• 제목/요약/키워드: Cultural Products

검색결과 868건 처리시간 0.038초

Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • 한국컴퓨터정보학회논문지
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    • 제26권1호
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    • pp.85-92
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    • 2021
  • 본 논문에서는 박물관 문화상품을 활용하여 모바일기반 증강현실 기술로 실제와 같은 디지털 3D 그래픽 유물 원형과 음성정보 이미지 Text 정보 등을 증강 시켜 박물관과 같은 유물 체험을 할 수 있는 문화유산 모바일 증강현실 콘텐츠 시스템을 구현하였다. 증강현실 기술을 문화상품 적용하여 모바일 폰으로 상품 인식하여 디지털 유물의 인터랙션을 통해 유물에 대한 특징과 다양한 역사정보를 전달받을 수 있으며 시간과 장소와 상관없이 증강현실 모바일 디지털 콘텐츠로 쉽고 빠르게 유물정보를 확인할 수 있다. 본 연구를 통하여 모바일 증강현실 디지털 콘텐츠가 문화유산 유형에 맞게 연구되어 교육용·산업용·관광 홍보용 등 사용 목적에 맞게 개발되어 증강현실 콘텐츠 확대에 기여하고자 한다.

목재문화자원의 유형 분류에 관한 연구 (A Study on Classification of Wood Cultural Resources in South Korea)

  • HAN, Yeonjung;LEE, Sang-Min;CHOI, Jinyoung;PARK, Chun-Young
    • Journal of the Korean Wood Science and Technology
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    • 제49권5호
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    • pp.430-452
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    • 2021
  • 최근 목재이용과 목공활동 등을 선호하는 사회적 분위기가 조성되고 있지만, 상대적으로 일반인이 목재문화를 향유할 수 있는 기회가 많지 않기 때문에 목재문화에 대한 인식과 기반이 부족한 상황이다. 본 연구에서는 일반인이 목재문화를 누릴 수 있는 확산전략 수립의 기초자료로써 목재문화에 대한 유형분류 및 사례분석을 수행하였다. 목재문화자원에 대한 개념을 정립하기 위하여 목재문화와 문화자원이 갖는 특수성을 분석하였다. 이를 통하여 목재문화자원은 보존·발굴·활용의 측면에서 목재 및 목재사용의 문화적 가치를 내포하고 있는 인류의 문화적 활동의 결과로 만들어진 산물로 정의하였다. 문화자원에 대하여 수행된 유형분류 사례를 분석하여 목재문화자원의 유형을 문화유산, 문화시설, 문화행사, 목조건축, 문화콘텐츠, 문화교육, 목재제품의 7가지 범주로 분류하였다. 또한 각 목재문화자원별 유형에 대한 사례를 발굴하여 제안하였다.

백제권 문화재 디자인 요소를 적용한 문화상품 개발연구 - 진묘수 문양 중심으로 - (Research and Development of Cultural Products, Cultural Heritage has been Applied Design Elements Bekuje - Focusing on the pattern Jinmyosu -)

  • 김정호;강호양
    • 한국가구학회지
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    • 제23권3호
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    • pp.252-260
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    • 2012
  • Cultural products, applying the design elements of cultural heritage Bekuje content of the product, we chose the useful material that can be used on a desk stand in the smart-phone Sticky Notes (Post-it) for use in modern life. The goal of the development design, developed in the design and excavation element modeling can be taking advantage of the characteristics of traditional decor come connected by a pattern of Baekje, eggplant in harmony with modern life, a new sense was harmony, design. He stressed the beauty of decorative molding to apply discriminatory morphological changes associated with each, a unique pattern of human pattern Jinmyosu Bekuje was elected to the motif of cultural property. You can also use a visual representation of the beauty obviously sophisticated pattern that appears frequently in Baekje, was also emphasized inheritance and traditions of Korea. We also attempted a new way to make sure we can diversify and whether it is possible as a new form, enhance the value of products, from concept to molt general existing tourism products.

