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Building up an IT Service Management System through the ISO 20000 Certification

  • Park, Jung-Hoon;Kim, Hwan-Min
    • International Journal of Knowledge Content Development & Technology
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    • 제2권2호
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    • pp.31-45
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    • 2012
  • This study prepared a foundation to provide high-quality services in a stable and effective way to meet the customer expectations, by building up and establishing an ISO 20000 certified IT service management system and protecting the information assets from various threats through effective system operation that meets the requirements of international standards, in order to ensure the reliability and stability of NDSL public services provided by KISTI Information Service Center and to enhance the customer satisfaction.

우리나라 중고등학교 소비자교육의 강화방안 : 소비자교육 관련 교과내용분석을 중심으로 (Methods for Strengthening the Middle & High School Consumer Education : Focusing on the Content Analysis of Consuemr Education Curriculum)

  • 이기춘
    • 대한가정학회지
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    • 제30권2호
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    • pp.237-247
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    • 1992
  • A number of consumerists and consumer educators have considered making consumer education courses q requrement at the middle & high school level. But in our country school consumer education have been negelected. The purpose of this paper were to: (1) classify the contents of school consumer education into subject areas; (2) conduct the content analysis of related curriculum; (3) provide the specific methods for strengthening the middle & high school consumer education.

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세컨드라이프를 활용한 디지털 스토리텔링과 협력학습 (Opportunities for Digital Storytelling and Collaborative Learning on Second Life)

  • 최서윤
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1252-1256
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    • 2009
  • 머시니마(Machinima)는 게임을 위해서 개발되었던 그래픽 기술을 이용해 동영상 형태의 UCC(User Created Content)를 제작하는 것이다. 머시니마 제작 프로젝트 학습을 통해 학생들은 가상현실에서의 스토리텔링 및 협력학습의 기회를 가질 수 있다. 본 논문에서는 '지혜로운 소통'을 요구하는 이 시대에 필요한 디지털 문화콘텐츠 전문인력 양성을 위한 교육과정 개발에 이바지하고자 '세컨드 라이프(Second Life)'를 활용한 실습 강의사례를 소개한다.

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시스템 인증기법을 적용한 DRM 시스템 설계 및 구현 (A Design and Implementation of DRM System by Applying System Authentication Method)

  • 장은겸;이범석
    • 디지털산업정보학회논문지
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    • 제5권2호
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    • pp.177-184
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    • 2009
  • The digital contents distribution system via network provides comfortability, usability, and diversified functions to content's users. However, for the characteristic of easy access of digital contents, the copyright infringements and indiscreet contents distribution are realized in this days. In other words, any users with the authentication key can access to copyright contents with any restrictions. To solve this problems, we proposed a user authentication mechanism which prevent indiscreet access to the digital content by using user system information. Also, to provide safe distribution of digital content, we used user's unique content authentication key.

Marketer-Generated Content Sharing Among Social Broadcasting Users: Effects of Intrinsic Motivations, Social Capital and the Moderating Role of Prevention Focus

  • Li, Yuhao;Wang, Kanliang
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.719-745
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    • 2015
  • Social networking services provide individuals with an easy approach for exchanging messages with others based on interpersonal relationships. However, why individuals spread marketer-generated content (MGC) in their online social circles remains unclear. Therefore, we develop a theoretical model to examine how social capital, intrinsic motivations, personal perceptions, past behavior, and personal traits influence MGC sharing behavior of social media users in micro-blogging context. Data collected from 319 social networking users support the proposed model. The results from partial least squares analyses show that enjoyment, perceived control, and outcome expectations are significant indicators of individual's MGC sharing intention in the social broadcasting environment. Results also suggest that social capital, users' intention, and past behavior positively influence the MGC sharing behavior of users. Moreover, individual prevention pride exhibits a significant interaction effect on the relationships between users' MGC sharing and its antecedents. Implications for research and practice are discussed.

