• Title/Summary/Keyword: Convergence Learning Program

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Nursing Students' Experience of Interpersonal Caring in an Enneagram-based Care Intervention Program (에니어그램 기반 돌봄중재 프로그램에 참여한 간호대학생의 사람돌봄 경험)

  • Shin Eun Sun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.637-645
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    • 2023
  • This study was conducted to confirm the meaning and essence of the interpersonal caring experience of nursing students who participated in an enneagram-based care intervention program. The subjects of the study were nine second-year students in the Department of Nursing at a university located in the region, and data were collected from April 25 to August 26, 2022, through interview records, statements, and reflection journals. The collected data were analyzed using Colaizzi's phenomenological method. Results, It appeared in three categories and 10 topic groups 'Recognition through sharing and listening', 'Acceptance through comfort and forgiveness', 'Praise and giving hope through participation and companionship in daily life', While writing a person care reflection journal, you can realize the meaning of care through critical reflection, understand the essence of the person care experience, and confirm the vivid person care experience, and develop the ability to care for people through in-depth reflection on personal experiences, feelings, and deep understanding. As this improved and internalized care, confidence in one's own ability to care increased. Therefore, it is believed that the experience of caring for people based on the Enneagram can be confirmed, the results can be used for learning, and it will be used as educational material to perform people care, contributing to the development of people care education.

Developing educational programs to increase awareness of food additives among elementary school students (식품첨가물에 대한 초등학생들의 인식 개선을 위한 교육 프로그램 개발)

  • Soo Rin Ahn;Jae Wook Shin;Jung-Sug Lee;Hyo-Jeong Hwang
    • Journal of Nutrition and Health
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    • v.57 no.4
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    • pp.451-467
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    • 2024
  • Purpose: This study aimed to develop a four-hour food additive education program for elementary school students to provide them with accurate information on food additives. Methods: A survey was conducted among 133 elementary school students living in Gyeonggi Province to identify the level of food additive awareness. A four-hour food additive education program and educational materials (PPT, activity sheets, and teacher guidelines) were developed based on the results of the food additive awareness survey. The developed educational programs were based on the Theoretical Model of Stages of Behavior Change. An elementary school nutrition teacher conducted a pilot education for 83 elementary school students to evaluate the feasibility of the developed education program. A survey was conducted to evaluate the effectiveness and satisfaction of the pilot education program. Results: The results of the Food Additive Awareness Survey showed that only 42.1% of people were aware of food additives; 46.3% wanted to know more about food additives, and 54.3% required food additive education. Food coloring (44.7%) and artificial sweeteners (18.7%) were the most common food additives of interest. What they wanted to know about food additives was the safety of food additives (36.8%) and the role and function of food additives (20.3%). After the pilot training on food additives, the level of awareness of food additives was improved significantly, and the percentage of participants who recognized the need for food additive education and promotion increased. According to the satisfaction survey of the food additives education, the interest, understanding, real-life application, learning method, and content amount were approximately 90%. Conclusion: The educational program developed through this study will change the negative perceptions of food additives in elementary school students to a positive one. It will do so by helping nutrition educators educate students on this important subject.

Development and Application of Integrative STEM (Science, Technology, Engineering and Mathematics) Education Model Based on Scientific Inquiry (과학 탐구 기반의 통합적 STEM 교육 모형 개발 및 적용)

  • Lee, Hyonyong;Kwon, Hyuksoo;Park, Kyungsuk;Oh, Hee-Jin
    • Journal of The Korean Association For Science Education
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    • v.34 no.2
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    • pp.63-78
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    • 2014
  • Integrative STEM education is an engineering design-based learning approach that purposefully integrates the content and process of STEM disciplines and can extend its concept to integration with other school subjects. This study was part of fundamental research to develop an integrative STEM education program based on the science inquiry process. The specific objectives of this study were to review relevant literature related to STEM education, analyze the key elements and value of STEM education, develop an integrative STEM education model based on the science inquiry process, and suggest an exemplary program. This study conducted a systematic literature review to confirm key elements for integrative STEM education and finally constructed the integrative STEM education model through analyzing key inquiry processes extracted from prior studies. This model turned out to be valid because the average CVR value obtained from expert group was 0.78. The integrative STEM education model based on the science inquiry process consisted of two perspectives of the content and inquiry process. The content can contain science, technology, engineering, and liberal arts/artistic topics that students can learn in a real world context/problem. Also, the inquiry process is a problem-solving process that contains design and construction and is based on the science inquiry. It could integrate the technological/engineering problem solving process and/or mathematical problem solving process. Students can improve their interest in STEM subjects by analyzing real world problems, designing possible solutions, and implementing the best design as well as acquire knowledge, inquiry methods, and skills systematically. In addition, the developed programs could be utilized in schools to enhance students' understanding of STEM disciplines and interest in mathematics and science. The programs could be used as a basis for fostering convergence literacy and cultivating integrated and design-based problem-solving ability.

