• Title/Summary/Keyword: Customer feedback

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A Dynamic Analysis of Technological Innovation Using System Dynamics (시스템 다이나믹스를 이용한 기술혁신의 동태성 분석)

  • Choi Kang-Hwa;Kwak Soo-Il;Kim Soo-Wook
    • Korean Management Science Review
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    • v.23 no.1
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    • pp.87-113
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    • 2006
  • This paper describes a comprehensive approach to examine how technological innovation contributes to the renewal of the firm's competences through its dynamic and reciprocal relationship with R&D and product commercialization. Three theories of technology and innovation (R&D and technological knowledge concept, product-process concept, technological interdependence concept) are used to relate technology and innovation to strategic management. Based on those theories, this paper attempts to identify dynamic relationship between product innovation and process innovation by system dynamics, by investigating the aspect of the dynamic changes of the closed feedback circulation structure in which R&D investments drive technological knowledge accumulation, and such knowledge accumulation actualizes product innovation and process innovation, subsequently resulting in the increase of productivity, customer satisfaction, profit generation, and re-investment on R&D from the created profits. This provides the ability to assess the advantages and disadvantages of different technological innovation strategies and commitments, and the opportunity to explore equilibrium point and suggest a generalized technological innovation model under different industry environment parameters and time-strategies.

A Study on Evaluation of the Analyzing and Collecting Method on Social Big Data Information (소셜 빅데이터 정보 수집 및 분석방법 평가에 대한 연구)

  • Song, Eun-Jee;Kang, Min-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.853-854
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    • 2014
  • 서비스 산업에 있어 효율적인 경영을 위해서는 시시각각으로 변하는 고객의 니즈를 파악하기 위해 그 어느 때 보다도 고객피드백이 필요한 시대이다. 기존의 설문조사를 이용한 방법은 자발적이고 즉각적인 고객의 의견을 수집하는데 한계가 있어 최근에는 서비스의 즉각적이고 사실적인 피드백을 얻기 위해서 조사에 대한 인지 없이 능동적이고 자발적으로 작성한 소셜미디어 상의 게시글을 수집하고 분석하는 방법을 이용하여 고객의 피드백을 파악하고 있다. 본 연구에서는 이러한 소셜 미디어상의 빅데이터 정보를 분석하는 기술의 적합성을 평가하는 방법을 제안한다. 수집 적합성 평가는 사전 설정된 수집규칙에 의해 수집된 수집데이터에 대한 검증방안을 수립하고 샘플링 조사를 수행하여 목표 수준의 정확도가 이루어지지 않을 경우 수집엔진에 대한 기능 보완 및 수집 주기 재설정 등 수집 규칙을 재설정하고 샘플조사 범위를 확대하여 평가하는 일련의 과정 반복을 통해 수집 정확도를 향상시킨다.

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Analysis of User Reviews of Electric Kickboard Sharing Service Using Topic Modeling (토픽 모델링을 활용한 전동킥보드 공유 서비스의 사용자 리뷰 분석)

  • Jung Seung Lee
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.163-175
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    • 2024
  • This study conducts topic modeling analysis on four electric scooter sharing platforms: Alpaca, SingSing, Kickgoing, and Beam. Using user review data, the study aims to identify key topics and issues associated with each platform, as well as uncover common themes across platforms. The analysis reveals that users primarily express concerns and preferences related to application usability, service mobility, and parking/accessibility. Additionally, each platform exhibits unique characteristics and challenges. Alpaca users generally appreciate convenience and enjoyment but express concerns about safety and service areas. SingSing faces issues with application functionality, while Kickgoing users encounter connectivity problems and device usability issues. Beam receives overall positive feedback, but users express dissatisfaction with application usability and parking. Based on these findings, scooter sharing service providers should focus on enhancing application features, stability, and expanding service coverage to meet user expectations and improve customer satisfaction. Furthermore, highlighting platform-specific strengths and providing tailored services can enhance competitiveness and foster continuous service growth and development.

Does Pygmalion Leadership Play a Role in the Process of Public Organization members' Self-Efficacy and Organizational Commitment to Customer Orientation? (공공조직 구성원의 자아효능감과 조직몰입이 고객지향성에 미치는 과정 중 피그말리온 리더십이 작용하는가?)

