• Title/Summary/Keyword: Convergence Learning

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A Survey of Deep Learning in Agriculture: Techniques and Their Applications

  • Ren, Chengjuan;Kim, Dae-Kyoo;Jeong, Dongwon
    • Journal of Information Processing Systems
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    • v.16 no.5
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    • pp.1015-1033
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    • 2020
  • With promising results and enormous capability, deep learning technology has attracted more and more attention to both theoretical research and applications for a variety of image processing and computer vision tasks. In this paper, we investigate 32 research contributions that apply deep learning techniques to the agriculture domain. Different types of deep neural network architectures in agriculture are surveyed and the current state-of-the-art methods are summarized. This paper ends with a discussion of the advantages and disadvantages of deep learning and future research topics. The survey shows that deep learning-based research has superior performance in terms of accuracy, which is beyond the standard machine learning techniques nowadays.

ON LEARNING OF CMAC FOR MANIPULATOR CONTROL

  • Choe, Dong-Yeop;Hwang, Hyeon
    • 한국기계연구소 소보
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    • s.19
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    • pp.93-115
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    • 1989
  • Cerebellar Model Arithmetic Controller(CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d. o. f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process; A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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Intra-class Local Descriptor-based Prototypical Network for Few-Shot Learning

  • Huang, Xi-Lang;Choi, Seon Han
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.52-60
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    • 2022
  • Few-shot learning is a sub-area of machine learning problems, which aims to classify target images that only contain a few labeled samples for training. As a representative few-shot learning method, the Prototypical network has been received much attention due to its simplicity and promising results. However, the Prototypical network uses the sample mean of samples from the same class as the prototypes of that class, which easily results in learning uncharacteristic features in the low-data scenery. In this study, we propose to use local descriptors (i.e., patches along the channel within feature maps) from the same class to explicitly obtain more representative prototypes for Prototypical Network so that significant intra-class feature information can be maintained and thus improving the classification performance on few-shot learning tasks. Experimental results on various benchmark datasets including mini-ImageNet, CUB-200-2011, and tiered-ImageNet show that the proposed method can learn more discriminative intra-class features by the local descriptors and obtain more generic prototype representations under the few-shot setting.

A Study on the VR-based Drone Immersive Content Development and Experience Effect (VR기반 드론 실감형 콘텐츠 개발 및 체험효과에 관한 연구)

  • Lee, In-Chul
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_2
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    • pp.663-671
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    • 2022
  • Practice through virtual reality can increase the educational effect regardless of time and place, and it is an educational method that is being pursued even in the situation of COVID-19. On the other hand, for VR-based education, related technology development and content development must be made, and experiential methods (flipped learning, blended learning, hybrid learning) must be provided in the educational process. The development scenario was developed with the contents of drone qualification test (ultra-light unmanned multicopter) and drone practice and the possibility of non-face-to-face self-directed learning (flipped learning, blended learning, hybrid learning). It is expected that the quality of vocational education related to drones and the effect of high education will be improved through the contents, and it is thought that it will be possible to suggest a direction for the development of various vocational education contents in non-face-to-face education.

Design of a ParamHub for Machine Learning in a Distributed Cloud Environment

  • Su-Yeon Kim;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.161-168
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    • 2024
  • As the size of big data models grows, distributed training is emerging as an essential element for large-scale machine learning tasks. In this paper, we propose ParamHub for distributed data training. During the training process, this agent utilizes the provided data to adjust various conditions of the model's parameters, such as the model structure, learning algorithm, hyperparameters, and bias, aiming to minimize the error between the model's predictions and the actual values. Furthermore, it operates autonomously, collecting and updating data in a distributed environment, thereby reducing the burden of load balancing that occurs in a centralized system. And Through communication between agents, resource management and learning processes can be coordinated, enabling efficient management of distributed data and resources. This approach enhances the scalability and stability of distributed machine learning systems while providing flexibility to be applied in various learning environments.

Feedback-Based Iterative Learning Control for MIMO LTI Systems

  • Doh, Tae-Yong;Ryoo, Jung-Rae
    • International Journal of Control, Automation, and Systems
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    • v.6 no.2
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    • pp.269-277
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    • 2008
  • This paper proposes a necessary and sufficient condition of convergence in the $L_2$-norm sense for a feedback-based iterative learning control (ILC) system including a multi-input multi-output (MIMO) linear time-invariant (LTI) plant. It is shown that the convergence conditions for a nominal plant and an uncertain plant are equal to the nominal performance condition and the robust performance condition in the feedback control theory, respectively. Moreover, no additional effort is required to design an iterative learning controller because the performance weighting matrix is used as an iterative learning controller. By proving that the least upper bound of the $L_2$-norm of the remaining tracking error is less than that of the initial tracking error, this paper shows that the iterative learning controller combined with the feedback controller is more effective to reduce the tracking error than only the feedback controller. The validity of the proposed method is verified through computer simulations.

