• 제목/요약/키워드: Content Based

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콘텐츠 중심 네트워크에서 성능 향상을 위한 인기도 기반 캐시 교체 기법 (Popularity Based Cache Replacement Scheme to Enhance Performance in Content Centric Networks)

  • 우태희;박흥순;김호길
    • 한국통신학회논문지
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    • 제40권11호
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    • pp.2151-2159
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    • 2015
  • 콘텐츠 중심 네트워크(CCN)는 기존의 IP 방식과는 다른 새로운 네트워킹 패러다임으로써 데이터를 찾는데 필요한 라우팅 정보를 콘텐츠 이름에서 찾는 방식이다. CCN은 노드마다 콘텐츠를 저장할 수 있는 캐시를 가지고 있어서 반복적인 콘텐츠 요청에 효율적으로 처리할 수 있다. 본 논문은 콘텐츠의 인기도를 활용한 캐시 교체 기법을 제안하여 기존의 기법보다 캐시의 히트율을 향상시켰고, 이에 따라 서버의 부하 및 Round Trip Time(RTT) 시간이 감소하여 성능이 향상됨을 증명하였다.

모든 Peer가 송수신자인 Ad Hoc 네트워크에서의 자료 분배 방법에 대한 고찰 (Content Distribution Mechanism in an All-Sender-All-Receiver Ad Hoc Network)

  • 강승석
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2005년도 추계학술대회 학술발표 논문집 제15권 제2호
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    • pp.161-164
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    • 2005
  • Mobile device users are sensitive to pay telecommunication charge for downloading Internet data, because the cost is proportional to the amount of data received. If there are device users who want to download the same content, they may cooperate each other to form an ad hoc network and share the partially downloaded content in order to reduce the amount of data downloaded. Each mobile device, called a peer, downloads a specific portion of the whole content using fee-based telecommunication channel, and exchanges the portion with other peers with free ad hoc channel in order that all participating peers are able to reconstruct the whole content in this situation, al1 participating peers become senders and receivers at the same time. In order to distribute the partial content to other peers, the ad hoc network requires a control led distribution mechanism. This paper introduces the per-peer-based distribution method in which one designated peer can transmit partial data to its neighbors at a time. Simulation results show that 90$\%$ of the telecommunication cost is saved with as few as 10 peers .

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A SCORM-based e-Learning Process Control Model and Its Modeling System

  • Kim, Hyun-Ah;Lee, Eun-Jung;Chun, Jun-Chul;Kim, Kwang-Hoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2121-2142
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    • 2011
  • In this paper, we propose an e-Learning process control model that aims to graphically describe and automatically generate the manifest of sequencing prerequisites in packaging SCORM's content aggregation models. In specifying the e-Learning activity sequencing, SCORM provides the concept of sequencing prerequisites to be manifested on each e-Learning activity of the corresponding tree-structured content organization model. However, the course developer is required to completely understand the SCORM's complicated sequencing prerequisites and other extensions. So, it is necessary to achieve an efficient way of packaging for the e-Learning content organization models. The e-Learning process control model proposed in this paper ought to be an impeccable solution for this problem. Consequently, this paper aims to realize a new concept of process-driven e-Learning content aggregating approach supporting the e-Learning process control model and to implement its e-Learning process modeling system graphically describing and automatically generating the SCORM's sequencing prerequisites. Eventually, the proposed model becomes a theoretical basis for implementing a SCORM-based e-Learning process management system satisfying the SCORM's sequencing prerequisite specifications. We strongly believe that the e-Learning process control model and its modeling system achieve convenient packaging in SCORM's content organization models and in implementing an e-Learning management system as well.

일본의 근적외선분광법에 대한 제약회사 응용 및 현황 (Application Study of Chemoinfometrical Near-Infrared Spectroscopic Method to Evaluate for Polymorphic Content of Pharmaceutical Powders)

  • Otsuka, Makoto
    • 한국근적외분광분석학회:학술대회논문집
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    • 한국근적외분광분석학회 2002년도 강연요지집
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    • pp.97-117
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    • 2002
  • A chemoinfometrical method for quantitative determination of crystal content of indomethacin (IMC) polymorphs based on fourie-transformed near-infrared (FT-NIR) spectroscopy was established. A direct comparison of the data with the ones collected from using the conventional powder X-ray diffraction method was performed. Pure $\alpha$ and ${\gamma}$ forms of IMC were prepared using published methods. Powder X-ray diffraction profiles and NIR spectra were recorded for six kinds of standard materials with various content of ${\gamma}$ form IMC. The principal component regression (PCR) analyses were performed based on normalized NIR spectra sets of standard samples of known content of IMC ${\gamma}$ form. A calibration equation was determined to minimize the root mean square error of the prediction. The predicted ${\gamma}$ form content values were reproducible and had a relatively small standard deviation. The values of ${\gamma}$ form content predicted by two methods were in close agreement. The results were indicated that NIR spectroscopy provides for an accurate quantitative analysis of crystallinity in polymorphs compared with the results obtained by conventional powder X-ray diffractometry.