  • Na, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.356-367
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    • 2021
  • This study is a study on how much organizational leadership influences customer orientation so that it can secure and maintain a continuous competitive advantage in the rapidly changing environment of corporate management and public organizations. it was approached through theoretical consideration of pygmalion leadership. The purpose of this study is as follows. First, a conceptual definition of the three research variables of pygmalion leadership and its constituent atmosphere, feedback, and output is given. Second, the casual relationship between the conceptually defined three research variables of pygmalion leadership and self-efficacy and organizational commitment was verified. Third, the casual relationship was verified on the extent to which pygmalion leadership influences customer orientation through self-efficacy and organizational commitment, which are parameters. Fourth, through the verification result of the casual relationship between the research variables constituting the research model of this study. It was intended to present an implication. In addition, the significance of direct causal relationships between the research variables of pygmalion leadership, mediating variables, and dependent variables, which constitute the verified research models was verified, and the results of hypothesis testing were presented, and the academic and practical implications of the results of this study were presented.

A Study of virtual experiential marketing factors in the Internet shopping mall (Focused on the Schmitt's experiential marketing factors) (인터넷쇼핑몰 가상체험마케팅 요소에 관한 연구 (Schmitt 체험마케팅 요소를 중심으로))

  • Youn, Soung-Jung
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.151-158
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    • 2012
  • This study aims to suggest ways of experiential marketing management plan that the virtual tour service in the internet shopping mall is as a agents and the role of the physical interface of the internet virtual experience. It is a empirical analysis to analyze the relationship among Schmitt's five experiential Marketing elements. By the result, the rankings for high impact experiential marketing feedback relationship of cognitive creativity, composition, relationship between social intimacy, behavioral lifestyle, providing a sense of the acoustic auditory effect, a sense of dimensional visual effects in order. This result means that the intimacy and creativity, giving feedback that the opinion of consumers actively prefer internet shopping mall. In addition, it means more visual rather than auditory experience to provide marketing services and provide the lifestyle behaviors that the customer want in the Internet shopping mall. It is needs to make virtual experiential marketing relationships, strengthen the recognition specificity of these results because of experiential marketing relationship's ultimate purpose is to make the relationship between brand and customer service satisfaction of the Internet shopping mall through strengthening the relationship.

Estimate Customer Churn Rate with the Review-Feedback Process: Empirical Study with Text Mining, Econometrics, and Quai-Experiment Methodologies (리뷰-피드백 프로세스를 통한 고객 이탈률 추정: 텍스트 마이닝, 계량경제학, 준실험설계 방법론을 활용한 실증적 연구)

  • Choi Kim;Jaemin Kim;Gahyung Jeong;Jaehong Park
    • Information Systems Review
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    • v.23 no.3
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    • pp.159-176
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    • 2021
  • Obviating user churn is a prominent strategy to capitalize on online games, eluding the initial investments required for the development of another. Extant literature has examined factors that may induce user churn, mainly from perspectives of motives to play and game as a virtual society. However, such works largely dismiss the service aspects of online games. Dissatisfaction of user needs constitutes a crucial aspect for user churn, especially with online services where users expect a continuous improvement in service quality via software updates. Hence, we examine the relationship between a game's quality management and its user base. With text mining and survival analysis, we identify complaint factors that act as key predictors of user churn. Additionally, we find that enjoyment-related factors are greater threats to user base than usability-related ones. Furthermore, subsequent quasi-experiment shows that improvements in the complaint factors (i.e., via game patches) curb churn and foster user retention. Our results shed light on the responsive role of developers in retaining the user base of online games. Moreover, we provide practical insights for game operators, i.e., to identify and prioritize more perilous complaint factors in planning successive game patches.

