• 제목/요약/키워드: Cooperative learning structures

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협동학습(Cooperative Learning)을 적용한 보건교육 수업에 관한 연구 (A Study on the Comprehensive Approach to Health Education: Cooperative Learning)

  • 김은주
    • 보건교육건강증진학회지
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    • 제21권3호
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    • pp.151-177
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    • 2004
  • Recently, the educational community has attempted to implement the theory of multiple intelligences. In approaching multiple intelligences, teachers have applied the same structural approach which has been so successful with cooperative learning. Cooperative learning is easy to learn and implement, fun for teachers and students, and produce profoundly positive outcomes along a remarkable number of dimensions. Different structures are designed for different outcomes, including enhanced mastery of subject matter, improved thinking skills, team building, class building, development of social character and social skills, communication skills, classroom management, classroom discipline, and development of and engagement of each of the multiple intelligences. Cooperative learning is becoming an increasingly popular teaching strategy. In this study, it is aimed to clarify the application of cooperative learning in health education. Cooperative Learning in health education enhances student learning by: 1) providing a shared cognitive set of information between students, 2) motivating students to learn the material, 3) ensuring that students construct their own health knowledge, 4) providing formative feedback, 5) developing social and health group skills necessary for success outside the classroom, and 6) promoting positive interaction between members of different cultural and socio-economic groups. Cooperative Learning structures and techniques in health education are following. Flash Card, Focused Listing, Structured Problem-solving, Paired Annotations, Structured Learning Team Group Roles, Send-A-Problem, Value Line, Uncommon Commonalities, Team Expectations, Double Entry Journal, Guided Reciprocal Peer Questioning, What if. Because the purpose of health education is the practice, therefore health specialists have to guide powerful and effective teaching method The application of cooperative learning in health education may improve its effectiveness.

웹기반 구조중심 협동학습 시스템의 설계 및 구현 (A Design and Implementation of W eb-based Cooperative Learning System on Structural Approach)

  • 정규옥;양형정;최숙영
    • 컴퓨터교육학회논문지
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    • 제7권3호
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    • pp.111-121
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    • 2004
  • 협동학습 모델 중에서 매우 간단하고 적용이 쉬운 구조중심 협동학습은 다양한 구조의 유기적 연결과 학습내용의 결합을 통해 교수학습이 이루어진다. 본 연구에서는 이러한 구조중심의 협동학습을 위한 교수-학습 모델을 제안하고, 이를 지원하는 웹기반 구조중심 협동학습 시스템을 설계 및 구현하였다. 본 연구에서 제안하는 구조중심 협동학습 모델에서는 교과학습에 적용할 수 있는 구체적인 틀을 제시하여 협동학습을 효과적으로 지원할 수 있도록 하였다. 또한 학습 내용과 형태에 따라 다른 구조를 적용할 수 있도록 지식 습득형, 탐구형, 기능 숙달형 구조로 분류하고 이에 따른 적용 모형들을 제시하고 있다. 이러한 모형들을 기반으로 실제 협동학습을 수행할 수 있도록 시스템을 구현하여, 수업에 적용한 후 그 효과를 분석해 보았다.

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A Study on the Effect of Pair Check Cooperative Learning in Operating System Class

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권1호
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    • pp.104-110
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    • 2020
  • In the 4th Industrial Revolution, the competitiveness of the software industry is important, and as a solution to fundamentally secure the competitiveness of the software industry, education classes should be provided to educate high quality software personnel in educational institutions. Despite this social situation, software-related classes in universities are largely composed of competitive or individual learning structures. Cooperative learning is a learning model that can complement the problems of competitive and individual learning. Cooperative learning is more effective in improving academic achievement than individual or competitive learning. In addition, most learners have the advantage of having a more desirable self-image by having a successful experience. In this paper, we apply a pair check model, which is a type of cooperative learning, in operating system classes. In addition, the class procedure and instruction plan are designed to apply the pair check model. We analyze the test results to analyze the performance of the cooperative learning model.

