• Title/Summary/Keyword: Corps Battle Simulation

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ROK Army War-Game Simulation System Development (한국 육군 제대별 워게임 모의체계 개발사례)

  • 이해관;김장현
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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Combat Effectiveness Based Analysis Methodology for Optimal Requirement of Attack Helicopter Using Simulation (시뮬레이션을 이용한 전투효과기반 공격헬기 소요 분석방안)

  • Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.6
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    • pp.1099-1105
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    • 2010
  • The purpose of this paper is to propose a methodology that can estimate optimal requirement of attack helicopter Korea army will be operating in future. For estimating optimal requirement, attack helicopter's operation concept, performance, battlefield environment and enemy threat are considered. We use a wargame model, AAsim(Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field. In this paper, we conduct battle experiment for anti armored corps operation which reflects attack helicopter's combat effectiveness very well. As a result of simulation, the destructive rate for enemy armored corps per each attack helicopter can be calculated. In this paper, we propose optimal requirement of attack helicopter using that destructive rate for enemy armored corps.

A Construction of The Multimedia Expert System For Wargame Su, pp.rt (워게임 지원용 멀티미디어 전문가시스템 구축)

  • 김화수;조문희;박홍규;박경원
    • Journal of Intelligence and Information Systems
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    • v.3 no.1
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    • pp.143-160
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    • 1997
  • 현재 우리 군에서는 첨단과학무기를 이용한 전투력을 신속히 집중, 전환시키고 효과적으로 통합 운용해야하는 각급 제대의 지휘관 및 참모의 지휘통제능력 향상을 위하여 첨단 컴퓨터장비를 이용하여 시뮬레이션 기법을 통한 워게임 모델을 개발하여 이를 이용한 훈련을 실시하고 있다. 이 워게임 모델중 지상전투의 가장 기본이 되는 근접전투 시뮬레이션은 미국에서 개발도입된 "COBRA" 시스템을 이용하고 있으나 한국실정에 맞는 시스템으로 확장 및 유지보수가 어렵고, 상위시스템의 서브시스템으로만 운영되고있어 자체 교육훈련 및 전투분석을 위한 단독시스템으로 운영이 어려운 실정이다. 본 논문에서는 이러한 문제점을 극복하고, 방대한 양의 지식을 효율적이고 효과적으로 표현할 수 있으며 시스템의 확장 및 유지보수가 용이하고 우리실정에 적합한 전투 훈련을 실시하도록 지원하는 워게임(근접전투) 지원용 멀티미디어 전문가시스템을 개발하였다. 본 논문에서 개발한 전문가시스템은 쌍방이 부대들의 근접전투를 실시할 때 실전에서 나타날 수 있는 가능한 모든 상황의 데이터를 이용하여 전투상황을 분석하며, 기존의 획일적이고 단순한 형태로 결과를 판정하던 것을 전투원의 사기, 체력, 전투한계 등 심리적 요소까지 고려함으로써 새로이 변화되는 전쟁양상에 쉽게 적응할 수 있는 확장성 및 유지보수가 용이하며 시스템 단독으로 운영하여 반복적으로 전투를 분석하고 교육훈련을 실시하도록 함으로써 실전적이고 실질적인 근접전투 워게임지원이 가능하다. 본 논문에서는 전문가 시스템을 개발함에 있어서 지식베이스 모듈, 추론엔진 모듈 및 설명 모듈은 전문가 시스템 개발도구인 Smart Elements를 이용하여 구축하였으며, 사용자 인터페이스 모듈은 멀티미디어 저적도구인 툴북 3.0을 이용하였으며, 마지막으로 전체적인 모듈은 API를 이용 통합하여 하나의 응용소프트웨어를 생성하였다.

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A study on Deep Operations Effect Analysis for Realization of Simultaneous Offense-Defence Integrated Operations (공방동시통합작전 구현을 위한 종심작전 효과분석 연구)

  • Cho, Jung Keun;Yoo, Byung Joo;Han, Do Heon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.116-126
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    • 2021
  • Ground Component Command (GCC) has been developing operational planning and execution systems to implement "Decisive Integrated Operations", which is the concept of ground operations execution, and achieved remarkable results. In particular, "Simultaneous Offense-Defense Integrated Operations" is developed mainly to neutralize enemies in deep areas and develop favorable conditions for the allies early by simultaneously attacking and defending from the beginning of the war. On the other hand, it is limited to providing scientific and reasonable support for the commander's decision-making process because analyzing the effects of the deep operation with existing M&S systems is impossible. This study developed a model for analyzing the effects of deep operations that can be used in the KJCCS. Previous research was conducted on the effects of surveillance, physical strike, and non-physical strike, which are components of deep operations to find the characteristics and limitations and suggest a research direction. A methodology for analyzing the effects of deep operations reflecting the interactions of components using data was then developed by the GCC, and input data for each field was calculated through combat experiments and a literature review. Finally, the Deep operations Effect CAlculating Model(DECAM) was developed and distributed to the GCC and Corps battle staff during the ROK-US Combined Exercise. Through this study, the effectiveness of the methodology and the developed model were confirmed and contribute to the development of the GCC and Corps' abilities to perform deep operations.