• Title/Summary/Keyword: Computer System Education

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RSS Channel Recommendation System using Focused Crawler (주제 중심 수집기를 이용한 RSS 채널 추천 시스템)

  • Lee, Young-Seok;Cho, Jung-Woo;Kim, Jun-Il;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.52-59
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    • 2006
  • Recently, the internet has seen tremendous growth with plenty of enriched information due to an increasing number of specialized personal interests and popularizations of private cyber space called, blog. Many of today's blog provide internet users, RSS, which is also hewn as the syndication technology. It enables blog users to receive update automatically by registering their RSS channel address with RSS aggregator. In other words, it keeps internet users wasting their time checking back the web site for update. This paper propose the ways to manage RSS Channel Searching Crawler and collected RSS Channels for internet users to search for a specific RSS channel of their want without any obstacles. At the same time. This paper proposes RSS channel ranking based on user popularity. So, we focus on an idea of adding index to information and web update for users to receive appropriate information according to user property.

3D Facial Modeling and Synthesis System for Realistic Facial Expression (자연스러운 표정 합성을 위한 3차원 얼굴 모델링 및 합성 시스템)

  • 심연숙;김선욱;한재현;변혜란;정창섭
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.1-10
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    • 2000
  • Realistic facial animation research field which communicates with human and computer using face has increased recently. The human face is the part of the body we use to recognize individuals and the important communication channel that understand the inner states like emotion. To provide the intelligent interface. computer facial animation looks like human in talking and expressing himself. Facial modeling and animation research is focused on realistic facial animation recently. In this article, we suggest the method of facial modeling and animation for realistic facial synthesis. We can make a 3D facial model for arbitrary face by using generic facial model. For more correct and real face, we make the Korean Generic Facial Model. We can also manipulate facial synthesis based on the physical characteristics of real facial muscle and skin. Many application will be developed such as teleconferencing, education, movies etc.

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A Study on the Design of Fault-Tolerant Sensor Routing Algorithm for Monitoring of Ship Environmental Information (선박내 환경 정보 모니터링을 위한 고장 감래 센서 라우팅 알고리즘 모델 설계에 관한 연구)

  • Park, Yoon-Young;Yun, Nam-Sik;Bae, Ji-Hye;Kong, Heon-Tag
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1333-1341
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    • 2010
  • The goal of this research is to enhance the maintenance and monitoring system of ship environment using sensor network. It is important to know the location information of sensor nodes to control the sensors and to obtain the sensor data from sensor network inside the ship. In this paper, we address the grouping and routing mechanism according to the relative distance of sensor nodes, based on LEACH and PEGASIS. We also consider the fault tolerant mechanism using the location information of sensor nodes.

Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model (유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현)

  • Hong, Myoung-Woo;Lee, Young-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.99-109
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    • 2011
  • Ubiquitous computing technology makes an impact on the appearance of u-learning and presents an advanced direction of futuristic school education. In ubiquitous learning environments, various embedded computational devices will be pervasive and interoperable across the network for supporting the learning, so users may utilize these devices anytime anywhere. An important next step for ubiquitous learning is the introduction of context-aware learning service that employing knowledge and reasoning to understand the local context and share this information in support of intelligent learning services. However, the existing studies on design and application of ontology context model to support context-aware service in actual school environments are incomplete state. This paper, therefore, suggests a scheme of constructing ubiquitous learning space for existing school network by introducing USN to support context-aware ubiquitous learning services. This paper, also, designs an ontology based context model for ubiquitous school environments which describes context information through OWL. To determine the suitability of proposed ubiquitous learning space and ontology context model, we implement some of context-aware learning services in the ubiquitous learning environments.

TRMA: Two-Round RFID Mutual Authentication Protocol (TRMA: 2-라운드 RFID 상호 인증 프로토콜)

  • Ahn, Hae-Soon;Bu, Ki-Dong;Yoon, Eun-Jun;Nam, In-Gil
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.5
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    • pp.71-78
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    • 2009
  • In RFID system, the communicated data can be easily eavesdropped and tampered with by an attacker because the communication between the reader and the tag is performed in an insecure channel. Therefore, authentication is an important role in RFID applications for providing security and privacy. In 2006, Lee, Asano and Kim proposed an RFID mutual authentication protocol (the LAK protocol) which utilizes a hash function and synchronized secret information. However, Cao and Shen showed that the LAK protocol is vulnerable to replay attack, and therefore an adversary can impersonate the tag. This paper proposes a new simple two-round RFID mutual authentication (TRMA) protocol based on secure one-way hash function. As a result, the proposed TRMA protocol not only can prevent various attacks and but also provides communication efficiency since they mutually authenticate by performing two-round between RFID tag and RFID reader.

The study of Advance Voluntary Activities Management direction in the Information Society (정보화사회에서 자원 봉사 관리 사무의 발전적 연구)

  • 정종기
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.4
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    • pp.164-173
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    • 1998
  • The purpose of this study is direction of the Information Society situations and problems of voluntary activities. In the United States of 50 percent Population have experiences of voluntary Activities in 1995. But Korea peoples had been experience of voluntary service activities not so much. In order to solve these problems and improve the voluntary service activities situation today that is information society, the followings are proposed here so that the voluntary service can be performed effectively. Through the schools, mass media, and meetings of various groups, a program should be offered widely to educate about voluntary service activities. This study is based on the volunteers management at community society with Data base information communication. (1)Searching the necessity and problems of volunteers at community centers in Local government (2)Studying the support volunteers Activities management and demand of volunteers activities management through the Data base, (3) Participation of team services management from local Government. (4) Exploring the improvements based on the study. For effective management of volunteer activities management use Information communication System that have data base. And also training of volunteers have more computer using technique through education contained with lectures and drill.

