• 제목/요약/키워드: Convenient Payment System

검색결과 34건 처리시간 0.018초

NFC를 이용한 냉장고 Application 구현 (Implemention of Refrigerator Application using NFC)

  • 함지훈;윤민규;한정우;김태용;장원태
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2015년도 추계학술대회
    • /
    • pp.570-572
    • /
    • 2015
  • NFC(Near Field Communication)는 근거리 무선 통신의 일종으로 RFID 기술의 한 영역이다. NFC 기술은 데이터 전송, 출입통제 시스템 활용 및 모바일 결제와 같은 많은 영역에서 유용하게 사용되고 있다. 최근 NFC를 활용한 스마트폰 어플리케이션 개발이 활성화되고 있지만, 현재 NFC 태그의 편리성에 대한 인식은 미미한 상태이다. 본 논문은 마트를 방문하는 고객에게 편리성과 식품에 대한 지식을 제공하기 위해 만든 Application에 대한 내용이다. 사용자는 마트에서 스마트폰을 이용하여 식품 전시대에 붙어있는 NFC에 태그하게 되면 식품정보, 구입요령, 보관법, 효능 등의 데이터가 스마트폰 화면을 통해 제공된다. 해당 식품을 구매할 경우 '냉장고에 넣기' 버튼 클릭 시 Application의 식품목록으로 넘어가며, 식품목록 화면을 통해 자신의 냉장고안의 식품목록, 유통기한 등의 정보를 제공함으로써 사용자들이 좀 더 편리하게 식품을 구매할 수 있도록 도와준다.

  • PDF

패션 소상공인 제품 구매에 대한 탐색적 연구 -소비자 생애주기와 구매단계를 중심으로- (Exploratory Study on Purchasing Fashion Products from Small Business Owners -Focusing on the Consumer Life Cycle and Purchasing Stage-)

  • 김송미;장세윤;이유리;진우준;김하연
    • 한국의류학회지
    • /
    • 제46권5호
    • /
    • pp.805-826
    • /
    • 2022
  • This study explored the process by which consumers purchase products from small fashion business owners via online and mobile channels. In addition, group types were classified given that the purchasing process depends on the consumers' life cycle. The consumer focus group interview (FGI) was conducted on 18 participants that were divided into six groups by age, work, and children. Results revealed that first, consumer journey comprised four stages. Factors influencing need recognition were "attention to information of social media influencer," "attention to information of affiliated groups," and "repeated advertising of SME products/brands." For information searching, "exploring purchase reviews," "environment for mobile shopping information exploration," and "continuous product tracking" were important factors. Purchasing and shopping stages were affected by "price-free, improvised purchase decision" and "convenient mobile payment system and point benefits." After the purchase, "active sharing and repeated purchase when satisfied" and "blocking relationships when dissatisfied" occurred. Second, six consumer groups based on the fashion life cycle are the "Platform lover," "Influencer follower," "Trust builder," "Novelty seeker," "Convenience seeker," and "New designer supporter." Ultimately, small business owners can develop the process of planning and selling fashion products more efficiently.

AI 쇼핑 도우미 사용자의 소비자 혁신 동기가 만족도와 구매의도에 미치는 영향 (The effect of AI shopping assistant's motivated consumer innovativeness on satisfaction and purchase intention)

  • 김해정;이영주
    • 복식문화연구
    • /
    • 제31권5호
    • /
    • pp.651-668
    • /
    • 2023
  • This study aims to help companies with efficient investment and marketing strategies by empirically verifying the impact on satisfaction and purchase intention for artificial intelligence-based digital technology supported shopping assistants introduced in e-commerce. Frequency, factor, SEM, and multiple group analysises were conducted using SPSS 26.0 and Amos 26.0. As a result, first, motivated consumer innovativeness elements of AI shopping assistant were derived into a total of four categories: functional, hedonic, rational, and reliable. Second, in the order of hedonic and rational, satisfaction with the AI shopping assistant was significantly affected, and in the order of rational and functional, purchase intention was significantly affected. The satisfaction with the AI shopping assistant did not affect the purchase intention. Third, in the case of hedonic, the AI-preferred group had a more significant effect on satisfaction than the human-preferred group, and in the case of rational, there was no difference by group in purchase intention. Thus, it was found that consumers prefer AI shopping helpers for e-commerce because they can shop reasonably and are functionally convenient. Therefore, when introducing AI shopping assistants, it is essential to include content that can compare and analyze fundamental information, such as product prices, as well as search functions and payment system compatibility that facilitate shopping.

비주얼 머천다이징 관점에서의 무인 편의점 운영시스템에 관한 연구 (A Study on the Unmanned convenience Store Operation System from the Viewpoint of Visual Merchandising)

  • 서정화;양회창;박철주;윤명길
    • 산경연구논집
    • /
    • 제9권12호
    • /
    • pp.45-53
    • /
    • 2018
  • Purpose - The purpose of the study was to investigate operation system of current convenience store and competing retail store and to find out development of unattended convenience store. Operators can save labor cost and solve labor seeking when opening shop under suitable environment and commerce area, and assure of employee's safety. Customers are allowed to select commodity comfortably without disclosure of face and to shorten standby time at simple store opening, buying and paying and to produce convenient living environment by financing, delivery and goods control. This study examined effect and problems of operation of existing and unattended convenience store from point of view of visual merchandising to find out model of unattended convenience store and to strengthen competitiveness of convenience store business. Research design, data, and methodology - Research procedure of accomplishment of goal of the study was: The study investigated state of distribution business, and role and definition of VMD. First, VMD played an important role of promotion and competitiveness of unattended convenience stores. Second, the author investigated research and cases of unattended convenience stores 14 months, that is to say, from August 15, 2017 to October 15, 2018. Third, the author investigated on-the-spot three of common convenience stores, three of unattended convenience stores and three of retailers one month, that is to say, June 1, 2018 to July 1, 2018. The subject was convenience stores and retailers selling similar type of products at Seoul and metropolitan area. Results - Layout, selling place, brand identity, goods assortment, authentication system, product information cognition and control, buying and payment system, security system, salesmen, promotion and other services should be improved from point of view of merchandising. Structure, furniture, lighting, voice, façade, VP, PP, IP and POP should be developed. Conclusions - Unattended convenience stores saved operating cost and lessened labor and gave visitors convenience and comfortable shopping and made use of resources effectively. Further studies with quantitative analysis shall find out strategic conditions for promotion of unattended convenience stores.