• Title/Summary/Keyword: Computer Mediated Communication

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An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

A Computational Model for Discussion Activities on Electronic BBS (전자게시판의 토의 활동에 대한 계산 모델)

  • Moon, Gyo-Sik
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.373-378
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    • 2005
  • Computer-Mediated Communication (CMC) based on electronic bulletin board system (e-BBS) has been widely used for various educational purposes since the advent of the Internet. Instructors can achieve pedagogical goals by analyzing the contents of postings. They can be benefited technically from analytic information on discussion activities. Studies on content analysis and social presence in communication have been traditionally done by social studies. However, researches on computational and logical analysis of the phenomenon are rare. To do that we propose a formal model to represent and analyze communication activities logically. The model consists of interactivity vector providing a formal representation of discussion activities and interactivity chart providing a graphical representation of interactivity vector. The formal approach can be used as a useful technical assistance to analyze and compare discussion groups computationally.

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A Study on the Effects of Internet to Assist Collection Management of Library in the Computer Mediated Communication (컴퓨터 매개 커뮤니케이션 환경에서 인터넷이 도서관 장서관리에 미치는 영향 분석)

  • 문경화;남태우
    • Journal of the Korean Society for information Management
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    • v.16 no.4
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    • pp.7-36
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    • 1999
  • In this paper, we have studied the technical contribution of internet as a computer mediated communication(CMC) tool for collection management. A new communication process is appearing due to the development of information technology and telecommunications technology which enable users to have an access to information without the help of librarian. Also, internet makes collection management possible in the absence of vendors. This study found out that internet reinforces the traditional functions of collection management and enables librarians to better perform their roles. The future library manager should become actively involved in the development of technology in order to manage resources of internet focusing on the needs of user. Also, we have concluded that collection management should be modernized and transformed with its emphasis on the new evaluation method and assessment of quality when offering resources of internet in the communication process using computers.

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An Analysis to Computer Mediated Communication Words (PC통신 언어 분석)

  • Cha, In-Tae
    • Speech Sciences
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    • v.8 no.3
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    • pp.75-91
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    • 2001
  • Nowadays, computer-mediated communications such as chatting and e-mail are widely used in younger generation. It has been known that the communicating words used by on-line users (so-called netizens) are quite different from those used by ordinary people. That is, the words are generally characterized by shortened, mimetic and onomatopoeic words, and the netizens also use various types of emoticon expressed like signs or symbols. This can cause some orthographic as well as cultural problems. This paper investigates some statistical data in PC-based communications, analyzes the general characteristics, and provides some explanations.

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Age and Gender in Reddit Commenting and Success

  • Finlay, S. Craig
    • Journal of Information Science Theory and Practice
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    • v.2 no.3
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    • pp.18-28
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    • 2014
  • Reddit is a large user generated content (USG) website in which users form common interest groups and submit links to external content or text posts of user-created content. The web site operates on a voting system whereby registered users can assign positive or negative ratings to both submitted content and comments made to submitted content. While Reddit is a pseudonymous site, with users creating usernames but providing no biographical data, an informal survey posted to a large shared interest community yielded 734 responses including age and gender of users. This provided a large amount of contextual biographical data with which to analyse user profiles at the first level of Computer Mediated Discourse Analysis (CMDA), articulated by Susan Herring. The results indicate that older Reddit users both formulate more complex writing and enjoy more success when rated by other users. Gender data was incomplete and as such only tentative results could be proposed in that regard.

Flow Experiences and Distorted Sense of Time in Computer-Mediated Environment : Comparative Study of Media Environments (컴퓨터 매개환경에서의 Flow 경험과 시간감각의 왜곡 : 매체환경 간 비교연구)

  • Jang, Phil-Sik
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.83-90
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    • 2007
  • Flow theory has been borrowed from psychology to address positive user experiences with computers and Internet. The flow experience in computer-mediated environment (CME) has been correlated to increased communication, loaming, exploratory behavior and positive affect. A comparative experiment between CME and traditional paper-pencil environment was conducted to verify whether particular environments or interfaces are more conducive to yielding flow among users. The results showed that there were no differences in flow dimensions except 'enjoyment' between CME and paper-pencil environment. But the distorted senses of time among users were significantly different between the media environments.

Influence of Mobile SNS on Personal Relationship Enhancement and Self-esteem of Married Women in Their 30s and 40s: Based on Usage Acceleration Factors (모바일 SNS 사용이 30~40대 기혼여성의 대인관계 강화와 자존감에 미치는 영향: 사용촉진 요인을 중심으로)

  • Kim, Jongki;Han, Ji-Yeon
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.53-71
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    • 2014
  • The center of networking is moving toward mobile from PC based computing environment. The number of smartphone users are increasing rapidly today. One of the most popular smart phone applications is mobile SNS such as Kakao Story, Facebook, Twitter, Mobile Cyworld, etc. Mobile SNS means social network services based on mobile communication technology. This research focused on mobile SNS usage of married women who have not enough time for face-to-face communication with their friends to enhance their friendship. Married women in their 30s and 40s have lots of things to do like housework and caring their children. Mobile SNS would help their communication in aspect such of free of space and time. Through Mobile SNS married women can reinforce their personal relationship and self-esteem. Social Information Processing Theory (SIP) is an interpersonal communication theory developed by Walther(1992). Once established, online personal relationships may demonstrate the same relational dimensions and qualities as face-to-face relationships. The theory explains how people get to know one another online, without nonverbal cues, and how they develop and manage relationships in the computer-mediated environment. The result of empirical analysis indicates that marred women's Mobile SNS activities reinforce their personal relationship and self-esteem.

The Influence of Virtuality on Social Network: A Multi-level Approach

  • Suh, A-Young;Shin, Kyung-Shik;Kim, Min-Soo
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.52-63
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    • 2008
  • Virtuality is a product of the information age, and as it plays a larger role in the activities of individuals, groups and organizations, the issue of how human behavior varies between virtual and physical space has become one of the most important questions facing the management environment of today. The purpose of this article is to examine how virtuality shapes individuals' social relationships within and outside their work groups. We developed a conceptual framework that explores the links between virtuality and social network based on computer-mediated communication theory and social network theory. Using data from 172 individuals of 42 project teams in 5 global business consulting firms, we tested cross-level hypotheses. The results of hierarchical linear modeling (HLM) indicate that virtuality significantly influences individual's internal tie strength as well as external bridging ties. The results also show the effects of virtual process via CMC vary along with the virtual context.

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Messenger Program Design and Implementation for Friendship Planning among Users (사용자간의 친목도모를 위한 메신저 프로그램 설계 및 구현)

  • Seo, Jong-min;Im, Kwan-chul;Yoo, Woo-jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.687-690
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    • 2011
  • 본 논문에서는 인터넷의 급속한 확산으로 주로 컴퓨터를 매개로 하여 인간 사이에 발생하는 커뮤니케이션 CMC(Computer-Mediated Communication)와 관련된 많은 연구들이 이루어지고 이들을 활용하고 있는 시점에서, 커뮤니케이션 매체로 인식 되고 있는 인스턴트 메신저를 직접 구현한 결과를 기술하였다. 일반인에게 있어서 친분 교류 차원으로 행해지고 있는 인스턴트 메신저에 쪽지 전송, 일대일 및 다자간 채팅, 파일 전송, 파일 공유 등의 기능을 구현한 결과를 요약 정리한 논문으로, 본 구현결과를 활용하면 이를 이용하는 사용자는 실시간으로 다양한 유형의 커뮤니케이션을 수행함으로써 상호 간에 필요한 정보를 교환할 수 있다.