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Dynamic Data Migration in Hybrid Main Memories for In-Memory Big Data Storage

  • Mai, Hai Thanh;Park, Kyoung Hyun;Lee, Hun Soon;Kim, Chang Soo;Lee, Miyoung;Hur, Sung Jin
    • ETRI Journal
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    • 제36권6호
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    • pp.988-998
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    • 2014
  • For memory-based big data storage, using hybrid memories consisting of both dynamic random-access memory (DRAM) and non-volatile random-access memories (NVRAMs) is a promising approach. DRAM supports low access time but consumes much energy, whereas NVRAMs have high access time but do not need energy to retain data. In this paper, we propose a new data migration method that can dynamically move data pages into the most appropriate memories to exploit their strengths and alleviate their weaknesses. We predict the access frequency values of the data pages and then measure comprehensively the gains and costs of each placement choice based on these predicted values. Next, we compute the potential benefits of all choices for each candidate page to make page migration decisions. Extensive experiments show that our method improves over the existing ones the access response time by as much as a factor of four, with similar rates of energy consumption.

가상현실 스포츠실의 콘텐츠 제작 접근성 연구 (A Study on the Accessibility of Contents Production in the VR Sports Class)

  • 은광하
    • 한국게임학회 논문지
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    • 제21권5호
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    • pp.75-86
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    • 2021
  • 본 연구는 초등학교 이용자에 적합한 실감 콘텐츠 개발 접근지표에 관한 연구이다. 다양한 센서기술을 연동한 스포츠, 체육, 융합학습 실감 콘텐츠 기준으로 이용자에게 교육 및 신체 운동의 효과성 있는 콘텐츠 체험이 되도록 하며 가상현실 스포츠실 콘텐츠 제작 참여기업의 올바른 개발 가이드로서 활용될 수 있다. 연구방법은 지원기관의 표준화 가이드를 기준으로 개발된 콘텐츠를 선정하여 전문가 자문 및 체육담당자 인터뷰, 콘텐츠 체험 설문을 통한 연구를 통해서 가상현실 스포츠실의 콘텐츠 접근 기준지표를 도출하였으며 제작 기준지표를 적용한 콘텐츠 고도화 개발을 통해서 확인해 보았다.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

A Case Study of Educational Content using Arduino based on Augmented Reality

  • Soyoung Kim;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.268-276
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    • 2023
  • The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.

기록 기술과 콘텐츠 서비스의 상호보완적 고도화 방안 연구 (A Study on the Complementary Advancement Plan for the Archival Description and Content Service)

  • 고은지;이해영
    • 한국기록관리학회지
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    • 제22권4호
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    • pp.151-174
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    • 2022
  • 기록 기술은 기록의 검색과 이용에 필수적인 도구로써 기록의 활용에 있어 핵심적이다. 콘텐츠 서비스는 기록의 활용과 콘텐츠의 중요성이 강조되는 현대 사회에서 핵심적인 서비스다. 이 연구에서는 기록 기술과 콘텐츠 서비스를 다른 영역으로 볼 것이 아니라 상호보완적으로 발전할 수 있는 관계로 보았다. 기록 기술이 풍부하게 갖추어져 있으면 이를 기반으로 양질의 콘텐츠를 제작할 수 있고, 이렇게 만든 콘텐츠를 다시 기록 기술과 연계하여 기록 기술을 더욱 풍부하게 만들 수 있다. 이 연구에서는 기록 기술과 콘텐츠 서비스의 상호보완적 관계 밝히고, 이를 기반으로 한 고도화 방안을 제안하고자 한다. 이를 위해 국가기록원과 대통령기록관 웹사이트의 기록 기술 및 콘텐츠 서비스 현황과 문제점을 분석했고, 이와 비교할 모범사례로 영국의 TNA와 미국의 NARA, 서울기록원과 민주화운동기념사업회 오픈아카이브를 선정하였다. 6개의 기관을 분석한 시사점을 바탕으로 기록 기술과 콘텐츠 서비스 각각의 고도화방안과 상호보완적 발전방안을 함께 제안하였다. 이 연구를 통해 기록 기술과 콘텐츠 서비스가 상호보완적 방향으로 발전하길 기대해본다.

CIELAB 색 표시계 기반 토색을 활용한 불포화토 함수비 예측 연구 (Predicting Unsaturated Soil Water Content Using CIELAB Color System-based Soil Color)

  • 백성하;박가현;전준서;곽태영
    • 한국지반공학회논문집
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    • 제39권2호
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    • pp.31-42
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    • 2023
  • 본 연구는 흙의 디지털 이미지로부터 획득된 토색을 기반으로 함수비를 예측하기 위한 기초단계로서 수행되었다. 서로 다른 다섯 가지 함수비로 조성된 주문진표준사 시료를 대상으로 광조건을 아홉 번 씩 바꿔가며 디지털 이미지를 촬영했다. 디지털 이미지 프로세싱을 통해 촬영된 시료의 토색을 CIELAB 색 표시계를 기반으로 획득하고, 광조건과 함수비에 따른 토색 변화를 분석했다. 그 결과, 불포화토의 토색 L* 값은 조명의 조도와 높은 상관성을 보였고 a*와 b* 값은 조명의 색온도와 높은 상관성을 보였다. 또한 함수비가 증가하면 토색의 밝기를 나타내는 L*가 감소하고, a*와 b*는 증가하여 토색이 초록과 파랑에서 멀어지고 빨강과 노랑에 가까워졌다. 광조건 및 함수비와 토색의 회귀분석 결과를 종합해 불규칙한 광조건에서 촬영된 실리카 계열의 모래의 토색을 기반으로 함수비를 예측하는 방법을 제안했으며, 제안된 방법을 통해 최대 오차 0.29% 수준으로 함수비를 예측할 수 있음을 확인했다.