• 제목/요약/키워드: Content-based education

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안드로이드 기반 입체도형 학습 콘텐츠 제작용 프레임워크의 설계 및 구현 (Design and Implementation of Learning Content Authoring Framework for Android-based Three-Dimensional Shape)

  • 김은길;현동림;김종훈
    • 정보교육학회논문지
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    • 제15권1호
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    • pp.67-76
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    • 2011
  • 본 논문은 스마트 기기의 터치 인터페이스를 활용하여 학습자가 직접 입체 학습 콘텐츠를 제어함으로써 보다 실감적인 교육 환경을 구축하고자 한다. 또한 기존의 입체 학습 콘텐츠는 제작의 어려움으로 인해 콘텐츠 확보와 제공에 한계가 있어 교사 및 학습자가 직접 콘텐츠를 제작하고 공유할 수 있도록 프레임워크를 설계하였다. 프레임워크는 직관적인 XML 언어로 구성되고 안드로이드가 탑재된 기기에서 재생 및 저작이 가능하도록 어플리케이션을 구현하였으며 콘텐츠 공유를 위한 서버 환경도 구축하였다. 제안한 프레임워크는 전문가 평가를 통해 타당성을 검증한 결과 새로운 학습 콘텐츠 활용 가능성 면에서 긍정적으로 분석되었다.

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VR 기반 선원 안전교육용 콘텐츠 개발 (Development of VR-Based Safety Education Content for Sailors)

  • 김지윤;오진석
    • 한국정보통신학회논문지
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    • 제26권12호
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    • pp.1898-1907
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    • 2022
  • 매년 해양사고를 줄이고자 선원들에게 정기적인 안전교육이 제공된다. 그러나 물리적인 교육 공간의 한계로 일부 피교육자는 피교육자가 원하는 시점에 안전교육을 받지 못하는 문제가 발생한다. 최근 기존 교육방식의 문제점을 극복할 수 있는 기술로 VR 기술이 주목받고 있다. 몰입감의 향상을 위하여 가상환경과 사용자의 상호작용의 제공이 가능하고, 비대면 교육을 수행할 수 있기 때문이다. 본 논문에서는 야간 등화식별 교육, 소형 및 중형 화제 교육, 컨테이너 퇴선 교육으로 구성된 VR 기반 선원 안전교육용 콘텐츠 개발을 수행하였다. 또한, 교육 효과를 정량적 평가하기 위하여 각 교육 콘텐츠의 체험 후 몰입감, 용이성, 기존 교육방식과의 비교 그리고 VR 교육 콘텐츠의 만족도에 대한 설문조사를 수행하였다. 설문조사 결과 몰입감은 53.83%의 긍정 평가를 받을 수 있었으며, 용이성은 65.38%의 긍정 평가를 받을 수 있었다. 그리고 기존 교육방식과의 비교 항목은 69.23%의 긍정 평가를 받을 수 있었다. 마지막으로 VR 교육 콘텐츠의 만족도 항목은 항목에선 약 46%의 긍정 평가를 얻었으며, 중립은 34%의 결과를 얻을 수 있었다.

메타버스를 활용한 이공계 대학원생 팀 프로젝트 기반 교육 프로그램 개발 사례 연구 (A Study of Developing Graduate Student Team Project-based Learning Program in the Science and Technology Field Applying Metaverse Technology)

  • 전주희;김마리;김보경;강규리
    • 공학교육연구
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    • 제26권6호
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    • pp.19-29
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    • 2023
  • This study aims to develop and apply a metaverse-based instructional design model for the education in science and technology. It analyzed the concept and characteristics of metaverse, existing non-contact education models, and major teaching strategies systematically. Based on the prior researches, an instructional design model using metaverse is developed that presents metaverse-related teaching strategies and design principles for the before-, during-, and after-lesson phases. Then, this model was applied to a project-based learning program, conducted a perception survey on instructors and learners, and revised the metaverse instructional design model based on the results of the survey. In the Metaverse Instructional Design Model, before-lesson phase is a physical and psychological preparation stage for class participation, which includes familiarization with the Metaverse learning environment, formation of expectations for education, and self-directed pre-learning. During the lesson, to effectively deliver the lesson content, it is necessary to build confidence in the learning environment, promote learning participation, provide reference materials, perform team projects and provide feedback, digest learning content, and transfer learning content. The after-lesson phase provides strategies for ongoing interaction between learners and mentors. This study introduces a new instructional design model that utilizes metaverse and shows the potential of metaverse-based education in science and technology. It also has important implications in that it provides practical guidelines for the effective design and implementation of metaverse-based education.

