• 제목/요약/키워드: Customer strategy

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기업형 트위터의 품질이 고객만족과 브랜드 충성도에 미치는 영향 : 국내 통신사의 고객센터 트위터를 중심으로 (The Impact of Quality of Corporate Twitters on Customer Satisfaction and Brand Loyalty : Focused on Telecommunication Firms' Twitters for Call Centers)

  • 황재훈;이다훈;신택수
    • Journal of Information Technology Applications and Management
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    • 제22권2호
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    • pp.123-148
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    • 2015
  • Today the mobile devices including smart phones have influenced on the users' daily activities in the mobile internet society, and the expansion of social media has also affected on the purchasing behavior of consumers. This study examines whether the quality of corporate twitter, a typical social network service for call centers influences on the customer satisfaction, and brand loyalty. In order to achieve the research goal, the quality of twitter has been divided into four variables; information quality, service quality, system quality, and social quality. The results of our empirical analysis show that the three variables except service quality have significantly influenced on the customer satisfaction and the customer satisfaction also significantly has a casual effect on the brand loyalty. The empirical results are expected as a guideline to contribute on the practical improvement of customer service, satisfaction, and brand loyalty through corporate social network services such as corporate twitters in the future.

고객관계관리(CRM)의 도서관 도입 (The Application of Customer Relationship Management(CRM) into Libraries)

  • 유길호
    • 한국문헌정보학회지
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    • 제36권2호
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    • pp.25-38
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    • 2002
  • 도서관은 지속적인 고객 관련 정보수집과 그 결과를 도서관의 활동, 정책 및 절차와 연관시킬 수 있는 방법을 모색할 시점이다. 고객이탈을 방지하고 새로운 고객을 획득하기 위해서는 고객과의 접촉, 고객의 요구 및 만족 등 고객과 관련된 모든 서비스를 효과적으로 제공하기 위한 프로세스가 필요하다. 이것이 고객관계관리(CRM)이다. 연구의 목적은 도서관에서 고객가치를 우선시 하는 새로운 마케팅 전략의 필요성을 강조하고 CRM의 개념, 구성요소, CRM의 도입과 활용에 관련된 이론을 소개하고, 도서관 적용의 가능성을 탐색하기 위함에 있다.

의료기관의 서비스 지향성, 종업원 직무만족, 고객지향성이 경영성과에 미치는 영향 (A Study of Service Orientation, Human Resource Satisfaction, Customer Orientation Effects on Performance in Hospital)

  • 김상철;이현수
    • 품질경영학회지
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    • 제30권2호
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    • pp.11-25
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    • 2002
  • This paper is to find how does service orientation of organization and human resource job satisfaction affect its customer orientation, that is, its service attitude and behavior toward customer. Purpose of this study is also to measure the level of employees' customer orientation more systemic. Consequently, the correlation between service orientation and performance can be identified and more effective guideline for service quality management can be draw through this study. The findings of this paper are as followings; Firstly, it is found that reward system and CEO's vision toward service orientation affect employee's job satisfaction positively, It's analyzed on Gap analysis model of PZB. Secondly, in point of inner marketing, employee who is satisfied with his job shows higher customer orientation. Thirdly, strategy change of organization in response to environment change in hospital industry influences on performance positively.

인터넷쇼핑몰에서 관계지향성 요인이 고객만족과 고객충성도에 미치는 영향 (The Effect of Relationship Orientation Factors on Customer Satisfaction and Customer Loyalty in Internet Shopping Malls)

  • 유일;조건;박이숙;소순후
    • Journal of Information Technology Applications and Management
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    • 제14권2호
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    • pp.129-149
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    • 2007
  • The purpose of this study is to examine the effect of relationship orientation factors on customer satisfaction and loyalty in Internet shopping malls. Based on previous exploratory work and a review of the literature of relationship marketing, six key factors of relationship orientation construct are identified: trust, bonding, communication. shared value. empathy and reciprocity. And a conceptual model is developed and seven research hypotheses are empirica1ly examined using structural equation modelling. The results show that bonding, shared value and reciprocity has statistically significant effect on the trust of online customers and trust has a positive influence on customer satisfaction and loyalty in Internet shopping malls. Theoretical. managerial and research implications are discussed.

