• Title/Summary/Keyword: Conversation Design

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3D Avatar Gesture Representation for Collaborative Virtual Environment Design (CVE 디자인을 위한 3D 아바타의 동작 표현 연구)

  • Lee Kyung-Won;Jang Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.122-132
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    • 2005
  • CVE(Collaborative Virtual Environment) is the virtually shared area where people cannot come together physically, but wish to discuss, collaborate on, or even dispute certain matters. In CVEs, in habitants are usually represented by humanoid embodiments, generally referred to as avatars. But most current graphical CVE systems fail to reflect the natural relationship between the avatar's gesture and the conversation that is taking place. More than 65% of the information exchanged during a person to person conversation is carried on the nonverbal band. Therefore, it is expected to be beneficial to provide such communication channels in CVEs in some way. To address this issue, this study proposes a scheme to represent avatar's gestures that can support the CVE users' communication. In the first level, this study classifies the non-verbal communication forms that can be applicable to avatar gesture design. In the second level, this study categorizes the body language according to the types of interaction with verbal language. And in the third level, this study examines gestures with relevant verbal expressions according to the body parts-from head to feet. One bodily gesture can be analyzed in the description of gesture representation, the meaning of gesture and the possible expressions, which can be used in gestural situation.

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Effects on the Use of Two Textbooks for Four Types of Classes in a South Korean University

  • Ramos, Ian Done D.
    • International Journal of Advanced Culture Technology
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    • v.1 no.2
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    • pp.24-32
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    • 2013
  • This paper determined students' ranks of difficulty on the use of materials in terms of 1) understanding the layout of the learning materials, 2) reading comprehension of the learning materials, and 3) realization on relevance to needs of the learning materials. It also determined students' 4) rank and frequency of attitude on the materials. With the data gathered through 128 survey questionnaires, 7 focused group discussions, and 10 interviews, the results were found out that there was an inappropriate assessment procedure set by this particular university. The researcher concludes that: 1) design of four types of classes by just using the two textbooks with their respective workbooks is grammar-based with limited conversation activities; 2) placement for these students in one big class size was implemented without considering their common interest and motivation and language levels; and, 3) qualification of teachers teaching these EFL students did not support students' real needs and the language program itself. Content professors who were made to teach may have the ability to input learning, but their teaching styles may differ from the ones who are real English teachers. This paper then recommends that teachers and school administration should have an appropriate placement exam before students attend the class, especially in a big class size. There could only be a few problems among students in one big class size when students' level of competence is proportioned. With this, topics and conversation activities can even be more flexible with the maneuver of art of questioning, various dimensions of thinking, strategic competence, learning attitude or behavior, etc. to ensure sustenance of communicative mode and level of interest and motivation in the classroom. Grammar-based instruction can only be taught when a need arises. Thus, the course description of each class will be able to transact the objectives ready for developing students' communication competence. Moreover, proper measurement can be utilized to validly assess the amount of students' learning and the progress of language curriculum design in terms of materials selection and teaching approach.

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Low-cost system design to collect interaction information during conversation (저비용 대화 상호작용 정보 수집 시스템 설계)

  • Sangjin, Cho;Jaehyun, Park;Woonki, Hong
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.1
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    • pp.9-16
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    • 2023
  • The importance of team activities increases as the problem to be solved in the industrial field become more diverse and complex. Team performance is not simply the sum of team members' performances, but synergies are gained or reduced depending on the team's interactions. Analytical research on team activities using ICT has been conducted, but developing and utilizing these technologies is time-consuming and costly, making it difficult for field practitioners and researchers to utilize them. In this study, we design a system that collects interaction information during conversations at a low cost using Arduino and Raspberry Pi and verify that conversation interaction information is collected from multiple devices and correctly stored in the database. Through the low-cost information collection system proposed in this study, we intend to create an environment where follow-up research can be conducted in various fields of industrial information.

A Study on the Creative Inculturation of Dwelling Space - Based on the Thought of Heidegger′s ″Dwelling - (거주공간의 ′창의적 토착화′에 관한 연구 - 하이데거의 ″거주함″ 사유를 바탕으로 -)

  • 이승헌
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.104-111
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    • 2004
  • The purpose of this paper draws out a theoretical frame for dwelling space from Heidegger's thought, "Dwelling" and analyze Luis Baraggan's housing design as an instance of the practical expression of them. The 'creative inculturation' of dwelling space is possible through familiarity by disclosuring in time and place. Heidegger suggests that place as existential space represents the occasion revelation of incidents in Dasein. He interprets the dwelling as creative openness in which elements comprising this world face and interact with each other into one. Openness may be referred to a dynamic coordination in which the each and the world sustain each other under incessant mutual tension, but not sticking each other. Creative inculturation is determined according to how deeper conversation was made internally. To complete the process properly requires determining several relationships involved in the land area.land area.

