• 제목/요약/키워드: Conflict graph scheduling

검색결과 6건 처리시간 0.021초

Conflict Graph-based Downlink Resource Allocation and Scheduling for Indoor Visible Light Communications

  • Liu, Huanlin;Dai, Hongyue;Chen, Yong;Xia, Peijie
    • Journal of the Optical Society of Korea
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    • 제20권1호
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    • pp.36-41
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    • 2016
  • Visible Light Communication (VLC) using Light Emitting Diodes (LEDs) within the existing lighting infrastructure can reduce the implementation cost and may gain higher throughput than radio frequency (RF) or Infrared (IR) based wireless systems. Current indoor VLC systems may suffer from poor downlink resource allocation problems and small system throughput. To address these two issues, we propose an algorithm called a conflict graph scheduling (CGS) algorithm, including a conflict graph and a scheme that is based on the conflict graph. The conflict graph can ensure that users are able to transmit data without interference. The scheme considers the user fairness and system throughput, so that they both can get optimum values. Simulation results show that the proposed algorithm can guarantee significant improvement of system throughput under the premise of fairness.

A Scheduling and Synchronization Technique for RAPIEnet Switches Using Edge-Coloring of Conflict Multigraphs

  • Abbas, Syed Hayder;Hong, Seung Ho
    • Journal of Communications and Networks
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    • 제15권3호
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    • pp.321-328
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    • 2013
  • In this paper, we present a technique for obtaining conflict-free schedules for real-time automation protocol for industrial Ethernet (RAPIEnet) switches. Mathematical model of the switch is obtained using graph theory. Initially network traffic entry and exit parts in a single RAPIEnet switch are identified, so that a bipartite conflict graph can be constructed. The obtained conflict graph is transformed to three kinds of matrices to be used as inputs for our simulation model, and selection of any of the matrix forms is application-specific. A greedy edge-coloring algorithm is used to schedule the network traffic and to solve the minimum coloring problem. After scheduling, empty slots are identified for forwarding the non real-time traffic of asynchronous devices. Finally, an algorithm for synchronizing the schedules of adjacent switches is proposed using edge-contraction and minors. All simulations were carried out using Matlab.

Vertex Coloring based Slot Reuse Scheduling for Power Line Communications

  • Yoon, Sung-Guk
    • Journal of Electrical Engineering and Technology
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    • 제10권5호
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    • pp.2135-2141
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    • 2015
  • Power line communication (PLC) is one of the major communication technologies in smart grid since it combines good communication capability with easy and simple deployment. As a power network can be modeled as a graph, we propose a vertex coloring based slot reuse scheduling in the time division multiple access (TDMA) period for PLCs. Our objective is to minimize the number of assigned time slots, while satisfying the quality of service (QoS) requirement of each station. Since the scheduling problem is NP-hard, we propose an efficient heuristic scheduling, which consists of repeated vertex coloring and slot reuse improvement algorithms. The simulation results confirm that the proposed algorithm significantly reduces the total number of time slots.

A Random Deflected Subgradient Algorithm for Energy-Efficient Real-time Multicast in Wireless Networks

  • Tan, Guoping;Liu, Jianjun;Li, Yueheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권10호
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    • pp.4864-4882
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    • 2016
  • In this work, we consider the optimization problem of minimizing energy consumption for real-time multicast over wireless multi-hop networks. Previously, a distributed primal-dual subgradient algorithm was used for finding a solution to the optimization problem. However, the traditional subgradient algorithms have drawbacks in terms of i) sensitivity to iteration parameters; ii) need for saving previous iteration results for computing the optimization results at the current iteration. To overcome these drawbacks, using a joint network coding and scheduling optimization framework, we propose a novel distributed primal-dual Random Deflected Subgradient (RDS) algorithm for solving the optimization problem. Furthermore, we derive the corresponding recursive formulas for the proposed RDS algorithm, which are useful for practical applications. In comparison with the traditional subgradient algorithms, the illustrated performance results show that the proposed RDS algorithm can achieve an improved optimal solution. Moreover, the proposed algorithm is stable and robust against the choice of parameter values used in the algorithm.

HSS 기반 초고속 LDPC 복호를 위한 구조 (A High Speed LDPC Decoder Structure Based on the HSS)

  • 이인기;김민혁;오덕길;정지원
    • 한국통신학회논문지
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    • 제38B권2호
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    • pp.140-145
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    • 2013
  • 본 논문은 위성방송 전송 규격인 DVB-S2의 기반 채널 부호로 사용되는 LDPC를 고속 복호를 위해 HSS(Horizontal Shuffle Scheduling) 방식을 기반으로 고속 복호기 구조를 연구하였다. 첫째로 HSS방식에서 발생하는 메모리 충돌을 극복하는 방식을 제시한다. 둘째로 고속 복호를 위해 LUT(Look Up Table)을 이용하는 Sum-Product 알로리즘 대신 min값에서 scaling factor를 곱하는 Normalized Min-Sum 알고리즘을 사용하였으며, 성능 향상을 위해 check node에서 bit node로 입력되는 값의 부호를 확인하여 신뢰성 없는 값을 삭제하는 Self-Correct 방식을 제시하여 sum-product 방식에서 발생하는 bottle neck 현상을 하였다. 마지막으로 고속화를 위한 효율적인 메모리 구조를 제안한다.

산업 무선 센서 네트워크에서 종단 간 지연시간 감소를 위한 향상된 깊이 기반 TDMA 스케줄링 개선 기법 (An Improved Depth-Based TDMA Scheduling Algorithm for Industrial WSNs to Reduce End-to-end Delay)

  • 이화경;정상화;정익주
    • 정보과학회 논문지
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    • 제42권4호
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    • pp.530-540
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    • 2015
  • 산업 무선 센서 네트워크는 뛰어난 성능과 신뢰성 있는 통신을 요구한다. 클러스터 구조는 네트워크를 형성하기 위해 소모되는 비용을 줄인다. 그리고 예약 기반 MAC 프로토콜은 네트워크 경쟁 기반 프로토콜에 비해 통신 성능 및 신뢰성이 더 뛰어나다. 이러한 구조를 갖춘 깊이 기반 TDMA 스케줄링 기법은 클러스터 네트워크상에서 깊이 정보에 따라 타임 슬롯을 분산적으로 각 센서 노드에 할당하는 방식이다. DB-TDMA가 깊이 기반 TDMA 스케줄링 기법 중 하나이고 확장성과 에너지 효율성을 보장한다. 하지만 분산 기법의 한계로 네트워크 전체 상황을 파악할 수 없어, 병렬 처리된 타임 슬롯 할당을 수행하기 어렵고, 충돌 문제를 완벽히 피할 수 없다. 이를 위해 본 논문은 DB-TDMA의 종단 간 지연시간을 감소시키기 위한 향상된 알고리즘을 제시한다. 그리고 제안 알고리즘을 DRAND와 DB-TDMA와 비교한다.