• Title/Summary/Keyword: Construction of Reality

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- The Review of the Collar Consideration of G go-ri to Improve Drafting Method - (제도법 개선을 위한 저고리 깃 구성의 재고찰)

  • 정옥임
    • Journal of the Korean Home Economics Association
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    • v.34 no.4
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    • pp.249-263
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    • 1996
  • According to the design method for constructing the G gori(the traditional Korean jacket)collar, there are differences in form after its completion. In the construction design of the midsection of the gusset as in that of the basic G gori, not only was the positioning of the two sides of the collar not smooth, but also, when the collar strip was attached, there would be an imbalance on one side or the other so that it was difficult to achieve symetry. Therefore in this project, by applying the pattern design of the gusset midsection to that of the collar midsection, not only did attaching the collar and the collar strip create a visual effect by equalizing the lengths of the tow sides, but the construction was also easy. This method of construction introduces the three-dimensional aspect of the human form in its conic, spherical and cylindrical aspects, so that, through schematizing the scientific character of Korea's clothing, its appropriateness is verified. As a matter of fact, since th-ere in no standardization of pattern whether for educational use or for mass-produced clothing, so that even the patterns used in computer-assisted design are executed according to the designer's personal skill, the reality is that after completion of construction the quality has not been uniform. For this schematization, inverse calculation of measurements pertaining to the calculation formula and of teaching materials has been referenced. In particular, the partial requlation of the calculation formula pertaining to the basic pattern construction, the method of making the collar midsection, and the construction method of the extreme and mean ratio adjustment can be adjusted for all measurements, thereby providing the establishment of a design criterion and the possibility of the standardization of construction methods. The production method for the pattern design is as follows: 1) The conic angle for the G gori's girth, length and neck width is fixed at 70 degrees. 2) The radius of the cone is B/2. 3) The calculation formula is B/4 + 1.5cm 4) The armhole formula is B/4, the same as in the basic method. 5) The width formula is B/10. 6) The ratio of the collar junction(width of collar + width of collar strip)to the gusset length is 5:8. 7) The length of the side seam is a length intersecting the armhole line and the conic radius (B/2), that is an arc that exceeds the length of the G gori's midsection; the component ratio of this length to the collar junction is accordingly 13:5. 8) The curve frame length of the back midsection is an arc exceeding B/4(the armhole line). 9) The ratio of the sleeve opening calculation formula to the armhole length is 8:5, forming an arc with the midsection length.

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The accuracy analysis on continuance cadastral map matching with Autodesk Map 5 (Autodesk Map 5을 이용한 연속지적도 접합에 대한 정확도 분석)

  • Kim, Kam-Lae;Ra, Yoong-Hwa;Park, Jun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.49-54
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    • 2003
  • As of date, the cadastral information which is the utility to be computerized have not been identical with local autonomous entities and relational groups each other and updated real-time, therefore the relation group or the academic circles carried out in many researches on a cadastral map matching, but the cadastral maps have not been even occurred the expansion and contraction so that the theory arrangement doesn't seem simple as to a cadastral map matching. As being take such reality into consideration, We have to be based on $\boxDr$construction ministry of the rules for continuous map$\boxUl$ for a continuous cadastral map with using PBLIS data; so the operators use Autodesk Map 5 which added applications and match the neat line by the identical scale, the different scale, the district boundary and the origin according to the judgement myself We have the purpose to minimize the problem as analyzing the accuracy between the parcel coordinates If the matched map and ones of moved map.

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A Spread Sheet Model for a Long Range Water Supply Planning (장기 용수 공급계획 수립을 위한 스프레드 쉬트 모델)

  • 김승권
    • Proceedings of the Korea Water Resources Association Conference
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    • 1992.07a
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    • pp.479-489
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    • 1992
  • A mathematical model for a long range water supply planning is develoted as a dynamic capacitated facility location problem, in which operation costs and two types of fixed costs are considered. The fixed costs are for water supply systems such as dams and reservoirs and for water conveyance systems of waterways or conduits from each water supply points. A Spreadsheet model is developed to support the efficiency of user interface and to implement a heuristic solution procedure. The proposed solution procedure utilizes SOLVER tool and it has been applied to a system with fictitious data but with reality and applicability in mind. As a result of the mathematical analysis, not only the most economic construction timings of surface water supply facilities and distribution systems but also the most economical water supply operating patterns are identified.

