• Title/Summary/Keyword: Contents Mapping

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A Survey and Comparison of 3D Registration of Brain Images Between Marker Based and Feature Based Method (마커 기반과 특징기반에 기초한 뇌 영상의 3차원 정합방법의 비교 . 고찰)

  • 조동욱;김태우;신승수;김지영;김동원;조태경
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.85-97
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    • 2003
  • Medical tomography images like CT, MRI, PET, SPECT, fMRI, ett have been widely used for diagnosis and treatment of a patient and for clinical study in hospital. In many cases, tomography images are scanned in several different modalities or with time intervals for a single subject for extracting complementary information and comparing one another. 3D image registration is mapping two sets of images for comparison onto common 3D coordinate space, and may be categorized to marker -based matching and feature-based matching. 3D registration of brain images has an important role for visual and quantitative analysis in localization of treatment area of a brain, brain functional research, brain mapping research, and so on. In this article, marker-based and feature-based matching methods which are often used are introduced.

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Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.19-27
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    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.

A New PAPR Reduction Methods in OFDM by Combining SLM and PTS (SLM과 PTS 방식의 혼합에 의한 OFDM 신호에서의 PAPR 새로운 감소 기법)

  • Kee Jong-Hae;Kim Myoung-Je;Ryu Jeong-Woong;Kim Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.1-7
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    • 2006
  • This paper proposes a new method that reduces the complexity of the combined system, which consists of the selective mapping(SLM) and the partial transmit sequence(PTS) in the Orthogonal Frequency Division Multiplexing(OFDM). In order to reduce the Peak-to-Average Power Ratio(PAPR), many techniques have been developed such as SLM and PTS. and their combined systems. However the method that simply combines PTS and SLM to improve the effectiveness of a system increases the complexity of calculation. The scheme employed in this research suggests a system that combines PTS and SLM reducing the complexity via the N($N=2^n$)-point inverse fast Fourier transforms(IFFT), which uses the decimation in time domain not only to improve PAPR but also to reduce the amount of calculation. The proposed method reduces the complexity by multiplying a phase sequence and a subblock index to the data sequences in the middle of IFFT, which yields an optimal sequence with minimal PAPR. The superiority of the proposed method is demonstrated by simulation results and analysis.

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A Study on Restoration and Utilization of Recorded Archaeological Data (기록화된 고고자료의 복원과 활용방안에 대한 연구)

  • Heo, Ui-Haeng
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.723-731
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    • 2017
  • The restoration of archaeological data was carried out using photographs and drawings left as past records. It can be divided into ruins and artifacts. The restoration of the ruins was performed by modeling the individual parts and parts left by the photographs, aligning them and synthesizing them, and reconstructing them three-dimensionally as one object. Restoration of artifacts was performed on both photographs and drawings. After the modeling work is prioritized through the photographs, there is a method of restoring the original image by modifying the texture image of the damaged part of the modeled artifact, or restoring the original image by modeling and synthesizing the deleted part in the artifact. The restoration of the artifacts through the drawings was carried out by three - dimensional modeling and reconstruction through real mapping of images. The reconstructed archaeological data can be used in various directions. In particular, it is possible to verify and compare the results of the numerical analysis and interpretation of the past 2D data, and to provide a more accurate analysis plan in the future.

Method for Generating an Object Panorama based on Trumpet-shape Space Modeling (나팔 형태의 공간 모델링을 기반으로 한 객체 파노라마 생성 방법)

  • Jung, Jung-Il;Kim, Heung-Gi;Cho, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.18-26
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    • 2010
  • In this paper, we propose a method for generating a realistic object panorama by considering geometric transformations of camera views in a general photographing environment. In the proposed method, we first model a trumpet-shape panorama space based on geometric transformations of camera, such as vertical rotation and horizontal rotation movement around a target model. We then generate an object panorama by mapping model images to the trumpet-shape panorama space. To evaluate the performance of the proposed method, experiments were conducted on a large size model, which is quite difficult for us to generate the object panorama without special equipments in general. The experimental results show that the proposed method can effectively generate an object panorama, which is usually generated in a special photographing environment, regardless of the size of target model.