팟캐스팅의 한국어 교육 적용 사례 연구 -경영학 전공 학습자를 대상으로- (Application of the Podcasting in Korean Education -Aimed at Education for the Business School Students-)

  • 김유미;박동규
    • 비교문화연구
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    • 제31권
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    • pp.263-286
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    • 2013
  • The goal of this study is to explore the possibility of applying the podcasting in Korean education for foreign students. To achieve this goal, concepts and applicability of the podcasting is discussed. Previous studies on foreign language education are reviewed and the cases on Korean language education based on technology using mobile phones are investigated. Some of the outstanding merits of the podcasting are found to be its accessibility, mobility and variability along with its room for control by the learners. It also enables the learners to be motivated and to enhance their learning ability. In addition, the podcasting with the content-based instruction is applied for the foreign students majoring in business and its results and implications are discussed. Based on the above results of this study, more active discussions are expected on such issues as educational designs through the podcasting, related variables and the performance evaluation.

Design and Implementation of Physical Computing Education Content based on Augmented Reality

  • Kim, So-Young;Jung, Eunmi;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.198-205
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    • 2022
  • Along with a variety of coding education, physical computing education for controlling various sensors is being actively conducted for elementary, middle, and high school students in line with the era of the fourth industrial revolution. A problem with physical computing education using Arduino is pin connection errors between Arduino and various sensors. Most of the students who come into contact with the Arduino for the first time often do not know the purpose of the Arduino pin and the connection position of the pin. Also, hardware built with incorrect pin connections to the Arduino board often does not work properly. If this case continues, students will lose interest in coding education. Therefore, in this paper, we implemented an augmented reality application that informs the connection process of the Arduino board and the sensor during physical computing coding education using Arduino, and designed and implemented educational content for the Arduino pin position and connection process. First, we explain the role of the Arduino board and the sensor and the location of the pins. After that, the students run the educational augmented reality educational content using their smartphones and check the correct pin connection process between the Arduino and the sensor. In the physical computing education, augmented reality content is used to increase the understanding and immersion of the class. It is expected that the educational effect will also increase by inducing fun and interest in physical computing coding education.

Identification of Guideline-Based Components for Innovative Science Curricula

  • Son, Yeon-A;Pottenger III, Francis M.;Lee, Yang-Rak;Young, Donald B.;Pak, Sung-Jae;Choi, Don-Hyung;Chung, Wan-Ho
    • 한국과학교육학회지
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    • 제21권5호
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    • pp.867-892
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    • 2001
  • In both Korea and the U.S., science education leaders and specialists insist that there is a shortage of curricula to address the new national science education guidelines in support of reform. This paper addresses development of new curricula for science education reform in the hopes of facilitating further development of guideline-based curricula. We examine Korean and U.S. thematic-based (Korean Science Field Trip at Cultural Sites Program and U.S. Graduate Teaching Fellows in K-12 Education) and project-centered (Korean Teachers for Exciting Science and U.S. Foundational Approaches in Science Teaching Program) programs. Using the criteria of rationale for curriculum, content and scope, processes of implementation, and assessment strategies, we identify the curricular components that are common across four successful secondary science programs and determine which of these components address the national guidelines. Our findings indicate that common components of these four programs meet the expectations of the science guidelines being used to revamp science education in both countries. Therefore, these programs not only engage secondary students and teachers in practicing successful science education, but also lead to successful science education practices that can be incorporated in the future development of curriculum to support secondary science reform.

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NCTM의 수학교육 내용기준에 근거한 유아수학능력 평가도구 개발 (The Development of Evaluation Tools for Young Children's Math Ability based on Content Standards of NCTM)

  • 김지영
    • 한국생활과학회지
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    • 제17권1호
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    • pp.35-43
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    • 2008
  • The purpose of this study is to develop evaluation tools for young children's mathematical ability based on the content standards of NCTM and to verify the suitability of the tools. The tools consist of 5 sub-tests with 90 items, including number and operation, algebra, geometry, measurement, data analysis and probability. The tool analysis was examined with 300 three-to five-years-old children and 31 math education professionals. The results of this research are as follows : First, in order of age the passing rate increased. The gap between high and low score group reveals a statistically meaningful difference. Second, the internal consistency reliability coefficient, Cronbach ${\alpha}$, is .96. Test-retest reliability is around .90. The concurrent validity correlation between this tools and Choi Hye-Jin's test(2003) is .85. The analysis of the content validity was proved appropriately by math education professionals.

