• 제목/요약/키워드: Computer posture

검색결과 276건 처리시간 0.029초

랩톱 컴퓨터 스탠드의 목 자세 개선효과 분석 (The Effect of the Laptop Computer Stand to Maintain the Good Posture of Neck)

  • 오임석;이재현;지영준
    • 대한의용생체공학회:의공학회지
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    • 제38권6호
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    • pp.291-294
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    • 2017
  • It is known that laptop computer stand is helpful to maintain the good posture while using laptop computer on the desk. But the quantitative validation of its effect has not been reported. Using the wearable neck posture tracker, the forward flexion angle of the neck can be measured in daily life. In this study, the forward flexion angles of the neck while using the laptop computer with and without laptop computer stand were compared. From the posture data of 10 subjects for 6 hours, the average of the forward flexion angle was 0.9 degree with laptop computer stand and 16.3 degree without laptop computer stand. As the conclusion, laptop computer stand can decrease the forward flexion angle which is known as forward head posture while using the laptop computer on the desk.

Effects of a Posture Correction Feedback System on Upper Body Posture, Muscle Activity, and Fatigue During Computer Typing

  • Subin Kim;Chunghwi Yi;Seohyun Kim;Gyuhyun Han;Onebin Lim
    • 한국전문물리치료학회지
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    • 제30권3호
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    • pp.221-229
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    • 2023
  • Background: In modern society, the use of computers accounts for a large proportion of our daily lives. Although substantial research is being actively conducted on musculoskeletal diseases resulting from computer use, there has been a recent surge in interest in improving the working environment for prevention. Objects: This study aimed to examine the effects of posture correction feedback (PCF) on changes in neck posture and muscle activation during computer typing. Methods: The participants performed a computer typing task in two sessions, each lasting 16 minutes. The participant's dominant side was photographed and analyzed using ImageJ software to verify neck posture. Surface electromyography (EMG) was used to confirm the participant's cervical erector spinae (CES) and upper trapezius muscle activities. The EMG signal was analyzed using the percentage of reference voluntary contraction and amplitude probability distribution function (APDF). In the second session, visual and auditory feedback for posture correction was provided if the neck was flexed by more than 15° in the initial position during computer typing. A 20-minute rest period was provided between the two sessions. Results: The neck angle (p = 0.014), CES muscle activity (p = 0.008), and APDF (p = 0.015) showed significant differences depending on the presence of the PCF. Furthermore, significant differences were observed regarding the CES muscle activity (p = 0.001) and APDF (p = 0.002) over time. Conclusion: Our study showed that the feedback system can correct poor posture and reduces unnecessary muscle activation during computer work. The improved neck posture and reduced CES muscle activity observed in this study suggest that neck pain can be prevented. Based on these results, we suggest that the PCF system can be used to prevent neck pain.

Leg Crossing-Induced Asymmetrical Trunk Muscle Activity During Seated Computer Work

  • Chung, Yean-Gil;Kim, Yong-Wook;Woen, Jong-Hyuck;Yi, Chung-Hwi;Jeon, Rye-Sean;Kwon, Oh-Yun
    • 한국전문물리치료학회지
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    • 제15권4호
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    • pp.80-86
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    • 2008
  • Cross-legged sitting postures are commonly assumed during computer work. The purpose of this study was to determine the effects of leg crossing on trunk muscle activity while typing at a computer. Trunk muscle activity was measured in three 8 different sitting postures, in random order. These posture were: normal sitting with a straight trunk and both feet on the floor (NS), upper leg crossing (ULC), and ankle on knee (AOK). The right leg was crossed onto the left leg in both cross-legged postures. Twenty able-bodied male volunteers participated in this study. Subjects typed on a computer keyboard for one minute. Surface electromyography (EMG) was used to record bilateral muscle activity in the external oblique (EO). internal oblique (IO), and rectus abdominis (RA). The EMG activity of each muscle in the NS posture was used as a reference (100% EMG activity) in relation to the two cross-legged postures. Muscle activity in the right EO. right IO, and left IO was significantly lower in the ULC posture than in the NS posture. In contrast, muscle activity in the right RA was significantly higher in the ULC posture than in the NS posture. Muscle activity in the tight RA was significantly higher in the AOK posture, as compared to the NS posture, whereas activity in the left IO was significantly lower in the AOK posture, as compared to the NS posture. The right-left muscle activity ratios in the EO and IO showed significantly different patterns in the cross-legged postures, suggesting that asymmetrical right-left oblique muscle activity had occurred.

