• Title/Summary/Keyword: Creative Workshop

Search Result 27, Processing Time 0.023 seconds

A Study of Non-Curricula Teaching Plan Utilizing a Creative Workshop (창의 실습공간 활용을 통한 비교과 교육방안 연구)

  • Cho, In Su;Choi, Dae Woo;Park, Jun Hyub
    • Journal of Engineering Education Research
    • /
    • v.17 no.2
    • /
    • pp.25-34
    • /
    • 2014
  • The purpose of this study is to examine examples of college engineering students who utilize a creative workshop that are in line with non-curricular activity support both at a domestic and foreign learning environment. It also seeks the improvements of a non-curricular teaching plan utilizing Tongmyong University's Creative Engineering Center. To achieve the intended goal, it has carried out survey satisfaction levels targeting students who visited the Creative Engineering Center and has suggested the way for sustainable operations of a Creative workshop at Tongmyong university's Creative Engineering Center to perform the development of student projects, the securement of infrastructure and the development of equipment training program in conjunction with the University Specialization.

The Effects of Design Thinking-based Collaborative Workshop on Creative Problem Solving: Focused on the development case of SAP Smart Bulk Bin Monitoring System (디자인 사고 기반의 협력적 워크숍이 창의적 문제해결에 미치는 영향 : SAP 스마트 벌크빈 모니터링 시스템 개발 사례를 중심으로)

  • Jeon, Young-Ok;Choi, Hye-Jeong
    • Journal of Digital Convergence
    • /
    • v.15 no.10
    • /
    • pp.429-436
    • /
    • 2017
  • A design thinking-based collaborative workshop in which various stakeholders in the milk processing industry circulation ecosystem participated shows a new problem innovation paradigm that encourages the spread of practical prototyping culture. in the expression of empathy and collective intelligence among members on facing issues, the conversion of collaboration and communication methods, the business handling of the organization based on the design work method as 'creativity mechanism'. In this workshop, which was promoted in three stages of 'approach to problems', 're-definition of problems', and 'experience-based future vision design', participants themselves redefine real problems in terms of the accuracy of feed orders between feed suppliers and livestock farmers, ordering of feeds on time, cost reduction of feed supply and present new alternatives and expanded business areas. The results suggested in this workshop suggest the usefulness of design thinking in business innovation in that they presented how to approach the problem and a creative thinking system to find its solution to direct and indirect stakeholders of the industry as well as the improvement of supply and demand rate of livestock feed and quality.

The Effect of Creative Potential on Innovation Behavior: focusing on Design Thinking

  • KIM, Taehyung
    • Journal of Distribution Science
    • /
    • v.18 no.8
    • /
    • pp.65-74
    • /
    • 2020
  • Purpose: The purpose of study is to examine the effects of design thinking-based programs on creative potential, creativity and innovation behavior, as well as the mediating effect of creative potential and creativity. Research design, data and methodology: The study was conducted through a four-step process. First, the previous studies were investigated. Second, a total of three experts were reviewed to improve and supplement the program. Third, a workshop-based design thinking program was conducted four times. Fourth, the effectiveness of the program was reviewed through data analysis. Results: The design thinking-based program was found to have a statistically positive effect on creative potential, creativity, and innovation behavior. As another hypothesis of this study, by applying the design thinking-based program, it was statistically confirmed that creative potential has a direct, indirect effect, and a mediating effect on innovation behavior. Conclusions: These results provide usability for design thinking in terms of direction for creativity-based creative problem solving and innovation. Finally, design thinking can be used to develop and utilize new services and discover new ideas, especially improve the competitiveness of the company. In addition, it means that the level of innovation action can vary depending on the level of the individual's creative potential.

Development of Web-Based VE Supporting System for Effective Workshop (효율적인 VE워크숍을 위한 웹기반 VE지원시스템 개발에 대한 기초연구)

  • Lim, Jongkwon;Kim, Sunghun;Lee, Min-Jae
    • Korean Journal of Construction Engineering and Management
    • /
    • v.15 no.2
    • /
    • pp.71-78
    • /
    • 2014
  • Value Engineering methodology was introduced about 30years ago and has significant achievement in Korea. However, many of workshop still focus on cost down process and do not spend enough time on function analysis and expert cooperation. As a result, limited range of creative ideas were produced. To improve effectiveness of VE workshop, this study developed web-based value engineering process and system. And this study applied it to real case study to evaluate effectiveness of proposed system. Developed VE system also provides automated FAST diagram function and decision-making supporting tools. The authors found that this developed web-based VE system can significantly help to save cost and improve performance of VE workshop by using the appropriate VE process, and quick cooperation between experts. In addition, this study shows an example of a VE case study that applies the web-based VE system process, which led to a very innovative and effective way to lead workshop.

A Study on Architectural Space of Mt. Gyeryong Ceramic Art Village (계룡산 도예촌 건축공간구조에 관한 연구)

  • Song, Heejoung;Lee, Wangkee
    • Journal of the Korean Institute of Rural Architecture
    • /
    • v.3 no.2
    • /
    • pp.1-12
    • /
    • 2001
  • This study is about the residential district structure of Gyeryong ceramic art village in Gyeryong ceramic art village is a residential district for potters who succeed to and develop Gyeryong ceramic art. The external appearance of Gyeryong ceramic art village seems like being fixed and simplified. The creative space is either detached or attached to a living room. The relation between inner and outer space is that is directly connected to a garden. In the characters of major spaces, the formation of a workshop is the most important part of a house. And, an exhibition equipment and an oven are connected to the workshop. According to the study, a house, which is designed without an architect's help is simple and has a different form from a house designed by an architect.