Research on the effectiveness of virtual reality technology in China's educational applications Based on 23 experimental and quasi-experimental meta-analyses (가상현실기술의 중국내 교육적 활용효과에 관한 연구 - 23개 실험과 준실험 메타분석에 기초)

  • Huang, Guan;Min, Byung-Won
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.1-13
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    • 2022
  • The Paper Using the meta-analysis research method, first through literature retrieval to obtain 23 relevant empirical studies in China, and then using Review Manager for quantitative analysis, it is found that VR technology has a positive impact on students' overall learning effect and VR technology has a significant positive impact on all dimensions of learning effect (theoretical performance, operational performance, learning motivation, learning interest, learning attitude). There is no significant difference between the dimensions. Significant differences were found for moderating variables such as Discipline types, Teaching Length, and Teaching Method. No significant differences were found for the Academic segments and VR technology types.

Evaluation performance of machine learning in merging multiple satellite-based precipitation with gauge observation data

  • Nhuyen, Giang V.;Le, Xuan-hien;Jung, Sungho;Lee, Giha
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.143-143
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    • 2022
  • Precipitation plays an essential role in water resources management and disaster prevention. Therefore, the understanding related to spatiotemporal characteristics of rainfall is necessary. Nowadays, highly accurate precipitation is mainly obtained from gauge observation systems. However, the density of gauge stations is a sparse and uneven distribution in mountainous areas. With the proliferation of technology, satellite-based precipitation sources are becoming increasingly common and can provide rainfall information in regions with complex topography. Nevertheless, satellite-based data is that it still remains uncertain. To overcome the above limitation, this study aims to take the strengthens of machine learning to generate a new reanalysis of precipitation data by fusion of multiple satellite precipitation products (SPPs) with gauge observation data. Several machine learning algorithms (i.e., Random Forest, Support Vector Regression, and Artificial Neural Network) have been adopted. To investigate the robustness of the new reanalysis product, observed data were collected to evaluate the accuracy of the products through Kling-Gupta efficiency (KGE), probability of detection (POD), false alarm rate (FAR), and critical success index (CSI). As a result, the new precipitation generated through the machine learning model showed higher accuracy than original satellite rainfall products, and its spatiotemporal variability was better reflected than others. Thus, reanalysis of satellite precipitation product based on machine learning can be useful source input data for hydrological simulations in ungauged river basins.

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A Study on Awareness to Effectiveness of the Cost Estimation Guidelines for e-Learning Content Development in Era of Convergence (융합시대의 이러닝 콘텐츠 개발대가 산정 가이드라인의 실효성에 관한 인식 연구)

  • Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.7-14
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    • 2015
  • The purpose of this study is to present the base for activation policy for cost estimation guidelines of e-Learning content development. To achieve this purpose, this study investigates the effectiveness of cost estimation guidelines of e-Learning content development through a survey about executives and employees in the e-Learning industry and analyses them statistically. According to an analysis, companies(which abandoned order because the amount of money (cost) of e-Learning contents ordering is low and suffered a loss after acquiring e-Learning contents project order) have a relatively negative awareness about the effectiveness of cost estimation guidelines of e-Learning contents. On the other hand, contents focused companies have a relatively positive awareness about the effectiveness of cost estimation guidelines of e-Learning contents. In conclusion, this study suggests that government should recommend and enact announce the use of cost estimation criteria(guidelines) of e-Learning content development and provide the institutional tools soon as possible.

A Effective LMS Model Using Sensing System (센싱기술을 이용한 효과적인 LMS 모델에 관한 연구)

  • Kim, Seok-Soo;Ju, Min-Seong
    • Convergence Security Journal
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    • v.5 no.4
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    • pp.33-40
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    • 2005
  • As e-learning studying is activated, learner's requirement increased. Therefore, need correct e-learning model augmented requirement of learner and new ubiquitous surrounding. In this treatise when, proposed to supplement studying contents relationship conversion service and cooperation studying service function to LMS that analyze existing e-learning model's limitation for ubiquitous environment e-learning model that can study regardless of, ubiquitously some contents and do based on SCORM ubiquitous-network and next generation sensor technology etc. Learning form conversion service senses a learner's surrounding situations and recognize his/her body condition using smart sensor technology and provides the learner with contents in the optimal form. Using sensing projects like Orestia and SOB, users can more effective collaborative learning service.

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