• Title/Summary/Keyword: Content caching

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Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

A Study on Mobility-Aware Edge Caching and User Association Algorithm (이동성 기반의 엣지 캐싱 및 사용자 연결 알고리즘 연구)

  • TaeYoon, Lee;SuKyoung, Lee
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.2
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    • pp.47-52
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    • 2023
  • Mobile Edge Computing(MEC) is considered as a promising technology to effectively support the explosively increasing traffic demands. It can provide low-latency services and reduce network traffic by caching contents at the edge of networks such as Base Station(BS). Although users may associate with the nearest BSs, it is more beneficial to associate users to the BS where the requested content is cached to reduce content download latency. Therefore, in this paper, we propose a mobility-aware joint caching and user association algorithm to imporve the cache hit ratio. In particular, the proposed algorithm performs caching and user association based on sojourn time and content preferences. Simulation results show that the proposed scheme improves the performance in terms of cache hit ratio and latency as compared with existing schemes.

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
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    • v.7 no.2
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    • pp.144-156
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    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

Edge-Fog Linkage Caching method of subordinated content according to content preference based on CDN (CDN 기반의 콘텐츠 선호도에 따른 차순위 콘텐츠 Edge-Fog 연계 Caching 기법)

  • Seong, Eun San;Jeong, Junho;Lee, Hyounsup;Youn, Joosang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.74-76
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    • 2021
  • 최근 정보통신기술의 발달과 개인 스마트기기 성능의 상향평준화로 멀티미디어 콘텐츠의 사용량이 증가하고 있다. 멀티미디어 서비스를 제공하는 기업들은 사용자 경험을 개선하기 위해 조회 수를 기준으로 우선순위를 부여하는 콘텐츠 배치 전략에 따라 엣지에 우선순위가 높은 콘텐츠를 배치한다. 이러한 방식은 우선순위가 아닌 콘텐츠들을 사용자에게 서비스할 때 콘텐츠 전달 속도가 증가한다. 본 논문에서는 이러한 차순위 콘텐츠들의 전달 속도를 개선하기 위하여 CDN 기반의 콘텐츠 선호도에 따른 Edge-Fog 연계 Caching 기법을 제안한다.

An XML-based Content Management System supporting Dynamic Content Caching (동적 컨텐츠 캐싱을 지원하는 XML 기반의 컨텐츠 관리 시스템의 구현)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.794-799
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    • 2005
  • In this paper, We describe the XML-based Web content management system that supports the efficient dynamic content publishing environment. EasyCM is designed based on Cocoon2 that is the XML publishing framework. We propose the publishing mechanism to support the efficient dynamic content publishing environment to expand into the available dynamic content caching to Cocoon2. Publishing mechanism of EasyCM draws XML object from content repository, associates XML with XSLT, creates and caches content components preprocessing HTML transformation process, and publish web pages constructed into cached content component. For supporting more efficient caching, EasyCM supports also content component update, two update method that is immediately-update and delay-update for updated content component.

Channel Sorting Based Transmission Scheme For D2D Caching Networks (채널 정렬을 활용한 D2D 캐싱 네트워크용 전송 기법)

  • Jeong, Moo-Woong;Ryu, Jong Yeol;Kim, Seong Hwan;Lee, Woongsup;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1511-1517
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    • 2018
  • Mobile Device-to-Device (D2D) caching networks can transmit multimedia data to users directly without passing through any network infrastructure by storing popular multimedia contents in advance that are popular among many mobile users at caching server devices (CSDs) in distributed manners. Thus, mobile D2D caching networks can significantly reduce backhaul traffic in wired networks and service latency time of mobile users. In this paper, we propose an efficient transmission scheme that can enhance the transmission efficiency of mobile D2D caching networks by using multiple CSDs that are caching the contents that are popular among mobile users. By sorting the multiple CSDs that are caching a content that mobile users want to receive according to their channel gains, the proposed scheme can reduce the complexity of algorithm significantly, compared to an optimal scheme based on Brute-force searching, and can also obtain much higher network transmission efficiency than the existing Blanket and Opportunistic transmission schemes.

