• Title/Summary/Keyword: Computing Platform

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Relative Speed based Task Distribution Algorithm for Smart Device Cluster (스마트 디바이스로 구성된 클러스터를 위한 상대속도 기반 작업 분배 기법)

  • Lee, Jaehun;Kang, Sooyong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.3
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    • pp.60-71
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    • 2017
  • Smart devices such as smart phones, smart TVs, and smart pads have become essential devices in recent years. As the popularity and demand grows, the performance of smart devices is also getting better and users are dealing with a lot of things such as education and business using smart devices instead of desktop. However, smart devices that still have poor performance compared to desktop, even with improved performance, have difficulty running high performance applications due to limited resources. In this paper, we propose a load balancing algorithm applying the characteristics of smart devices to overcome the resource limitations of devices. in order to verify the algorithm, we implemented the algorithm after adding the distributed processing system service in Android platform. After constructing the cluster on the smart device, various experiments were conducted. Through the analysis of the test results, it is confirmed that the proposed algorithm efficiently improves the overall distributed processing performance by effectively aggregating different amounts of computing resources in heterogeneous smart devices.

A Flexible and Expandable Representation Framework for Computational Science Data

  • Kim, Jaesung;Ahn, Sunil;Lee, Jeongchoel;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
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    • v.21 no.3
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    • pp.41-51
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    • 2020
  • EDISON is a web-based platform that provides easy and convenient use of simulation software on high-performance computers. One of the most important roles of a computational science platform, such as EDISON, is to post-process and represent the simulation results data so that the user can easily understand the data. We interviewed EDISON users and collected requirements for post-processing and represent of simulation results, which included i) flexible data representation, ii) supporting various data representation components, and iii) flexible and easy development of view template. In previous studies, it was difficult to develop or contribute data representation components, and the view templates were not able to be shared or recycled. This causes a problem that makes it difficult to create ecosystems for the representation tool development of numerous simulation software. EDISON-VIEW is a framework for post-processing and representing simulation results produced from the EDISON platform. This paper proposes various methods used in the design and development of the EDISON-VIEW framework to solve the above requirements and problems. We have verified its usefulness by applying it to simulation software in various fields such as material, computational fluid dynamics, computational structural dynamics, and computational chemistry.

Development Environment Construction of Physical Computing for Mobile Using Open Source Blockly (오픈소스 Blockly를 이용한 모바일용 피지컬 컴퓨팅 개발환경 구축)

  • Jo, Eunju;Moon, Mikyeong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.6
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    • pp.21-30
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    • 2017
  • Physical computing is performed through interaction with the real world making it suitable for cultivating student abilities in computing knowledge and thought processes. Furthermore, if users can develop programs under block-coding environment, it will be more easy and more intuitive. However, the existing block coding environment has a problem that the physical devices must be continuously connected to the computer. Blockly is an open source library that adds a visual code editor linked with graphic blocks to demonstrate coding concepts through web and mobile apps. Using Blockly, we describe a development environment for physical computing on mobile platform, which combines physical computing with an established block-coding environment, and activates it through wireless communication.

A Hadoop-based Multimedia Transcoding System for Processing Social Media in the PaaS Platform of SMCCSE

  • Kim, Myoungjin;Han, Seungho;Cui, Yun;Lee, Hanku;Jeong, Changsung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2827-2848
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    • 2012
  • Previously, we described a social media cloud computing service environment (SMCCSE). This SMCCSE supports the development of social networking services (SNSs) that include audio, image, and video formats. A social media cloud computing PaaS platform, a core component in a SMCCSE, processes large amounts of social media in a parallel and distributed manner for supporting a reliable SNS. Here, we propose a Hadoop-based multimedia system for image and video transcoding processing, necessary functions of our PaaS platform. Our system consists of two modules, including an image transcoding module and a video transcoding module. We also design and implement the system by using a MapReduce framework running on a Hadoop Distributed File System (HDFS) and the media processing libraries Xuggler and JAI. In this way, our system exponentially reduces the encoding time for transcoding large amounts of image and video files into specific formats depending on user-requested options (such as resolution, bit rate, and frame rate). In order to evaluate system performance, we measure the total image and video transcoding time for image and video data sets, respectively, under various experimental conditions. In addition, we compare the video transcoding performance of our cloud-based approach with that of the traditional frame-level parallel processing-based approach. Based on experiments performed on a 28-node cluster, the proposed Hadoop-based multimedia transcoding system delivers excellent speed and quality.

Implementation of Business Logic Framework for Collaboration of Heterogeneous Service Systems in RFID/USN Environment (RFID/USN 환경에서의 이기종 서비스 시스템 간 협업지원을 위한 비즈니스 로직 프레임워크 구현)

  • Chang, Jun-O
    • The Journal of Society for e-Business Studies
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    • v.14 no.3
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    • pp.71-85
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    • 2009
  • Nowadays the research and development of various middleware for the ubiquitous computing environment has been demanded and many application services have been provided. The practical ubiquitous computing environment is the world where a variety of services based on RFID/USN devices are integrated with each other and make synergy effects all together. In the end user perspectives, there should be a middleware platform and business logic framework collaborating various services all together to satisfy the user requirements. In addition, the platform should provide the user to describe a scenario based on various event to maximize the collaboration. In this paper, we have proposed business logic framework which is supporting collaboration between heterogeneous service systems based on the user's scenario. We have also tried to show the efficiency and scalability of the proposed framework by providing the result of a couple of tests.