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Construction of 21st Century Visual Algorithm in 5G-based VR/AR/MR/Hologram (5G기반 VR/AR/MR/Hologram의 공간에서 나타나는 21세기형 시각 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.22 no.10
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    • pp.1208-1214
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    • 2019
  • 4th industrial age! 5G-based video content has changed rapidly. How do you view and understand VR/AR/MR/holograms in the age of convergent technology media represented by digital convergence in the 21st century beyond the modern visual system of Descartes? It predicts extension to an interactive visual system. This study proposes a methodology to visualize the Lacanian visual acuity after applying it to the L-System and to understand the visual system of the 21st century.

Construction Method of a Cyber Tourism System using Geographic Information System (GIS를 이용한 가상 관광시스템 구축방안)

  • 허준영;서장훈;김용범;박명규
    • Proceedings of the Safety Management and Science Conference
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    • 2003.05a
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    • pp.175-183
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    • 2003
  • It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using geographic information system centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry. Remark : multimedia technology, stereoscopic image, geographic information system

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A Proposal for Developing a Situated Learning Support Systems-Based on an MMORPG

  • PIAO, Cheng Ri
    • Educational Technology International
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    • v.6 no.2
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    • pp.59-67
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    • 2005
  • The primary purposes of this study are to develop a Situated Learning Support System based on an MMORPG (Massively Multiplayer Online Role Playing Game) and to investigate applications of Situated Learning theory both hypothetically and practically. In Situated Leaning theory, cognition is interpreted as a dynamic system related to situation, context and activity. According to this theory, learning context, social interaction and personal direct experience are also emphasized. A virtual reality learning system based on an MMORPG provides context, social interaction and a learning environment able to provide direct experiences. However, such a system has been difficult for teachers to develop. This study aims to develop a support system facilitating the construction of a Situated Learning System based on an MMORPG. This study proposes new research and practical applications of Situated Learning theory using educational games.

Development of Safety Training Delivery Method Using 3D Simulation Technology for Construction Worker (건설현장 작업자를 위한 3차원 시뮬레이션 바탕의 안전 교육전달 매체 개발)

  • Ahn, Sungjin;Park, Young Jun;Park, Tae-Hwan;Kim, Tae-Hui
    • Journal of the Korea Institute of Building Construction
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    • v.15 no.6
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    • pp.621-629
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    • 2015
  • Construction worker safety and safety training continue to be main issues in the construction industry. In order to promote safety awareness among workers, it is imperative to develop a more effective and efficient safety training. This study compared two methods in construction worker safety training: 1) a conventional lecture and 2) 3D simulation through Building Information Modeling. Both training methods included the same contents, a selection of safety standard and guide suggested by Occupational Safety and Health Agency and the Korea Occupational Safety and Health Agency; the contents were then produced into two types of training methods. A survey was conducted targeting on safety managers, in which the managers evaluated lifelikeness, active learning and enjoyment that each of training methods can promote. The results of the survey showed that innovative method using 3D simulation was more effective than conventional lecture method in terms of its lifelikeness, active learning and enjoyment. This study will provide implications that innovative method using the virtual reality is more effective than conventional lecture method.

