• 제목/요약/키워드: Contents Research

검색결과 18,690건 처리시간 0.043초

국내 문화유적의 디지털콘텐츠 개발에 관한 연구 (Research about digital contents development of internal culture relics)

  • 김문석
    • 디지털산업정보학회논문지
    • /
    • 제5권3호
    • /
    • pp.147-154
    • /
    • 2009
  • There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that 'Sosu Seowon'. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.

3차원 프린터의 출력 볼륨보다 큰 물체를 출력하기 위한 인터랙티브 3차원 메쉬 편집 시스템 (An Interactive 3D Mesh Editing System for Printing Object Larger Than the Printing Volume of 3D Printer)

  • 추창우;김갑기;박창준;최진성
    • 한국멀티미디어학회논문지
    • /
    • 제19권8호
    • /
    • pp.1619-1625
    • /
    • 2016
  • Recently, as the public interests about the 3D printing technology are increased, various kinds of 3D printers are being released. But, they are limited to use because they cannot fabricate an object which is larger than the printer's printing volume. To relieve this problem, we propose an interactive 3D mesh editing system for 3D printing the object that is larger than the printing volume. The proposed 3D editing system divides the input 3D mesh using the user's line drawings defining cutting planes and it attaches various connectors. The output meshes are guaranteed to fabricate without post-processing. The printed parts can be assembled using the connectors. Our proposed system has an advantage that it can be used easily by non-professional 3D printer users.

품종 및 재배지역별 과채류와 과실류의 유리당 함량 비교 분석 (Analysis of Free Sugars Contents of Fruit and Fruit Vegetables Classified by Cultivar and Cultivation Area)

  • 하태문;원선이;서재순;강희윤;이대형;권영희
    • 한국식품영양학회지
    • /
    • 제32권4호
    • /
    • pp.321-327
    • /
    • 2019
  • The objective of this study was to analyze the free sugar contents of ten kinds of fruits and fruit vegetables that were collected from many district in Korea. The analyzed results will be used as basic nutrition component reference to processing. The results were summarized as follows. The total free sugar contents among the ten kinds of fruit vegetables was highest in grape. The contents of glucose, fructose and sucrose were 6.39%, 6.27%, 0.28%, respectively. The average total sugar contents of four cultivar of apple was 11.42% and average fructose contents was 6.13%. The free sugar contents of thirteen samples of the same cultivar of apple were all differing with statistical significance. The average total free sugar contents of eight cultivar of peach was 8.66%. In case of tomato, glucose content was approximately 1.35~2.83% and fructose was 1.26~2.51%. The contents of glucose, fructose and sucrose in paprika were 2.19%, 2.06%, 0.1%, respectively.

원료삼 부위별 사포닌함량 수준에 관한 연구 (Saponin Contents in Various Parts of Raw Red Ginseng)

  • 김만욱;이정숙;남기열
    • Journal of Ginseng Research
    • /
    • 제8권1호
    • /
    • pp.8-14
    • /
    • 1984
  • A statistical analysis of saponin contents in various parts of raw red ginseng was studied. Saponin contents in main lateral and fee roots showed highly significant differences each other. Saponin contents in raw red ginseng had highly negative correlation with the root diameter (r= -0.926**). The estimation of saponin contents at mixing ratios of parts of root appeared to be possible.

  • PDF

THE TELEMATICS CONTENTS GATEWAY BASED ON INTEROPERABILITY

  • Kim, Do-Hyun;Jang, Byung-Tae
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
    • /
    • pp.560-563
    • /
    • 2007
  • In this paper, we analyze the problem with existing telematics contents service systems that have been provided telematics information on a special contents provider. Then, we suggest methods to solve the problems and propose the architecture of TELIC(Telematics Information Center) to implement our methods. We also verify the stability and the accuracy of the suggested architecture through a comparison with an existing service system. With our system, it is possible to develop telematics content application without additional developing the integration method of various contents.

  • PDF

Virtual Reality Content-Based Training for Spray Painting Tasks in the Shipbuilding Industry

  • Lee, Gun-A.;Yang, Ung-Yeon;Son, Wook-Ho;Kim, Yong-Wan;Jo, Dong-Sik;Kim, Ki-Hong;Choi, Jin-Sung
    • ETRI Journal
    • /
    • 제32권5호
    • /
    • pp.695-703
    • /
    • 2010
  • Training is one of the representative application fields of virtual reality technology where users can have virtual experience in a training task and working environment. Widely used in the medical and military fields, virtual-reality-based training systems are also useful in industrial fields, such as the aerospace industry, since they show superiority over real training environments in terms of accessibility, safety, and cost. The shipbuilding industry is known as a labor-intensive industry that demands a lot of skilled workers. In particular, painting jobs in the shipbuilding industry require a continuous supplement of human resources since many workers leave due to the poor working environment. In this paper, the authors present a virtual-reality-based training system for spray painting tasks in the shipbuilding industry. The design issues and implementation details of the training system are described, and also its advantages and shortcomings are discussed based on use cases in actual work fields.

Effect of Na2CO3 contents on synthesis of plate-like NaNbO3 particles for templated grain growth

  • Kim, Min-Soo;Lee, Sung-Chan;Kim, Sin-Woong;Jeong, Soon-Jong;Kim, In-Sung;Song, Jae-Sung;Soh, Jin-Joong;Byun, Woo-Bong
    • Journal of Ceramic Processing Research
    • /
    • 제13권spc2호
    • /
    • pp.270-273
    • /
    • 2012
  • x mol% (x = 0 ~ 20) Na2CO3 excess Bi2.5Na3.5Nb5O18 (BNN) particles were synthesized using molten salt as a flux. The secondary phases were observed at stoichiometric ratio of BNN precursors and their intensity decreased with increasing Na contents. The results of SEM images showed that all particles existed in a platelet shape and the particle increased in size with higher increasing Na contents. Plate-like NaNbO3 particles were developed using BNN precursor obtained by a topochemical microcrystal conversion. XRD analysis of NaNbO3 particles showed that a single perovskite phase and the intensity of (h00) peaks increased with increasing Na contents in BNN precursor. SEM images showed that the size of plate-like NaNbO3 was significantly changed by controlling Na contents in BNN precursors.