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FSR 센서 어레이를 이용한 방석형 자세 판별시스템의 구현 (Implementation of Cushion Type Posture Discrimination System Using FSR Sensor Array)

  • 김미성;서지윤;노윤홍;정도운
    • 융합신호처리학회논문지
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    • 제20권2호
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    • pp.99-104
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    • 2019
  • 최근 현대인들은 잘못된 자세로 인해 다양한 근골격계 질환의 발병률이 높아지고 있다. 근골격계 질환의 근본적인 원인은 잘못된 자세 습관으로 발병한 경우가 많다. 근골격계 질환은 바른 자세 습관을 통해 예방이 가능하지만, 자세를 스스로 인식하여 교정하기는 쉽지 않다. 지속적인 자세 모니터링을 위하여 다양한 연구들이 수행되었으나, 기존 계측 시스템은 구속성 및 고비용으로 인해 일상생활에 적용하기가 적합하지 않다. 본 논문은 일상생활에서 착석 자세 모니터링을 통해 자발적으로 자세 교정을 유도할 수 있는 FSR 센서 어레이를 이용한 자세 판별 시스템을 구현하였다. 구현된 시스템은 방석 형태로 설계되어 기존에 보유하고 있는 의자에 적용이 용이하다. 또한, 일상생활에서 가장 대표적인 5가지 자세를 판별할 수 있으며, 안드로이드 기반의 스마트폰 모니터링 애플리케이션을 통해 실시간으로 모니터링이 가능하다. 시스템의 성능 평가를 위하여 각각의 자세를 50회씩 반복하여 측정하였으며, 98.88%의 높은 자세 판별 정확도를 확인하였다.

3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발 (Development of a Hand~posture Recognition System Using 3D Hand Model)

  • 장효영;변증남
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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Human Posture Recognition: Methodology and Implementation

  • Htike, Kyaw Kyaw;Khalifa, Othman O.
    • Journal of Electrical Engineering and Technology
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    • 제10권4호
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    • pp.1910-1914
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    • 2015
  • Human posture recognition is an attractive and challenging topic in computer vision due to its promising applications in the areas of personal health care, environmental awareness, human-computer-interaction and surveillance systems. Human posture recognition in video sequences consists of two stages: the first stage is training and evaluation and the second is deployment. In the first stage, the system is trained and evaluated using datasets of human postures to ‘teach’ the system to classify human postures for any future inputs. When the training and evaluation process is deemed satisfactory as measured by recognition rates, the trained system is then deployed to recognize human postures in any input video sequence. Different classifiers were used in the training such as Multilayer Perceptron Feedforward Neural networks, Self-Organizing Maps, Fuzzy C Means and K Means. Results show that supervised learning classifiers tend to perform better than unsupervised classifiers for the case of human posture recognition.