21A Study of interior constituents that appear trans avant-garde works in italy (이탈리아 트랜스아방가르드 작품에 나타난 장식적 요소연구)

  • 정종환
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.160-165
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    • 2003
  • Art of today is expressed in various images incorporated in industrial development and visible in industrial parks, modern cities. Avant garde art and modernism brought abstract and conceptual art into conflict in the early 20th century and they absorbed elements of each other and grew into post modernism, which emerged in the 1960s and is still current. The avant garde challenged what was lofty and sometimes opposed modernism and sometimes fed it in cycles until post modernism was established. 'Trans avant garde', which, unlike modernism asserted individual expression, also appeared in the 1970s. Trans avant garde is spiritual art in which the artist's conversation with his soul returns. This study examines the readjustments the trans avant garde is making in its relationship with the dominant ethos of different values and offers the world art with important spiritual beauty. Trans avant garde art takes many forms, from thing to huge, which are manifested every where in architecture, interior design and everyday life.

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A Study on The Types and Traits of Conversion Design Methods of Modern Architecture for Renewal Use in Japan (일본에서의 근대건축물의 재생과 활용을 위한 킨버전디자인 수법의 유형과 특성에 관한 연구)

  • Lo, Jung-Eun;Park, Chan-Il
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.40-50
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    • 2007
  • This study started from my concern over maintenance and renewal of existing buildings and other seriously damaged Modern Architecture under the urban development. Above all, we must face up to reality of an increasing need of renovation of old buildings that are in its physical, social, and economical decrepitude. Currently, 25% of total buildings come under renovation period within 20 years, which means that we do not have enough time to decide the destiny of old buildings. In the city, there has been endless controversy over conversation and development. Recently the Cultural property Registration System made it possible a positive usage of non-designated cultural property with historical value. This very useful system renewed our perception on Modern Architecture as cultural property and also triggered peoples' interest in recreating new value beyond economical one. So we really need a balanced view that can bring into both growth of contemporary city and renewal use of Modern Architecture. Here, in this study I tried to solve that problem with Conversion Design and define what a realistic design way for them is. To get more reasonable result, I chose a factor analysis for 20 conversion projects in Japanese Modern Architecture. Conversion Design is a proper way to restore the identity of old buildings and the most effective way to sustainable use of Modern Architecture.

Knowledge Modeling of Reliability Analysis and Safety Design for Offshore Safety Instrument System with MBSE (Model-Based Systems Engineering) (모델기반 시스템엔지니어링을 활용한 해양플랜트 안전시스템(SIS, Safety Instrumented System)의 신뢰도 분석 및 안전설계 지식 모델링)

  • Bae, Jeong-hoon;Jung, Min-jae;Shin, Sung-chul
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.3
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    • pp.222-235
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    • 2018
  • The hydrocarbon gas leak in the offshore plant can cause large accidents and lead to significant damages to human, property and environment. For prevention of fire or explosion accidents from gas leak, a SIS(Safety Instrumented System) should be installed. In the early stage of the offshore design, required SIL(Safety Integrated Level) is determined and reliability analysis is performed to verify the design in reliability aspects. This study collected data, information related to reliability analysis and created knowledge model of safety design for the offshore system with MBSE(Model-Based Systems Engineering) concept. Knowledge model could support safety engineer's design tasks as the guidance of reliability analysis procedure of safety design and make good conversation with other engineers in yard, class, company, etc.

Interaction between BIM Model and Physical Model During Conceptual Design Stage (설계 초기 단계에서 BIM 모델과 물리적 모델의 상호작용 방안)

  • Yi, Ingeun;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.4
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    • pp.344-350
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    • 2013
  • It is essential to consider geometry in the early design stage for rational design decisions. However, a crucial decision had been taken by conversation, physical model, and gesture rather than BIM mode which can analyze geometry efficiently. This research proposes the framework of interaction between BIM model and physical model for real-time BIM analysis. Through this real-time system framework of two models, architects can adopt BIM data at early design stage to review analysis of BIM model. It should facilitate dynamic design based on rich BIM information from an early stage to a final stage.

Hand Gesture based Manipulation of Meeting Data in Teleconference (핸드제스처를 이용한 원격미팅 자료 인터페이스)

  • Song, Je-Hoon;Choi, Ki-Ho;Kim, Jong-Won;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.

Design and Implementation of a Distant Intelligent Tutoring System based on the Client/Server Model (Client/Server 모델에 바탕을 둔 지능형 원격 교육 시스템의 설계와 구현)

  • 정대동;우종호;신동석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.7
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    • pp.92-105
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    • 1997
  • In this paper, we design andimplement a prototype of the distant ITS (Intelligent tutoring system): English tutor which is running on the information superhighway. It is designed for the purpose of teaching the english conversation effectively to the students whose mother tongues are not english. The tutor could chosse appropriate tutoring strategies and teach the students effectively according to the contents of the student model. And also it is based on the remote data management client/Server model and implemented on SPARC station and pentium PC using oracle 7.3 and power Builder 5.0.

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