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Design and Implementation of Dual-Mode Cordless Phone and walkie-Talky System: A Software Radio Approach (소프트웨어 라디오 방식의 무선전화기 및 워키토키 이중 모드 시스템의 구현)

  • Sung, Min-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.674-680
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    • 2008
  • An SDR (Software Defined Radio) system based on general purpose computing platform has benefits of ease of software development process, high degree of software compatibility, and cost-effectiveness of general purpose processors. This paper discusses design and implementation of a dual-mode SDR system that supports both cordless phone and walkie-talky system running on Linux-based general purpose computing platform. For this purpose, we designed modulation and demodulation software on open source-based GNU radio middleware. We also designed a customized RF front-end hardware which performs frequency conversion between RF and IF. The proposed SDR system successfully exhibited its ability to operate both cordless phone and walkie-talky communication on Intel processor-based general purpose computing platform. But experience with the prototype SDR system shows that further research is required for run-time software reconfiguration and efficient integration with conventional TCP/IP protocol stacks.

Security and Privacy Mechanism using TCG/TPM to various WSN (다양한 무선네트워크 하에서 TCG/TPM을 이용한 정보보호 및 프라이버시 매커니즘)

  • Lee, Ki-Man;Cho, Nae-Hyun;Kwon, Hwan-Woo;Seo, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.195-202
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    • 2008
  • In this paper, To improve the effectiveness of security enforcement, the first contribution in this work is that we present a clustered heterogeneous WSN(Wareless Sensor Network) architecture, composed of not only resource constrained sensor nodes, but also a number of more powerful high-end devices acting as cluster heads. Compared to sensor nodes, a high-end cluster head has higher computation capability, larger storage, longer power supply, and longer radio transmission range, and it thus does not suffer from the resource scarceness problem as much as a sensor node does. A distinct feature of our heterogeneous architecture is that cluster heads are equipped with TC(trusted computing) technology, and in particular a TCG(Trusted Computing Group) compliant TPM (Trusted Platform Module) is embedded into each cluster head. According the TCG specifications, TPM is a tamper-resistant, self-contained secure coprocessor, capable of performing cryptographic functions. A TPM attached to a host establishes a trusted computing platform that provides sealed storage, and measures and reports the integrity state of the platform.

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TV SNS Service for Social Network Platform (Social Network Platform을 위한 TV SNS 서비스)

  • Park, Jung-Hoon;Lee, Hyun-Joo;Yeon, Seung-Ho;Sohn, Jin-Soo;Jeon, Byeung-Woo
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.268-271
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    • 2009
  • In this paper, we analyze social network status and suggest TV SNS Service. According to alexa.com's recent chart, there are three SNS sites (facebook, myspace, twitter) in global top 20 sites. SNS usage has increased dramatically. Recently many SNS are growing up by opening their platform that make it easy to develope new services and functions by third party developers. KT is implementing open platform that is support Widget and SNS service. And Recently Social TV comes into the spotlight. Social TV is combination of social media and TV contents. It is enable to exchange emotion and opinion by communication with other people when watching Video contents. We propose TV SNS Service that provides various services by using advantage of SNS system and Social TV.

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Design of A Multimedia Bitstream ASIP for Multiple CABAC Standards

  • Choi, Seung-Hyun;Lee, Seong-Won
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.4
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    • pp.292-298
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    • 2017
  • The complexity of image compression algorithms has increased in order to improve image compression efficiency. One way to resolve high computational complexity is parallel processing. However, entropy coding, which is lossless compression, does not fit into the parallel processing form because of the correlation between consecutive symbols. This paper proposes a new application-specific instruction set processor (ASIP) platform by adding new context-adaptive binary arithmetic coding (CABAC) instructions to the existing platform to quickly process a variety of entropy coding. The newly added instructions work without conflicts with all other existing instructions of the platform, providing the flexibility to handle many coding standards with fast processing speeds. CABAC software is implemented for High Efficiency Video Coding (HEVC) and the performance of the proposed ASIP platform was verified with a field programmable gate array simulation.

A Path Generation Algorithm of an Automatic Guided Vehicle Using Sensor Scanning Method

  • Park, Tong-Jin;Ahn, Jung-Woo;Han, Chang-Soo
    • Journal of Mechanical Science and Technology
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    • v.16 no.2
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    • pp.137-146
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    • 2002
  • In this paper, a path generation algorithm that uses sensor scannings is described. A scanning algorithm for recognizing the ambient environment of the Automatic Guided Vehicle (AGV) that uses the information from the sensor platform is proposed. An algorithm for computing the real path and obstacle length is developed by using a scanning method that controls rotating of the sensors on the platform. The AGV can recognize the given path by adopting this algorithm. As the AGV with two-wheel drive constitute a nonholonomic system, a linearized kinematic model is applied to the AGV motor control. An optimal controller is designed for tracking the reference path which is generated by recognizing the path pattern. Based on experimental results, the proposed algorithm that uses scanning with a sensor platform employing only a small number of sensors and a low cost controller for the AGV is shown to be adequate for path generation.