A Chinese Restaurant Game for Distributed Cooperative Caching in Small Cell Networks

  • Chen, Junliang;Wang, Gang;Wang, Fuxiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.222-236
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    • 2019
  • Wireless content caching in small cell networks has recently been considered as a promising way to alleviate the congestion of the backhaul in emerging heterogenous cellular network. However, how to select files which are cached in SBSs and how to make SBSs work together is an important issue for cooperative cache research for the propose of reducing file download time. In this paper, a Cooperative-Greedy strategy (CGS) among cache-enabled small base stations (SBSs) in small cell network is proposed, in order to minimize the download time of files. This problem is formulated as a Chinese restaurant game.Using this game model, we can configure file caching schemes based on file popularity and the spectrum resources allocated to several adjacent SBSs. Both the existence and uniquencess of a Nash equilibrium are proved. In the theoretical analysis section, SBSs cooperate with each other in order to cache popular files as many as possible near UEs. Simulation results show that the CGS scheme outperforms other schemes in terms of the file-download time.

Mitigating Cache Pollution Attack in Information Centric Mobile Internet

  • Chen, Jia;Yue, Liang;Chen, Jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5673-5691
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    • 2019
  • Information centric mobile network can significantly improve the data retrieving efficiency by caching contents at mobile edge. However, the cache pollution attack can affect the data obtaining process severely by requiring unpopular contents deliberately. To tackle the problem, we design an algorithm of mitigating cache pollution attacks in information centric mobile network. Particularly, the content popularity distribution statistic is proposed to detect abnormal behavior. Then a probabilistic caching strategy based on abnormal behavior is applied to dynamically maintain the steady-state distribution for content visiting probability and achieve the purpose of defense. The experimental results show that the proposed scheme can achieve higher request hit ratio and smaller latency for false locality content pollution attack than the CacheShield approach and the baseline approach where no mitigation approach is applied.

Design of Network Protocol based on P2P Collaboration and User's Content Using Information (P2P 협업 및 사용자 콘텐츠 이용 정보 기반의 네트워크 프로토콜 설계)

  • Nahm, Eui-Seok
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.3
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    • pp.575-580
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    • 2017
  • In these days, the big-size and high resolution multimedia file is widely used through networks. To transfer and service effectively, the internet network technology is necessary to substitute broadcasting. Normally Content Delivery Network(CDN) is widely used in conventional internet for multimedia services. But it has a small bandwidth to service. So to solve this problems, many researchers have suggest the protocol for download, content distribution/saving, server synchronization, caching, pushing rate, and streaming etc. But all of these has some defects like low resolution, packets loss and delay, real application implementations etc. So, this paper suggests a new method of network protocol based on P2P collaboration and user's content using information. And it evaluated the performance of suggested method. As the results, it showed the effectiveness of 4 performances indices : download speed, decreasing rate of connected user in same time, adaptive hit ratio, traffic decreasing rate.

SDCDS: A Secure Digital Content Delivery System with Improved Latency time (SDCDS: 지연시간을 개선한 디지털콘텐트 전송 시스템)

  • Na Yun Ji;Ko Il Seok
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.303-308
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    • 2005
  • Generally, the overloaded server problem and the rapidly increased network traffic problem are happened in a center concentrated multimedia digital content service. Recently, a study about the CDN which is a digital content transmission technology to solve these problems are performed actively. In this study, we proposed the SDCDS which improved a process latency time and a security performance on a digital content delivery and management. The goal of the SDCDS is the digital content security and the improvement of the processing time. For that, we have to design the security and the caching method considering the architecture characteristics of the CDN. In the SDCDS, the public key encryption method is designed by considering the architecture characteristics of CDN. And we improved the processing latency time by improved the caching method which uses the grouped caching method on the encrypted DC and the general DC. And in the experiment, we veryfy the performance of the proposed system.