• Title/Summary/Keyword: Contents Authoring Tool

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Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

Interactive 3D Convergence Contents Authoring Tool Design for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합 콘텐츠 저작도구 설계)

  • Roh, Chang Hyun
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.425-432
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    • 2016
  • There is little study related to the 3D convergence contents authoring tool for teacher. In this study, we purposed the design of the interactive 3D convergence contents authoring tool for a teacher. To draw the design, firstly, we investigated the authoring environment of teachers and interviewed teachers. Based on this investigations, we proposed the functional requirement and UI/UX(User Interface/User Experience) design of it. And we investigated the level of focusing group satisfication with the UI/UX design. Based on these results, we will implement the authoring tool.

An Implementation d Lecture authoring tool with JMF (JMF(Java Media Framework)로 구현한 강의 저작 도구)

  • Kim Il-Min
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.13-17
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    • 2005
  • With the development of internet and networking technology, on-line remote educations in many area are being experimented. As on-line remote educations become more common, many people make multimedia contents for educational purpose. We designed and implemented a lecture authoring tool which provide easy way to build educational multimedia contents. We implemented the authoring tool with Java JMF, which can be executed any computer hardware. The purpose of this paper is to share the experience of implementing authoring tool and the implementation result of the authoring tool using Java JMF.

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A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.924-932
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    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

Development of the Media Art Contents Authoring Tool Using Eclipse-based GMF Technique (Eclipse기반 GMF 기법을 이용한 미디어 아트 콘텐츠 저작도구 개발)

  • Kwak, Jae-Ho;Piao, Songlin;Kim, Whoi-Yul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.113-125
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    • 2011
  • We introduce a media art contents authoring tool called ECAS(Exhibition Contents Authoring System), and methodology employed in its development. ECAS was developed using the graphical user interface to overcome difficulties with existing authoring tools that are text-based. For efficient implementation of graphical user interface, GMF(Graphical Modeling Framework) technique by Eclipse was used. SWT(Standard Widget Toolkit) and JIT(Just-In-Time) were used to improve speed and performance of ECAS. We show convenience and efficiency of ECAS by comparing with existing media art contents authoring tools.

Design and Development of a Language-based Mathematics-Educational Authoring Tool using Cooperative Work among Learners (학습자간 협력작업을 이용한 수학교과용 언어기반 저작도구의 설계 및 개발)

  • Kim, Yong-Beom
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.268-275
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    • 2008
  • Providing appropriate and cooperative work among learners is an essential factor of a successful educational authoring system. Although from the viewpoint of beginning authors, many authoring functions are employed in existing authoring tool, there has been little research to solve authoring difficulties by companion's assist and to keep pace with learning. Therefore, in this paper, we designed and developed a educational authoring tool using mathematical language and cooperative work among learners, verified the validity. The authoring tool proposed has key features to hide authoring handicaps and keep pace with learning and cooperate with each other by using networked and language-based authoring tool.

Developing & Applying a Template-based Game-type Learning Contents Authoring Tool (템플릿 기반 게임형 학습콘텐츠 저작 도구의 구현 및 적용)

  • Kim, Hye Sun;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.41-53
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    • 2007
  • Recently, there has been much research to improve immersiveness and learning achievement using the edutainment that combines learning with game. However, from the viewpoint of instructors, there has been little research to solve technical difficulties and to reduce the authoring time in tailoring a game-type learning content. Therefore, in this paper, we propose an authoring tool, which enable instructors to tailor game-type learning contents reflecting their own preferences in spite of no backgrounds of technical skills. The authoring tool proposed has key features to hide authoring handicaps and reduce authoring time by providing the overall template for customized game-type learning contents based on template concept. To evaluate the effectiveness of the authoring tool, we applied it to teachers and elementary school students. From the evaluation, the result represented that instructors can make their own learning contents without being aware of technical problems within a short time. Also, the result showed that the learning achievement degree and immersive depth of students have been significantly improved.

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Layout Based Multimodal Contents Aughoring Tool for Digilog Book (디지로그 북을 위한 레이아웃 기반 다감각 콘텐츠 저작 도구)

  • Park, Jong-Hee;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.512-515
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    • 2009
  • In this paper, we propose layout based multimodal contents authoring tool for Digilog Book. In authoring step, users create a virtual area using mouse or pen-type device and select property of the area repetitively. After finishing authoring step, system recognizes printed page number and generate page layout including areas and property information. Page layout is represented as a scene graph and stored as XML format. Digilog Book viewer loads stored page layout and analyze properties then augment virtual contents or execute functions based on area. Users can author visual and auditory contents easily by using hybrid interface. In AR environment, system provides area templates in order to help creating area. In addition, proposed authoring tool separates page recognition module from page tracking module. So, it is possible to author many pages using only single marker. As a result of experiment, we showed proposed authoring tool has reasonable performance time in AR environment. We expect that proposed authoring tool would be applicable to many fields such as education and publication.

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Development of an Authoring Tool to Create Interactive 3D Convergence Contents for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합콘텐츠 저작도구 개발)

  • Roh, Chang Hyun;Kim, Byung-Cheol
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.401-407
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    • 2016
  • In the smart education era, it is crucial for the teacher to make lecture materials in the form of 3D convergence contents for themselves. In this study, we developed an interactive authoring tool to create 3D convergence contents for the teacher. The proposed system was implemented based on a commercial 3D engine for practicality. To evaluate the usability of the tool, we conducted a satisfaction survey of a focus group. As a result, we concluded that the proposed authoring tool was useful to create desired contents but rather complicated to use due to the text-based script editor. In the following research we will improve the editor so that it can be used in a more intuitive manner.

A method to maintain templates in open source-based authoring tool for e-learning assessment items (오픈 소스 기반의 이러닝 평가문항 저작 도구를 위한 템플릿 유지 기법)

  • Han, Sungjae;Choi, Byung-Uk;Cha, Jaehyuk
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.101-112
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    • 2014
  • Existing tools using in the standard e-learning contents authoring were used a method to provide users contents template produced in advance. In order to use resources of the template in a common web-based authoring tool, there is problem to overcome. If the resource of template is inserted within the contents on the authoring tool, the deformation of the template by the user's input that may occur during the edit process cannot be controlled. In this paper, we propose an effective maintenance method to prevent deformation of the resource of template inserted into any WYSIWYG-based HTML authoring tool by user's discretion. We added a template plug-in that can create the IMS-QTI standard resource in tynyMCE the web-based open source editor of representative examples. And the plug-in for tinyMCE was realized as a module of directly respond to the action of limited user input. So, in response to the action of user's input, the structure of the template can be sustained possibly.