    • 한국콘텐츠학회논문지
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    • 제10권12호
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    • pp.274-289
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    • 2010
  • MMORPG은 국내 게임시장의 25.9%를 차지하는 게임 장르로 최근에 다양한 게임이 출시되어 업체 간 경쟁이 치열해 지고 있는 산업이다. 이에 따라 게임업체에서는 충성도 높은 게임이용자 확보를 위해 다각도로 노력을 하고 있다. 따라서 본 연구의 목적은 MMORPG 게임 장르의 특성과 부합되는 MMORPG에 대한 이용자 충성도의 결정요인을 도출하고, 이러한 결정요인 간 구조적 관계가 이용자 충성도에 미치는 영향을 규명하는 것이다. 본 연구의 목적을 달성하기 위해 온라인 게임 및 인터넷 서비스 이용에 관한 선행연구를 검토하여 상호작용성, 공동체의식, 보상, 재미를 이용자 충성도의 결정요인으로 도출하였으며, 이들 연구변수 간 구조적 관계를 실증연구를 통해 검증하였다. 연구결과, 상호작용성, 공동체의식 및 보상이 재미에 유의미한 수준에서 긍정적인 영향을 미쳤으며, 재미는 이용자 충성도와 매우 강한 관계가 있는 것으로 나타났다. 또한 상호작용성과 보상은 공동체의식에 영향을 주었으며, 공동체의식을 매개로 재미에도 영향을 미치는 것으로 나타났다.