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CROSS-BORDER INNOVATION: THE EFFECTS AND DEVELOPMENT STRATEGY OF CHINESE MUSEUM CULTURAL AND CREATIVE PRODUCTS

  • Jiang, Taijun;Jin, Shanyue;Jin, Xuehua
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.1-9
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    • 2021
  • Focusing on China's profound historical/cultural heritage, as well as its favorable environment for the expansion of cultural and creative industries (CCIs), this paper considers the unique attributes of Chinese museum cultural and creative products (MCCPs) from the angle of cross-border development, and summarizes the main forms and effects of cross-border innovation in relation to Chinese MCCPs. It also examines the chief problems of Chinese MCCPs' cross-border growth at three levels - the national policy system, product development, and design and marketing - to explore countermeasures and suggestions for cross-border novelties and the advancement of products.

강릉 문화자원을 활용한 니트 패션문화상품 개발 -강릉 수보 문양을 중심으로- (Development of Knitted Fashion Culture Products Using Gangneung Cultural Resource -Focusing on Gangneung Subo Patterns-)

  • 한선미;우현리
    • 패션비즈니스
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    • 제26권2호
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    • pp.95-109
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    • 2022
  • This study was aimed at developing a new textile design based on the authentic and cultural resources of the Gangneung Subo pattern and applying the textile design to knitted fashion products. Gangneung has been recognized for its outstanding artistry in the field of Gyubang art. Gangneung Subo is an embroidered wrapping cloth. The discovered and preserved Subo at this time was from the Kwandong region centered in Gangeung, and is regarded as the product of the indigenous native culture in Kwandong. Therefore, as a representative cultural resource of Gangneung, the Gangneung Subo has sufficient value as a material for the development of cultural products with uniqueness, distinctiveness, and historicality. As a research method, the background of Gangneung Subo was investigated. A total of 12 motifs were created while preserving the authentic originality of the Gangneung Subo pattern and minimizing unwanted deformations of the pattern during the developing process. The created motifs were repeatedly applied to the pattern and new textile designs were created. Eighteen knit fashion products, including narrow and wide-width mufflers and neck warmers, were developed by applying the new textile designs. As a significant cultural resource for cultural goods development, this study ascertained the value of Gangneung Subo, preserving its unique distinction and history. This study was especially significant since the Gangneung cultural goods developed used knitted material and extended the development to producing real products.

농촌문화관광의 구성요소가 농산물 이미지에 미치는 영향 (The Effect of Rural Cultural Tourism on the Image of Agricultural Products)

  • 이익수
    • 한국콘텐츠학회논문지
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    • 제18권2호
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    • pp.73-80
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    • 2018
  • 본 연구는 농촌관광객을 대상으로 농촌문화관광요소가 농산물브랜드 이미지에 미치는 영향을 알아보고자 하였으며, 연구결과는 다음과 같다. 첫째, 하드웨어 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 소프트웨어 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 셋째, 인적자원 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 이러한 결과를 통해 농산물 브랜드 이미지에 영향을 미치는 각각의 농촌문화관광요소에 대해 다양한 전략을 개발하여 농촌문화관광의 활성화 전략개발 등이 이루어져야 할 것이다.

동북아시아 지역 전통복식 디자인을 응용한 셔츠디자인 개발 -글로벌 패션문화상품- (Development of Shirt Design Applying Traditional Clothing Design in Northeast Asia Region - Global Fashion Cultural Products -)

  • 최은주
    • 한국의류산업학회지
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    • 제22권4호
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    • pp.446-455
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    • 2020
  • In order to develop high value fashion culture products capable of reaching the global market, this study developed the original traditional clothing design of Northeast Asian countries according to a global perspective. This study applied the structural formality of traditional clothing to fashion cultural products. This study developed designs using Deel of Mongolia, Makap of China Korean Dang-ui / Dan-ryung, and Haori of Japan. The research methods are theoretically examined using literature on traditional clothing in Northeast Asia. First, it designed a shirt design using Adobe Illustrator CS6 and created a pattern with the Yuka program as well as applied CLO 5.0 (a 3D virtual dressing system from CLO Virtual Fashion Co.). A survey was also conducted on individual interest for the developed fashion cultural products. The design method obtained various design effects by applying the method of adding point detail parts of the clothes to the shirt that represented each country among their traditional clothes. This research can be used as basic data for the global fashion cultural products market that can contribute to maintaining the originality of each country in the global era, expanding tourism income to succeed and develop culture and tradition.