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A Study of Digital Music Element for Music Plagiarism Analysis (음악 표절 분석을 위한 디지털 음악 요소에 대한 연구)

  • Shin, Mi-Hae;Jo, Jin-Wan;Lee, Hye-Seung;Kim, Young-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.43-52
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    • 2013
  • The purpose of this paper is researching musical elements to analyze plagiarism between two sources. We first search digital music elements to analyze music source and examine how to use these in plagiarism analysis using compiler techniques. In addition we are used open source Java API JFugue to process complex MIDI music data simply. Therefore we designed music plagiarism analysis system by using MusicString which is supported in JFugue and construct AST after investigate MusicString's syntax processing elements to manipulate music plagiarism analysis efficiently. So far music plagiarism analysis is evaluated emotionally and subjectively. But this paper suggests first step to build plagiarism analysis systemically. If this research is well utilized, this is very meaningful to standardize systemically which music is plagiarized or not.

A Reconstruction of Classification for Iris Species Using Euclidean Distance Based on a Machine Learning (머신러닝 기반 유클리드 거리를 이용한 붓꽃 품종 분류 재구성)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Jin, Chan-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.225-230
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    • 2020
  • Machine learning is an algorithm which learns a computer based on the data so that the computer can identify the trend of the data and predict the output of new input data. Machine learning can be classified into supervised learning, unsupervised learning, and reinforcement learning. Supervised learning is a way of learning a machine with given label of data. In other words, a method of inferring a function of the system through a pair of data and a label is used to predict a result using a function inferred about new input data. If the predicted value is continuous, regression analysis is used. If the predicted value is discrete, it is used as a classification. A result of analysis, no. 8 (5, 3.4, setosa), 27 (5, 3.4, setosa), 41 (5, 3.5, setosa), 44 (5, 3.5, setosa) and 40 (5.1, 3.4, setosa) in Table 3 were classified as the most similar Iris flower. Therefore, theoretical practical are suggested.

A Study on Survey of Non Face to Face Realtime Education Focused on Firefighter in COVID-19 (코로나19 상황에서 소방공무원의 비대면 실시간 교육에 관한 의식조사연구)

  • Park, Jin Chan;Baek, Min Ho
    • Journal of the Society of Disaster Information
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    • v.17 no.4
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    • pp.722-732
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    • 2021
  • Purpose: Due to the coronavirus infection-19 (COVID) pendemics, all educational institutions were required to provide full non-face-to-face real-time education, and fire officials were required to provide fire-fighting education by applying non-face-to-face education. In this difficult situation, the National Fire Service Academy tries to find the direction of the non-face-to-face real-time education and suggest ways to improve it through a survey of the status of non-face-to-face real-time education conducted by the NFSA to fire officials. Method: A survey was conducted on fire officials under the theme of "Consciousness Survey for Improving the Quality and Specialization of Non-face-to-face Real-Time Remote Education" and an in-depth analysis was conducted based on the results. Result & Conclusion: First, professors or educational operators shall actively utilize remote education programs suitable for educational characteristics by utilizing various programs. Second, a dedicated notebook for non-face-to-face training should be provided to provide an educational environment where all learners can participate in the training without difficulty. Third, in the case of education and training that requires the use of equipment due to the nature of fire officials' education and training, it is necessary to consider it as a non-face-to-face training place by arranging educational equipment at each fire station. Fourth, it is hard to expect a satisfactory educational effect to cope with practical education with theoretical education. Therefore, facilities and programs that enable non-face-to-face real-time hands-on training should be developed. It is worth considering the proper combination of face-to-face education while maintaining the social distance as much as possible until such non-face-to-face training is possible. Fifth, non-face-to-face education is considered to have high eye fatigue due to the light and electromagnetic waves of the computer screen, and as time goes by, the concentration level decreases. Therefore, it is necessary to form an education time to reduce the eye fatigue of learners and increase concentration through proper class and rest time. Finally, professors should operate a learner participation-oriented education that allows professors and learners to interact rather than one-sided knowledge transfer education. In addition, technical problems of non-face-to-face remote education should be thoroughly prepared through preliminary system checks to ensure that education is not disrupted.

Real-Time Haptic Rendering for Tele-operation with Varying Communication Time Delay (가변적인 통신지연시간을 갖는 원격 작업 환경을 위한 실시간 햅틱 렌더링)

  • Lee, K.;Chung, S.Y.
    • Journal of Power System Engineering
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    • v.13 no.2
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    • pp.71-82
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    • 2009
  • This paper presents a real-time haptic rendering method for a realistic force feedback in a remote environment with varying communication time-delay. The remote environment is assumed as a virtual environment based on a computer graphics, for example, on-line shopping mall, internet game and cyber-education. The properties of a virtual object such as stiffness and viscosity are assumed to be unknown because they are changed according to the contact position and/or a penetrated depth into the object. The DARMAX model based output estimator is proposed to trace the correct impedance of the virtual object in real-time. The output estimator is developed on the input-output relationship. It can trace the varying impedance in real-time by virtue of P-matrix resetting algorithm. And the estimator can trace the correct impedance by using a white noise that prevents the biased input-output information. Realistic output forces are generated in real-time, by using the inputs and the estimated impedance, even though the communication time delay and the impedance of the virtual object are unknown and changed. The generated forces trace the analytical forces computed from the virtual model of the remote environment. Performance is demonstrated by experiments with a 1-dof haptic device and a spring-damper-based virtual model.

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