협동학습구조의 진로교육프로그램이 초등학생의 진로발달에 미치는 영향 (The Effects of Career Program with Cooperative Learning Structures on Elementary School Children's Career Development)

  • 이경화;김성란
    • 수산해양교육연구
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    • 제20권2호
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    • pp.297-308
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    • 2008
  • This study developed career education program applying cooperative learning structures (Kagan, 1993, 1995, 1997), and tested its effect on elementary school children's career development. Sixth grade students of 2 classes were divided into experimental and control group, and 14 sessions of the program were applied to the experimental group for 8 weeks. Career development test(Lee, 2005) were performed before and after the program. Students in both groups were retested 3 months after the post-test to test continuing effects of the program. Score tendencies and their differences between experimental group and control group of children in 3 career development areas - self-awareness, educational and occupational exploration, and career planing - were tested and the results are as follows: development of 3 areas of self-awareness, educational and occupational exploration, and career planing were consistently increasing along the experimental sequence in experimental group, while the development of 3 areas showed no changes or declining tendencies in control group. Self-awareness and educational and occupational exploration did not show the statistically significant differences between the groups. Meanwhile, the career plaining showed statistically significant difference between the groups in post-test, meaning that the career education program with cooperative structure has positive effects on the career planing in 6th grade students.

협동학습 전략이 중학교 생물학습에서 학생들의 학업성취도와 과학에 대한 태도에 미치는 영향 (Effects of Cooperative Learning Strategy on Achievement and Science Learning Attitudes in Middle School Biology)

  • 정영란;손대희
    • 한국과학교육학회지
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    • 제20권4호
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    • pp.611-623
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    • 2000
  • 과학교육에 있어서 전통적 수업은 다양한 학생들의 육성과 요구를 수용하지 못하여 학생들의 과학에 대한 흥미를 저하시켰다. 평균적인 다수의 학생들을 대상으로 한 수업에서 결국 많은 학생들이 수업에 흥미를 잃게 되고 학생들은 타율적인 대상으로만 머물러 자신의 능력을 발휘할 기회를 얻지 못하고 있다. 이러한 문제를 극복하고 학생들의 활동을 격려하며 구성원들의 합의를 통한 문제해결을 이끌어내기 위한 수업 방식으로서 협동학습이 제안되었다. 본 연구에서는 생물교과에 협동학습을 적용하여 그 효과를 분석하고 소집단 학습과 협동학습의 차이를 알아보았다. 중학교 2학년 "동물의 구조와 기능" 단원에서 협동학습, 소집단 학습, 전통적학습을 실시하여 학생들의 과학 학업 성취도와 과학학습 태도에 대한 효과를 분석하였다. 연구대상은 서울시 소재 남녀공학 중학교 2학년 188명이며 10주간 10차시 수업처치를 하였고 사전-사후 통제집단 설계를 사용하였다. 연구 결과는 SPSS 통계 프로그램을 이용하여 공변량분석으로 분석하였다. 연구 결과 협동학습은 소집단 학습이나 전통적 수업에 비해 학생들의 학업 성취도와 과학학습 태도에서 유의미한 효과가 있는 것으로 나타났다 (p<.05). 그리고 협동학습은 학업 성취도 면에서 성취수준이 상위인 학생들에게 효과가 없었고 중위와 하위의 학생들에게는 유의미한 효과가 있었다 (p<.05). 또한 협동학습은 남학생과 여학생 모두에게 효과적이었다(p<.05). 협동학습은 과학학습 태도의 세 영역인 감정적 영역, 행동 의도적 영역, 인지적 영역에서 모두 유의미한 효과를 보였다(p<.01).

