• 제목/요약/키워드: Content platform

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MPEG-V 표준 실감미디어 테스트베드에 기반을 둔 문화재 360 콘텐츠 시범 서비스 플랫폼 (360 Content Pilot Service Platform of Cultural Assets Based on MPEG-V Standard Realistic Media Testbed)

  • 심태섭;유수빈;신상호
    • 한국항행학회논문지
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    • 제21권6호
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    • pp.666-673
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    • 2017
  • 본 논문에서는 MPEG-V 표준 실감미디어 테스트베드에 기반을 둔 문화재 360 콘텐츠 시범서비스 플랫폼을 제안한다. MPEG-V 국제 표준은 바람(wind), 지속광(light), 섬광(flash)와 같은 실감효과메타데이터(SEM; sensory effect metadata) 에 대한 표준 포맷과 장비와의 통신 규약 등을 정의한 것으로, 360VR 콘텐츠와 융합할 경우 체험자로 하여금 실재감(presence)과 몰입감(immersion)의 증대가 가능하다. 제안하는 플랫폼은 문화재 360 콘텐츠를 재현할 수 있도록 특화된 형태로 설계와 구축을 수행하고, 실감효과메타데이터(SEM; sensory effect metadata)와 콘텐츠를 재현시키는 소프트웨어와 하드웨어로 구성되며, 하드웨어는 실감효과 재현 장치로, 소프트웨어는 콘텐츠 플레이어와 실감효과 재현 서버로 구성된다. 제안하는 플랫폼을 활용한 시범서비스 사례와 플랫폼의 특징과 장점에 대해 언급한다.

모바일 콘텐츠 플랫폼 현황과 전망 (Current Status and Prospects of Mobile Content Platforms)

  • 김지현;유지인;정지원;한예지;최훈;이용설
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.596-598
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    • 2022
  • 모바일은 단순한 콘텐츠 소비도구를 넘어 독점적 플랫폼 역할로 확장되어 가고 있다. 모바일 콘텐츠란 모바일 기기를 이용한 업체들의 서비스를 말한다. 장점은 이용자의 행동을 실시간으로 분석할 수 있어서 취향에 맞춰 만족도를 높일 수 있다. 반면 단점은 편리한 온라인 결제환경으로 미성년자들이 쉽게 유료결제를 할 수 있다. 콘텐츠 무단도용플랫폼을 사용하지 않고 자극적인 미디어에 무방비하게 노출되지 않도록 조심해야한다. 또한 모바일 콘텐츠 플랫폼의 순기능을 키우고 역기능을 줄이는 방안을 모색하여야 할 것이다.

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디지털 출판물 유통 플랫폼 개념설계에 관한 연구 - 사회적 협동조합형 비즈니스 모델 - (Conceptual Design on the Marketing Platform for E-Books - The Business Model on the Notion of Social Cooperative -)

  • 정준민
    • 한국도서관정보학회지
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    • 제50권4호
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    • pp.33-55
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    • 2019
  • 납본시스템 기반의 유통 플랫폼을 설계하였다. 도서관이 출판플랫폼이어야 한다는 기존 논문의 완결작업으로 국립중앙도서관의 납본 시스템과 연계하여 전국의 도서관망을 체계적으로 묶은 전자책 유통 플랫폼이다. 목적은 전자책을 하나의 유통 공간으로 묶어내고 자연스럽게 독자를 규합함으로써 국내 출판사, 저자, 서점 및 다양한 출판/구독 서비스를 수행중인 플랫폼들의 가상 플랫폼으로서의 역할을 수행하기 위함이다. 전제를 전자책의 판매가 아닌 임차 개념이지만 이와 무관하게 플랫폼은 유효하다. 뿐만 아니라 플랫폼을 출판/독서와 연관된 모든 구성원의 이익을 대변하기 위하여 사회적 협동조합의 형식을 취하였다. 납본시스템 기반의 유통 플랫폼은 현실과 타협한 가장 이상적인 비즈니스 모델이다. 개념적 (Conceptually)으로는 출판 콘텐츠 관련 산업의 서비스는 독립적으로 운영되면서 협동공간인 납본시스템으로부터 모든 콘텐츠가 공급되는 모형이며 기술적(Technically)으로는 중앙의 전자책 데이터베이스가 모든 콘텐츠의 흐름을 장악하지만 가상적 (Virtually)으로 출판 콘텐츠 관련 산업이 그 흐름을 제어하는 형식을 취한다.