Analysis of Storage and Retrieval Results of Audio Sources and Signatures using Blockchain and Distributed Storage System

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1228-1236
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    • 2019
  • Recently, media platforms such as YouTube and Twitch provide services that can generate personal revenue by utilizing media content produced by individuals. In this regard, interest in the copyright of media content is increasing. In particular, in the case of an audio source, competition for securing audio source copyright is fierce because it is an essential element for almost all media content production. In this paper, we propose a method to store the audio source and its signature using a blockchain and distributed storage system to verify the copyright of music content. To identify the possibility of extracting the audio signature of the audio source and to include it as blockchain transaction data, we implement the audio source and its signature file upload system based on the proposed scheme. In addition, we show the effectiveness of the proposed method through experiments on uploading and retrieving audio files and identify future improvements.

Active Learning Environment for the Heritage of Korean Modern Architecture: a Blended-Space Approach

  • Jang, Sun-Young;Kim, Sung-Ah
    • International Journal of Contents
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    • 제12권4호
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    • pp.8-16
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    • 2016
  • This research proposes the composition logic of an Active Learning Environment (ALE), to enable discovery by learning through experience, whilst increasing knowledge about modern architectural heritage. Linking information to the historical heritage using Information and Communication Technology (ICT) helps to overcome the limits of previous learning methods, by providing rich learning resources on site. Existing field trips of cultural heritages are created to impart limited experience content from web resources, or receive content at a specific place through humanities Geographic Information System (GIS). Therefore, on the basis of the blended space theory, an augmented space experience method for overcoming these shortages was composed. An ALE space framework is proposed to enable discovery through learning in an expanded space. The operation of ALE space is needed to create full coordination, such as a Content Management System (CMS). It involves a relation network to provide knowledge to the rule engine of the CMS. The application is represented with the Deoksugung Palace Seokjojeon hall example, by describing a user experience scenario.

병원 업무 효율화를 위한 원무 시스템 설계 (Design of Patient Affairs System for Efficient Hospital Business)

  • 조광문;한군희
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.616-621
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    • 2005
  • 많은 사용자들이 접속하는 웹 사이트는 그 내용이나 사용자가 조작할 수 있는 콘텐츠의 품질이 중요하다. 현재 대부분의 병원 웹 사이트는 단순히 병원에 대한 정보만을 제공하는 수준에 머물러 있다. 그러나 사용자들은 병원을 이용하기 위한 예약에서부터 상담 등에 이르는 폭넓은 사용 환경을 원하고 있다. 본 논문에서는 이러한 콘텐츠를 제공하는 원무 시스템을 설계하였다. 이 내용에 따라 웹 사이트를 구축하게 되면 사용자나 병원 측 모두 만족하는 결과를 가져올 수 있을 것이다.

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Ergonomic Approaches to Content Creation for 3D Displays

  • Kawai, Takashi;Kishi, Shinsuke;Kim, Sang-Hyun;Yamazoe, Takashi;Shibata, Takashi;Inoue, Tetsuri;Sakaguchi, Yusuke;Okabe, Kazushige;Yasuhiro, Kuno
    • Journal of Information Display
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    • 제8권1호
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    • pp.26-31
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    • 2007
  • This paper presents ergonomic approaches to editing and evaluating content for 3D displays. Two systems, a nonlinear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

이동 콘텐츠 중심 네트워크에서의 안전한 네이밍 할당 방안 (Secure Naming Prefix Allocation Scheme for Mobile Content Centric Networking)

  • 이지훈;이주용
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1466-1470
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    • 2016
  • As individuals create many contents anytime and anywhere together with the widespread dissemination of smart devices as well as various social networking services (SNS), content centric networking (CCN) has regarded as a new networking technology. However, CCN is exposed to malicious attacks on the mobility management of mobile content sources during handover and high volume of control messages. Therefore, this paper presents a secure duplicate name detection (SecureDND) mechanism without additional control messages by signed information and secure token. It is shown from the performance evaluation that the proposed scheme can provide low control overhead, which results in the network scalability.