초등학교 성교육 내용체계에 관한 연구 (A Study on Systematizing Contents of Sex Education in Elementary School)

  • 서동오;박영수
    • 한국학교ㆍ지역보건교육학회지
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    • 제1권1호
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    • pp.95-106
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    • 2000
  • The purpose of this study was to be of use for the preparation of more desirable sex education system at elementary school, by making content analysis of the current textbooks related to sex education and surveying what opinions the persons concerned had about it. The purpose of this study were as follows; Elementary school textbooks were analyzed to find out what kind of sex education was included in them. And questionnaires on how to improve school sex education content were prepared, by which 207 male and female teachers were surveyed in the city of Paju and Koyang, Kyonggi province. The conclusions were as follows; 1. Content Analysis of Textbook Sex Education The content related to sex education was relatively much included in textbooks of the right life, morality and physical education. Although morality was a subject to be instructed for the third-grade students or older, elementary school students virtually received sex education from the first grade, as the right life and the joyful life were a subject for the lower-grade students, and this met the goal of sex education or the need of the times. However, sex education content leaned heavily toward family, family life or parental love. There was no mutual complement among subjects, and no link among grades, either. 2. Teacher Opinion on Sex Education Content for Each Grade When the subjects were asked about if sex education content was appropriate for each grade, they answered 20 items should be more emphasized and 6 items might be left out. And there were 6 items regarded by them as one that should be rearranged in consideration of grade. 3. The Ideal Opinion of Sex Education Content The following model could be recommended for elementary school sex education, which was designed to meet the objectives of school sex education as much as possible and to offer a systematic link among grades, based on the findings by textbook analysis and Questionnaire survey, and on elementary school sex education materials recommended by the Ministry of Education: The content selected for the first grade of elementary school was my body, cleanness of genitals, male-female cooperation, and family cooperation. For the second grade, the selected content was male-female physical difference, male female psychological difference, parental and I(origin of a birth). For the third grade, the selected things were important a body(cleanness of genitals), birth of a life, and male-female comprehension and cooperation. For the fourth grade, the selected things were physical development, management of genitals, physiology and management of menstruation, propagation and growth of organism, concern for the other sex, comprehension of and cooperation with the other sex, and prevention of sexual violence. Four the fifth grade, the selected things were secondary sex characteristic, physiology and management of menstruation, operation for phimosis, understanding of seminal emission, structure and function of the genital organs, birth and growth of a baby, television/sex information, and mass communications/sex information. For the sixth grade, the selected things were secondary sex characteristic, understanding of seminal emission, male-female cooperation, male and female role, male-female manners, mass communications/sex information, family and family life. Finally, what should be taught in sex education must be studied constantly, as it should be revised or supplemented periodically, according to student's sexual maturity or social, cultural changes.

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e-Learning 시스템을 위한 XML기반 효율적인 교육 컨텐츠의 설계 및 구현 (Design and Implementation of Contents based on XML for Efficient e-Learning System)

  • 김영기;한선관
    • 정보교육학회논문지
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    • 제5권2호
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    • pp.279-287
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    • 2001
  • 본 연구는 효율적인 e-Learning 컨텐츠를 제공하기 위하여 개념적으로 표준화된 XML 컨텐츠 구조를 정의, 설계에 관한 내용이며 이를 쉽게 생성하기 위한 XML컨텐츠 프로토타입 생성기를 구현에 관한 내용이다. 또한 생성된 XML 컨텐츠를 학습자의 요구에 맞는 학습에 제공하기 위하여 사례기반 추론과 베이지안 확률에 의한 검색 방법을 응용.구현하였다. 이를 통하여 기존의 HTML기반 e-Learning System에서는 제공할 수 없었던 컨텐츠의 커스터마이즈화와 표준화를 이룰 수 있으며 학습자 수준에 맞는 적응형 컨텐츠를 제공할 수 있다. 이의 효율성을 평가하기 위해서 실제 e-Learning 시스템의 자바 학습에 적용하였으며 검색 결과를 통해 그 효율성을 입증하였다.

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가정과교육에 있어서 의생활 영역의 교육목표와 내용 체계 연구 (Development of educational objectives and content standards for clothing life area of home economics education)

  • 유태명;유지연
    • 한국가정과교육학회지
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    • 제17권2호
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    • pp.183-195
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    • 2005
  • 본 연구의 목적은 가정과교육의 이론적 체계에 기초하여 의생활 영역의 교육목표와 내용 체계를 구안하는 것이다. 본 연구에서는 문헌 분석, 의생활 교육내용에 대한 요구도 조사, 전문가 협의 및 워크샵을 실시하였고, 이를 교육목표와 내용기준의 개발에 반영하였다. 교육목표는 대영역 목표와 하위 목표로 제시하였으며, 개발된 하위 목표에 따라서 각 내용 체계를 개발하였다. 의생활 내용 체계는 내용기준의 형태로 개발하였으며, 각 내용기준에 따라 내용요소를 개발하였다. 본 연구에서 개발한 내용요소는 내용기준에 적절한 최소의 핵심적인 내용만을 제시하였기 때문에 앞으로의 교육과정이나 교과서를 개발할 때 융통성을 가질 수 있다.

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