Empirical Study on the Validity of Construction Bond-related Litigations (건설보증(建設保證) 분쟁해결(紛爭解決)의 소송(訴訟) 유효성(有效性)에 관(關)한 실증적(實證的) 연구(硏究))

  • Kim, Jong-Seo;Choi, Jong-Soo;Lee, Jae-Seob
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.6
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    • pp.99-111
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    • 2006
  • Of the numerious dispute resolution methods, Alternative Dispute Resolution(ADR) is the most highly recommended approach for the guarantee bond-related dispute. In reality, however, claims were not resolved satisfactorily through ADR because of the lack of reference materials for negotiation, thus those were frequently had to be resolved through litigation. The above fact implies that, it is required to seek an efficient way to resolve the bond-related claims prior to they progress to litigation. This research paper intensively investigated judicial precedents of 232 cases with regard to construction bond-related disputes that observed during the analysis period(2000-2004). According to the summary statistics, it turned out that litigation were time consuming and potential economic loss was tremendous; on average, it takes 1067 days(the longest case was 1965 days) for dispute resolution. It suggests that litigations should be discouraged considering the magnitude of potential loss of stake holders. Research results revealed that there are some significant differences between categories in some variables affecting to the rate of winning; i) the number of lawsuit deputies of a plaintiff (in the 1st trial), ii) dispute locations (in the 1st and 3rd trials), iii) contract price (in the 1st trial), iv) contractors' operating capability (in the 1st and 2nd trials). For the rest of variables, significance level between categories was too low for preparing efficient improvement plan. Despite the important implications drawn from the analysis, this research has limitation due to the several reasons such as data structure, the depth of Information, etc. Therefore, more systematic research should be followed in the future.

Character Detection and Recognition of Steel Materials in Construction Drawings using YOLOv4-based Small Object Detection Techniques (YOLOv4 기반의 소형 물체탐지기법을 이용한 건설도면 내 철강 자재 문자 검출 및 인식기법)

  • Sim, Ji-Woo;Woo, Hee-Jo;Kim, Yoonhwan;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.391-401
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    • 2022
  • As deep learning-based object detection and recognition research have been developed recently, the scope of application to industry and real life is expanding. But deep learning-based systems in the construction system are still much less studied. Calculating materials in the construction system is still manual, so it is a reality that transactions of wrong volumn calculation are generated due to a lot of time required and difficulty in accurate accumulation. A fast and accurate automatic drawing recognition system is required to solve this problem. Therefore, we propose an AI-based automatic drawing recognition accumulation system that detects and recognizes steel materials in construction drawings. To accurately detect steel materials in construction drawings, we propose data augmentation techniques and spatial attention modules for improving small object detection performance based on YOLOv4. The detected steel material area is recognized by text, and the number of steel materials is integrated based on the predicted characters. Experimental results show that the proposed method increases the accuracy and precision by 1.8% and 16%, respectively, compared with the conventional YOLOv4. As for the proposed method, Precision performance was 0.938. The recall was 1. Average Precision AP0.5 was 99.4% and AP0.5:0.95 was 67%. Accuracy for character recognition obtained 99.9.% by configuring and learning a suitable dataset that contains fonts used in construction drawings compared to the 75.6% using the existing dataset. The average time required per image was 0.013 seconds in the detection, 0.65 seconds in character recognition, and 0.16 seconds in the accumulation, resulting in 0.84 seconds.

Six-sigma Based Approach to Improve Productivity for Construction Processes and Operations (6시그마 개념을 도입한 건설공사 생산성 향상에 관한 연구)

  • Han, Seung-heon;Ryu, Ho-dong;Chae, Myung-jin;Im, Keon-soon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4D
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    • pp.649-659
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    • 2006
  • Recently there has been huge efforts to improve performance in construction process by applying emerging techniques such as the Lean principle and Just-in-time concept. However, little achievement as we expected has come out in reality due to the lack of strategy to set a definite goal of the execution and differences of personal viewpoints on construction productivity. Accordingly, it is the most important to promote the circumstances for the construction process improvement by quantifying the goals of respective unit activity groups. This research explores feasible solutions for the improvement of construction projects performance by combining the six-sigma principle for the generic administrative innovation based on the idea of construction process performance. For this purpose, mutual comparisons of various current approaches are performed in an attempt to establish the advantages in applying six-sigma idea and to provide its fundamental strategy. Furthermore, through a case study with the simulation of applying six-sigma to a unit activity group in construction process, this paper verifies that the overall performance improves as the degree of sigma level gets advanced.