Enhanced Coding Method by Remapping of Integral Images (집적 영상 재배치를 통한 부호화효율 향상 방법)

  • Kim, Su-Bin;Kang, Hyun-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.1-10
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    • 2015
  • In this paper, we propose an integral image compression method to improve the coding efficiency. As the characteristics of integral images are various according to the distance between a camera and objects, complexity of the objects and background, etc, the coding efficiency can be improved by applying a coding method adaptive to the characteristics. In addition, as the integral images are compressed by the unit of elemental images, the coding efficiency can be improved. by employing a coding method optimized to the coding direction of elemental images. Therefore, the proposed method remaps an integral image with six kinds of mapping rules, and then the conventional 3D-DCT based compression method is applied to the remapped images. Finally, we perform the rate-distortion optimization to choose the best of the mapping rules. Experimental results show that the proposed method yields high gains in image quality and bit-rate.

A Study on the Green Mapping and Its Application in the Case of Seocho-Gu (그린 맵 작성 및 활용에 관한 연구 -서초구의 사례-)

  • 황기원;황윤혜
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.1
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    • pp.113-123
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    • 2001
  • The purpose of this study is to help out the settlement of the Green Map in Korea, and to suggest how to map, and help community people and environmental planner systematically take care of their own towns. This study is also to introduce the green mapping and its usefulness, based on the Green Map Movement, which originated from Net York City and has been expanding through the World. Environmental elements shown on the Green map vary between countries and for the Seocho-Gu Green Map, we have decided to indicate the places that we are proud of, and dishonored of. Especially, this paper is focused on finding the hidden environmental resources in our daily lives. Seocho-Gu, one of 25 self-governmental resources. Since the citizens and government officials are open-minded in their environments, it is a suitable area to start the first Green Map in Korea. As a method of locating the environmental resources, the "Foot Sensing Method" by which residents directly research, is the main difference from typical maps by the "Remote Sensing" which focused on the variety participation of the residents such as questionnaires, investigation with youth volunteers, users interviews which may be more meaningful than the Green Map itself. The purpose of application plan is to preserve the environmental resources through the smooth feedback with the residents. Thus, it must be acted as a opening window linking them with the local circumstances. In line with this, this study proposed the trial-version Web Green Map and Green tour plan. Recently, a need for an environmental map has been reflected in the environmental policies of Seoul Metropolitan City, and it is in place now. If environmental experts of different disciplines use the Green Map for landscape architecture, design, and city planning, it will help them make a better understanding of the needs of the community and to practice the user-centered design. Eventually, the Seocho-Gu Green Map will help its residents, tourists, government, and environmental planners continue establishing the healthy city environments. It is expected that the green map will be employed as a useful method for establishing healthy city and town through right way of use and contents.of use and contents.

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Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.157-167
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    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

Applicability of Responsive Web of Geo-Spatial Web Services (공간정보 웹 서비스의 반응형 웹 적용성)

  • PARK, Han-Saem;LEE, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.3
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    • pp.52-62
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    • 2015
  • As a recent dominant web trend, mobile first strategy has been emphasized, and interests with respect to responsive web that provides effective methodology to various mobile devices and their display resolution are also increasing. However, it is an early adoption stage in web mapping for geo-spatial applications. This study is to present some practical examples of layouts using responsive web technologies linked to geo-spatial open platform. Suggestive consideration points for further application of responsive web to geo-spatial services are presented. On test implementing, HTML5, JavaScript, and CSS3 were used, and web mapping processing using OpenLayers was performed. It is expected that responsive web applications for contents derived from geo-spatial information or location data increase.

Building construction process improvement using prefabricated materia (공업화자재의 활용을 통한 공정합리화)

  • Yoon You-Sang;Lee Hyung-Soo;Suh Sang-Wook
    • Korean Journal of Construction Engineering and Management
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    • v.4 no.1 s.13
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    • pp.90-96
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    • 2003
  • The purpose of this study is to present an improvement building construction process by using prefabricated materials. The current slab form work has waste factor by unnecessary process and not complete integration with the finishing process. Therefore the study used value stream analysis methodology for effective improvement of slab form work process. The main contents of the study are as follows; 1) Non-value adding activities were found at existing slab form work process by current state mapping(CSM) 2) Future state mapping(FSM) suggest process Integration to slab form work. 3) Slab form work is analyzed reduction time-cost by prefabricated material. The study recommends that, as a future research, development of tool and technique for the non-value adding activities are eliminated in building construction and application of prefabricated material should be increased.