A Design and Implementation of Yoga Exercise Program Using Azure Kinect

  • Park, Jong Hoon;Sim, Dae Han;Jun, Young Pyo;Lee, Hongrae
    • 한국컴퓨터정보학회논문지
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    • 제26권6호
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    • pp.37-46
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    • 2021
  • 본 논문에서는 Azure Kinect를 사용하여 요가 자세의 정확도를 측정하고 판단하는 프로그램을 설계하고 구현하였다. 이 프로그램은 Azure Kinect Camera와 센서를 통해 사용자의 모든 관절 위치를 측정한다. 측정한 관절의 값은 두 가지 방법으로 정확도를 판단하는 데이터로 사용된다. 측정된 관절 데이터는 삼각법과 피타고라스의 정리를 통하여 관절의 각도를 구한다. 또한, 측정된 관절 값은 상대적인 위치 값으로 변경한다. 각각 계산하여 구한 값은 목표하고자 하는 자세의 관절 값 및 상대적 위치 값과 비교하여 정확도를 판단한다. Azure Kinect Camera를 통해 사용자가 본인의 자세를 확인할 수 있도록 화면을 구성하고 사용자의 자세 정확도를 피드백으로 전달해 사용자의 자세 향상을 유도한다.

A Novel Method for Hand Posture Recognition Based on Depth Information Descriptor

  • Xu, Wenkai;Lee, Eung-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권2호
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    • pp.763-774
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    • 2015
  • Hand posture recognition has been a wide region of applications in Human Computer Interaction and Computer Vision for many years. The problem arises mainly due to the high dexterity of hand and self-occlusions created in the limited view of the camera or illumination variations. To remedy these problems, a hand posture recognition method using 3-D point cloud is proposed to explicitly utilize 3-D information from depth maps in this paper. Firstly, hand region is segmented by a set of depth threshold. Next, hand image normalization will be performed to ensure that the extracted feature descriptors are scale and rotation invariant. By robustly coding and pooling 3-D facets, the proposed descriptor can effectively represent the various hand postures. After that, SVM with Gaussian kernel function is used to address the issue of posture recognition. Experimental results based on posture dataset captured by Kinect sensor (from 1 to 10) demonstrate the effectiveness of the proposed approach and the average recognition rate of our method is over 96%.

CNN 기법의 이미지 학습을 통한 팔굽혀펴기 자세 정확도 측정 (Measurement of Push-up Accuracy Using Image Learning by CNN)

  • 이준석;오동한;안경일
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.805-814
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    • 2021
  • Push-ups are one of the body exercises that can be easily measured anytime, anywhere. As one of the most widely used techniques as a test tool for evaluating physical strength, they are broadly used in various fields, especially in fields that require physical ability to estimate, such as military, police, and firefighters. However, social distancing is currently being implemented, and the issue of fairness has been steadily raised due to subtle differences between measurement. Accordingly, in this paper, the correct posture for each individual was photographed and learned by a high-performance computer, and the result was derived by comparing it with the case of performing the incorrect posture of the individual. If method is introduced into the physical fitness evaluation through the proposed method, the individual takes the correct posture and learns the photographed photo, and measures the posture with several images taken during a given time. Through this, it is possible to measure more objectively because it measures with the merit that can be measured even in the present situation and with one's correct posture.

컴퓨터 작업시 책상과 체간사이 거리가 전방 머리 자세와 목과 어깨 근육들의 근 활성도에 미치는 영향 (Effect of Distance Between Trunk and Desk on Forward Head Posture and Muscle Activity of Neck and Shoulder Muscles During Computer Work)

  • 이원휘
    • 대한물리의학회지
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    • 제8권4호
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    • pp.601-608
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    • 2013
  • PURPOSE: The purpose of this study was to investigate the effect of distance between trunk and desk on forward head posture and muscle activity of neck and shoulder muscles during computer work. METHODS: Twenty subjects who have healthy conditions were asked to perform computer work in two conditions (distance between trunk and desk was 0 and 15 cm). Forward head angle was analyzed with a SIMI motion analysis system. Surface electromyography recorded the upper trapezius and splenius capitis muscles. The significance of differences in distance between trunk and desk (0cm and 15cm) was tested by paired t-test. The alpha level was set at .05. RESULTS: The results showed that the change of forward head angle was significantly higher during the computer work when the distance between trunk and desk was 15cm than 0cm. The muscle activity of upper trapezius and splenius capitis was also significantly higher during the computer work when the distance between trunk and desk was 15cm than 0cm. CONCLUSION: Our study suggest that the distance between trunk and desk was should minimized for prevention of forward head posture during computer work.