• Title/Summary/Keyword: Content delivery network

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Design and Evaluation of an Edge-Fog Cloud-based Hierarchical Data Delivery Scheme for IoT Applications (사물인터넷 응용을 위한 에지-포그 클라우드 기반 계층적 데이터 전달 방법의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.37-47
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    • 2018
  • The number of capabilities of Internet of Things (IoT) devices will exponentially grow over the next years. These devices may generate a vast amount of time-constrained data. In the context of IoT, data management should act as a layer between the objects and devices generating the data and the applications accessing the data for analysis purposes and services. In addition, most of IoT services will be content-centric rather than host centric to increase the data availability and the efficiency of data delivery. IoT will enable all the communication devices to be interconnected and make the data generated by or associated with devices or objects globally accessible. Also, fog computing keeps data and computation close to end users at the edge of network, and thus provides a new breed of applications and services to end users with low latency, high bandwidth, and geographically distributed. In this paper, we propose Edge-Fog cloud-based Hierarchical Data Delivery ($EFcHD^2$) method that effectively and reliably delivers IoT data to associated with IoT applications with ensuring time sensitivity. The proposed $EFcHD^2$ method stands on basis of fully decentralized hybrid of Edge and Fog compute cloud model, Edge-Fog cloud, and uses information-centric networking and bloom filters. In addition, it stores the replica of IoT data or the pre-processed feature data by edge node in the appropriate locations of Edge-Fog cloud considering the characteristic of IoT data: locality, size, time sensitivity and popularity. Then, the performance of $EFcHD^2$ method is evaluated through an analytical model, and is compared to fog server-based and Content-Centric Networking (CCN)-based data delivery methods.

UPnP-based QoSAgent for QoS-guaranteed Streaming Service in Home Networks (서비스 품질이 보장되는 홈 네트워크 스트리밍 전송을 위한 UPnP 기반의 QoSAgent에 대한 연구)

  • Lee Hyun-Ryong;Moon Sung-Tae;Kim Jong-Won;Shin Dong-Yun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.430-441
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    • 2006
  • As the various A/V devices and home networks are delivered to users, home networks are changing to an entertainment network. It is expected that the required network bandwidth and the amount of usage of media content in home entertainment networks will be increased. Although the access networks and home networks becoming a high speed network, there remains the problems for QoS-guaranteed media content transfer in home networks. Also, in the home network, there can be network traffic caused by applications like video conferencing, video telephone, and VoIP(voice over IP) as well as inner network traffic of home network. Since media content transfer requires the real-time delivery, it is very important and basic requirement that is to transfer media content to A/V device user wants while keeping the media quality. Even though there are many middleware protocol for home networking, they provide basic device discovery and control or simple functions for QoS-guaranteed media content transfer that are not enough to provide QoS-guaranteed media transfer service that user wants. Thus, in this paper, we propose the technique based on UPnP(universal plug and play) protocol for QoS-guaranteed media content transfer in the home network. The proposed technique is compatible with UPnP and can be used with UPnP as additional functions. In this paper, we utilize VideoLAN application to verify the proposed technique. We add the additional modules that support the proposed technique's function to VideoLAN and we verify the its functions through various test scenarios.

Networking Technologies for IPTV2.0 Service (IPTV2.0 서비스를 위한 네트워킹 기술)

  • Lee, Kyounghee;Yoon, Changwoo;Ryu, Won;Kim, Bongtae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.218-228
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    • 2008
  • The convergence of broadcasting and telecommunication services is being accelerated by broadband networks, digital broadcasting and Web2.0. This paper describes the definition and service characteristics of IPTV as a representative of broadcasting and telecommunication convergence services. Especially, the changes of infrastructure and technology for IPTV2.0 are addressed in terms of the service features of mobility, intelligence and participation. IPTV2.0 shall be characterized by the open IPTV service based on Web2.0 and the mobile IPTV service over the heterogeneous networks employing various wireless/wired access technologies. The IP Multimedia Subsystem (IMS) and Service Delivery Platform (SDP) technologies are increasingly considered to support the personalization and openness. The mobility management technology is being evolved to provide QoS-guaranteed mobile communication services to users at anytime and anywhere. IPTV2.0 services and platforms are also anticipated to be core components to achieve knowledge-based ubiquitous society. IPTV2.0 contents are required to be integrated with the enhanced metadata to efficiently support search, selection, convergence and delivery of the contents. Moreover, those contents shall be enhanced to provide the scalable services which is adaptable to the network status and user preferences. Therefore, the networking technologies for IPTV2.0 should tightly cooperate with application services and adaptive contents. Those technologies will be developed to construct the ubiquitous content service platform considering the evolution of networks and various converged services.

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Adaptive Streaming System for Improving Energy Efficiency over IEEE 802.11e U-APSD (IEEE 802.11e U-APSD 환경에서 에너지 효율 향상을 위한 적응적인 스트리밍 시스템)

  • Lee, Sung-Hee;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1066-1070
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    • 2010
  • In wireless network, energy efficiency is an important design consideration for continuous multimedia streaming service. This paper proposes a new streaming system, called BACASS (Buffer-Aware and Content-Aware Streaming System) that working on the 802.11e U-APSD (Unscheduled Automatic Power Save). The BACASS leads the DP (Doze Period) of U-APSD for improving energy efficiency by utilizing the PSNR based on content-aware and client buffer occupancy that is hinged on a network-aware streaming system using SVC. The simulation results demonstrate the effectiveness of the proposed streaming system.

Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.

A Study on Contents Security Method Based on a Content Delivery Network (CDN 환경에서 콘텐츠 보안 방법 연구)

  • Kim, Jeom-Goo;Kim, Tae-Eun
    • Convergence Security Journal
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    • v.8 no.3
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    • pp.51-56
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    • 2008
  • Is caused by with growth etc. of the digital contents circulation market which leads suddenly accommodates in order to control the network traffic which increases and the researches which are various are being advanced the explosive evidence and a electronic transaction of the Internet user. The present paper protects a digital contents and a copyright from CDN system environments which will appear the center of new network service with the plan for the dispersive DRM system of CDN bases plans. Respect this dispersion DRM package formats which provide a stronger security characteristic in the contents which is stored the operational process of the dispersive DRM system for to be defined, CDN system and of existing interoperability they present.

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A Study of Advanced Internet Strategy for Future Industry

  • Park, Jae-Kyung;Lee, Hyung-Su;Kim, Young-Ja
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.87-95
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    • 2020
  • In this paper, we examine the problems of the current Internet due to the development of network services and the expansion of network bandwidth. The current Internet has been used for a long time because it is composed of TCP / IP, but fundamental problems such as bandwidth, transmission rate, and security have not been solved. Therefore, the future network must be prepared through continuous investment and maintenance. In order to overcome this problem, we will propose a way to overcome the above problems and upgrade by converting the current Internet Protocol into the next generation network. Currently, many researches on next-generation networks have been conducted, but there are not many studies in Korea, and research on next-generation networks will be a very important task for the future development of the Internet service industry at the national level. In this paper, we propose an advanced internet environment through the advantages of various next generation protocols.

Efficient Hierarchical Mobility Management Scheme for Mobile Content Centric Networking (이동 컨텐츠 중심 네트워크에서의 효율적인 계층적 이동성 관리 방안)

  • Lee, Jihoon;Lee, Juyong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.37-41
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    • 2018
  • As individuals generate and share various content anytime and anywhere, new networking architectures, such as content-centric networking (CCN) using the content name as a packet identifier, have been in the spotlight recently. However, the current CCN hardly takes into account node mobility problems, especially the mobility of content sources. The movement of content sources causes long delivery latency and long service disruptions. To solve that, the tunneling-based redirection scheme was proposed. However, the tunneling-based scheme requires a location-update procedure whenever the network changes, which creates many control messages and causes long latency. So, this paper presents hierarchical mobility management of mobile CCN to reduce the number of control messages and handoff latency. Performance evaluation shows that the proposed scheme can provide low control overhead, which results in network scalability.

UHD 4K end to end broadcast solution over DVB-T2 SFN network using HEVC real time encoding

  • Dimitrakopulos, Nik
    • Broadcasting and Media Magazine
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    • v.19 no.2
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    • pp.36-45
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    • 2014
  • With major sports events such as FIFA World Cup and The Olympic Games coming up, UHDTV technology has been given a major push by broadcasters, test and measurement (T&M), and consumer electronics (TV and set-top box) manufacturers. The increase in picture resolution ($3840{\times}2160$) for 4K and ($7680{\times}4320$) for 8K compared to current HDTV ($1920{\times}1080$), as well as the need to deliver these services in higher frame rates (50/60 up to 100/120fps) translate to a big challenge in UHDTV content delivery to households over terrestrial transmission due to higher data rates. DVB-T2 has been favored by many countries across the world as it is proven to give the best spectral efficiency for terrestrial broadcasting. On the other hand MPEG-4 appears to be the bottleneck for UHDTV since a much higher data rate is needed to deliver such services. Therefore HEVC becomes mandatory for UHDTV delivery over DVB-T2. In this paper, we will give an overview about a complete end-to-end solution for UHDTV delivery over DVB-T2 based on a realistic SFN scenario in Seoul metropolitan area.

Social-Aware Resource Allocation Based on Cluster Formation and Matching Theory in D2D Underlaying Cellular Networks

  • Zhuang, Wenqin;Chen, Mingkai;Wei, Xin;Li, Haibo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.1984-2002
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    • 2020
  • With the appearance of wireless spectrum crisis in traditional cellular network, device-to-device (D2D) communication has been regarded as a promising solution to ease heavy traffic burden by enabling precise content delivery among mobile users. However, due to the channel sharing, the interference between D2D and cellular users can affect the transmission rate and narrow the throughput in the network. In this paper, we firstly present a weighted interference minimization cluster formation model involving both social attribute and physical closeness. The weighted-interference, which is evaluated under the susceptible-infected(SI) model, is utilized to gather user in social and physical proximity. Then, we address the cluster formation problem via spectrum clustering with iterative operation. Finally, we propose the stable matching theory algorithm in order to maximize rate oriented to accomplish the one-to-one resource allocation. Numerical results show that our proposed scheme acquires quite well clustering effect and increases the accumulative transmission rate compared with the other two advanced schemes.