The experiences of human body anatomy observations using the Cadaver Model in the nursing students (간호대학생의 카데바 모델을 이용한 인체해부 관찰경험)

  • Kang, Hyun-Lim;Lee, Yeong-Ran
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.233-242
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    • 2017
  • It is to provide the basic materials for the development of a cadaver practice program, the anatomical, educational programs, etc. by confirming the experiences by the nursing college students of the human body anatomy observations using the Cadaver Model. It was intended to understand the meaning and the essence of the experiences by the nursing college students of the human body anatomy observations using the Cadaver Model by selecting the Colaizzi Analysis Method with the materials collected from the interviews with 2 focus group teams. Regarding the essential structure, 6 categories were arrived at, including 'The ambivalence regarding the cadaver practice', 'Running into the true reality', 'Learning a valuable thing', 'The mind for facing the human beings has become deep', 'The feeling that I am gradually becoming a person who tends the sick', and 'The deliberations regarding the sound giving. It was confirmed that, not only with the understanding of anatomy through the cadaver practices, but, also by experiencing and worrying about the understanding, the life and the respect, the death, the ethics regarding the job, etc. the nursing college students were gradually becoming the persons tending the sick.

A study on the development of virtual reality for disaster prevention in households living with companion animals (반려동물 동거가구의 재난예방을 위한 가상현실 개발 연구)

  • Han, Dong-Ho
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.583-589
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    • 2021
  • This study is a study on the development of virtual reality to prepare for the increase in disasters of households living with companion animals due to the increase of companion animals. The increase in single-person households and DINKs(Double Income, No Kid) along with the low birth rate and aging population is raising the risk of disasters caused by companion animals in particular. Among these disasters, there is an increase in the occurrence of fires primarily due to the raising of companion animals. Electric stove fires caused by pets are the most common fires. In particular, the frequency of electric stove fires caused by cats is the highest. Careful precautions by the owner are necessary to reduce fires caused by pets. Parenting of companion animals causes pet loss syndrome due to emotional exchange. There are injuries to pets in escalators and injuries to owners in elevators due to disasters caused by the owner's negligence. In order to reduce injuries on escalators and elevators, basic etiquette for using escalators and elevators with pets is required as basic etiquette. It is necessary to utilize virtual reality to reduce disasters caused by such companion animals. Virtual reality can be experienced without a physical space in advance training to overcome disasters, so real disaster cases can be experienced immersively. Therefore, learning how to reduce fires caused by companion animals, disasters caused by owner's negligence, and petloss syndrome through virtual reality will greatly contribute to disaster prevention and reduction of social costs.

The effect of Virtual Reality sports experience on sports satisfaction, sports immersion, and sports attitude

  • Myung-Soo, Kim;Byung-Nam, Min;Seung-Hwan, Lee;Sung-Hee, Kim;Jae-Hoon, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.129-136
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    • 2023
  • In this paper, we propose the positive effects of Virtual Reality(VR) sports classes and the foundation for VR sports to become the basis of lifelong sports education through the application of physical education classes in sports virtual reality programs are to be provided. For this purpose, the effect of VR sports experience on sports satisfaction, sports immersion, and sports attitude factors was investigated for 281 elementary school students in Busan. Results It was found that VR sports experience had a significant effect on sports satisfaction, sports satisfaction had a significant effect on sports immersion and sports attitude, and sports immersion had a significant effect on sports attitude. The great advantage of sports virtual reality is that sports activities for items that are difficult to deal with in physical education classes and unpopular items will be easily performed. In addition, by using a program that links physical education classes with English and mathematics, physical education will be recognized as a convergence subject by elementary school students, and at the same time, it will become an integrated subject that can acquire fun elements and learning elements at the same time through play or games.

A Study on the Subjectivity of Parenting Experience of Parents with Adolescent Children (사춘기 자녀를 둔 부모의 양육경험에 관한 주관성 연구)

  • YOUNG HEE KIM;HYANG CHOI
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.373-381
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    • 2024
  • We confirmed that the children affected by child abuse, which has recently become an issue in the counseling field, were the highest in the ages of 10-17, and the number of occurrences by parents was the highest. We tried to understand the hardships of parents with adolescent children while conducting counseling and parental education to understand the difficulties of parenting experiences that play an important role in growing children. Therefore, this study attempted to analyze the subjective perception types and characteristics of each type of parenting experience of parents with adolescent children using the Q methodology. After forming a Q population and extracting the 33-question statement of the Q sample, the P sample was classified into the Q sample of 35 parents with adolescent children, and the perception type analysis was conducted with the QUANL program. As a result of our study, it was found that Type 1 was the unconditional love and understanding type, which was recognized as a process of endless understanding of children, Type 2 was the "reflection and change type," which recognizes empathy with children, communication, and parental reflection and change, Type 3 was the "learning and psychological independence assistance type," which recognizes that children should be psychologically independent and grow, and Type 4 was the "regret and identity confusion type," which recognizes regret about raising children in childhood and identity confusion as parents. Our study is meaningful in that it classified the subjective perception structure of parenting experiences perceived by parents with adolescent children by type. It is expected that this subjectivity study on parenting experiences will be used as basic data for parental education and parental counseling to raise adolescent children.