• Title/Summary/Keyword: Contents update

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A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

A Public Key Traitor Tracing Scheme with Key-update Method (개인키 업데이트가 가능한 공개키 기반 공모자 추적 암호 알고리즘)

  • Lee, Moon-Shik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.1
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    • pp.46-56
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    • 2012
  • Traitor Tracing schemes are broadcast encryption systems where at least one of the traitors who were implicated in the construction of a pirate decoder can be traced. This traceability is required in various contents delivery system like satellite broadcast, DMB, pay-TV, DVD and so on. In this paper, we propose a public key traitor tracing scheme with key-update method. If the system manager can update a secret key which is stored in an authorized decode, it makes a pirate decoder useless by updating a secret key A pirate decoder which cannot update a secret key does not decrypt contents in next session or during tracing a traitor, this scheme has merits which will make a pirate decoder useless, therefore this scheme raises the security to a higher level.

Efficient Update Method for Cloud Storage System

  • Khill, Ki-Jeong;Lee, Sang-Min;Kim, Young-Kyun;Shin, Jaeryong;Song, Seokil
    • International Journal of Contents
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    • v.10 no.1
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    • pp.62-67
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    • 2014
  • Usually, cloud storage systems are developed based on DFS (Distributed File System) for scalability and reliability reasons. DFSs are designed to improve throughput than IO response time, and therefore, they are appropriate for batch processing jobs. Recently, cloud storage systems have been used for update intensive applications such as OLTP and so on. However, in DFSs, in-place update operations are not carefully considered. Therefore, when updates are frequent, I/O performance of DFSs are degraded significantly. DFSs with RAID techniques have been proposed to improve their performance and reliability. Their performance degradation caused by frequent update operations can be more significant. In this paper, we propose an in-place update method for DFS RAID exploiting a differential logging technique. The proposed method reduces the I/O costs, network traffic and XOR operation costs for RAID. We demonstrate the efficiency of our proposed in-place update method through various experiments.

Performance Analysis of Improved Movement-based Location Registration and Selective Paging Scheme (개선된 이동기준 위치등록과 선택적 페이징 방식의 성능분석)

  • Lim Seog-Ku
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.153-161
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    • 2004
  • An efficient mobility management for mobile stations plays an important role in mobile communication networks. In this paper, we intend to improve the performance of the movement-based location update scheme which is simple to implement and shows good performance. The basic idea used in the proposed location update scheme is to avoid the location update if the mobile subscriber moves around the cell where the last location update was performed. This Is made possible by utilizing the simple movement history information. The performance of the proposed scheme is evaluated and compared with the movement-based location update scheme through simulation. The simulation results show that the proposed location update scheme provides the better performance compared with the movement-based location update scheme by minimizing the unnecessary location updates.

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Embedded System Management

  • Ka Jin-Ho;Kim Jai-Hoon;Yoon Won-Sik;Jeong Dae-In
    • International Journal of Contents
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    • v.1 no.1
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    • pp.16-20
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    • 2005
  • This paper proposes a frame work for embedded system management. The management system can automatically monitor and maintain the Internet connected embedded-systems such as sensor devices, set-top box, web-pad, information appliances, PDA, etc. Users can easily diagnose system state, resolve system problems, maintain and update applications, and back up user information using the management system. We implement prototype for the management system on embedded Linux system and High -available Linux system.

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Analysis of Management Status on Internet Home Pages of Korean Contracted Foodservice Companies (국내 주요 급식전문업체의 홈페이지 운영평가)

  • 김종군;유양자;차은석;홍완수
    • Korean journal of food and cookery science
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    • v.18 no.2
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    • pp.147-156
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    • 2002
  • This study was conducted to compare and analyze the management status of internet homepage of catering companies in Korea for improving internet marketing. An evaluation tool with 6 categories consisting of contents, information update, user's convenience, design, provision of related information, and accessibility was developed and used for the analysis of 6 major catering companies. A five-point likert scale (1=very badly organized, 5=very well organized) was used for evaluating above six categories. The overall mean score for six categories was 2.91 out of 5, showing below the average. The categories received less than 3 points were information update (2.16), user's convenience (2.33), and provision of related information (2.83). The scores for design was the highest (3.66), followed by accessibility (3.33), and contents (3.16). These results suggest that the internet homepaee of the catering companies should be improved especially in the provision of enough information and its update in order to promote their internet marketing.

Transaction Update method based on Fuzzy Chunk for QoS Performance Improvement of Mobile Streaming Service (모바일 스트리밍 서비스의 QoS 개선을 위한 퍼지 청크 기반의 트랜잭션 갱신방법)

  • Jeong, Taeg-Won;Lee, Chong-Deuk
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.543-550
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    • 2008
  • There exist many QoS problems such as delay and jitter for mobile streaming due to limited bandwidth. This paper proposed a transaction update method based on Fuzzy chunk to solve the problems. The proposed method updated a transaction, which is classified as a read or an update, using Fuzzy filtering. A chunk block is rearranged according to the fuzziness which is classified as better relevance for fuzziness greater than 0.8, relevance for fuzziness between 0.5 and 0.7, and less irrelevance for fuzziness less than 0.5. According to the simulation result for the rearranged chunk block, the proposed method has better performance than those of RBM(Randon Based method), DBM(Distance Based Method), and FBM(Frequency Based Method).

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An Exploratory Study on the Impact of Contents Updates in Online Games (온라인 게임 콘텐츠 업데이트의 효과에 관한 탐색적 연구)

  • Kim, Tae Ung;Kim, Daeyoung;Park, Seong Taek
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.147-155
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    • 2015
  • The objective of this research is to empirically analyze the impact of contents update or patch service in online game, being provided after delivery to correct faults and to improve performance of the game. Regression analysis is applied to the data set, where the weekly increase rate of playing times is dependant variable, and the time(week) and two types of contents updates are introduced as independent variables. Statistical results show that the time(week) negatively influences the weekly increase rate of playing times. But the impact of new contents generation and contents adjustment on the weekly increase rate of playing times is not statistically significant, implying that once online game is published, contents update has no significant impact on the playing times. Implications for game designs are provided as a conclusion.

A Study on SRU & SRU Record Update Protocol for Openness and Linkage of Resources (정보자원의 개방과 연계를 위한 SRU, SRU Record Update 프로토콜 연구)

  • Lee, Ji-Won
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.317-336
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    • 2009
  • Several protocols have been developed to efficiently utilize a great number of distributed resources. This paper investigated the background, operations and elements of SRU and SRU Record Update protocol, compared them with other protocols, and reviewed their implementation cases. The purpose of this pager is to broaden the understanding of the two new standards and to provide a practical guide to ensure their interoperability for libraries and information service centers which want to expose their own contents and to access to external resources.

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Automatic Update of Navigation Contents (네비게이션의 콘텐츠 자동 업데이트 시스템)

  • Paek, Seonuck;Sung, Min-Young;Ahn, Sung-Hye;Nam, Gibong;Lee, Gilhwan;Yoo, Seungpill
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.743-747
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    • 2009
  • We designed and implemented an automatic update system of 네비게이션 contents. Currently car users are updating map contents of their 네비게이션 system by using SD memory card. In the implemented system, map contents are downloaded via WI-FI internet access while served in a gas station. To prevent free rider at gas stations, we adopted authentication mechanism based on MAC address.

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