• Title/Summary/Keyword: Context analysis

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Status of Korean Idiom Understanding for Chinese Learners of Korean according to Tasks (과제 유형에 따른 중국인 한국어 학습자의 관용어 이해 실태 양상)

  • Lee, Mi-Kyung;Kang, An-Young;Kim, Youn-Joo
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.658-668
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    • 2015
  • The purpose of present study tested the effects of context, transparency, familiarity and related variables on comprehension of 32 idioms in 87 Chinese learners of Korean who were attending the S university in Jeonnam providence. In the first assessment, idiomatic phrases were presented out of context. In another assessment, idiomatic phrases were embedded in supportive story contexts. To examine the difference based on task types, paired t-test or one-way ANOVA was used to test differences on related variables such as TOPIK, years of residence in Korea, major and etc. on idiom comprehension. The results of this study are summarized as follows. First, task type, familiarity and transparency were found to have no significant effect on idiom comprehension for Chinese learners of Korean. Second, the related variables such as TOPIK, and major had a significant effect on idiom comprehension. Third, percentage of context related interpretation error in context task was the highest. Literal interpretation errors were followed by it. It means they have a tendency to use contextual cues and semantic analysis of the phrase to comprehend Korean idioms. The results of study will be used to make a plan for teaching Chinese learners of Korean.

A New Clustering Method for Minimum Classification Error (분류 오류 최소화를 위한 클러스터링 기법)

  • Heo, Gyeong-Yong;Kim, Seong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.1-8
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    • 2014
  • Clustering is one of the most popular unsupervised learning methods, which is widely used to form clusters with homogeneous data. Clustering was used to extract contexts corresponding to clusters and a classification method was applied to each context or cluster individually. However, it is difficult to say that the unsupervised clustering is the best context forming method from the view of classification. In this paper, a new clustering method considering classification was proposed. The proposed method tries to minimize classification error in each cluster when a classification method is applied to each context locally. For this purpose, the proposed method adds constraints forcing two data points belong to the same class to have small distances, and two data points belong to different classes to have large distances in each cluster like in linear discriminant analysis. The usefulness of the proposed method is confirmed by experimental results.

Prototype Implementation of a Context Awareness System by Analyzing Alarm and Neighborhood Environment for Managing Underground Facilities (알람정보와 인접환경 분석을 통한 지하시설물 상황인식 시스템의 프로토타입 구현)

  • Cho, Sung-Youn;Hong, Sang-Ki;Jang, Seok-Woo
    • Spatial Information Research
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    • v.19 no.3
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    • pp.83-93
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    • 2011
  • Since urban facilities have a signigicant meaning that represents the degree of development of nations and cities, it is very important to effectively manage and operate the facilities. In this paper, we propose a context-awareness system for managing urban underground facilities intelligently and develop its algorithm and prototype. The algorithm of the suggested system includes the period from the point when various sensors set up in USN environments sense abnormal signals and make alarms to the point when the context-awareness system analyzes the alarm and sends the analysis results to integrated platform and related modules. We then implement the prototype of the proposed context awareness system and verify the effectiveness of the system by performing unit tests. Our developed prototype will become the basis of actual system development. We expect that the suggested system will be used as a good reference model of related systems managing various types of urban facilities.

Noise Reduction in Real-time Context Aware using Wearable Device (웨어러블 기기를 이용한 실시간 상황인식에서의 잡음제거)

  • Kim, Tae Ho;Suh, Dong Hyeok;Yoon, Shin Sook;Ryu, Keun Ho
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1803-1810
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    • 2018
  • Recently, many researches related to IoT (Internet of Things) have been actively conducted. In order to improve the context aware function of smart wearable devices using the IoT, we proposed a noise reduction method for the event data of the sensor part. In thisstudy, the adoption of the low - pass filter induces the attenuation of the abnormally measured value, and the benefit was obtained from the situation recognition using the event data of the sensor. As a result, we have validated attenuation for abnormal or excessive noise using event data detected and reported by 3-axis acceleration sensors on some devices, such as smartphones and smart watches. In addition, various pattern data necessary for real - time context aware were obtained through noise pattern analysis.