  • PDF

Lost in Cultural Studies: Searching for an Exit in Drama/Theatre/Performance Studies (문화연구에서 길을 잃다: 한 드라마 연구자의 출구 찾기)

  • Choi, Sung Hee
    • Cross-Cultural Studies
    • /
    • v.21
    • /
    • pp.189-211
    • /
    • 2010
  • The purpose of this paper is to 1)examine the current state of cultural studies in Korea with a focus on recent discourses about its 'crisis' and 2)attempt to find some ways out of these dilemmas in drama/theatre/performance studies. As Raymond Williams redefined 'culture' as 'a whole way of life,' performance studies has expanded the boundary of 'performance' from traditional performing arts onto almost everything that can be studied and analyzed 'as' performance. Performance is not only the final product on display but a whole process that includes training, workshop, and rehearsal of culture. According to Richard Schechner, workshop and rehearsal are the most critical and creative 'liminal' phases that allow traditional knowledge and alternative challenges to coexist in conflict and intentionally delay the final decision by putting itself in a perpetual process. From this view, this essay attempts to find an-no matter how limited and temporary-answer to or a possible exit from political and theoretical aporias of cultural studies.

Scenario Planning based on Collective Intelligence Using Wiki (위키를 활용한 집단지성 기반의 시나리오 플래닝)

  • Han, Jongmin;Yim, Hyun;Lee, Jae-Shin
    • Journal of Technology Innovation
    • /
    • v.20 no.2
    • /
    • pp.29-48
    • /
    • 2012
  • As the complexity and uncertainty of social and economic systems increase, the strategic foresight that actively and effectively responds to the environmental changes becomes important. A wide range of future forecasting methods are available for strategic foresight. Selecting one of the methods depends on several factors such as availability of time and financial resources and the objectives of the exercise. Although trend extrapolation analysis has been used for many years, scenario planning is being widely used by government and corporate as a tool for strategic decision making in recent years. Generally, scenario planning is carried out through workshop, in which experts with diverse backgrounds exchange information, views, and insights and integrate the diverse viewpoints. However, only a small number of experts can participate in a workshop and citizen opinion is not easily transformed into the policy for the scenario exercise due to the limitation of budget and short duration of a project. It is also much harder to develop creative ideas in the workshop because of the limited time and space. In this study, a new scenario process combining scenario workshop and wiki is proposed to overcome the limitation of scenario workshop. This combined approach can be more productive than using scenario workshop alone when developing new ideas. In this study, we applied the combined approach to develop scenarios for the strategic foresight of future media and present suggestions for improving the process.

  • PDF

A Study on the Needs of the utilization and improvement of the multi-family housing residence (다가구.다세대주택 소유자의 주거환경 개선 및 활용 요구에 관한 연구)

  • Kim, Hye-Yeun;Lee, Young-Sun;Jang, Mi-Seon;Lee, Yeun-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2008.11a
    • /
    • pp.135-139
    • /
    • 2008
  • Through the industrialization since 1960, Korean housing has been developed in a uniform way which is to demolish first and then construct from the scratch. In this process, detached houses and multi-family living detached houses have disappeared without being paid much attention. The detached houses with blood or non-blood related multi-family living situations are typically popular, and worthy enough to explore for professionals right and creative solutions to enhance their values. But many of the people suffered for the expenses and the absence of the idea to enhance their housing themselves. The purpose of this research is to clarify user's demands of developing an adaptable lifespan house and to try to find the solution about the expenses of self improvement. This study used a Small group workshop Panel Method. The workshop consisted of three stage, such as the awareness of their existing residence and lease status, the needs of the housing improvements and the demands of the adaptable house. This study is expected to serve as a fundamental data to promote discussion on reuse of existing residence building and to promote rental detached houses.

  • PDF

Study on the Development of a Fundamental course for Overcoming Blocks to Creativity in Design Education

  • In, Chi-Ho;Gwon, Eun-Gyeong
    • International Journal of Contents
    • /
    • v.5 no.4
    • /
    • pp.81-87
    • /
    • 2009
  • In the midst of a continued discourse and development concerning design education and its impact on innovation and creativity, I believe that design education still holds the key to enhancing design methodology while increasing creativity by having students take on several creative roles in an interactive and enjoyable studio course. Clearly, there exist impediments that block the creative process in our standard track in design education; however, a course entitled "The Creative Workshop" can overcome such obstacles. Through this course, a student can learn the essential skills of a designer: inventive thinking, a sense of aesthetics, and a spirit of collaboration. In addressing each of the three essential elements, this course has devised role-plays in the way of projects. Simply put, students will be required to demonstrate and, therefore, express their unique creativity that may have otherwise gone muted. Such creative expression can take form in a low stakes, open forum that heralds the invaluable attribute in design such as creative freedom. As a result, the true spirit of creativity is fostered rather than mere aesthetics and styling. Moreover, through role plays, the focus shifts its center from design, allowing each student to explore the uncharted areas of one's own creativity which may come naturally to some extend while disconcerting to others. It may prove particularly uncomfortable for Korean students whose ideas about education have been directly connected to the strict and regimented school system that stresses adherence to standardization such as the national college entrance exam. This course, therefore, is aimed stretch the scope and scale of students' creativity as they learn to collaborate on role plays, utilizing diverse skills from various disciplines.