온라인 플랫폼의 분류 프레임워크 : 국내 플랫폼 사례연구를 중심으로 (An Innovative Framework to Classify Online Platforms)

  • 강형구;강창모;전성민
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권1호
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    • pp.59-90
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    • 2022
  • Purpose This paper presents a new method of classifying online platforms. It also explains how to apply the framework using case studies and generate new insight about platform strategies and policy development. Design/methodology/approach This paper focuses on the relationship between platforms, especially the hierarchy and power relations, and broadly classifies platforms as follows: content/services, meta information, app stores, operating systems, and cloud. Both the content/service platform and the meta information platform have matching as their main function. However, most content/services tend to collect and access information through meta-information platforms, so meta-information platforms are closer to infrastructure than content/service platforms. App store, operating system, and cloud can be said to be platforms of platforms. A small number of companies in the US and China dominate platforms of platforms, and become the recent development and regulatory targets of their respective governments. Findings We should be wary of the attempts to regulate domestic platforms by importing foreign regulations that ignore the hierarchical structure that our framework highlights. We believe that Korea's strategy to become a true platform powerhouse is clear. As one of the few countries with significant companies in the area of meta information platforms, it will be necessary to fully utilize the position and advance into the strategically important area of platforms of platforms. Furthermore, it is necessary to encourage world-class companies to appear in Korea in the app store, operating system, and cloud. To do so, the government needs to introduce promotion policies to strategically nurture such platforms rather than to regulate them.

Content Protective Multi-Agent Platform for MsMu Service and Pattern-Based Content Management

  • Uhm, Yoon-Sik;Hwang, Zi-On;Lee, Min-Soo;Nah, Jae-Hoon;Song, Hwang-Jun;Park, Se-Hyun
    • ETRI Journal
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    • 제32권5호
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    • pp.665-675
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    • 2010
  • Recent research on mobile Internet protocol television and digital right management (DRM) interconnections has focused on multimedia technologies designed to enhance content scalability and adaptive content distribution. However, due to the architectural and scalable limitations, recent systems are not flexible and securable with respect to their adaptive content distribution and protective policy management. Therefore, we propose a content protective multi-agent platform that provides secure multimedia services, correlation management, pattern-based management, and multi-source multi-use (MsMu)-based services. Our architecture, supported by DRM, lets us create a rich set of MsMu-based content protection and seamless multimedia services through the extension of one source multi-use (OsMu)-based content services. We have verified our platform, which provides scalable and securable services with a 17% lower service response time by using a testbed.

블록체인을 활용한 디지털콘텐츠 공유경제 플랫폼(shaRe:port) 설계 (Design of shared digital content economic platform (shaRe:port) using blockchain)

  • 민연아;이하림;박소영;최인선;백영태
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2019년도 제60차 하계학술대회논문집 27권2호
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    • pp.359-360
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    • 2019
  • This paper proposes partial sharing and trading of digital content as a method of sharing blockchain idurium-based digital content. The platform has three characteristics and aims to improve the existing digital content sales platform. First, it increases the efficiency of sharing and trading through partial sharing and trading systems of digital content. Second, it will be built in the form of blockchain idurium-based smart contracts to ensure the accuracy of transactions. Third, it is possible to analyze the form factor of the comments by improving the grading system.

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Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

Post COVID-19 Reaction: APEC SEN Distance Learning Platform for Seafarers

  • 정희수;표예림;설진기;최승희
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2022년도 춘계학술대회
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    • pp.363-364
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    • 2022
  • The COVID-19 pandemic had substantial negative impacts and caused several disruptions to the global supply chain of the shipping industry. The key challenges identified in terms of maritime manpower are the Certificates of Competency (CoC) or the expiration and/or failure to complete refresher and/or revalidation courses, which directly hinder employment retention and lost opportunities at sea. To tackle this issue directly and swiftly, the creation of the APEC SEN Distance Learning Platform was suggested and approved by APEC as part of an official project. This paper introduces the APEC-wide accessible distance learning platform with the following key topics: the organisation and operation of the platform, the themes and content to be prioritised, the process of education, training, certification, and the ways to promote accreditation, mutual recognition on CoC, education and training videos by taking collaborative actions, and the development of content.

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A Study on the Proposal for Building an Integrated Platform for Research Output Utilization

  • Younghee Noh
    • International Journal of Knowledge Content Development & Technology
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    • 제14권4호
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    • pp.27-46
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    • 2024
  • In this study, an attempt was made to propose the establishment of an integrated platform for utilizing research results as one of the measures that can increase the effectiveness of using research results compared to research investment. To this end, the study endeavored to compare and analyze the information services provided by domestic websites and platforms that provide information on the results of national R&D projects. Based on the analysis results, the derived performance utilization platform service direction and performance utilization plan are: 1) establishment of a performance integration platform that integrates the performance information, 2) specification of service users and provision of consumer-oriented services, 3) metadata for linkage of integrated information Standardization, 4) expansion of customized services using the latest technology, and 5) reinforcement of performance data-based analysis services. This study conducted an analysis of literature and about 20 domestic and foreign research performance information providing sites. In future research, there is a need to integrate a unified platform and further analyzed its performance.

Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.