• Title/Summary/Keyword: Computer e-learning

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A Design and Implementation of Computer-based Test System (컴퓨터기반 시험 시스템 설계 및 구축)

  • Cho Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.1-8
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    • 2005
  • E-learning is the application of e-business technology and services to teaching and learning. It use of new multimedia technologies and Internet to improved the qualify of learning by facilitating access to remote resources and services. In this paper, we show a computer-based test system, which is carefully designed and implemented. The system consists of a contents delivery mechanism, computer-adaptive test algorithm, and review engine. In this papepr, we describe what are points to be considered when design and implementing a computer-based test system. In addition, this paper shows how to control the bias value for computer-adaptive algorithm using real data.

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The recognition of e-Learning formiddle school teachers and students (중학교 교사${\cdot}$학생들의 e-Learning에 대한 인식 연구)

  • Jeong, Sang-Mok;Oh, Pill-Woo;Song, Ki-Sang
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.519-528
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    • 2005
  • Computers have been increasingly recognized as tools for teaming, in addition to supporting industrial works. Such advantages e-Learning have as teaming at any time and place, distribution and management of standardized contents, mentoring with learners, immediate feed-backs, and dynamic learning have been applied in a variety of divisions. Despite of the researches and interests, the study on the different views between teachers who design and operate e-learning and students who receive lessons hasn't been enough. So it studied the recognition of middle school teachers and students on the e-Learning. <중략>The research result showed that there were similarity in the views between teachers and students on the concept of e-Learning. Many teachers and students have experienced the e-Learning directly or indirectly. Teachers and students showed similar opinions on the beforehand education and preferred subjects of the e-Learning. But the students required fast and immediate feedback of the teachers. Teachers and students showed similar opinions on the utilization of multimedia components to achieve the goal of education. But teachers thought that immediate feedback was important. The students thought it important to control the degree of difficulty. It suggests a way to activate the e-Learning of middle school efficiently with the research result.

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Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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Implementing a Network Engine of E-Learning System Using Client/Server Model (Client/Server 모델을 이용한 E-Learning 시스템의 네트워크 엔진 구현)

  • 임재우;이진영;최종근;박성순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.735-740
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    • 2002
  • 컴퓨터 보급이 크게 증가하면서 모든 분야에 있어 그 활용성을 더해 가고 있으며 교육 분야에도 많은 영향을 주었다. 그로 인해 CAI(Computer Assisted Instruction)분야에 커다란 진전이 있었다. 최근 들어 멀티미디어 기술 및 컴퓨터 네트워크 기술이 획기적으로 발전되고 확산됨에 따라 같은 시간, 다른 장소에서의 E-Learning이 활발해지고 있다. 이것이 바로 Live E-Learning System이다. 이렇게 실시간으로 화상회의나, 강의가 이루어지는 E-Learning System에서 과연 어떻게 E-Learning System을 구축하고, 동작하는지에 대한 중요성이 강조 되고 있다. 본 논문에서는 Live E-Learning 시스템에서의 효과적인 네트워크 엔진 구현에 대한 방안을 제시하고자 한다.

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A Study on Application of Semantic Web for e-Learning (시멘틱 웹의 e-Learning 적용에 대한 연구)

  • 정의석;김현철
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.589-591
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    • 2003
  • 현재 대부분 e-Learning에서 이루어지고 있는 교육은 학습(Loaming)이 아닌 단순 훈련(Trainning)만이 이루어지고 있다. e-Learning에서 진정한 학습이 이루어지기 위해서는 학습자의 수준에 맞는 적응적(Adaptive), 적시적(Just-in-Time) 학습이 단편적이 아닌 연속적, 통합적으로 이루어져야 한다. 이를 위해서는 기술적 관점뿐만 아니라, 발견적 학습(heuristic learning)관점에서 학습자원이 기술되고, 컴퓨터(에이전트)가 학습자원의 구성요소인 학습목표(Goal), 학습내용(Content), 학습맥락(Context), 학습구조(Structure), 학습전략(Strategy)의 의미(Semantic)와 관계(Relation)를 이해해 학습자에게 필요한 정보만을 검색, 추론해주고 이를 학습자 수준에 맞게 재가공해 학습자에게 지식(Knowledge)을 적응적(Adaptive), 적시적(Just-in-Time)으로 전달해주는 e-Learning 학습 환경이 필수적이다. 메타데이터(RDF), 온톨로지(Ontology), 에이전트(Agent) 매커니즘의 시멘틱 웹을 e-Learning 환경에 적용함으로써 학습자원의 구성요소의 의미와 관계를 파악해 적응적(Adaptive)으로 지식을 전달해 주어 자기 주도적 학습(Self-directed Loaming)을 실현해 줄 수 있다.