Understanding of Statistical concepts Examined through Problem Posing by Analogy (유추에 의한 문제제기 활동을 통해 본 통계적 개념 이해)

  • Park, Mi-Mi;Lee, Dong-Hwan;Lee, Kyeong-Hwa;Ko, Eun-Sung
    • Journal of Educational Research in Mathematics
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    • v.22 no.1
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    • pp.101-115
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    • 2012
  • Analogy, a plausible reasoning on the basis of similarity, is one of the thinking strategy for concept formation, problem solving, and new discovery in many disciplines. Statistics educators argue that analogy can be used as an useful thinking strategy in statistics as well. This study investigated the characteristics of students' analogical thinking in statistics. The mathematically gifted were asked to construct similar problems to a base problem which is a statistical problem having a statistical context. From the analysis of the problems, students' new problems were classified into five types on the basis of the preservation of the statistical context and that of the basic structure of the base problem. From the result, researchers provide some implications. In statistics, the problems, which failed to preserve the statistical context of base problem, have no meaning in statistics. However, the problems which preserved the statistical context can give possibilities for reconceptualization of the statistical concept even though the basic structure of the problem were changed.

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Analysis of the Relationship between Familiarity, Feeling of Knowing, State Curiosity, and State Anxiety of Elementary School Students in the Thermal Task Contexts (열과 관련된 문제 상황에서 초등학생들이 느끼는 친숙도, 인지에 대한 지각, 상태호기심, 상태불안의 관계 분석)

  • Kang, Jihoon;Kim, Jina
    • Journal of Korean Elementary Science Education
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    • v.39 no.3
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    • pp.433-448
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    • 2020
  • In this study, the tasks of thermal equilibrium and heat insulation concept were divided into scientific and everyday contexts to analyzed the level of familiarity, feeling of knowing, state curiosity, and state anxiety that students feel in task contexts and their relationship. The subjects of this study were One hundred nine students in sixth grade of elementary schools located in metropolitan cities. The results of this study were as follows. First, there was no difference in the level of feeling of knowing, state curiosity, and state anxiety in the task of scientific and everyday contexts. In the case of familiarity, there was no consistent tendency in the concept of thermal equilibrium and heat insulation. And the group who recognized the task context familiarly had higher feeling of knowing and lower state anxiety than the group who recognized the task context unfamiliarly. Second, familiarity and feeling of knowing showed high positive correlation, state anxiety and familiarity showed negative correlation, and state anxiety and feeling of knowing had also negative correlation. In addition, familiarity had a negative effect on state anxiety, and FOK had a positive effect on state curiosity and a negative effect on state anxiety. There was no significant moderating effect of the task context. Third, in case of state curiosity, the group perceived the knowledge gap was very small had the highest state curiosity, and the group perceived the knowledge gap was very large had the lowest state curiosity. In case of state anxiety, the less the knowledge gap was perceived, the lower the anxiety was triggered. This study broadens our understanding of the learning process and provides implications for effective instruction strategies for students' cognitive and emotional states.

An Exploration of Various Evaluation Methods to Improve Usability of Museum Mobile Device

  • Ahn, Mi-Lee;Cha, Hyun-Jin;Hwang, Yun-Ja;Kim, Hee-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.6
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    • pp.765-773
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    • 2011
  • Objective: This study aims towards exploring a model of the HCI evaluation methods to improve the usability of mobile device, based on a case of a Mobile PDA system in a Museum context. Background: Mobile PDA systems in a Museum context is widely utilized for the educational purposes, but it is criticized for low usability that the device only play a role in textbooks on legs without any interactive educational activities. Therefore, the usability improvements on the mobile PDA system should be considered. Method 1: This model was developed with a combination of the expert review and the user testing, and with a combination of the qualitative and quantitative studies. In more details, first of all, a qualitative study was conducted as a combination of three different methods: 1) expert review with heuristics, 2) interviews with persons working in a museum, and 3) contextual enquiry. Results 1: The experts review provided with critical usability issues, and the semi-constructive interview helped to understand the background of the mobile device. Lastly, the contextual enquiry showed user experience problems and directions of improving the device from user's perspective. Method 2: Based on the results of the qualitative study, a questionnaire was designed. Results 2: The analysis of the quantitative study was conducted to generalize the problems, and prioritize the direction of improving the device within the limitation of the cost and time in a museum. Conclusion: This study has implications in developing an example of a HCI evaluation model to improve the user experience of the mobile device as well as finding problems and directions of how to improve the mobile PDA systems in the museum. Application: In fact, most of the studies related to the evaluation of the mobile device have been conducted in a laboratory context due to the cost and time. This paper, however, attempted to apply to various HCI research techniques from different constituents in real context.