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Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System

  • Joh, Yun-Sook
    • International Journal of Contents
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    • 제7권4호
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    • pp.10-18
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    • 2011
  • Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

초등 과학 수업에서 구조 활용 협동학습 효과 분석 (Effects of the Cooperative Learning Utilizing Structures in a Science Class of an Elementary School)

  • 신은선;이명근
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2012년도 제46차 하계학술발표논문집 20권2호
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    • pp.171-174
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    • 2012
  • 이 연구는 협동학습의 수행과정에서 학습자들이 느끼는 어려움을 해소하고 협동학습 활동을 돕기 위해 협동학습 구조의 활용방안을 제안하고 그 효과성을 검증하고자 하였다. 이를 위해 먼저 구조 활용 협동학습을 설계하고, 초등학교 4학년 1학기 과학과에서 실험단원을 선정하여 구조 활용 협동학습의 각 단계에 따라 수업을 하고, 학업성취도와 과학에 관련된 태도의 관점에서 효과성을 분석하였다. 연구대상은 경기도 소재 'ㅎ' 초등학교 4학년 학생들 중 사전 학업성취도와 과학에 관련된 태도 검사에서 동질집단으로 확인된 2개 학급 56명이었다. 연구결과 첫째, 구조 활용 협동학습은 실험집단과 통제집단의 학업성취도에 있어서 통계적으로 유의한 차이가 있었으며 특히 과학 탐구 능력 영역에서 차이가 있었다. 둘째, 과학에 관련된 태도 변화에 있어서도 두 집단 간에 유의한 차이가 있었으며 학습자의 과학에 관련된 태도를 향상시키는데 효과가 있다고 할 수 있다.

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Semi-active seismic control of a 9-story benchmark building using adaptive neural-fuzzy inference system and fuzzy cooperative coevolution

  • Bozorgvar, Masoud;Zahrai, Seyed Mehdi
    • Smart Structures and Systems
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    • 제23권1호
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    • pp.1-14
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    • 2019
  • Control algorithms are the most important aspects in successful control of structures against earthquakes. In recent years, intelligent control methods rather than classical control methods have been more considered by researchers, due to some specific capabilities such as handling nonlinear and complex systems, adaptability, and robustness to errors and uncertainties. However, due to lack of learning ability of fuzzy controller, it is used in combination with a genetic algorithm, which in turn suffers from some problems like premature convergence around an incorrect target. Therefore in this research, the introduction and design of the Fuzzy Cooperative Coevolution (Fuzzy CoCo) controller and Adaptive Neural-Fuzzy Inference System (ANFIS) have been innovatively presented for semi-active seismic control. In this research, in order to improve the seismic behavior of structures, a semi-active control of building using Magneto Rheological (MR) damper is proposed to determine input voltage of Magneto Rheological (MR) dampers using ANFIS and Fuzzy CoCo. Genetic Algorithm (GA) is used to optimize the performance of controllers. In this paper, the design of controllers is based on the reduction of the Park-Ang damage index. In order to assess the effectiveness of the designed control system, its function is numerically studied on a 9-story benchmark building, and is compared to those of a Wavelet Neural Network (WNN), fuzzy logic controller optimized by genetic algorithm (GAFLC), Linear Quadratic Gaussian (LQG) and Clipped Optimal Control (COC) systems in terms of seismic performance. The results showed desirable performance of the ANFIS and Fuzzy CoCo controllers in considerably reducing the structure responses under different earthquakes; for instance ANFIS and Fuzzy CoCo controllers showed respectively 38 and 46% reductions in peak inter-story drift ($J_1$) compared to the LQG controller; 30 and 39% reductions in $J_1$ compared to the COC controller and 3 and 16% reductions in $J_1$ compared to the GAFLC controller. When compared to other controllers, one can conclude that Fuzzy CoCo controller performs better.

다중 역전파 신경회로망을 이용한 비선형 시스템의 모델링 (Nonlinear System Modeling Based on Multi-Backpropagation Neural Network)

  • 백재혁;이정문
    • 산업기술연구
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    • 제16권
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    • pp.197-205
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    • 1996
  • In this paper, we propose a new neural architecture. We synthesize the architecture from a combination of structures known as MRCCN (Multi-resolution Radial-basis Competitive and Cooperative Network) and BPN (Backpropagation Network). The proposed neural network is able to improve the learning speed of MRCCN and the mapping capability of BPN. The ability and effectiveness of identifying a ninlinear dynamic system using the proposed architecture will be demonstrated by computer simulation.

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e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
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    • 제9권2호
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    • pp.27-36
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    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

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