• Title/Summary/Keyword: Contents generation

Search Result 1,324, Processing Time 0.029 seconds

Effect of Mullite Generation on the Strength Improvement of Porcelain (Mullite 생성이 도자기 강도개선에 미치는 영향)

  • Choi, Hyo-Sung;Pee, Jae-Hwan;Kim, Yoo-Jin;Cho, Woo-Seok;Kim, Kyeong-Ja
    • Journal of the Korean Ceramic Society
    • /
    • v.48 no.2
    • /
    • pp.168-172
    • /
    • 2011
  • Alumina powder was added in a general porcelain (Backja) with clay, feldspar and quartz contents to promote the mullite ($3Al_2O_3{\cdot}2SiO_2$) generation in the porcelain. Low melting materials ($B_2O_3(450^{\circ}C)$, $MnO_3(940^{\circ}C)$, CuO($1080^{\circ}C$)) were doped at ~3 wt% to modify the sinterability of porcelain with a high alumina contents and promote the mullite generation. Green body was made by slip casting method with blended slurry and then, they were fired at $1280^{\circ}C$ for 1hr by a $2^{\circ}C/min$. Densifications of samples with high alumina contents (20~30 wt%) were impeded. As the doping contents of low melting materilas increased, the sinterability of samples was improved. The shrinkage rate and bulk density of samples were improved by doping with low melting materials. Mullite phase increased with increasing the low melting contents in the phase analyses. This means lots of alumina and quartz were transformed into mullite phase by low melting contents doping. In the results, high bending strength of samples with high alumina contents was accomplished by improving the densification and mullite generation in the porcelain.

Research on dependency of silver generation and web use environment improvement (실버 세대의 의존성과 웹 사용 환경 개선에 관한 연구)

  • Kim, yang-ho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.630-634
    • /
    • 2008
  • The purpose of this research is to suggest improvement of web environment to supplement dependency of silver generation as we have aged super aged society ahead. In order to improve web environment for silver generation which has more various obstacles than common people, I examined methods to increase accessibility and usability through expansion of web interface by reinforcing contents structure and function. As a result, the try to increase web usability of web sites related to silver generation was positive, but interface designs are not unified which requires users to learn new skills, and developer produce designs that are not standardized. Therefore, I suggest web environment improvement methods to guide silver generation to be adapted to information society by suggesting solutions such as support for module of operation system and establishment of standardized design.

  • PDF

The One Time Biometric Key Generation and Authentication Model for Portection of Paid Video Contents (상용 비디오 콘텐츠 보호를 위한 일회용 바이오메트릭 키 생성 및 인증 모델)

  • Yun, Sunghyun
    • Journal of the Korea Convergence Society
    • /
    • v.5 no.4
    • /
    • pp.101-106
    • /
    • 2014
  • Most peoples are used to prefer to view the video contents rather than the other contents since the video contents are more easy to understand with both their eyes and ears. As the wide spread use of smartphones, the demands for the contents services are increasing rapidly. To promote the contents business, it's important to provide security of subscriber authentication and corresponding communication channels through which the contents are delivered. Generally, symmetric key encryption scheme is used to protect the contents in the channel, and the session key should be upadated periodically for the security reasons. In addition, to protect viewing paid contents by illegal users, the proxy authentication should not be allowed. In this paper, we propose biometric based user authentication and one time key generation models. The proposed model is consist of biometric template registration, session key generation and chanel encryption steps. We analyze the difference and benefits of our model with existing CAS models which are made for CATV contents protection, and also provides applications of our model in electronic commerce area.

Cultural Contents of Image Texts and Memory Industry as the Memory - Focused on the Counter Memory of the Sixth Generation Chinese Movies - (기억으로서의 영상매체와 기억산업의 문화콘텐츠 - 중국 6세대 영화의 대항기억을 중심으로 -)

  • Kim, Gye-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.163-172
    • /
    • 2009
  • As cultural contents are rising to the surface, the contents and interests regarding the industries that utilize the culture become higher than any other times. Culture is performed with memory, and the culture that excludes memory cannot exist. The memory exceeds a dimension of the individual and operates with an assembled and social memory. Furthermore the culture requires media to put memories inevitable. Therefore, recent image texts are coming to the attention as new storage media. So this essay analyzed the meaning of 'memory' as social-cultural memory by putting the sixth generation Chinese movies to the center and restoration of image text that puts memory in it. And also, I examined the cultural meanings of 'individual memories' as the 'counter memory' and tried to find the possibility of junction between memory industry and the contents. I focused on the sixth generation Chinese movies because these movies made remarkable progresses in the international film festivals though they were made in 'underground' by objecting to 'official memory' proposed by the Chinese government.