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항만물류 서비스품질 차원이 고객만족도에 미치는 영향 - 인천항 컨테이너 터미널을 중심으로 - (The Relative Effects of Three Dimensions of Port Logistics Service Quality on Customer Satisfaction)

  • 김병일
    • 한국항만경제학회지
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    • 제22권1호
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    • pp.125-149
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    • 2006
  • The main purpose of this study is to develop new measurement device of the quality of terminal service, applying the existing research output of service marketing to the specific industrial aspect of container terminal. Especially we tried to help marketing managers present the points of effective marketing strategy with each dimension of service quality. To achieve this aim, we defined the service quality demensions of container port as the following three ones; the internal, the external, and the interactive qualities. The applied measuring instruments could be divided into three dimensions by carrying out factor analysis. Additionally, by analyzing the relative effects of the three dimensions of service quality on customer satisfaction, we found that the relative importance are as follows; interaction quality>internal quality> external quality. We confirmed that the three dimensions of service quality could affect customer loyalty and information, through customer satisfaction.

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자본투자를 고려한 전문대학의 고객만족전략 (Customer Satisfaction Strategy of the College Considering Capital Budgeting)

  • 우태희
    • 대한안전경영과학회지
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    • 제9권6호
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    • pp.113-122
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    • 2007
  • Quality function deployment(QFD) is becoming a widely used customer oriented approach. The aim of this paper is to present an analytic method of quality function deployment that is to maximize customer satisfaction, using a customer satisfaction survey conducted in the college in Korea. Combining weights and satisfaction indices, "performance/important" diagrams are to develop and this grid can be used in order to identify priorities for decision making. Also, this paper shows a 0-1 integer programming model for maximizing customer satisfaction subject to a budget constraint in QFD planning process with case study.

The effect of Virtual CSR Co-Create on Users' Gameful Pleasure

  • Fei Zhou;Songling Xu;Yuanxi Ding
    • Journal of East Asia Management
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    • 제4권2호
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    • pp.19-38
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    • 2023
  • With the progress of information technology and the rapid development of the gamification marketing, corporate marketing through virtual CSR co-create as customer acquisition, customer retention strategy has become the hot topic, but the reality results show that the effect of virtual CSR co-create fails to reach an enterprise's marketing purposes. Based on the success model of D&M information system, from the perspective of customer engagement, this study analyzes how enterprises achieve customer engagement and bring gameful experience to customers through gamification marketing in the context of virtual CSR co-create. The empirical results show that the quality of game information -- social interaction and sense of achievement in the context of virtual CSR co-create have a significant positive impact on consumers' gameful experience, and customer engagement plays a partial mediating role between social interaction, sense of achievement and consumers' gameful experience.

국내호텔 이태리식당 경영전략에 대한 연구 (A study on Management Strategy of Italian Hotel Restaurant in Korea)

  • 추상용
    • 한국조리학회지
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    • 제6권1호
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    • pp.57-78
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    • 2000
  • In the 21st century the size of sales of food service business in Korea will be 30 trillion won which means Food service business in Koreas is a mega market, but it is only quantitative growth and might face the limit of growth. At the same time it is predicted that from the academic world Food service business will develop endlessly after IMF condition. Of course I hope so as a member of national. Al though I propose that quantitative side is important, qualitative side must not be disregarded the present and future customer is needs should be met because the 1st goal of company is to achieve a management goal and pursuit profit. The present situation requires a peculiar and specific strategy of its own which can not be followed by competing hotels so that value can be created and buying intention can be occurred after buying. Until now the goal of marketing campaign has been transacted marketing just for closing a transaction, but it must be related marketing which is seeking mutual interests of customer and company. The strategies to attain these goals are : 1) to change from products and service management-focused to customer management and relationship building-focused. 2) to establish a core strategy which needs to be changed from market occupancy of volume expansion to customer occupancy. 3) to change from one-way communication to two-way communication. 4) to change from large scale marketing by company dimension to small scale marketing by sections. If companies focus on core benefit and augmented service to be sought by customers and make every efforts to create a value customer occupancy will increase automatically, the reduction of marketing cost will be followed, and marketing efforts will be much more efficient. In introducing a new product it is still easier to diffuse through the existing customers, and also important market information can be obtained from customers using this close relationship. If this close relationship maintains well customers will say even a trivial inconvenience and complaint and propose an idea of new product. Kotler divides relationship marketing into 5 stages such as Basic, Reactive, Accountable, Proactive, and Partnership. From the 1st stage to the last stage customer management is absolutely important and also in management strategy. The last stage, Partnership can come into the stage which is actively participated in service development and problem solving by customers. so more loyal customers have more successful performance the company attain.

