• Title/Summary/Keyword: Computer System Education

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Optical Design and Optimization of a Micro Zoom System with Liquid Lenses

  • Zhang, Wei;Li, Dan;Guo, Xin
    • Journal of the Optical Society of Korea
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    • v.17 no.5
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    • pp.447-453
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    • 2013
  • A micro zoom system without moving elements by use of two liquid lenses is designed and optimized in this paper. The zoom equations of the system composed of two liquid lenses are deduced. The structure parameters including radius and thickness of a conical double-liquid electrowetting based lens are analyzed and calculated. Because the liquid thickness varies non-linearly with the radius of the interface, it's very difficult to optimize a real liquid lens using commercial optical design software directly. Through the Application Programming Interface (API) of the optical design software CODE V, a zoom system with two real electrowetting based liquid lenses is modeled and optimized. A two-liquid-lens zoom system without moving elements, with a zoom factor of 1.8 and a compact structure of 10 mm is designed for illustration. This can be useful for the camera design of mobile phones, tablets and so on. And this paper presents a convenient way of designing and optimizing a zoom system including liquid lenses by commercial optical design software.

A Type-2 Fuzzy Logic Base Maturity Model of Green IT Richness (유형-2 퍼지 논리 기반 그린 IT 깊이 성숙도 모델)

  • Moon, Kyung-Il;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.273-283
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    • 2010
  • Emergent process or behaviour can be seen in many places, from any multicellular biological organism to traffic patterns, cities or organizational phenomena in computer simulations. Similarly, the concept of 'Green IT' refers to the way complex systems and patterns arise inevitably among groups due to environmental concerns in real world. Green IT has good possibility to evolve as very chaotic system, in which the number of interactions between components increases geometrically with the number of components, thus potentially allowing for many new types of behaviour to emerge. However, when Green IT system regards as a complexity one, there exits some attractors to derive and control the system. In this context, this paper presents a new model based on type-2 fuzzy logic system to identify and assess the attractors of Green IT system which correspond to Reach-Richness matrix of Green IT.

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A Design and Implementation of Real Time Network Monitoring System(NetCop) (실시간 네트웍 감시시스템(NetCop)의 설계 및 구현)

  • Yoon, Chi-Young;Jung, Chun-Bok;Hwang, Sun-Myung
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.374-379
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    • 2001
  • Recently, R & D about Network Monitoring System is needed to be effective network management and to improve computer education. In this work, we propose a real time network monitoring system named NetCop to improve network management and effective use. This system is designed to show any screen to one or more students in interactive learning environment. The system also provides useful functions such as monitoring students' PCs and chat. In additions, our NetCop can provide more effective learning process to students. Finally, we expect that our system can achieve high network performance and provide high educational quality to managers.

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Development of a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리교육을 위한 네트웍 기반 협력학습 시스템의 설계 및 구현)

  • Song, Tae-Ok;Chung, Sang-Wook;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.43-52
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    • 2001
  • The aim of this paper is to develop a network-based collaborative learning system based on cooperative learning, computer simulation, role playing, and web-based instruction, which is called NetClass. It is an educational system of hybrid-type, and supports three learning modes as a distributed network, a stand-alone system, or a web browser. To accomplish the purpose of this paper, we have studied on the following topics. First, we selected appropriate learning contents among dilemmas on information ethics. Second, a Collaborative Dilemma-solving Learning Model (CDLM) was designed, and this model means systematic procedures that leaners can notice others' feeling and thinking and predict the results of his actions by introducing interactions among learners on computer networks. Third, Collaborative Learning System Model based on standard architecture of an educational system was proposed. Fourth, we developed many components such as network components, database components, and interface components.

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A Developement of Group-Level Distance Education System Using the Generator of Hierarchical WBI Documents on the WWW (WWW에서 계층적 WBI 문서 생성기를 이용한 수준별 원격교육시스템 개발)

  • Kim, Chang-Geun;Choi, Jun-Young;Kim, Byung-Ki
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.135-142
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    • 2000
  • Recently the user of distance education system using Intemet-Web are increasing rapidly. This paper shows that Hierarchical WBI documents generator by using CGI is devised and applied to development of distance education system for group-level spoken english. This overcomes the problems of the ready-made programs, which took a lot of time and cost. To generate WBI documents, The key is established to each document saved in server by types of the hierarchical structure and is transmitted to client. By client transmitting this key to server when next documentary is required. Sever can know what documents the client needs. The WBI documentary generator tells the keys transmitted from the client, automatically generates a new documentary to send, and delivery it.

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Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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Design and Development of e-Learning Multimedia Resource Management System for e-Learning Contents (이러닝 콘텐츠 개발을 위한 멀티미디어 자원관리시스템의 설계 및 개발)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.73-82
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    • 2007
  • The purpose of the study was to develope e-Learning multimedia resource management system to support developing of e-Learning contents. This system is to create and manage multimedia resources like video, audio, and image more easily. We analyzed and redesigned media asset management system that would be used in broadcast, press, and industry. This system has SCORM metadata and is consisted of Windows 2003 server and RDBMS. The survey was conducted to investigate usability and satisfaction for the developed system.

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A Study on Information Literacy Evaluation Standard for Cyber Teacher (사이버 가정교사의 정보 활용능력 평가기준에 관한 연구)

  • Kim, Chul;Kim, Jeong-Rang;Park, Sun-Ju;Ma, Dai-Sung;Cheong, Eun-Ah
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.383-391
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    • 2009
  • The goal of cyber teaching is to reduce the cost of private lessons, dissipate the educational disparity amongst regions, make classes apt to the given level of every group of students, make up for systematic defects of the public education, and ultimately strengthen its role. This study intends to analyze the capabilities of cyber teachers and clarify their qualifications, as the whole new e-Learning system is about to take root. In this study, the activities of cyber teachers are analyzed and some standards of applicability of cyber teachers, or the so-called ISSCT, are presented. Firstly, the activities are divided into teaching, counselling, process management, development of professionality. Based upon these four activities, nine tasks have been formed and the structure of 22 sub-tasks has been completed. This is the way the standards of applicability of cyber teachers are established in consideration with their activities. Secondly, the standards of information capability of cyber teachers have 53 elements in total, and the aforementioned ISSCT are presented in relation to the ISST, based upon the standards of information capability of cyber teachers.

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