A Study on the Improvement of MyLibrary Service in Academic Libraries Using the CRM (대학도서관에서의 CRM을 이용한 MyLibrary서비스개선 연구)

  • Cho, In-Sook;Ha, Nu-Ri
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.2
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    • pp.63-79
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    • 2011
  • This study tried to provide users with customized services by applying the CRM theory of the MyLibrary functions of the academic library system. The first data were collected through documentary survey and homepage survey, and case study of domestic and overseas college libraries was performed and 3 systems among academic library systems were selected to conduct a survey with their librarians and users of the academic libraries. It was found that librarians in charge of each function of services didn't much utilize information data of users created in the MyLibrary functions. As for an improvement method, it was suggested that systematic management to raise recognition on CRM and utilize it as feedback data is required in order to provide high quality services as well as customized information services to users based on data created in MyLibrary.

Interplay of Text Mining and Data Mining for Classifying Web Contents (웹 컨텐츠의 분류를 위한 텍스트마이닝과 데이터마이닝의 통합 방법 연구)

  • 최윤정;박승수
    • Korean Journal of Cognitive Science
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    • v.13 no.3
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    • pp.33-46
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    • 2002
  • Recently, unstructured random data such as website logs, texts and tables etc, have been flooding in the internet. Among these unstructured data there are potentially very useful data such as bulletin boards and e-mails that are used for customer services and the output from search engines. Various text mining tools have been introduced to deal with those data. But most of them lack accuracy compared to traditional data mining tools that deal with structured data. Hence, it has been sought to find a way to apply data mining techniques to these text data. In this paper, we propose a text mining system which can incooperate existing data mining methods. We use text mining as a preprocessing tool to generate formatted data to be used as input to the data mining system. The output of the data mining system is used as feedback data to the text mining to guide further categorization. This feedback cycle can enhance the performance of the text mining in terms of accuracy. We apply this method to categorize web sites containing adult contents as well as illegal contents. The result shows improvements in categorization performance for previously ambiguous data.

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Research on the Correlation Effect of Innovation Activities on Innovators and Customers ${\sim}$ Using the IC Package and Testing Industries as an Example

  • Tien, Shiaw-Wen;Chung, Yi-Chan;Tsai, Chih-Hung;Dong, Chung-Yun
    • International Journal of Quality Innovation
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    • v.8 no.3
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    • pp.81-112
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    • 2007
  • In the competitive global market, firms have to keep profit from innovation activities. A firm makes profits by offering products or services at a lower cost than its competitors or by offering differentiated products at premium prices that more than compensate for the extra cost of differentiation. The IC Package and Testing technology industries were the first high technological industry to build in Taiwan. The Package and Testing industries in Taiwan adopted competitive innovation activities to become stronger. In our study, we want to know how innovation activities influence a firm operating in the IC Package and Testing industries. Our study used a questionnaire and Likert five-point scale to survey the innovation activities, customer and feedback in innovation performance in the IC Package and Testing industry. The wafer level chip size packing technology in our study indicates the innovation activities. Because we need to compare the difference between the wafer level chip size packing technology and wire bonding technology to recognize innovation and how the innovator and customer were influenced. Our conclusions are described below: (1) When the innovator adopts innovation activities that can be maintained using experiments and knowledge, using machine and decision variables more quickly will produce success; (2) Innovators should adopt innovation activities that focus on customers that use knowledge and experimentation, training time and cost. If an innovation forces customers to spend much time and cost to learn new technology or applications, the innovation will not be adopted; (3) Innovators that create innovation performance higher than his customers must also consider the impact upon their customers. We have to remind innovator to focus on why their customers have a different level of evolution in the same innovation activities.

A Comparative Study on the Evolution Stage of E-Commerce & Smart Commerce Service Focused on the Extended Spiral Evolution Model (E-커머스, 스마트 커머스의 단계별 진화에 따른 비교 연구 - 나선형 진화 모형의 확장을 중심으로)

  • Lee, Sang-Ok;Lee, Sang-Ho
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1281-1291
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    • 2017
  • This study examines the evolution of e-commerce industry over the past 20 years until the emergence of a new type of commerce, smart commerce, focused on Facebook. The researcher explained the evolutionary process step by step, focusing on the evolution of business model, evolution of platform, evolution of customer service value, analysis and evaluation, applying spiral evolution theory, Based on the axes, we applied the exploration and exploitation theory from the viewpoint of the operator and the user, analysis of innovative technology and customer feedback, and proposed an innovative business model. And researchers expect that theoretical and practical contribution of e-commerce industries and policies, through study of industry evolution.