A Study on High Current Rectifier Systems with Mitigated Time-Varying Magnetic Field Generation

  • Kim, Chang-Woo;Suh, Yong-Sug
    • Proceedings of the KIPE Conference
    • /
    • 2010.07a
    • /
    • pp.232-233
    • /
    • 2010
  • This paper investigates occupational exposure to time-varying magnetic field generation in high power rectifier systems. Two different kinds of high power rectifier systems of 25kA are modeled and analyzed. The performance is compared and evaluated on the basis of exposure guidelines from ICNIRP. In order to focus on the qualitative effect of rectifier operation, the mechanical structure of current carrying conductors is simplified as infinite long bus-bar model and low frequency harmonic contents up to 65kHz are considered. Thyristor rectifier generates a significant amount of low frequency magnetic field harmonic contents both at ac and dc side of rectifier infringing the limit from ICNIRP. The multilevel rectifier-IGCT type has almost negligible field generation from ac input side and smaller harmonic contents in dc load side complying with ICNIRP guideline. This remarkable advantage of multilevel rectifier-IGCT type can lead to very simple site layout design for installation and cost-effective compliance to guideline of occupational exposure against magnetic field.

  • PDF

MRI Content-Adaptive Finite Element Mesh Generation Toolbox

  • Lee W.H.;Kim T.S.;Cho M.H.;Lee S.Y.
    • Journal of Biomedical Engineering Research
    • /
    • v.27 no.3
    • /
    • pp.110-116
    • /
    • 2006
  • Finite element method (FEM) provides several advantages over other numerical methods such as boundary element method, since it allows truly volumetric analysis and incorporation of realistic electrical conductivity values. Finite element mesh generation is the first requirement in such in FEM to represent the volumetric domain of interest with numerous finite elements accurately. However, conventional mesh generators and approaches offered by commercial packages do not generate meshes that are content-adaptive to the contents of given images. In this paper, we present software that has been implemented to generate content-adaptive finite element meshes (cMESHes) based on the contents of MR images. The software offers various computational tools for cMESH generation from multi-slice MR images. The software named as the Content-adaptive FE Mesh Generation Toolbox runs under the commercially available technical computation software called Matlab. The major routines in the toolbox include anisotropic filtering of MR images, feature map generation, content-adaptive node generation, Delaunay tessellation, and MRI segmentation for the head conductivity modeling. The presented tools should be useful to researchers who wish to generate efficient mesh models from a set of MR images. The toolbox is available upon request made to the Functional and Metabolic Imaging Center or Bio-imaging Laboratory at Kyung Hee University in Korea.

Moving Pictogram, a Suggestion for the Digital Native Generation (디지털 네이티브 세대를 위한 제안, 움직이는 픽토그램)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
    • /
    • v.18 no.6
    • /
    • pp.1017-1024
    • /
    • 2017
  • The development of technology has brought changes in content media. Starting from voice and sound media in the oral era, through text and painting, the realism has led to the development of visual media plus sound and image media. What we should consider here is not only the one-sided influence of change in the media due to the development of technology, but also the understanding, concentration, and commitment of information depending on which generation has access to the media Therefore, we focus on the digital native generation that uses digital as main media. The features of the digital native generation include the ability to process visual information quickly, multi-tasking, and divisionism. In this paper, we propose a moving pictogram for the digital native generation, and a moving pictogram for exit pictogram which shows limitation. The new dynamic pictograms that fit to the characteristics of the digital native generation, as well as interactive dynamic pictograms, are areas of thought and research on which this paper can be regarded as the first step.

The Necessity and the Characteristic of Picture Books for the Silver Generation (실버세대를 위한 그림동화책의 필요성과 특성)

  • Li, Shu;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.2
    • /
    • pp.387-397
    • /
    • 2016
  • The purpose of this study is to suggest design characteristics of picture books for silver generation empirically through academic consideration of necessity and characteristics of picture books targeting silver generation. Through an analytical result of literature materials such as library and information science, pedagogy, and literature therapeutics, and aging phenomenon, picture books help mental and physical health of silver generation, but picture books for silver generation are insufficient in comparison with demand. Therefore, a theoretical basis of study and development of fairy tale books for silver generation is acutely needed. This study suggested that close attention for characteristics of silver generation is needed to solve a problem about dyslexia of silver generation in story, picture(expression, size, layout, structure, and color), and typography of characteristic factors of picture on designing fairy tale books for silver generation, suggesting needs to develop picture books reflecting characteristics such as visual organ, body function, and psychological factor of silver generation. In addition, design characteristics for composition of picture books for silver generation will be used as part of advanced data in a study on solid analytical data through an actual analysis on silver generation in the future.

Analysis of the Needs of Middle and Elder Generation on Serious Game for the Elderly (노인용 기능성 게임개발을 위한 중노년층의 수요분석)

  • Lee, Yoon-Jung;Ahn, Joon-Hee;Lim, Kyunq-Choon
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.10
    • /
    • pp.75-101
    • /
    • 2009
  • The purpose of this article is to analyze the needs of middle and elder generation about serious game for the elderly. The results of this study are; (1) elder generation prefers leisure activities such as mountain climbing, yoga, golf, walking and travel, etc., for health, interest, the development for oneself and relieving stress; (2) they don't prefer game activity for leisure, but prefer to use serious game for health, simulation, medical treatment and sports than middle generation; (3) elder generation has various characteristics and needs so that we should consider their demographical variables when we research and develop serious game contents for the elderly.