• Title/Summary/Keyword: Contents authoring System

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Interactive Multiview Contents Authoring System based on MPEG-4 (MPEG-4 기반 대화형 복수시점 영상콘텐츠 저작 시스템)

  • Lee, In-Jae;Ki, Myung-Seok;Kim, Wook-Joong;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.209-212
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    • 2005
  • This paper introduces interactive multi-view contents authoring system based on MPEG-4. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, it has been considered that MPEG-4 is the most suitable for interactive broadcasting content production. This feature is suitable for creation of the content which provides multiple views of object or scene in interactive manner. In this paper, we categorize the multi-view visual content into two types: panoramic multi-view content and object multi-view content. And design and implementation of the authoring system for interactive multi-view contents is presented. We believe that the proposed method can be effectively used for further deployment of MPEG-4 content to various interactive applications.

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An MPEG-4 Contents Authoring System based on Temporal Constraints Model supporting User Interaction (사용자 상호작용 지원 시간 제약 모델 기반 MPEG-4 컨텐츠 저작 시스템)

  • 김희선;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.182-190
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    • 2003
  • For temporal relations of interactive media such as MPEG-4, it is necessary for a temporal model that can update dynamically presentation time and temporal relations among objects by user events occurring during playback. Also, 811hough the temporal attributes are changed by user events, the validity of scene must be maintained. In this paper, we propose a temporal model that supports user interaction and developed an MPES-4 contents authoring system applying this model. We define the temporal relations of MPEG-4 that tan be authored and user interactions that can change the temporal properties. This authoring system defines the constraints on temporal relations and events and can generate the scene without error by checking the constraints. Also it provides the authoring environment to author visual]y temporal relations and events in MPEG-4 scene and generates the MPEG-4 stream by encoding the authored scene.

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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A Development of Learning System with Authoring Tool for Mathematics Education (저작도구를 이용한 수학 학습시스템 개발)

  • Shin, Woo-Chang;Kim, Kap-Su
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.221-230
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    • 2007
  • It is information age now. Computer technology increases productivity, efficiency, and convenience of the public. Even if the computer-aided mathematics education is very important, so far there is the meager level of applying computers to mathematics education. This paper proposes a learning system with authoring tool for mathematics education. Teachers make study-contents easily with the system, and use them on a class. The content database that stores study-contents extends the usability of the system.

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Implementation and application of interactive Web3D Contents (상호대화식 Web3D 컨텐츠의 구현 및 응용)

  • Kim Hyeock-Jin
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.317-324
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    • 2005
  • The web technology related with internet at present is changed into the 3D interactive environment form one sided communication of simple contents. In this paper, a high quality interactive Web3D Contents was realized by using the TurnTool, a authoring tool. This paper suggests the method that can easily and quickly realize the Web3D manual which is more realistic md capable of interaction with user. This method makes up for the weak points in the existing Web3D tool system. Therefore we can realize the contents that able to easily interact through minimizing file size md omitting procedure of additional EAI(External Authoring Interface) by using the Java Script.

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Augmented Reality Authoring Tool with Marker & Gesture Interactive Features (마커 및 제스처 상호작용이 가능한 증강현실 저작도구)

  • Shim, Jinwook;Kong, Minje;Kim, Hayoung;Chae, Seungho;Jeong, Kyungho;Seo, Jonghoon;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.720-734
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    • 2013
  • In this paper, we suggest an augmented reality authoring tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality authoring tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user's bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about authoring tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

A Study on Implementation of Family Tree Authoring System for Family Contents (가족콘텐츠 스토리족보(가계도) 저작시스템 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.495-501
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    • 2014
  • This research paper is applying Family Tree with Story Authoring System on the previous research study about writing tool data model on interactive storytelling about family history. In this study, primary personal information holding identity of the person such as name, birthday and family tree, given at birth, was categorized into secondary function defined as "family contents" consisting of family achievements, episodes and experiences. Family contents was restructured to be used as creative ingredients to increase the value and usage of family contents...Family Tree with Story writing system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations.

Implementation of authoring tool integrating TV-Anytime Presentation Engine (TV-Anytime Presentation Engine을 통합한 저작 도구의 개발)

  • 이형진;이선임;이종설;조위덕;문영식
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.149-152
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    • 2003
  • In this paper, we describe an implementation of indexing and presentation system conforming to TV-Anytime standards. This system has a metadata indexing scheme for multimedia contents, a video indexing algorithm for news and soccer videos, and an MPEG-2 TS player for nonlinear browsing. We also implement an authoring tool for the algorithms mentioned above.

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Development of Digital Leaf Authoring Tool for Virtual Landscape Production (가상 조경 생성을위한 디지털 잎 저작도구 개발)

  • Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.1-10
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    • 2015
  • This study proposes a method of developing authoring tool that can easily and intuitively generate diverse digital leaves that compose virtual landscape. The main system of the proposed authoring tool consists of deformation method for the contour of leaf blade based on image warping, procedural modeling of leaf vein and visualization method based on mathematical model that expresses the color and brightness of leaves. First, the proposed authoring tool receives leaf input image and searches for contour information on the leaf blades. It then designs leaf blade deformation method that can generate diverse shapes of leaf blades in an intuitive structure using feature-based image warping. Based on the computed leaf blade contour, the system implements the generalized procedural modeling method suitable for the authoring tool that generates natural vein patterns appropriate for the leaf blade shape. Finally, the system applies visualization function that can express color and brightness of leaves and their changes over time using a mathematical model based on convolution sums of divisor functions. This paper provides texture support function so that the digital leaves that were generated using the proposed authoring tool can be used in a variety of three-dimensional digital contents field.

EduCODE : Educational COntents DEvelopment method for SCORM supporting (EduCODE : SCORM 지원 교육용 컨텐츠 개발 방법)

  • Seo, Dae-Woo;Lee, Se-Hoon;Wang, Chang-Jong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.123-133
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    • 2002
  • In this paper we proposed EduCODE for educational contents development method and designed the system to support EduCODE. There are four models in EduCODE such as domain model, navigation model, abstract interface model, and asset model. The method includs graphic notations for contents structure. The system to support EduCODE consisted of authoring module and run-time module. The authoring module automatically generates ADL SCORM XML code using specifications produced by EduCODE and the code is serviced to a client by run-time module and web server.

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