한국 전통복식 상의(上衣)류의 구조적인 특징을 활용한 셔츠디자인개발 - 패션문화상품을 중심으로 - (The Development of Shirt Design Utilizing the Structural Characteristics of Traditional Korean upper Garments - Focusing on Fashion Cultural Products -)

  • 최은주
    • 한국의류산업학회지
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    • 제25권4호
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    • pp.439-448
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    • 2023
  • Korea's original traditional costume designs have a great potential to be re-imagined from a global perspective and developed into high-value-added fashion culture products that can enter the international market. This study applied the structural features of traditional clothing to the design of fashion cultural products. This study developed designs using Beja, Sagyusam, Aekjuem-po, Danlyeong, Cheolrik, Jang-jegori of Korea. To the best of our knowledge, this study is the first to conduct a literature survey of traditional Korean clothing. We designed shirts using Adobe Illustrator and created a pattern with the Yuka program. This design was applied to a three dimensional virtual dressing system called CLO. A survey of individual interest in developed fashion cultural products was also conducted. The shirt designs were obtained by applying the details and structural characteristics of traditional Korean clothing. Among the six shirt designs, when asked which design would be suitable for wearing, gifting, or uniform, the shirts with the design of Danlyeong, Beja, and Sagyusam were generally highly preferred. This study can be used as basic data for the global market for fashion cultural products, and can contribute to the inheritance and development of culture and tradition by maintaining Korea's uniqueness in the modern global era and increasing tourism revenue.

고대 철기유물의 부식 생성물에 관한 연구 (A study for corrosion products of Ancient iron objects)

  • 강대일;륭보;송정민야
    • 보존과학연구
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    • 통권16호
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    • pp.59-111
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    • 1995
  • Chemical composion and crystal form of Corrosion products found on archaeological iron objects were analyzed using X-ray fluorescence analysis, micro-X-ray powder diffraction analysis and ion chromatographic technique. The nature and behavior of the corrosion products were studied in order to aid in the conservation and restoration of burial iron objects. Twenty-two samples analyzed in this study were collected from iron object found in Korea and Japan. The corrosion products of iron objects from burial mounds contain $\alpha$-FeOOH, $\beta$-FeOOH, $\gamma$-FeOOH, $Fe_3O_4$and amorphous iron hydroxides. The content of $\alpha$-HeOOH is the greatest. Because, Ageing for long period should change the amorphous iron hydroxides is considerably less than that in usual atmospheric corrosion products. The concentration of chlorine and sulfine is remarkably variable ($Cl^-$ : 100- 30,000ppm, $SO_4^-2$ : 20-10,000ppm),but the reasons are unclear. The presence of generally high concentrations of chlorine and sulfine the corrosion products of iron objects seem to be influenced by the marine climatic condition. The presence of high chlorine and sulfine concentrations in the corrosion products of iron objects seem to be influenced by the marine burial environments.

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한국대중문화에 대한 선호도가 한국패션상품에 대한 선호도와 구매의도에 미치는 영향 -중국 대련지역을 중심으로- (Preference for Korean Popular Culture on Purchase Intention of Korean Fashion Products -Focus on the Dalian Areas of China-)

  • 양유동;김순아;이영선
    • 한국의류학회지
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    • 제36권2호
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    • pp.206-217
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    • 2012
  • This study examined the causal relationship between the Chinese preference for Korean cultural products (Korean talent, K-pop songs, TV dramas, and movies), for Korean fashion products, and their purchase intentions. The relationship between the Korea's national brand image and Chinese fashion leadership with the three variables was investigated. Data was collected from 580 Chinese in Dalian, China. The data was analyzed using frequency, correlations, reliability, and AMOS for path analysis. The results of this study were as follows. First, the preference for Korean talent, K-pop songs, TV dramas, movies, and fashion products showed that the Chinese had a positive response and the degree of preference for each item was similar. Second, the Chinese preference for Korean talent, movies, and TV dramas significantly influenced the preference for Korean fashion products. In addition, the Chinese preference for Korean fashion products significantly influenced the purchase intentions of Korean fashion products. Third, the Chinese preference for Korean talent and fashion products had a significant relationship with their fashion leadership. In addition, the preference for Korean talent, movies, TV dramas, K-pop songs, fashion products, and purchase intentions had the same positive relationship with Korea's national brand images. This study examined from a structural aspect how the preference of Korean intangible cultural products affected the purchase intention of Korean fashion products. This study explored that the preference for Korean cultural products transcended the popularity of the Korean popular culture with a subsequent national industrial and economic ripple effect that improved the national brand image.