A study on Inference Network Based on the Resilient Ontology-based Dynamic Multicast Routing Protocol (상황인식 기반의 RODMRP 추론망 연구)

  • Kim, Sun-Guk;Chi, Sam-Hyun;Lee, Kang-Whan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1214-1221
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    • 2007
  • Ad-hoc network is soft wireless communication network that is consisted of mobile node and clusters without helping of infrastructure. We propose a new ad hoc multicast routing protocol for based on the ontology scheme called inference network. Ontology knowledge-based is one of the structure of context-aware. Proposed structure is consisted of context awareness parameters as like distance between each nodes. The proposed architecture performs two types of routing discovery. One is Flooding Discovery Routing(FDR) for comparing analysis step and Local Discovery Routing(LDR) to compose path of node forecast(preservation) step from node's state value. The inference network structure of proposed RODMRP(Resilient Ontology-based Dynamic Multicast Routing Protocol) adopts a tree structure to enhance an efficient packet in various environment between mobile node. We will have developed an algorithm that will desist multi-hierarchy Layered networks to simulate a desired system.

A Study on Residual U-Net for Semantic Segmentation based on Deep Learning (딥러닝 기반의 Semantic Segmentation을 위한 Residual U-Net에 관한 연구)

  • Shin, Seokyong;Lee, SangHun;Han, HyunHo
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.251-258
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    • 2021
  • In this paper, we proposed an encoder-decoder model utilizing residual learning to improve the accuracy of the U-Net-based semantic segmentation method. U-Net is a deep learning-based semantic segmentation method and is mainly used in applications such as autonomous vehicles and medical image analysis. The conventional U-Net occurs loss in feature compression process due to the shallow structure of the encoder. The loss of features causes a lack of context information necessary for classifying objects and has a problem of reducing segmentation accuracy. To improve this, The proposed method efficiently extracted context information through an encoder using residual learning, which is effective in preventing feature loss and gradient vanishing problems in the conventional U-Net. Furthermore, we reduced down-sampling operations in the encoder to reduce the loss of spatial information included in the feature maps. The proposed method showed an improved segmentation result of about 12% compared to the conventional U-Net in the Cityscapes dataset experiment.

The Impact of Context Congruity, Perceived Advertising Intrusiveness, and Entertainment on Advertising Effect of Branded Advertisement for Mobile Games: Focusing on Chinese Users (모바일 게임 브랜디드 광고의 맥락일치성, 지각된 광고침입성, 광고오락성이 광고효과에 미치는 영향: 중국 이용자를 중심으로)

  • Pei, ChenYang;Chang, Byeng-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.478-489
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    • 2021
  • The mobile game industry is currently on the rise and is one of the major industries. Recently, advertisements among mobile games are aimed at branded content, unlike existing advertising content. In this study, we conduct a study on the advertisement effectiveness of the attributes of branded advertisements under a mobile game environment. Therefore, the impact of context congruity, perceived advertising intrusiveness and entertainment on advertising attitude, brand attitude and purchasing intention was verified through experimental research on Chinese mobile game users in the 10s and 20s. Analysis of the PLS structural equation model showed that context congruity and entertainment had a significant impact on advertising attitude, but did not have a significant impact on brand attitude. Perceived advertising intrusiveness has no significant impact on advertising attitude and brand attitude. Finally, advertising attitude had a significant influence on purchase intention through brand attitude. Through these findings, we discuss the effectiveness of mobile game branded advertisement and present effective brand advertising strategies.