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Identifying Variables that Affect Learners' Preference Toward E-Learning Program (e-러닝 프로그램 선호 영향변인에 관한 탐색적 요인분석)

  • Lee, Youngmin
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.67-74
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    • 2006
  • The purpose of this study is identifying variables that affect to learners' preference toward specific e-learning programs, using an exploratory factor analysis(EFA) method. We extract common factors that explain the correlations among variables. In the result, 8 factors were identified as main influential factors: e-learning program design(1st factor), the purpose of e-learning use(2nd factor), social and cultural issues(3rd factor), demographics(4th factor), organizational needs(5th factor), impacts of e-learning(6th factor), e-learning management(7th factor), and technical issue(8th factor).

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The Impact of Applying Technical Equipment on the Quality of e-Learning at Northern Border University

  • Alenezi, Dr. Ahmed Maajoon
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.261-271
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    • 2022
  • The study aimed to identify the impact of the application of technical equipment for infrastructure to achieve the quality of e-learning for students in the faculties at Northern Border University, in Arar city. The study applied the analytical survey study method. To achieve the study purpose, the researcher prepared a study tool which is a questionnaire to measure the impact o of applying technical instrument for the infrastructure to achieve the quality of e-learning for students. The study sample size reached (218) students from both groups from the university faculties in Arar city. The results of the study revealed a tendency in the study sample's responses to the availability of the majority of the questionnaire criteria significantly. This indicates the positive impact of the application of technical equipment on the infrastructure to achieve the application quality of e-learning at Northern Border University, the study recommended the following: The need to pay attention to measuring the quality of electronic courses every two years in addition to the need to adjust the quality standards of e-content provided through e-learning platforms. Also, there is the gradual application of e-learning at the university in addition to spreading the culture of e-learning quality among all groups of the university community. Also, it is necessary to direct them towards benefiting from the advantages of e-learning that observes quality standards.

Object Detection Using Deep Learning Algorithm CNN

  • S. Sumahasan;Udaya Kumar Addanki;Navya Irlapati;Amulya Jonnala
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.129-134
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    • 2024
  • Object Detection is an emerging technology in the field of Computer Vision and Image Processing that deals with detecting objects of a particular class in digital images. It has considered being one of the complicated and challenging tasks in computer vision. Earlier several machine learning-based approaches like SIFT (Scale-invariant feature transform) and HOG (Histogram of oriented gradients) are widely used to classify objects in an image. These approaches use the Support vector machine for classification. The biggest challenges with these approaches are that they are computationally intensive for use in real-time applications, and these methods do not work well with massive datasets. To overcome these challenges, we implemented a Deep Learning based approach Convolutional Neural Network (CNN) in this paper. The Proposed approach provides accurate results in detecting objects in an image by the area of object highlighted in a Bounding Box along with its accuracy.

Association between the Using Goals of Computer and Self-regulated Learning Ability in Primary School Student Focusing on Gender Differences

  • Sung, Eunmo;Huh, Sunyoung
    • Educational Technology International
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    • v.15 no.1
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    • pp.27-48
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    • 2014
  • The purpose of the present research was to examine the relationship between the using goals of computer and self-regulated learning ability on the gender difference. To accomplish this goal, we have analyzed the data of Korea Children and Youth Panel Survey III which is nationally collected from primary school students, currently on the 6th grade in South Korea. 2,219 samples were used in the study excluding missing samples. The participants were 1167 males (49.5%) and 1052 females (50.5%). The mean age was 13.94 years (SD=.25). As results, female students spent more time on using computer than male students did: (1) the male students' time spent on Playing game was significantly larger than that of female students, but (2) on the rest seven using goals of computer including e-Learning/Information retrieval for learning, the female students spent significantly more time than the male students did. Also, in terms of the self-regulated learning ability, using computer for e-Learning/Information retrieval for learning itself gave significantly positive effects on both male and female students' self-regulated learning ability. On the other hand, Playing game gave significantly negative effects on both. Based on the results, some strategies were suggested on the proper use of computer for learning.

A Case Study of Developing an e-Learning Teacher Training Program for Promoting Quality e-Learning Teaching (e-Learning 질향상을 위한 교수자 연수과정 개발사례)

  • Shin, So Young;Chung, Ae Kyung;Hong, Yu Na
    • The Journal of Korean Association of Computer Education
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    • v.9 no.5
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    • pp.65-75
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    • 2006
  • With rapid developments in technology and communications' many teachers are increasingly exposed to a variety of e-Learning environments that they must develop new competencies and skills to be successful e-Learning teachers. The purpose of this training program, sponsored by HRD Korea (Human Resources Development Services of Korea), is to provide e-Learning teachers with meaningful opportunities for promoting quality e-Learning teaching. This program covers pedagogical issues as well as technical and practical aspects of the e-Learning environments. Before starting the program development the survey and the current e-Learning program assessments were conducted. The training program is divided into three modules as follows: 1) theoretical issues of e-Learning, 2) development of e-Learning contents, and 3) implementation of e-Learning environments. These three modules can be selectively reorganized in response to teacher requirements and demands. ln each module, there are five subtopics that include creative teaching and interaction strategies for promoting the effective e-Learning teaching. ln conclusion, teachers will gain greater understanding of teacher roles in e-Learning instruction, more flexibility in teaching jobs, increased confidence and knowledge to act as e-Learning facilitators through the completion of this training program.

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