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A Study on the Influence of Digital Experience and Purchase in the 4th Industrial Revolution : Focusing on Differences between Satisfied, Neutral, and Dissatisfied Groups

  • Jung, Sang Hee;Lee, Sang-Jik
    • Journal of Information Technology Applications and Management
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    • 제26권4호
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    • pp.51-69
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    • 2019
  • One of the most considerate phenomena of the era of the Fourth Industrial Revolution is the use of digital devices. Digitalization is rapidly advancing through all areas of industry and life. Customer journey with digitalization is looking totally different from previous customer journey. The research targets were users of fashion, automobiles, cosmetics and online shopping malls. We analyzed 300 people for each valid questionnaire. The results of the study are as follows. First, it has been proven that digital experience affects positive (+) impact on purchasing intention and positive (+) impact on recommending intention and negative impact (-) on switching intent and subsequently affects positive impact (+) to purchase and incase of switching intent, negative impact (-) to purchase. Unlike traditional methods such as SPC(Service Profit Chain), the Digital experience to Purchase process Chain (DPC) has been identified to be suitable in the digital age. Second, the digital satisfied group (5 score-very satisfaction) has shown same result as above. However the digital neutral group (even though 4 score- satisfaction in five-point scale), specially in a highly competitive industry, has different from the satisfied group and 3 score-normal is same as dissatisfied group. It means that this group is that If there is a high level of attractiveness of substitute goods, there is a high possibility of switching them. It has supported Jones and Sasser [1995] that there have been two types of loyalty of true long-term loyalty and what we call false loyalty in the highly competitive industry zone which is commoditization or low differentiation, many substitutes, low cost of switching. Identifying true loyalty and false loyalty is crucial to establishing a customer experience strategy. it is necessary to actively utilize long-term digital experiences strategy to increase the total satisfaction of digital experience through all of customer purchasing journey in order to enhance the digital customer experience. It is difficult to see the effect as a one-time event. It should be scaled over the entire customer purchase process over a long period of time, which can positively affect purchase intention, recommendation intention, and conversion intention. This is also why it is difficult for second-runners to overtake first-runners in a short period.

정보기술을 활용한 동적인 고객관계관리: 개념적 틀과 사례연구 (Dynamic Customer Relationship Management through Information Technology: Conceptual Framework and Case Study)

  • 박정훈;김영걸
    • 경영정보학연구
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    • 제4권1호
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    • pp.33-45
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    • 2002
  • 최근 정보기술의 발달로 저비용의 대화 채널 구축이 용이해짐에 따라 최종소비자와 기업간의 정보 교환 및 공유가 활발해지고 단속적거래 보다는 지속적인 거래를 통한 관계적 결속이 늘어 가고 있다. 지속적 교환관계에서는 거래정보와 비거래 정보의 흐름이 발생하는데, 정보기술을 이용하여 고객의 정보, 고객을 위한 정보, 고객에 의한 정보등을 관리함으로써 관계관리에 있어 핵심적 역량을 창출할 수 있다. 본 연구에서는 소비자와 기업간의 관계적 결속 생성에 대한 이론적 배경을 토대로 정보 흐름의 관점에서 동적인 관계관리의 개념적 틀을 제시하였다. 또한 이를 지원하기 위한 고객 정보시스템 아키텍처를 설계하고 국내 기업사례에 실제로 적용해 보았다.